{"product_id":"next-war-taiwan","title":"Next War: Taiwan","description":"\u003ctable padding=\"1\" margin=\"1\" width=\"100%\"\u003e\n\u003ctbody\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eDesigners\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\n\u003cdiv id=\"link3272268\"\u003e\u003ca href=\"http:\/\/www.booyakajuice.com\/collections\/gene-billingsley\"\u003eGene Billingsley\u003c\/a\u003e\u003c\/div\u003e\n\u003cdiv id=\"link3272267\"\u003e\u003ca href=\"http:\/\/www.booyakajuice.com\/collections\/mitchell-land\"\u003eMitchell Land\u003c\/a\u003e\u003c\/div\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003ePublisher\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\u003ca href=\"http:\/\/www.booyakajuice.com\/collections\/all\/gmt-games\"\u003eGMT Games\u003c\/a\u003e\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003ePlayers\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e2\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003ePlaytime\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e480 mins\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eSuggested Age\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e12 and up\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\n\u003cstrong\u003eExpansions\u003c\/strong\u003e\u003cstrong\u003e\u003c\/strong\u003e\n\u003c\/td\u003e\n\u003ctd\u003e\n\u003ca href=\"https:\/\/www.booyakajuice.com\/products\/next-war-supplement-1\"\u003eNext War: Supplement #1 \u003cbr\u003e\u003c\/a\u003e\u003ca href=\"https:\/\/www.booyakajuice.com\/products\/next-war-supplement-2-insurgency\"\u003eNext War Supplement #2: Insurgency\u003c\/a\u003e \u003cbr\u003e\u003ca href=\"https:\/\/www.booyakajuice.com\/products\/next-war-supplement-3\"\u003eNext War: Supplement #3\u003c\/a\u003e\u003cbr\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr id=\"bgg-row\" style=\"display: none;\"\u003e\n\u003ctd id=\"bgg-column-info\"\u003e\u003cstrong\u003eAdditional Info\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd id=\"bgg-column\"\u003e\n\u003cdiv id=\"bgg-url\" style=\"display: none;\"\u003e135796\/next-war-taiwan\u003c\/div\u003e\n\u003cdiv id=\"bgg-forum-url\" style=\"display: none;\"\u003ehttp:\/\/boardgamegeek.com\/forum\/1347230\/next-war-taiwan\/reviews\u003c\/div\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003c\/tbody\u003e\n\u003c\/table\u003e\n\u003cbr\u003e\u003cmeta charset=\"utf-8\"\u003e\n\u003cp\u003e\u003cem\u003eOver sixty years later, and the divisions still run deeper than the straits which separate the Republic of China from the People's Republic of China. Once again, a historically, ethnically, and culturally homogeneous people separated by politics and economics hurl men, weapons, and material into the maelstrom of modern combat in an attempt to settle their bitter division once and for all.\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eNext War: Taiwan\u003c\/em\u003e, the next volume in GMT's series of Next War games and the follow-on to \u003ca href=\"https:\/\/www.booyakajuice.com\/products\/next-war-korea\"\u003eNext War: Korea\u003c\/a\u003e, allows players to fight a near future war in and around the island of Taiwan. In this sequel, the communist state of China, the PRC, has decided that its time to end the rhetoric and posturing and bring the breakaway republic back into the Socialist Harmonious Society.\u003c\/p\u003e\n\u003cp\u003eDue to the nature of the \"terrain\" surrounding Taiwan, the game features an expanded, yet still abstracted and playable, naval system including submarine threats, ASW, mine warfare, and anti-naval strikes. In addition, rules exist for combining \u003cem\u003eNext War: Taiwan\u003c\/em\u003e with \u003ca href=\"https:\/\/www.booyakajuice.com\/products\/next-war-korea\"\u003eNext War: Korea\u003c\/a\u003e to simulate an expanded conflict.\u003c\/p\u003e\n\u003cp\u003eNote: the Next War series is not an Introductory wargame. Rather, we have intended herein to create a system (and a series) that will allow detailed study of modern warfare in various venues as well as engaging gameplay. That said, the Standard Game rules encompass a fairly straightforward ruleset that will, we think, be considered pretty \"easy to learn\" by experienced wargamers. So players who choose to play Standard Game scenarios can have a relatively quick game when that's what suits them. The real flavor of a war in the theatre, though, comes through in the Advanced Game, where you get much more control over airpower and can more clearly see each side's strengths and weaknesses. For players who want a \"mini-monster game\" experience, playing the Advanced Game Campaign Scenarios with some or all of the optional rules will definitely \"deliver.\"\u003c\/p\u003e\n\u003cp\u003eOwnership of \u003ca href=\"https:\/\/www.booyakajuice.com\/products\/next-war-korea\"\u003eNext War: Korea\u003c\/a\u003e will NOT be required to play.\u003c\/p\u003e\n\u003cdiv id=\"toc0\"\u003e\n\u003ch1\u003eUnits\u003c\/h1\u003e\n\u003cp\u003eGround units in Next War: Taiwan represent primarily brigades, regiments, and battalions of the armies of the two Chinas and the United States. All ground units are rated for their attack and defense strengths, movement capabilities, and unit efficiency.\u003c\/p\u003e\n\u003cp\u003eAir units represent fighter, bomber, and attack squadrons of the major combatants and are rated for All-Weather Capabilities as well as their range, average pilot skill, and their abilities in Air-to-Air Combat, Close Air Support, and Strike missions.\u003c\/p\u003e\n\u003cp\u003eNaval units and capabilities are abstracted somewhat in the Next War series. A \"Sea Control\" mechanism reflects the results of the surface and sub-surface battles, while the game's naval unit counters represent the major Aircraft Carrier Battle Groups and Amphibious Ready Groups of the US Navy. Additional amphibious capabilities are represented by the Special Forces capabilities of each side. Changes to the naval system include\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eNaval Display Play Aid to allow for movement, air ranges, etc. in the seas surrounding Taiwan\u003c\/li\u003e\n\u003cli\u003ea Submarine Threat Level and ASW Level matrix for the PRC and Allies respectively to represent the subsurface conflict\u003c\/li\u003e\n\u003cli\u003enaval mine warfare allowing either side to attempt to deny usage of Beaches for Amphibious Assaults or Ports and Beachheads for Sea Transport\u003c\/li\u003e\n\u003cli\u003eanti-Naval Strikes (including Cruise Missiles) allowing each side to force enemy Naval units to withdraw or risk losses\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/div\u003e\n\u003cdiv id=\"toc1\"\u003e\n\u003ch1\u003eMaps and Terrain\u003c\/h1\u003e\n\u003cp\u003eThe game's map presents the island of modern-day Taiwan at a scale of roughly 7.5 miles per hex. The map covers the entire island and includes several holding boxes and tracking displays.\u003c\/p\u003e\n\u003c\/div\u003e\n\u003cdiv id=\"toc2\"\u003e\n\u003ch1\u003eGame System\u003c\/h1\u003e\n\u003cp\u003eA game turn is generally composed of:\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eWeather Determination\u003c\/strong\u003e. Bad weather can severely hamper air and naval operations activity and can significantly slow ground operations.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eInitiative Determination and Air\/Naval Phase\u003c\/strong\u003e, wherein Air Superiority levels and air availability are determined and Sea Control is established or modified.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eSpecial Operations Phases\u003c\/strong\u003e in the Advanced Game allowing players to utilize their special operators in various recon and raid missions behind enemy lines.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eStrike Phases\u003c\/strong\u003e in the Advanced Game allowing players to launch air strikes, cruise missiles, and artillery and SSM strikes.\u003c\/p\u003e\n\u003cp\u003eOne or more \u003cstrong\u003eMovement and Combat Phases\u003c\/strong\u003e that allow both sides to move, react, and fight, with an advantage to the Initiative player on non-Contested turns\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eArrival of Reinforcements and Replacements\u003c\/strong\u003e\u003cbr\u003e\u003cstrong\u003eVictory Determination\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eCombat\u003c\/strong\u003e resolution examines not only unit strengths but also unit efficiency (representing training, doctrine, and morale), as well as the terrain where the combat takes place. The CRT tends to be very bloody in nature, reflecting what we believe will be a degree of attritional warfare early due to the lethality of modern weapons. As in many games, casualties represent not only actual combat losses but also losses of unit cohesion brought about by the rapid pace with which modern armies are able to engage and exploit on the battlefield.\u003c\/p\u003e\n\u003c\/div\u003e\n\u003cdiv id=\"toc3\"\u003e\n\u003ch1\u003eScenarios\u003c\/h1\u003e\n\u003cp\u003eThere are several Standard Game scenarios. The first three are small and cover the first weeks of the war by dividing the island into roughly three equal sections. These focus on the initial assaults by the PRC to establish beachheads and take Ports and introduce players to the basic mechanics of the system, while giving them insight into attack and defense strategies for the \"big game.\" Players can also play the entire Campaign Game which uses the entire map and all of the Standard Game rules. One other scenario is provided which examines a theoretical U.S. Amphibious landing in an attempt to take back the island.\u003c\/p\u003e\n\u003cp\u003eThe Advanced Game Scenarios come in three flavors à la NATO: The Next War in Europe: Strategic Surprise, Tactical Surprise, and Extended Buildup. This offers the players the ability to game out a variety of \"At Start\" war scenarios based on varying levels of readiness.\u003c\/p\u003e\n\u003cp\u003eThere is also an International Posture Matrix à la Flashpoint: Golan to allow players to experiment with a variety of intervention options for the non-Chinese players in the region.\u003c\/p\u003e\n\u003cp\u003eIn addition, there is a full set of rules covering how to play a combined \u003cem\u003eNext War: Taiwan\/Korea\u003c\/em\u003e game.\u003c\/p\u003e\n\u003cp\u003eIn \u003cem\u003eNext War: Taiwan\u003c\/em\u003e, the Taiwan Straits are on fire with the Goliath of the PRC arrayed against the David of the ROC. Can you, as the People's Liberation Army\/Naval commander, conquer the separatist rebels in four weeks before the full might of the U.S. can be brought to bear? Can you, as the Republic of China's Army commander, hold out against the renewed Communist assault until help arrives? And what will happen in Korea while all this is going on? There’s only one way to find out...\u003c\/p\u003e\n\u003c\/div\u003e\n\u003cdiv id=\"toc4\"\u003e\n\u003ch1\u003eComponents\u003c\/h1\u003e\n\u003cul\u003e\n\u003cli\u003e1 22x34\" map\u003c\/li\u003e\n\u003cli\u003e1 11x17\" Naval Display\u003c\/li\u003e\n\u003cli\u003e3 9\/16\" counter sheets\u003c\/li\u003e\n\u003cli\u003e2 rulebooks (Standard + Advanced Rules and Game Specific Rules)\u003c\/li\u003e\n\u003cli\u003e6 8.5x11\" Player Aids\u003c\/li\u003e\n\u003cli\u003e2 11x17\" Player Aids\u003c\/li\u003e\n\u003cli\u003e1 10-sided die\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eGame Design and Development:\u003c\/strong\u003e Mitchell Land\u003cbr\u003e\u003cstrong\u003eOriginal System Design:\u003c\/strong\u003e Gene Billingsley\u003c\/p\u003e\n\u003cp\u003eTIME SCALE 3.5 days per turn\u003cbr\u003eMAP SCALE 7.5 miles per hex\u003cbr\u003eUNIT SCALE Brigade \/ Regiment \/ Battalion\u003cbr\u003eNUMBER OF PLAYERS One or two (can be played in teams)\u003c\/p\u003e\n\u003c\/div\u003e","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":1051372025,"sku":"1051372025","price":63.7,"currency_code":"EUR","in_stock":false}],"thumbnail_url":"\/\/www.booyakajuice.com\/s\/files\/1\/0274\/9631\/products\/Next_War-_Taiwan.jpg?v=1578608988","url":"https:\/\/www.booyakajuice.com\/products\/next-war-taiwan","provider":"booyakajuice","version":"1.0","type":"link"}