Vendor: Gigamic
Type: Board Games
Price:
32.95
Designer |
Yohan Lemonnier Kristoff Valla |
Publisher | Gigamic |
Players | 2-5 |
Playtime | 30 mins |
Suggested Age | 14 and up |
Vendor: Hachette Boardgames
Type: Board Games
Price:
22.47
Designer |
Yohan Lemonnier Kristoff Valla |
Publisher | Hachette Boardgames |
Players | 2-5 |
Playtime | 30-300 mins |
Suggested Age | 14 and up |
It's 2035, and the world has changed little. Huge multinationals have taken over, and nanotechnologies are part of everyday life. Icarus was created to respond to the new challenges that this new way of life brings. Its goal: Investigate sensitive cases and undertake delicate operations.
Critical: Foundation – Season 1 is constructed like a television series, with each of the nine episodes taking 30 minutes to play. You can take on the role of Gamemaster, who directs the adventure, or play as one of the characters to put yourself in the story. The game provides an RPG-style experience with board game scaffolding via character cards and dice-based combat.
Vendor: Gigamic
Type: Board Games
Price:
37.95
Designer |
Yohan Lemonnier Kristoff Valla |
Publisher | Gigamic |
Players | 2-5 |
Playtime | 30 mins |
Suggested Age | 14 and up |
Vendor: Matagot
Type: Board Games
Price:
56.95
At the bottom of the ocean, no one will hear you scream!
In Captain Sonar, you and your teammates control a state-of-the-art submarine and are trying to locate an enemy submarine in order to blow it out of the water before they can do the same to you. Every role is important, and the confrontation is merciless. Be organized and communicate because a captain is nothing without his crew: the Chief Mate, the Radio Operator, and the Engineer.
All the members of a team sit on one side of the table, and they each take a particular role on the submarine, with the division of labor for these roles being dependent on the number of players in the game: One player might be the captain, who is responsible for moving the submarine and announcing some details of this movement; another player is manning the sonar in order to listen to the opposing captain's orders and try to decipher where that sub might be in the water; a third player might be working in the munitions room to prepare torpedoes, mines and other devices that will allow for combat.
Captain Sonar can be played in two modes: turn-by-turn or simultaneous. In the latter set-up, all the members of a team take their actions simultaneously while trying to track what the opponents are doing, too. When a captain is ready to launch an attack, the action pauses for a moment to see whether a hit has been recorded — then play resumes with the target having snuck away while the attacker paused or with bits of metal now scattered across the ocean floor.
Multiple maps are included with varying levels of difficulty.
Vendor: Matagot
Type: Board Games
Price:
33.95
Designers |
Roberto Fraga Yohan Lemonnier |
Publisher | Matagot |
Players | 2-4 |
Playing Time | 30 mins |
Suggested Age | 8 and up |
Vendor: Matagot
Type: Board Games
Price:
17.95
Designers |
Roberto Fraga Yohan Lemonnier |
Publisher | Matagot |
Players | 2-8 |
Playtime | 30-60 mins |
Suggested Age | 14 and up |
Expansion For
|
Vendor: Matagot
Type: Board Games
Price:
41.99
Designer |
Roberto Fraga Yohan Lemonnier |
Publisher | Matagot |
Players | 2-4 |
Playtime | 30-45 mins |
Suggested Age | 8 and up |
Vendor: Devir Games
Type: Board Games
Price:
31.95
Designer |
Roberto Fraga Yohan Lemonnier |
Publisher | Devir |
Players | 2-4 |
Playtime | 20 mins |
Suggested Age | 8 and up |
Vendor: Matagot
Type: Board Games
Price:
18.95
Designers |
Roberto Fraga Yohan Lemonnier |
Publisher | Matagot |
Players | 2-8 |
Playtime | 12-45 mins |
Suggested Age | 14 and up |
Expansion For | Captain Sonar |
Vendor: Matagot
Type: Board Games
Price:
59.95
At the bottom of the ocean, no one will hear you scream!
In Captain Sonar, you and your teammates control a state-of-the-art submarine and are trying to locate an enemy submarine in order to blow it out of the water before they can do the same to you. Every role is important, and the confrontation is merciless. Be organized and communicate because a captain is nothing without his crew: the Chief Mate, the Radio Operator, and the Engineer.
All the members of a team sit on one side of the table, and they each take a particular role on the submarine, with the division of labor for these roles being dependent on the number of players in the game: One player might be the captain, who is responsible for moving the submarine and announcing some details of this movement; another player is manning the sonar in order to listen to the opposing captain's orders and try to decipher where that sub might be in the water; a third player might be working in the munitions room to prepare torpedoes, mines and other devices that will allow for combat.
Captain Sonar can be played in two modes: turn-by-turn or simultaneous. In the latter set-up, all the members of a team take their actions simultaneously while trying to track what the opponents are doing, too. When a captain is ready to launch an attack, the action pauses for a moment to see whether a hit has been recorded — then play resumes with the target having snuck away while the attacker paused or with bits of metal now scattered across the ocean floor.
Multiple maps are included with varying levels of difficulty.