Vendor: Aporta Games
Type: Board Games
Price:
29.95
Designer |
William Attia Kristian Amundsen Østby |
Publisher | Aporta Games |
Players | 1-6 |
Playtime | 15-20 mins |
Suggested Age | 10 and up |
Vendor: Space Cowboys
Type: Board Games
Price:
89.95
Designer |
William Attia |
Publisher | Space Cowboys |
Players | 2-5 |
Playtime | 60-90 mins |
Suggested Age | 10 and up |
Vendor: Rio Grande Games
Type: Board Games
Price:
9.73
Designer | |
Publisher | Rio Grande Games |
Players | 2-5 |
The Ystari Box comprises expansions for five Ystari games:
Vendor: HUCH! & friends
Type: Board Games
Price:
32.95
Designer | William Attia |
Publisher | HUCH! & friends |
Players | 2-4 |
Playtime | 60 mins |
Suggested Age | 10 and up |
Honors | |
Reimplements | Caylus |
Expansions | Ystari Box |
Note: This game is in German but the game is language independent. English rules can be found here.
The general theme and mechanics of Caylus Magna Carta are similar to the Caylus board game. However, there is no board or score track and the tactical nuts and bolts of the game are somewhat different. In terms of components, the game consists of cards, money, worker pawns, resource markers, the provost, and castle building stones. Each player has a set of identical cards, which are shuffled and used as a face-down draw deck. Players start with an opening random draw of cards, and on his turn a player can either:
Once everyone has passed, the cards are resolved up to the provost (which can be moved in passing order by paying money).
Ownership of the non-common buildings is shown by the card color. When a worker is placed on a card, the owner earns either resources or money as a reward instead of victory points. Players may also choose to help build the castle. Starting with the first player to have passed, players can pay resources to obtain castle stones. The stones are worth three different values (2-4 points). Players collect the most valuable ones first. In addition, the player who collects the most building stones each round is rewarded with a gold resource marker.
From round to round, 1st player privileges rotate to the left, and the provost starts two cards further down the path from the castle.
The winner of the game is the player who has accumulated the most victory points once the game end has been triggered the turn the castle is finished. Victory points are awarded for castle stones, cards built, and resources and money in hand at the end of the game.
Caylus
Vendor: Rio Grande Games
Type: Board Games
Price:
32.95
Designer | William Attia |
Publisher | Rio Grande Games |
Players | 2-4 |
Playtime | 60 mins |
Suggested Age | 10 and up |
Honors | |
Reimplements | Caylus |
Expansions | Ystari Box |
The general theme and mechanics of Caylus Magna Carta are similar to the Caylus board game. However, there is no board or score track and the tactical nuts and bolts of the game are somewhat different. In terms of components, the game consists of cards, money, worker pawns, resource markers, the provost, and castle building stones. Each player has a set of identical cards, which are shuffled and used as a face-down draw deck. Players start with an opening random draw of cards, and on his turn a player can either:
Once everyone has passed, the cards are resolved up to the provost (which can be moved in passing order by paying money).
Ownership of the non-common buildings is shown by the card color. When a worker is placed on a card, the owner earns either resources or money as a reward instead of victory points. Players may also choose to help build the castle. Starting with the first player to have passed, players can pay resources to obtain castle stones. The stones are worth three different values (2-4 points). Players collect the most valuable ones first. In addition, the player who collects the most building stones each round is rewarded with a gold resource marker.
From round to round, 1st player privileges rotate to the left, and the provost starts two cards further down the path from the castle.
The winner of the game is the player who has accumulated the most victory points once the game end has been triggered the turn the castle is finished. Victory points are awarded for castle stones, cards built, and resources and money in hand at the end of the game.
Vendor: Asmodee
Type: Board Games
Price:
37.95
Designer | William Attia |
Publisher | Asmodee |
Players | 2-5 |
Playtime | 75 mins |
Suggested Age | 12 and up |
Honors |
Spyrium is set in an alternate world, an England set in a steampunk-based universe. Players build factories, needing workers to manage the production of a commodity previously unknown to us called "Spyrium". Producing Spyrium in one factory, then processing it in the next results in victory points (VPs) for that particular player. Alternatively, Spyrium can be purchased, but the material is rare and expensive, and players are constantly scraping for money.
Only those who from the beginning of the game manage to increase their regular income or their base of permanently employed workers (who can be used again and again to raise money) will be flexible enough to get their hands on the important end-of-game buildings to generate many VPs.
The circular nature of the game is flexible as each player can decide for himself when to move out of the placement phase and into the activation phase. With the two tracks in the game, those involved with delivery during the worker phase can then be used to raise money, to purchase an adjacent card, or to work on their own in an idle factory. All of these things are important, but in the end only the player who has dealt best with the lack of money, workers and Spyrium will win.
Vendor: (Unknown)
Type: Board Games
Price:
49.95
Designer | William Attia |
Publisher | Rio Grande Games |
Players | 2-5 |
Playtime | 60-150 mins |
Suggested Age | 12 and up |
Honors |
|
Accessories | Deluxe Token Bundle compatible with Caylus |
Reimplemented By |
Once upon a time ...
1289. To strengthen the borders of the Kingdom of France, King Philip the Fair decided to have a new castle built. For the time being,Caylus is but a humble village, but soon, workers and craftsmen will be flocking by the cartload, attracted by the great prospects. Around the building site, a city is slowly rising up.
The players embody master builders. By building the King's castle and developing the city around it, they earn prestige points and gain the King's favor. When the castle is finished, the player who has earned the most prestige wins the game. The expansion Caylus Expansion: The Jeweller was included in the 2nd Edition.
Each turn, players pay to place their workers in various buildings in the village. These buildings allow players to gather resources or money, or to build or upgrade buildings with those resources. Players can also use their resources to help build the castle itself, earning points and favors from the king, which provide larger bonuses. Building a building provides some immediate points, and potentially income throughout the game, since players receive bonuses when others use their buildings. The buildings chosen by the players have a heavy impact on the course of the game, since they determine the actions that will be available to all the players.
As new buildings are built, they stretch along a road stretching away from the castle, and not all buildings can be used every turn. Players have some control over which buildings are active by paying to influence the movement of the Provost marker. The final position of the marker is the newest building that can be used that turn. The Provost marker also helps determine the movement of the Bailiff marker, which determines the end of the game. Generally, if players are building many buildings and the Provost is generous in allowing them to be used, the game ends more quickly.