{"title":"Vance von Borries","description":null,"products":[{"product_id":"roads-to-moscow-battles-of-mozhaysk-and-mtsensk-1941","title":"Roads to Moscow: Battles of Mozhaysk and Mtsensk, 1941","description":"\u003ctable width=\"100%\" padding=\"1\" margin=\"1\"\u003e\n\u003ctbody\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eDesigner\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\n\u003ca href=\"http:\/\/www.booyakajuice.com\/collections\/mark-guttag\"\u003eMark Guttag\u003c\/a\u003e\u003cbr\u003e\u003ca href=\"http:\/\/www.booyakajuice.com\/collections\/vance-von-borries\"\u003eVance von Borries\u003c\/a\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003ePublisher\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\u003ca href=\"http:\/\/www.booyakajuice.com\/collections\/all\/\"\u003eGMT Games\u003c\/a\u003e\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003ePlayers\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e2\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003ePlaytime\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e180 mins\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eSuggested Age\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e12 and up\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr id=\"bgg-row\" style=\"display: none;\"\u003e\n\u003ctd\u003e\u003cstrong\u003eAdditional Info\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd id=\"bgg-column\"\u003e\n\u003cdiv id=\"bgg-url\" style=\"display: none;\"\u003e88871\/roads-moscow-battles-mozhaysk-and-mtsensk-1941\u003c\/div\u003e\n\u003cdiv id=\"bgg-forum-url\" style=\"display: none;\"\u003ehttp:\/\/boardgamegeek.com\/boardgame\/88871\/roads-moscow-battles-mozhaysk-and-mtsensk-1941\/forums\/63\u003c\/div\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003c\/tbody\u003e\n\u003c\/table\u003e\n\u003cbr\u003eRoads to Moscow: Battles of Mozhaysk and Mtsensk, 1941 is a two-player game depicting battles in the Soviet Union during the drive on Moscow in October 1941. The two separate battles shown in this game are named for the main objective city on each map, Mozhaysk to the west of Moscow, and Mtsensk to the south. Perhaps the most dramatic of the many desperate battles fought in front of Moscow, these two battles combined all the elements of the great struggle. The Germans have an excellent fighting machine but are short on fuel and time. They must capture their objectives on a tight schedule or snow and mud will end their offensive. The Soviets are down to the rearward remnants of their once immense armies. If the Soviets can avoid being encircled by the fast moving German forces, high quality reinforcements from the Far East may finally allow them to stop the German advance.\u003cbr\u003e\u003cbr\u003eHistorically, the Soviets stood fast at Mozhaysk, fighting heavily even on the old Napoleonic battlefield of Borodino. Like Napoleon, the Germans eventually took the field, but at great cost in time and manpower. Near Mtsensk Guderian’s Panzer spearhead advancing north from Orel was ambushed by the Soviets thereby disrupting the German timetable. This gave the Soviet 6th Guards Rifle Division time to dig-in on the heights above Mtsensk thereby barring the way to Tula and Moscow.\u003cbr\u003eRoads to Moscow uses the same mechanics found in the acclaimed Roads to Leningrad game, featuring a chit draw for activation of formations. Both players quickly learn how to use their motorized units effectively for overruns, combined arms, and movement of reserves. The game includes special rules for Soviet rocket artillery, NKVD, and self-propelled gun units, and fuel supply shortages, and much more, all without overwhelming play of the game.\u003cbr\u003e\u003cbr\u003eGame Scale:\u003cbr\u003eTurn: 12 hours\u003cbr\u003eHex: 1.4km (Mozhaysk ), 1.2km (Mtsensk)\u003cbr\u003eUnit: Company to Battalion for most combat units, with Brigade \u0026amp; Division HQs\u003cbr\u003e\u003cbr\u003eCOMPONENTS\u003cbr\u003eThree counter sheets (528 5\/8\" counters)\u003cbr\u003eOne 22\" x 34\" Mapsheet (front \u0026amp; back printed)\u003cbr\u003e4 Player Aid set-up cards\u003cbr\u003e1 Charts \u0026amp; Tables card\u003cbr\u003eRule book\u003cbr\u003ePlay book\u003cbr\u003e1 ten-sided die\u003cbr\u003e\u003cbr\u003eDESIGNER: Vance von Borries\u003cbr\u003eDEVELOPER: Mark Guttag\u003cbr\u003eART DIRECTOR: Rodger B. MacGowan\u003cbr\u003eMAP \u0026amp; COUNTER ART: Charles Kibler\u003cbr\u003e\u003cbr\u003e(source: GMT website)\u003cbr\u003e\u003cbr\u003e","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":34156172045,"sku":"34156172045","price":46.95,"currency_code":"CAD","in_stock":false}],"thumbnail_url":"\/\/www.booyakajuice.com\/s\/files\/1\/0274\/9631\/products\/pic1689422.jpg?v=1578609228"},{"product_id":"rommels-war","title":"Rommel's War","description":"\u003ctable width=\"100%\" padding=\"1\" margin=\"1\"\u003e\n\u003ctbody\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eDesigner\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\u003ca href=\"http:\/\/www.booyakajuice.com\/collections\/vance-von-borries\"\u003eVance von Borries\u003c\/a\u003e\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003ePublisher\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\u003ca href=\"https:\/\/www.booyakajuice.com\/collections\/all\/l2-design-group\"\u003eL2 Design Group\u003c\/a\u003e\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003ePlayers\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e2\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003ePlaytime\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e180 mins\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eSuggested Age\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e12 and up\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr id=\"bgg-row\" style=\"display: none;\"\u003e\n\u003ctd\u003e\u003cstrong\u003eAdditional Info\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd id=\"bgg-column\"\u003e\n\u003cdiv id=\"bgg-url\" style=\"display: none;\"\u003e5045\/rommels-war\u003c\/div\u003e\n\u003cdiv id=\"bgg-forum-url\" style=\"display: none;\"\u003ehttp:\/\/boardgamegeek.com\/boardgame\/5045\/rommels-war\/forums\/63\u003c\/div\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003c\/tbody\u003e\n\u003c\/table\u003e\n\u003cbr\u003eOperational game on the war in North Africa. It comes with two maps that stretch from Tripoli to Alexandria. Units range from battalion to division sized. Time scale is 3 turns per month.\u003cbr\u003e\u003cbr\u003e","brand":"L2 Design Group","offers":[{"title":"Default Title","offer_id":37326087181,"sku":"37326087181","price":58.95,"currency_code":"CAD","in_stock":false}],"thumbnail_url":"\/\/www.booyakajuice.com\/s\/files\/1\/0274\/9631\/products\/pic1059145.jpg?v=1578609258"},{"product_id":"barbarossa-crimea","title":"Barbarossa: Crimea","description":"\u003ctable width=\"100%\" padding=\"1\" margin=\"1\"\u003e\n\u003ctbody\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eDesigner\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\n\u003ca href=\"http:\/\/www.booyakajuice.com\/collections\/ed-rains\"\u003eEd Rains\u003c\/a\u003e\u003cbr\u003e\u003ca href=\"http:\/\/www.booyakajuice.com\/collections\/vance-von-borries\"\u003eVance von Borries\u003c\/a\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003ePublisher\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\u003ca href=\"http:\/\/www.booyakajuice.com\/collections\/all\/gmt-games\"\u003eGMT Games\u003c\/a\u003e\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003ePlayers\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e2\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003ePlaytime\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e240 mins\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eSuggested Age\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e16 and up\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eHonors\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\n\n\u003ca ng-href=\"\/boardgamehonor\/21162\/2010-charles-s-roberts-best-world-war-2-era-board\" href=\"https:\/\/boardgamegeek.com\/boardgamehonor\/21162\/2010-charles-s-roberts-best-world-war-2-era-board\"\u003e2010 Charles S. Roberts Best World War 2 Era Board Wargame Nominee\u003c\/a\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr id=\"bgg-row\" style=\"display: none;\"\u003e\n\u003ctd\u003e\u003cstrong\u003eAdditional Info\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd id=\"bgg-column\"\u003e\n\u003cdiv id=\"bgg-url\" style=\"display: none;\"\u003e35476\/barbarossa-crimea\u003c\/div\u003e\n\u003cdiv id=\"bgg-forum-url\" style=\"display: none;\"\u003ehttp:\/\/boardgamegeek.com\/boardgame\/35476\/barbarossa-crimea\/forums\/63\u003c\/div\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003c\/tbody\u003e\n\u003c\/table\u003e\n\u003cbr\u003eGMT is proud to present Vance von Borries’ sixth epic game in his award winning series of East Front games, Barbarossa: Crimea. This is a two-player operational level game depicting the battles in the Crimean peninsula of the Soviet Union during 1941 and 1942. Beginning in mid-October 1941 and ending in January 1942, it completes the year 1941 in this series of the German invasion of the Soviet Union. And it includes 1942 scenarios of the continued fighting in Crimea until the historical fall of the great Soviet naval fortress Sevastopol in July 1942.\u003cbr\u003e\u003cbr\u003eCOMPONENTS\u003cbr\u003eOne 22x34 inch map\u003cbr\u003e840 counters\u003cbr\u003eRule booklet in color\u003cbr\u003ePlaybook in color\u003cbr\u003eVarious player aid cards for charts and tables in color\u003cbr\u003eSet up cards for each scenario in color\u003cbr\u003e4 Scenario cards 11x17\u003cbr\u003e1 ten sided die\u003cbr\u003e\u003cbr\u003eTHE GAME\u003cbr\u003e\u003cbr\u003eThis comprehensive game system was designed at a scale for divisions but it accommodates the many independent brigades, regiments, and special battalions that were also available for this campaign. These include units for rocket artillery, heavy artillery, armored trains, assault guns, engineers, Stukas, Sturmoviks, anti-aircraft guns, waffen SS, NKVD, militia, base units, naval units, and more. You have reinforcement options to tailor your army to fight a full campaign with many historical variables.\u003cbr\u003e\u003cbr\u003eAs we have indicated with each game, all games in this series share the same game mechanics. Veteran East Front Series (EFS) players will find much here that is familiar. Such mechanics include ranged artillery, air units for close support or interdiction, Soviet HQs, retreat or stand orders, weather, reaction movement, railroad movement, strategic movement, overruns, combined arms, fortifications, special supply situations, and more. Veteran players should be able to pick up game play right away, and for them we have clarified many game procedures. For those who are new to the series, examples of play will be found in the rules book as well as a Learning scenario to fully illustrate game play and some of the decision making for each battle.\u003cbr\u003e\u003cbr\u003eAll games of the EFS series are built to fit together side-by-side for possible combined play. We recognize that space is at a premium for some of you, so consider that all of the eight scenarios in this game require only one map or less; yes, just one map! Newcomers should try this game as a sample of the whole series.\u003cbr\u003e\u003cbr\u003eBarbarossa: Crimea includes several special features not found with all EFS games. Since the game revolves around Sevastopol, we include a special inset map to depict in detail the fighting at that important naval fortress. Much gaming will directly involve the inset, so we have streamlined previous series rules dealing with an inset map. We have also streamlined the naval rules, effectively rebuilding them. This in turn allowed us to rebuild the Odessa scenario found with the Barbarossa: Army Group South game in this series. There, and later in Crimea, the Soviets used amphibious operations to move battle lines forward. If an amphibious operation is not going well, the Soviets could declare an Evacuation. At Sevastopol the German player will be using his super-heavy artillery, including the world’s largest artillery piece, Dora, historically seen in the final game scenario. The design notes include an essay on these wonder-weapons.\u003cbr\u003e\u003cbr\u003eBarbarossa: Crimea challenges you to balance your attack and defense in each sector of the game map, regardless of scenario. Neither side has sufficient resources in either troops or supplies so the key to winning will be good game play and a sound plan. Can you do better than the titans that struggled for the Ukraine in the summer and fall of 1941?\u003cbr\u003e\u003cbr\u003eTHE SCENARIOS\u003cbr\u003e\u003cbr\u003e1) Learning Scenario: The Tartar Ditch. The German 11th Army has just received orders to enter the Crimea but to do so it must first clear the narrow Perekop Isthmus. This was the first battle for the Crimea. This is a small scenario but it teaches important lessons in precise game unit positioning - exactly what one would expect for historical positional warfare.\u003cbr\u003e\u003cbr\u003e2) Odessa: Hero City. This is a bloody example of siege warfare. The Romanian army shows exactly why it was so ill-suited for such an offensive, while the Soviets struggle to balance their forces from sector-to-sector and endure delays of reinforcements coming by sea. This rebuilds the scenario found in theArmy Group South game using new research and this game’s improved naval rules.\u003cbr\u003e\u003cbr\u003e3) Crimea: The Road to Sevastopol. This begins in mid October 1941. The Germans almost certainly will break through the main Soviet defense line, so the Soviet player has to know when to break away from the action and run back to fresh prepared positions, a tactic typical of game play in other series games. The German player also chooses secret victory conditions. He will either drive south to Sevastopol or southeast to Kerch, forcing the Soviet to balance his defense of both.\u003cbr\u003e\u003cbr\u003e4) Sevastopol: The First Battle. With the Germans committed to Sevastopol, can the Soviet divert enough German attention elsewhere to save the fortress? In the meantime, the deeper the German pushes into the Sevastopol inset map, the better his chances for long-term victory.\u003cbr\u003e\u003cbr\u003e5) Crimean Campaign. The campaign scenario puts scenarios 3 and 4 together to feature a punch and counter-punch game strategy. The Soviet player relies on his naval units to rapidly shift the threat. The German relies on his infantry to consolidate gains.\u003cbr\u003e\u003cbr\u003e6) Kerch: The Party Boss Attack. Ever wonder why Mandated Attacks exist in this game system? In the middle of winter 1942 one of Stalin’s cronies thought the armies holding the Kerch Peninsula in the Crimea were not sufficiently motivated to defeat the fascists. He personally bullied the local Front commander into do-or-die attacks. This scenario exemplifies the insanity of political expectations trumping battlefield realities. Can you find a weakness in the Axis line?\u003cbr\u003e\u003cbr\u003e7) Kerch: Operation Trappenjagd. Now it is the German turn to attack in the Kerch Peninsula but their champion knows how to attack. This is a brilliantly planned German attack, one that pays handsome dividends. Can you repeat Manstein’s success? As the Soviet can you defeat Manstein’s attack?\u003cbr\u003e\u003cbr\u003e8) Sevastopol: Operation Storfang. This is the last picture show in the Crimea and it will be bloody. Truly, the best is saved for the last as the Soviets fight for every last hill, fort, and farmhouse. They went down fighting and their sacrifice earned them great honor in the history books. It was close. The German plan of offensive was sound and it met each challenge the Soviets posed. Can you duplicate Manstein’s cold calculations and earn your marshal’s baton?\u003cbr\u003e\u003cbr\u003e","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":7368726544435,"sku":"7368726544435","price":73.95,"currency_code":"CAD","in_stock":false}],"thumbnail_url":"\/\/www.booyakajuice.com\/s\/files\/1\/0274\/9631\/products\/pic884321.jpg?v=1578609387"},{"product_id":"demyansk-shield-the-frozen-fortress-february-may-1942","title":"Demyansk Shield: the Frozen Fortress, February-May 1942","description":"\u003ctable width=\"100%\" padding=\"1\" margin=\"1\"\u003e\n\u003ctbody\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eDesigner\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\u003ca href=\"http:\/\/www.booyakajuice.com\/collections\/vance-von-borries\"\u003eVance von Borries\u003c\/a\u003e\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003ePublisher\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\u003ca href=\"http:\/\/www.booyakajuice.com\/collections\/all\/legion-wargames-llc\"\u003eLegion Wargames LLC\u003c\/a\u003e\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003ePlayers\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e2\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003ePlaytime\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e120-240 mins\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eSuggested Age\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e16 and up \u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr id=\"bgg-row\" style=\"display: none;\"\u003e\n\u003ctd\u003e\u003cstrong\u003eAdditional Info\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd id=\"bgg-column\"\u003e\n\u003cdiv id=\"bgg-url\" style=\"display: none;\"\u003e192023\/demyansk-shield-frozen-fortress-february-may-1942\u003c\/div\u003e\n\u003cdiv id=\"bgg-forum-url\" style=\"display: none;\"\u003ehttp:\/\/boardgamegeek.com\/boardgame\/192023\/demyansk-shield-frozen-fortress-february-may-1942\/forums\/63\u003c\/div\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003c\/tbody\u003e\n\u003c\/table\u003e\n\u003cbr\u003eDemyansk Shield: The Frozen Fortress, January - May, 1942, From 22 June 1941 Axis armies attacked the Soviet Union on a broad front. While the northern group of armies (Army Group North) pushed towards Leningrad in a war of rapid maneuver its 16th Army covered the flank in the Lake Ilmen – Valday Hills area. Here, fighting began to settle down in early fall 1941 and by January had become static. Then the Soviets attacked. By late January the Soviet 11th Army had broken the German front in several sectors and threatened to surround perhaps 70,000 Germans around Demyansk. When 3rd Shock Army broke the southern wing of German 16th Army Soviet advances threatened now to destroy 16th Army and open the flank to Leningrad. It is at this stage that game-play begins.\u003cbr\u003e\u003cbr\u003eDemyansk Shield recreates the World War II campaign in the Valday Hills region of Russia, from late January 1942 through May 1942. One player will control the Axis forces (Germans), while his opponent controls the Soviet forces (Russians). The playing pieces represent the actual units that participated in the campaign and the map represents the terrain over which those units fought. The players maneuver their units across the map and conduct combat according to the rules of play. One player wins by capturing certain specified objectives while his opponent wins by avoiding those victory conditions.\u003cbr\u003e\u003cbr\u003eGame Scale:\u003cbr\u003eGame Turn: 6 days\u003cbr\u003eHex: 2 miles \/ 3.25 Km\u003cbr\u003eUnits: Battalion to Brigades\u003cbr\u003e\u003cbr\u003eGame Inventory:\u003cbr\u003eOne 22 x 34\" full color map\u003cbr\u003eTwo dual-side printed countersheets (352 5\/8\" counters)\u003cbr\u003eOne 28-page Demyansk Shield rulebook\u003cbr\u003eSix single-side printed scenario set-up charts\u003cbr\u003eTwo single-side printed player aide charts\u003cbr\u003eSix plastic zip storage bags\u003cbr\u003eOne 6-sided dice\u003cbr\u003e\u003cbr\u003eSolitaire Playability: Medium-High\u003cbr\u003eComplexity Level: Medium\u003cbr\u003ePlayers: 2 or more\u003cbr\u003ePlaying Time: 12+ hours\u003cbr\u003e\u003cbr\u003e","brand":"Legion Wargames LLC","offers":[{"title":"Default Title","offer_id":16215098392627,"sku":"WS-LWG-1603-DMS","price":77.95,"currency_code":"CAD","in_stock":false}],"thumbnail_url":"\/\/www.booyakajuice.com\/s\/files\/1\/0274\/9631\/products\/pic3749193.jpg?v=1578609492"},{"product_id":"decision-at-kasserine-rommels-last-chance-designer-signature-edition","title":"Decision at Kasserine: Rommel's Last Chance – Designer Signature Edition","description":"\u003ctable padding=\"1\" margin=\"1\" width=\"100%\"\u003e\n\u003ctbody\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eDesigner\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\n\u003ca href=\"http:\/\/www.booyakajuice.com\/collections\/vance-von-borries\"\u003eVance von Borries\u003c\/a\u003e\u003cbr\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003ePublisher\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\u003ca href=\"http:\/\/www.booyakajuice.com\/collections\/all\/compass-games\"\u003eCompass Games\u003c\/a\u003e\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003ePlayers\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e1-2\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003ePlaying Time\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e180-480 mins\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eSuggested Age\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e12 and up\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr id=\"bgg-row\" style=\"display: none;\"\u003e\n\u003ctd\u003e\u003cstrong\u003eAdditional Info\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd id=\"bgg-column\"\u003e\n\u003cdiv id=\"bgg-url\" style=\"display: none;\"\u003e309128\/decision-kasserine-rommels-last-chance-designer-si\u003c\/div\u003e\n\u003cdiv id=\"bgg-forum-url\" style=\"display: none;\"\u003ehttp:\/\/boardgamegeek.com\/boardgame\/309128\/decision-kasserine-rommels-last-chance-designer-si\/forums\/63\u003c\/div\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003c\/tbody\u003e\n\u003c\/table\u003e\n\u003cbr\u003eDecision at Kasserine: Rommel's Last Chance, Designer Signature Edition, marks the return of a true wargaming classic by Vance von Borries first published in 1983, faithfully remastered and updated with this all-new, supersized edition. Hailed by many as of the premier entry in the popular Series: Battles for North Africa (3W) series, this two-player operational level simulation covers the WWII German and Italian offensive in central Tunisia which took place in mid-February 1943.\u003cbr\u003e\u003cbr\u003eThis edition of Decision at Kasserine features a super-sized map and counters and is another Classic Reborn! by Compass.\u003cbr\u003e\u003cbr\u003eOn the morning of February 19, the Germans launched their attack through the Kasserine Pass. Heavy damage was inflicted on the Allied forces, causing the Allies to retreat 50 miles. Despite these losses and setbacks, Allied forces and reserves managed to regroup and hold on February 22, launching a massive artillery attack to halt the German advances. Faced with his own overextended supply lines and an Allied force that was now being reinforced, Rommel withdrew and ordered all Axis units to concentrate on defending the German-held coastal areas. Had the German-Italian army succeeded, the war in North Africa would have been lengthened, thus possibly delaying the Allied invasion of Europe.This offensive was the last major Axis effort which offered a realistic chance to reverse their fortunes in North Africa.\u003cbr\u003e\u003cbr\u003eThis Designer Signature edition of the classic Vance von Borries game goes beyond a mere culmination of the forward strides made with subsequent games published in the series; it now features a major update to the game system that will be implemented in future game releases of the popular Series: Battles for North Africa (3W) series. In terms of superior physical presentation, all aspects have been upgraded, including super-sized components; larger game map and 5\/8\" counters. Some of the enhancements made in this edition include:\u003cbr\u003e\u003cbr\u003e• Super-sized components feature 5\/8” counters and two game maps with large hexes\u003cbr\u003e• Game map information is updated and includes all-new map artwork\u003cbr\u003e• Supporting charts convey more information at a glance for ease of play\u003cbr\u003e• Enhanced ergonomics are built into the set up and reinforcement charts\u003cbr\u003e• Updated the Order of Battle based on new information and analysis\u003cbr\u003e• Fixed the original deployment and OoB based on archival information\u003cbr\u003e• The rules treatment is all-new with a full re-write backed by many illustrations, an index, and clarifications and examples of play to reduce potential questions. Some rules were simplified, others enhanced.\u003cbr\u003e• Redesigned treatment on air units, armor bonus, and strongpoints in combat and a clarified treatment on the artillery rules\u003cbr\u003e• New rules cover infiltration movement, combat evasion and retreat options\u003cbr\u003e• New optional rules cover mountain units, certain reinforcements, Allied artillery concentrations, and considerable Allied command problems\u003cbr\u003e• Many all-new historical notes can be found throughout the rules presentation\u003cbr\u003e• Three new scenarios have been added\u003cbr\u003e\u003cbr\u003eProduct Information:\u003cbr\u003e\u003cbr\u003eComplexity: 6 out of 10\u003cbr\u003eSolitaire Suitability: 6 out of 10 (no hidden units; variable German victory conditions)\u003cbr\u003eTime Scale: 12 hours per turn\u003cbr\u003eMap Scale: two miles per hex\u003cbr\u003eUnit Scale: companies and battalions, artillery batteries or groups\u003cbr\u003ePlayers: one to two, best with two\u003cbr\u003ePlaying Time: 3-8 hours depending upon scenario\u003cbr\u003e\u003cbr\u003eComponents:\u003cbr\u003e\u003cbr\u003eTwo map sheets\u003cbr\u003eThree countersheets (5\/8\" size)\u003cbr\u003eRules booklet with updated Historical Notes\u003cbr\u003eThree player aid cards\u003cbr\u003eThree order of appearance display cards (Axis \u0026amp; Allied)\u003cbr\u003eOne six-sided die\u003cbr\u003eBox and Lid\u003cbr\u003e\u003cbr\u003e","brand":"Compass Games","offers":[{"title":"Default Title","offer_id":32228942905395,"sku":"CPA1088","price":98.95,"currency_code":"CAD","in_stock":false}],"thumbnail_url":"\/\/www.booyakajuice.com\/s\/files\/1\/0274\/9631\/products\/pic5402568.jpg?v=1592557522"},{"product_id":"barbarossa-army-group-center-1941","title":"Barbarossa: Army Group Center, 1941","description":"\u003ctable width=\"100%\" margin=\"1\" padding=\"1\"\u003e\n\u003ctbody\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eDesigner\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\n\u003ca href=\"http:\/\/www.booyakajuice.com\/collections\/tony-curtis\"\u003eTony Curtis\u003c\/a\u003e\u003cbr\u003e\u003ca href=\"http:\/\/www.booyakajuice.com\/collections\/vance-von-borries\"\u003eVance von Borries\u003c\/a\u003e\u003cbr\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003ePublisher\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\u003ca href=\"http:\/\/www.booyakajuice.com\/collections\/all\/gmt-games\"\u003eGMT Games\u003c\/a\u003e\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003ePlayers\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e1-4\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003ePlaytime\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e120 mins\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eSuggested Age\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e12 and up\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr style=\"display: none;\" id=\"bgg-row\"\u003e\n\u003ctd\u003e\u003cstrong\u003eAdditional Info\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd id=\"bgg-column\"\u003e\n\u003cdiv style=\"display: none;\" id=\"bgg-url\"\u003e1583\/barbarossa-army-group-center-1941\u003c\/div\u003e\n\u003cdiv style=\"display: none;\" id=\"bgg-forum-url\"\u003ehttp:\/\/boardgamegeek.com\/boardgame\/1583\/barbarossa-army-group-center-1941\/forums\/63\u003c\/div\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003c\/tbody\u003e\n\u003c\/table\u003e\n\u003cbr\u003eThis is one of a very popular series of games from GMT covering the first months of the invasion of the USSR; units are battalions through divisions, hexes are about 5 miles, and turns are two days. The system encompasses (as of 6\/2001) Barbarossa: Army Group North (2000), Barbarossa: Army Group Center (1998), and Barbarossa: Army Group South (1996). Typhoon! (1995) is the progenitor of these games, and its system is quite similar, but it is unfortunately subtly incompatible with the later games.\u003cbr\u003e\u003cbr\u003eWhile not simple, these games are also not overly complex and present an excellent simulation of the early war. Most of the details of the campaigns are covered in a playable manner. Perhaps the most obviously interesting detail is the sequence of play, which is asymmetrical to account for the difficulties the Soviets labored under. Make no mistake, the Soviets are going to take a lot of abuse, but this is no walkover for the Germans and both sides are interesting to play.\u003cbr\u003e\u003cbr\u003e","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":39957242478643,"sku":"GMT-2121","price":79.95,"currency_code":"CAD","in_stock":false}],"thumbnail_url":"\/\/www.booyakajuice.com\/s\/files\/1\/0274\/9631\/products\/pic773842.jpg?v=1642016587"},{"product_id":"slouch-hats-and-eggshells-the-allied-invasion-of-syria-lebanon-1941","title":"Slouch Hats and Eggshells: The Allied Invasion of Syria \u0026 Lebanon – 1941","description":"\u003ctable padding=\"1\" margin=\"1\" width=\"100%\"\u003e\n\u003ctbody\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eDesigner\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\n\u003ca href=\"http:\/\/www.booyakajuice.com\/collections\/vance-von-borries\"\u003eVance von Borries\u003c\/a\u003e\u003cbr\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003ePublisher\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\u003ca href=\"http:\/\/www.booyakajuice.com\/collections\/all\/legion-wargames-llc\"\u003eLegion Wargames LLC\u003c\/a\u003e\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003ePlayers\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e1-2\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003ePlaytime\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e240-360 mins\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr id=\"bgg-row\" style=\"display: none;\"\u003e\n\u003ctd\u003e\u003cstrong\u003eAdditional Info\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd id=\"bgg-column\"\u003e\n\u003cdiv id=\"bgg-url\" style=\"display: none;\"\u003e42641\/slouch-hats-and-eggshells-allied-invasion-syria-le\u003c\/div\u003e\n\u003cdiv id=\"bgg-forum-url\" style=\"display: none;\"\u003ehttp:\/\/boardgamegeek.com\/boardgame\/42641\/slouch-hats-and-eggshells-allied-invasion-syria-le\/forums\/63\u003c\/div\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003c\/tbody\u003e\n\u003c\/table\u003e\n\u003cbr\u003eSlouch Hats and Eggshells: The Allied Invasion of Syria \u0026amp; Lebanon - 1941, recreates the World War II campaign in French-held Syria and Lebanon, historically from early June 1941 through mid-July 1941. One player will control the Axis forces (Vichy French, French colonial troops, and Germans), while his opponent controls the Allied forces (British, Commonwealth, Free French, etc). The playing pieces represent the actual units that participated in the campaign and the map represents the terrain over which those units fought. The players maneuver their units across the map and conduct combat according to the rules of play. One player wins by capturing certain specified objectives while his opponent wins by avoiding those victory conditions.\u003cbr\u003e\u003cbr\u003eWhen Free French leader Gen. de Gaulle visited the Middle East in April 1941 he forced a political crisis by demanding the occupation of Syria. As a result London ordered an offensive to place all of Syria and Lebanon under Free French control. Sadly, such posturing caused Allied command staffs to hold unrealistic views of what the ensuing occupation would look like. Certain authorities believed the Vichy French in Syria would offer only token resistance and their defense would collapse like an eggshell. The thinking held that Vichy forces could be won over with wine and coffee along with displays of the Australian slouch hat. Instead, the Vichy-led troops fought ferociously from the start.\u003cbr\u003e\u003cbr\u003ePlayers should feel free to combine play of this game with that of Rommel's War, published by L2 Design Group. Both games include the same historical moment, have identical scales, and have some of the same historical units. It is natural that players would want to explore more historical alternatives with combined play. To facilitate such game play, this game uses many of the same rules, charts, and tables found in Rommel's War.\u003cbr\u003e\u003cbr\u003eGame Scale:\u003cbr\u003eGame Turn: 10 days\u003cbr\u003eHex: 10 miles \/ 16 kilometers\u003cbr\u003eUnits: Company to Brigade\u003cbr\u003e\u003cbr\u003eGame Inventory:\u003cbr\u003eOne 22 x 34\" full color map\u003cbr\u003eTwo dual-side printed countersheets (96 - 0.6\" \u0026amp; 20 - 1.2\" counters)\u003cbr\u003eOne 28-page rulebook\u003cbr\u003eTwo 4-page Player Aid Cards (CRT\/TEC, etc)\u003cbr\u003eFour 1-page Player Aid Cards (Turn Sequence, Set-up, Counter Information)\u003cbr\u003eTwo 6-sided dice\u003cbr\u003eSeven plastic storage bags\u003cbr\u003e\u003cbr\u003eSolitaire Playability: Medium-High\u003cbr\u003eComplexity Level: Medium-High\u003cbr\u003ePlayers: 2 (or medium high solitaire)\u003cbr\u003ePlaying Time: 4-6 Hours\u003cbr\u003e\u003cbr\u003e","brand":"Legion Wargames LLC","offers":[{"title":"Default Title","offer_id":40410703298611,"sku":"WS-LWG-1101-SHE","price":64.95,"currency_code":"CAD","in_stock":true}],"thumbnail_url":"\/\/www.booyakajuice.com\/s\/files\/1\/0274\/9631\/products\/pic1087241.jpg?v=1646801343"},{"product_id":"invasion-malta","title":"Invasion: Malta","description":"\u003ctable width=\"100%\" padding=\"1\" margin=\"1\"\u003e\n \u003ctbody\u003e\n \u003ctr\u003e\n \u003ctd\u003e\u003cstrong\u003eDesigner\u003c\/strong\u003e\u003c\/td\u003e\n \u003ctd\u003e\n\u003ca href=\"http:\/\/www.booyakajuice.com\/collections\/vance-von-borries\"\u003eVance von Borries\u003c\/a\u003e\u003cbr\u003e\n\u003c\/td\u003e\n \u003c\/tr\u003e\n \u003ctr\u003e\n \u003ctd\u003e\u003cstrong\u003ePublisher\u003c\/strong\u003e\u003c\/td\u003e\n \u003ctd\u003e\u003ca href=\"http:\/\/www.booyakajuice.com\/collections\/all\/legion-wargames-llc\"\u003eLegion Wargames LLC\u003c\/a\u003e\u003c\/td\u003e\n \u003c\/tr\u003e\n \u003ctr\u003e\n \u003ctd\u003e\u003cstrong\u003ePlayers\u003c\/strong\u003e\u003c\/td\u003e\n \u003ctd\u003e2\u003c\/td\u003e\n \u003c\/tr\u003e\n \u003ctr\u003e\n \u003ctd\u003e\u003cstrong\u003ePlaytime\u003c\/strong\u003e\u003c\/td\u003e\n \u003ctd\u003e0-0 mins\u003c\/td\u003e\n \u003c\/tr\u003e\n \u003ctr\u003e\n \u003ctd\u003e\u003cstrong\u003eSuggested Age\u003c\/strong\u003e\u003c\/td\u003e\n \u003ctd\u003e0 and up\u003c\/td\u003e\n \u003c\/tr\u003e\n \u003ctr id=\"bgg-row\" style=\"display: none;\"\u003e\n \u003ctd\u003e\u003cstrong\u003eAdditional Info\u003c\/strong\u003e\u003c\/td\u003e\n \u003ctd id=\"bgg-column\"\u003e\n \u003cdiv id=\"bgg-url\" style=\"display: none;\"\u003e183577\/invasion-malta\u003c\/div\u003e\n \u003cdiv id=\"bgg-forum-url\" style=\"display: none;\"\u003ehttp:\/\/boardgamegeek.com\/boardgame\/183577\/invasion-malta\/forums\/63\u003c\/div\u003e\n \u003c\/td\u003e\n \u003c\/tr\u003e\n \u003c\/tbody\u003e\n\u003c\/table\u003e\n\n\u003cbr\u003eInvasion: Malta uses many familiar game mechanics found in similar scale wargames. Featured here are chit draws for activation of formations and individual unit efficiency ratings. The Axis player uses amphibious landings and airdrops to bring his units into the battle while the Allied player defends with artillery bombardment from behind heavy fortifications. As you might expect, the game includes the highest quality OoB for both sides for each scenarios; we really dug into various national archives for this game. All scenarios stop after only a few days of campaigning as it is during this time that the battle would be decided.\u003cbr\u003e\u003cbr\u003eOur hobby has perhaps a unique ability to explore the great questions of events in history. Here, what if during WWII the Axis actually invaded Malta. Who would win? The answer turns on many additional questions and circumstances. This two-player game explores several of these in three scenarios plus the bonus game covering the historical invasion of Leros.\u003cbr\u003e\u003cbr\u003eFall 1940: The Italians had big talk and many objectives during the war but not enough realistic plans. Perhaps the best time for their invasion would be in the fall, and perhaps timed along with the German invasion of Britain; or, if the Germans do not invade, then perhaps in place of the actual Italian invasion of Greece. Operational plans for Malta were poor but British defenses are weak. Perhaps the Italians could catch the British not reacting in time.\u003cbr\u003e\u003cbr\u003eSpring 1941: In April 1941 the Axis had a choice, either occupy Crete or attack Malta. On April 21st Gen. Student, chief of the paratroopers, overcame opposition from the Wehrmacht Operations Staff, and others, in Berlin and persuaded Hitler to attack Crete. But, what if Hitler accepted the alternative recommendation to attack Malta? The Germans and Italians would now have to prepare for a combined operation, air, land, and sea, and do this quickly. The forces arrayed against Malta would have been huge, but the British were far better prepared than a year before and well fortified. The bloody issue would have been in doubt from the start.\u003cbr\u003e\u003cbr\u003eSummer 1942: After a over year of preparation and study and agreement on the need to invade, the combined German and Italian staffs had put together an extensive and complex plan for invasion. Its success depended on many factors and lessons had been learned from the battle for Crete the year before had been put into effect. All was as ready as it could be, yet they did not invade. The British were stronger in numbers and weapons but their efficiency was down due to the long siege. Was it just Hitler’s nervousness about such an unusual Axis operation, or was it the allure of bigger victories elsewhere?\u003cbr\u003e\u003cbr\u003eNovember 1943, Leros: The possibility of invading Malta had passed but the British had put themselves out on a small island in the Aegean, Leros. Incredibly, a large part of the British garrison consisted of the former Malta garrison, now well rested. In effect, it was a miniature Malta. This time the Germans did not hesitate, they invaded by sea and air. This tough little infantry fight shows just what grit was involved and how the experience of fighting on Malta would have been. The British lost, but the battle was close. All the flavor of the Malta battle is here but at only one-third of the size.\u003cbr\u003e\u003cbr\u003eTIME SCALE: 8 hours per turn\u003cbr\u003eMAP SCALE: 600 yards per hex\u003cbr\u003eUNIT SCALE: Battalions and companies\u003cbr\u003e\u003cbr\u003e","brand":"Legion Wargames LLC","offers":[{"title":"Default Title","offer_id":42591871139891,"sku":"42591871139891","price":0.0,"currency_code":"CAD","in_stock":false}],"thumbnail_url":"\/\/www.booyakajuice.com\/s\/files\/1\/0274\/9631\/files\/pic8235845.jpg?v=1724711967"}],"url":"https:\/\/www.booyakajuice.com\/collections\/vance-von-borries.oembed","provider":"booyakajuice","version":"1.0","type":"link"}