https://www.booyakajuice.com/collections/all.atom booyakajuice 2024-07-10T15:17:45-04:00 booyakajuice https://www.booyakajuice.com/products/7372485918771 2024-07-10T15:17:45-04:00 2024-07-10T15:17:45-04:00 Kremlin (Fourth Edition) Board Games The Dietz Foundation

Vendor: The Dietz Foundation
Type: Board Games
Price: 53.97

Designer Urs Hostettler
Publisher The Dietz Foundation
Players 2-6
Playtime 45-90 mins
Suggested Age 12 and up


Originally released by Fata Morgana in the 1980s, KREMLIN is a European-style boardgame where players compete to control the Communist Party of the Soviet Union.

The Jolly Roger KREMLIN features updated art and better components created in the style of 1930s Soviet poster propaganda. This edition has an error on the board that has the name of the game covering part of the graphics and text on the board.

Kremlin is played for up to ten turns, ending as soon as the Party Chief successfully waves three times at the May Day Parade or when so many politicians are dead or in Siberia that the Party Chief can disband the Politburo and take complete power for himself.

Each turn has phases. The most important of these are the KGB trials (which can send party members to Siberia or the cemetery) and the Defense Ministry's Spy Investigations which can also force politicians on a winter's gulag holiday. With the KGB, the catch is that the higher up the ladder the target, the more difficult to bring down, and Party Chiefs tend to change KGB leaders who take shots at the top... For the Defense Minister, his investigations require a trial to be successful--and a guilty vote, and that isn't always possible in the Central Committee.

The catch? Players allot influence secretly at the start of the game and don't reveal it until it is used, meaning no one knows who controls the KGB or any other ministry, not until Influence is revealed--and even then, who knows who still has undeclared influence on that person? It is possible that players can swap control back and forth over the KGB chief even as he is trying to determine who to assassinate!

Once the carnage is done, players have to survive the ravages of aging--and every time a politician takes action, he ages faster than normal...your 50 yr old star of the party? Well, suddenly he's acting like he's 83, Comrade. Life near the top will do that to you. In the Health phase, politicians may die or grow sick--sick politicians can choose to go to the hospital, but while there, they exert no influence and their responsibilities pass on to other politicians. Sometimes this means your man must make the heroic sacrifice to the Rodina and remain on the job even while at death's door.

Once we know who is still alive, the Party Chief is allowed to move politicians between posts. After all, he's in control of the bureaucracy. He can move people up and down, and when he's done, upper ministers do so as well--but can only affect politicians below them on the food chain. Heck, politicians can even sponsor comrades in exile in Siberia to come back to the People. Of course, each person you bring back ages you five years....want to bring back five? Age 25 years in the blink of an eye, Tovarich.

Intrigue cards allow you to take control of situations or foil other players' schemes. In one of the older versions, you could have things like Chernobyl take place in 1920. That's been corrected--so that while events may be the same, they have now been made era-appropriate.

The turn ends with the May Day Parade. If the party chief is healthy, he can wave throughout the day making people happy--clearly our socialist union is prospering. But if he's sick, sometimes he leaves early and is unable to wave, sending doubts through the ranks. If a faction (player) earns three waves, they win the game.

The Jolly Roger version provides three different KREMLIN games in one box.


The 'original' with fictional politicians, set in a USSR where KGB investigations send those found guilty to Siberia. This version will have victory conditions based on the original Fata Morgana rules.
A version inspired by the Avalon Hill variant titled 'Revolution'. Set in the 1920s, it uses historical politicians as well as fictional politicians. It's a more violent game as those arrested by the KGB are shot and removed from the game.
A new version, set in the modern USSR and Russia, an era of entrenched bureaucracy and alternatives for escaping KGB persecution. This version introduces the concept of "Going into Exile" to avoid Siberia. It also includes modern politicians from the 1960s onwards, whether it is Kosygin or Putin and Gorbachev.


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2024-Sale 2024-Sale-40 Arrival-New-Jul-8-14-2024 Arrival_Aug 30 2024 Arrival_Jul 12 2024 Arrival_Jul 21 2024 Availability_Out of Stock BGG-Not-Set Discount_On Sale INV-0-L INV-K Product Type_Board Games Product-International Release_No ETA Restock-20240908 Stock_Updates Stocky-Clearance https://www.booyakajuice.com/products/7372485918771 Default Title 53.97 42500886593587 4622
https://www.booyakajuice.com/products/6595588259891 2021-08-21T01:31:07-04:00 2021-08-21T01:31:07-04:00 Tichu (French Edition) Board Games TIKI Editions

Vendor: TIKI Editions
Type: Board Games
Price: 17.95

Designer Urs Hostettler
Publisher TIKI Editions
Players 4
Suggested Age 10 and up

Note: This game is in French.

Tichu took much of its rules and mechanics from Zheng Fen. It is a partnership climbing card game, and the object of play is to rid yourself of your hand, preferably while scoring points in the process.

The deck is a standard 52-card pack with four special cards added: dog, phoenix, dragon and Mah Jong (1). When it's your turn, you may either beat the current top card combination — single card, pair of cards, sequence of pairs, full house, etc. — or pass. If play passes all the way back to the player who laid the top cards, they win the trick, clears the cards, and can lead the next one. The card led determines the only combination of cards that can be played on that trick, so if a single card is led, then only single cards are played; if a straight of seven cards is led, then only straights of seven cards can be played, etc.

The last player out in a round gives all the cards they won to the player who exited first, and the last player's unplayed cards are handed to the opposite team. Fives, tens and Kings are worth 5, 10 and 10 points, with each hand worth one hundred points without bonuses — but the bonuses are what drive the game. At the start of a round, each player can call "Tichu" prior to playing any card. This indicates that the player thinks they can empty their hand first this round; if they do so, their team scores 100 points, and if not, their team instead loses 100 points. Cards are dealt at the start of a round in a group of eight and a group of six; a player can call "Grand Tichu" after looking at only their first eight cards for a ±200 point bonus. If both players on a team exit a round prior to either player on the opposite team, then no points are scored for cards and the winning team earns 200 points (with Tichu/Grand Tichu bonuses and penalties being applied as normal).

The first team to 1,000 points wins.

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Age_9+ Arrival-Apr 19 2023 Arrival-Apr 21 2024 Arrival-Apr 25 2023 Arrival-Apr 27 2023 Arrival-Aug 10 2022 Arrival-Aug 30 2023 Arrival-Feb 10 2024 Arrival-Feb 17 2024 Arrival-Jan 1 2023 Arrival-Jan 27 2023 Arrival-Jan 6 2024 Arrival-Jul 15 2023 Arrival-Jul 29 2023 Arrival-Jun 23 2022 Arrival-Mar 10 2024 Arrival-Mar 17 2024 Arrival-Mar 19 2024 Arrival-Mar 26 2023 Arrival-May 27 2023 Arrival-Nov 12 2022 Arrival-Oct 15 2023 Arrival-Oct 9 2022 Arrival-Sept 13 2023 Availability_Out of Stock BGG-Set BoardGameGeek Rank_Top 200 BoardGameGeek Rank_Top 300 BoardGameGeek Rank_Top 400 BoardGameGeek Rank_Top 500 Category_Strategy INV-M-Z INV-T Players Maximum_4 Players Players Minimum_4 Players Playtime Maximum_60 Minutes Playtime Minimum_60 Minutes Product Type_Board Games Product-International Restock-20220423 Restock-20220530 Restock-20220728 Restock-20220926 Restock-20221030 Restock-20221201 Restock-20230212 Restock-20230402 Restock-20230430 Restock-20230716 Restock-20230904 Restock-20231009 Restock-20231225 Restock-20240128 Restock-20240303 Restock-20240512 Restock-20240526-Long Year Published_1990s https://www.booyakajuice.com/products/6595588259891 Default Title 17.95 TIKITI01 678
https://www.booyakajuice.com/products/713982836787 2018-06-24T03:05:18-04:00 2018-06-24T03:05:18-04:00 Der wahre Walter (German Import) Board Games Fata Morgana Spiele

Vendor: Fata Morgana Spiele
Type: Board Games
Price: 29.95

Designer Urs Hostettler
Publisher Fata Morgana Spiele
Players 4-10
Playtime 60 mins
Suggested Age 12 and up

Note: This game is in German.

This game is best played with people knowing each other. On 156 cards are, printed on both sides, 3 sentences, where a part of the sentence is replaced by "WALTER", like "If I had a dog, I'd call him "WALTER"" or "I would like to be reborn as "WALTER"". Purpose of the game is that one is the "Sphinx", who calls out the three sentences (one by one), notes down his "WALTERS" (his propositions numbered from 1 to 3) and the other players do the same trying to find propositions which do suit the "Sphinx"'s personality. After this round the "Sphinx" takes all the propositions and reads them out (from 1 to 3, but in disorder for every sentence). Now the players note on an other paper, which propositions they think are the right ones, that means those of the "Sphinx", the "Wahre Walter"s. Players do get points for every "Wahre Walter", they noted and the "Sphinx" too gets points every time someone "bets" on his propositions, so the "Sphinx" has to be himself, the best possible. Furthermore do players, on whose propositions other players have bet get points, because they have successfully "faked" the "Sphinx". So as said before, the players should known each other (despite the possibility to give "strangers", some points of advance) and you need a lot of pieces of paper.

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Availability_Out of Stock BF-2020 BGG-Set Category_Party Google-True INV-0-L INV-D Players Maximum_7 Players+ Players Minimum_4 Players Playtime Maximum_60 Minutes Playtime Minimum_60 Minutes Product Type_Board Games Product-International Source_Import Games Stocky-Clearance Year Published_1980s https://www.booyakajuice.com/products/713982836787 Default Title 29.95 8511076270131 1132
https://www.booyakajuice.com/products/567239278643 2018-03-29T23:38:26-04:00 2018-03-29T23:38:26-04:00 Tichu (Import) Board Games ABACUSSPIELE

Vendor: ABACUSSPIELE
Type: Board Games
Price: 12.95

Designer Urs Hostettler
Publisher ABACUSSPIELE
Players 4
Playtime 60 mins
Suggested Age 10 and up

Note: This game is multi-language including English

Tichu took much of its rules and mechanics from Zheng Fen. It is a partnership climbing card game, and the object of play is to rid yourself of your hand, preferably while scoring points in the process.

The deck is a standard 52-card pack with four special cards added: dog, phoenix, dragon and Mah Jong (1). When it's your turn, you may either beat the current top card combination — single card, pair of cards, sequence of pairs, full house, etc. — or pass. If play passes all the way back to the player who laid the top cards, he wins the trick, clears the cards, and can lead the next one. The card led determines the only combination of cards that can be played on that trick, so if a single card is led, then only single cards are played; if a straight of seven cards is led, then only straights of seven cards can be played, etc.

The last player out in a round gives all the cards he won to the player who exited first, and the last player's unplayed cards are handed to the opposite team. Fives, tens and Kings are worth 5, 10 and 10 points, with each hand worth one hundred points without bonuses — but the bonuses are what drive the game. At the start of a round, each player can call "Tichu" prior to her playing any card. This indicates that she thinks that she can empty her hand first this round; if she does so, her team scores 100 points, and if not, it loses 100 points. Cards are dealt at the start of a round in a group of eight and a group of six; a player can call "Grand Tichu" after looking at only her first eight cards for a ±200 point bonus. If both players on a team exit a round prior to either player on the opposite team, then no points are scored for cards and the winning team earns 200 points (with Tichu/Grand Tichu bonuses and penalties being applied as normal).

The first team to 1,000 points wins.

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Age_9+ Availability_Out of Stock BGG-Set BoardGameGeek Rank_Top 200 BoardGameGeek Rank_Top 300 BoardGameGeek Rank_Top 400 BoardGameGeek Rank_Top 500 Category_Strategy Google-True INV-M-Z INV-T Players Maximum_4 Players Players Minimum_4 Players Playtime Maximum_60 Minutes Playtime Minimum_60 Minutes Product Type_Board Games Product-International Restock-20230112_Full_Restock Restock-20240526-Long Source_Import Games Year Published_1990s https://www.booyakajuice.com/products/567239278643 Default Title 12.95 Check box art and publisher-1 490
https://www.booyakajuice.com/products/8632691853 2016-12-19T08:30:00-05:00 2016-12-19T08:30:00-05:00 Tichu Booster (German Import) Board Games ABACUSSPIELE

Vendor: ABACUSSPIELE
Type: Board Games
Price: 12.95

Designer Urs Hostettler
Publisher ABACUSSPIELE
Players 4
Playtime 60 mins
Suggested Age 10 and up
Expansion For Tichu

Note: Please note the game is in German

Description from the publisher:

Tichu Booster is an expansion to celebrate the 25th anniversay of Tichu. The new booster cards add a lot of variety to the game, with each card being a one-time boost, hopefully giving you an advantage or preventing harm.

During set-up, shuffle the 57 booster cards and place them in the middle of the table as a face-down draw pile, then reveal the four topmost booster cards and place them near the draw pile as a face-up display. Every time a player calls a Tichu, the booster cards on display are distributed among the players, with the player who called "Tichu" having the first pick.

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Age_9+ Availability_Out of Stock BGG-Set Google-True INV-M-Z INV-T Players Maximum_4 Players Players Minimum_4 Players Playtime Maximum_60 Minutes Playtime Minimum_60 Minutes Product Type_Board Games Product-International Restock-20220228 Restock-20221010 Restock-20230112_Full_Restock Restock-20240526-Long Source_Import Games Year Published_2010s https://www.booyakajuice.com/products/8632691853 Default Title 12.95 ABA08163 490
https://www.booyakajuice.com/products/349375841 2014-07-25T01:41:00-04:00 2014-07-25T01:41:00-04:00 Cosmic Eidex Board Games ABACUSSPIELE

Vendor: ABACUSSPIELE
Type: Board Games
Price: 12.95

Designer Urs Hostettler
Publisher ABACUSSPIELE
Players 3
Playtime 60 mins
Suggested Age 10 and up


Cosmic Eidex is an intriguing little trick-taking game for 3 players. The deck consists of 36 cards, 6 thru Ace, in four suits: Hearts (red), Lizard (green), Raven (black) and Stars (yellow). The Cosmic characters are the heart of the game, providing each player with a special Cosmic power. Each player draws one randomly at game start.

In Cosmic Eidex, the idea is to take either the most points or the least points (designated by the trump and rank of the cards that you take each hand), to earn a victory point. If in a hand, one player exceeds 100 card points, then the other two players get 1 victory point each. If one player takes all of the tricks, she receives 2 victory points. Seven victory points wins the game.

Cosmic Eidex is a mutation of the ages-old Swiss trick-taking card game Jass. Like Skat, the traditional German trick-taking card game, it is a three-player game.

The Cosmic-like powers each player is given are relatively weak. Most allow the player to break one of the rules once per game (before, during or after), some can be used multiple times. You don’t need to know every characters' powers, just the powers of the three characters used in the current game. There are as many character/power possibilities as there are cards, but wise card play usually outweighs their influence.

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Age_9+ Availability_Out of Stock BGG-Set Category_Strategy Google-True INV-0-L INV-C Players Maximum_3 Players Players Minimum_3 Players Playtime Maximum_60 Minutes Playtime Minimum_60 Minutes Product Type_Board Games Product-International Restock-20230112_Full_Restock Restock-20240526-Long Source_Import Games Year Published_1990s https://www.booyakajuice.com/products/349375841 Default Title 12.95 863715821 490
https://www.booyakajuice.com/products/330859393 2014-06-16T00:45:00-04:00 2014-06-16T00:45:00-04:00 Kremlin Board Games Jolly Roger Games

Vendor: Jolly Roger Games
Type: Board Games
Price: 39.95

Designer Urs Hostettler
Publisher Jolly Roger Games
Players 3-6
Playtime 75 mins
Suggested Age 12 and up
Honors 1987 Spiel des Jahres Recommended


A game of political intrigue set in the Soviet Politburo. The game consists of a large number of politician cards, some of which form the first politburo. Politicians have certain stats (preferred offices, for instance) and an age.

At the start of the game, the players secretly note influence on ten politicians, graded from 10 (most) to 1 (least). Gameplay is not clockwise, but happens from top to bottom in the politburo. Whatever action the politician in a certain office can take is done by the player who reveals the greatest influence on the politician in question. Actions include accusing other politicians of espionage (potentially exiling them to Siberia), pardoning them, reshuffling the politburo and others. But each action a politician takes lets him (or in one case, her) age by one or more years. Once a turn each politburo member must face a health roll which can result in sickness marker or even instant death (the older, the most likely). At the end of each turn, the reigning head of state must wave to the crowd at the October parade without collapsing (which gets harder the sicker the politician is). A politician who succeeds in this three times makes the player who controls him/her the winner.

The original Fata Morgana edition included rules requiring the players to hold funeral speeches for deceased party chairmen and drinking vodka with it, for instance. The later Avalon Hill edition scrapped these rules and gave the game a less satirical and more serious tone.

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Age_9+ Availability_Out of Stock BGG-Set BoardGameGeek Rank_Top 400 BoardGameGeek Rank_Top 500 Category_Strategy Category_Thematic Google-True INV-0-L INV-K Players Maximum_6 Players Players Minimum_3 Players Playtime Maximum_90 Minutes Playtime Minimum_90 Minutes Product Type_Board Games Product-International Restock-20230112_Full_Restock Restock-20240526-Long Year Published_1980s https://www.booyakajuice.com/products/330859393 Default Title 39.95 JOL1917 1510
https://www.booyakajuice.com/products/200316765 2013-12-24T16:33:00-05:00 2013-12-24T16:33:00-05:00 Tichu (Pocket Box) (German Import) Board Games ABACUSSPIELE

Vendor: ABACUSSPIELE
Type: Board Games
Price: 19.95

Designer Urs Hostettler
Publisher Rio Grande Games
Players 3-6
Playtime 60 mins
Suggested Age 10 and up
Honors

Note: This is an import game in German.  English Rules can be found here.

Partnership climbing card game -- object is rid yourself of your hand. The deck is a standard 52-card pack with four special cards added. When it's your turn, you may either beat the current top card combination or pass. If play passes all the way back to the player who laid the top cards, he wins the trick and can lead the next one. The card led determines the only combination of cards to be played on that trick. So if a single card is led, then only single cards are played. If a straight of seven cards is led, then only straights of seven cards, etc. The last player out gives all the cards he won to the player who exited first, and the last player's unplayed cards are handed to the opposite team. Fives, Tens and Kings are worth points, with each hand worth one hundred points (without bonuses). The first team to 1000 points wins.

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Age_9+ Arrival-Dec 25 2022 Arrival-Dec 3 2023 Arrival-Feb 10 2024 Arrival-Jan 28 2024 Arrival-Mar 20 2024 Arrival_Aug 25 2024 Arrival_Jul 7 2024 Availability_Out of Stock BF-2022 BF-2022-Overstock-12 BGG-Set BoardGameGeek Rank_Top 200 BoardGameGeek Rank_Top 300 BoardGameGeek Rank_Top 400 BoardGameGeek Rank_Top 500 Category_Strategy Google-True INV-M-Z INV-T Non-TCG Players Maximum_4 Players Players Minimum_4 Players Playtime Maximum_60 Minutes Playtime Minimum_60 Minutes Product Type_Board Games Product-International Restock-20220228 Restock-20221201 Restock-20231203 Restock-20240901 Sale-Overstock-20230113 Source_Import Games Vintage-Exclusion Year Published_1990s https://www.booyakajuice.com/products/200316765 Default Title 19.95 ABA08092 754
https://www.booyakajuice.com/products/2439601409 2013-11-12T00:02:00-05:00 2013-11-12T00:02:00-05:00 Tichu (German Import) Board Games ABACUSSPIELE

Vendor: ABACUSSPIELE
Type: Board Games
Price: 18.95

Designer Urs Hostettler
Publisher ABACUSSPIELE
Players 4
Playtime 60 mins
Suggested Age 10 and up
Honors

Note: This is the new German edition with new art.  Note that the game is in German.  But the game itself is language independent.


Tichu is the further development of a traditional card game that the Swiss author Urs Hostettler got to know on one of his trips. The game quickly began its triumphal march through all German-speaking regions of Europe. In the meantime it has found worldwide distribution. In this partner game, players try to be the first to get rid of their cards. That takes some empathy. 

If both players on one team manage to get rid of their cards before even one player on the other team succeeds, the tricks are not counted, but the team automatically receives 200 points. Each round the question arises again whether a team should rather collect points worthy of tricks or whether it feels so strong that it is aiming for a double victory with the significantly higher "point flat rate". Usually the game is played until a team has reached 1000 points. This exciting game is equipped with 4 double-sided game aids to get you started facilitate tichu.
  • 56 playing cards,
  • 4 playing aids,
  • 1 rules
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Age_9+ Arrival-Dec 10 2022 Arrival-Jan 13 2023 Arrival-Jan 27 2023 Arrival-Jul 28 2022 Availability_Out of Stock BGG-Set BoardGameGeek Rank_Top 200 BoardGameGeek Rank_Top 300 BoardGameGeek Rank_Top 400 BoardGameGeek Rank_Top 500 Category_Strategy Discount_On Sale Google-True INV-M-Z INV-T Players Maximum_4 Players Players Minimum_4 Players Playtime Maximum_60 Minutes Playtime Minimum_60 Minutes Product Type_Board Games Product-International Restock-20220626 Restock-20221023 Restock-20230129 Sale Type_Regular Source_Import Games Stocky-Clearance StoreFront-Strategy Year Published_1990s https://www.booyakajuice.com/products/2439601409 Default Title 18.95 ABA08981 716
https://www.booyakajuice.com/products/174617313 2013-11-12T00:02:00-05:00 2013-11-12T00:02:00-05:00 Tichu Board Games Rio Grande Games

Vendor: Rio Grande Games
Type: Board Games
Price: 14.50

Designer Urs Hostettler
Publisher Rio Grande Games
Players 3-10
Playtime 30-60 mins
Suggested Age 10 and up
Honors
Expansion Tichu Booster (German Import)

Tichu is the classic card climbing game from Rio Grande Games. Join the thousands of fans from across the globe that play this game.

Players who love new and interesting card games will love Tichu. It is simple to learn: one need only get rid of his cards. The basic game is played by two pairs of two partners each with the players of each team sitting opposite one another. During the game, the partners try to help each other score points and opportunities to lead. The game is played over several hands with the goal to be the first team to score a total of 1000 points.Although Tichu is primarily a partnership game for four, with the two packs of cards, Tichu is well suited for large groups, too.
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Age_9+ Arrival-Apr 21 2024 Arrival-Apr 27 2022 Arrival-Aug 6 2023 Arrival-Dec 17 2022 Arrival-Dec 17 2023 Arrival-Feb 10 2024 Arrival-Feb 2 2024 Arrival-Feb 26 2023 Arrival-Feb 3 2023 Arrival-Jan 24 2024 Arrival-Jan 6 2024 Arrival-Jan 8 2023 Arrival-Jun 2 2022 Arrival-Jun 21 2023 Arrival-Jun 21 2024 Arrival-Jun 24 2023 Arrival-Jun 29 2022 Arrival-Jun 3 2023 Arrival-Mar 17 2024 Arrival-Mar 2 2024 Arrival-Mar 20 2024 Arrival-Mar 26 2023 Arrival-May 18 2024 Arrival-May 20 2022 Arrival-May 25 2024 Arrival-May 4 2022 Arrival-May 6 2023 Arrival-Nov 5 2022 Arrival-Nov 5 2023 Arrival-Oct 22 2022 Arrival-Oct 7 2022 Arrival-Sept 13 2023 Arrival_Aug 13 2024 Arrival_Jul 21 2024 Arrival_Jul 6 2024 Arrival_Jul 7 2024 Arrival_Jun 16 2024 Arrival_Sept 13 2024 Arrival_Sept 8 2024 Availability_Out of Stock BGG-Set BoardGameGeek Rank_Top 200 BoardGameGeek Rank_Top 300 BoardGameGeek Rank_Top 400 BoardGameGeek Rank_Top 500 Category_Strategy Google-True INV-M-Z INV-T Non-TCG Players Maximum_4 Players Players Minimum_4 Players Playtime Maximum_60 Minutes Playtime Minimum_60 Minutes Product Type_Board Games Product-International Restock-20220417 Restock-20220515 Restock-20220922 Restock-20221010 Restock-20221025 Restock-20221115 Restock-20221227 Restock-20230122 Restock-20230217 Restock-20230319 Restock-20230430 Restock-20230528 Restock-20230611 Restock-20230730 Restock-20230904 Restock-20231029 Restock-20231126 Restock-20231217 Restock-20240110 Restock-20240218 Restock-20240602 Restock-20240818 Restock-20240825 Restock-20240915 Stock_Updates Stocky-Restock StoreFront StoreFront-Strategy Vintage-Exclusion Year Published_1990s https://www.booyakajuice.com/products/174617313 Default Title 14.50 RIO328 RGG328 527
https://www.booyakajuice.com/products/169493364 2013-10-30T22:48:00-04:00 2013-10-30T22:48:00-04:00 Such a Thing? Board Games Valley Games

Vendor: Valley Games
Type: Board Games
Price: 14.95

Designer Urs Hostettler
Publisher Valley Games
Players 2-7
Playtime 30 mins
Suggested Age 10 and up
Honors


Ein solches Ding
 is a game where players have to think of a thing that fits a number of given categories.

The game consists of 220 cards featuring clues such as "needs fuel", "swims" or "can be used militarily". Players in turn add cards from their hand one by one, until one player doubts there is a "such a thing" (which is what the game title means in German) that matches all the cards currently played. If the previous player can name a reasonable(!) thing, the doubting player is penalized with 3 extra cards. If there isn't such a thing, the previous player is penalized 3 cards.

The first player without any cards wins.

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Age_9+ Availability_Out of Stock BGG-Set BoardGameGeek Rank_Top 500 Category_Party Google-True INV-M-Z INV-S Non-TCG Players Maximum_7 Players+ Players Minimum_2 Players Playtime Maximum_30 Minutes Playtime Minimum_30 Minutes Product Type_Board Games Product-International Restock-20230112_Full_Restock Restock-20240526-Long Year Published_1980s https://www.booyakajuice.com/products/169493364 Default Title 14.95 101719 565