Vendor: Columbia Games
Type: Board Games
Price:
114.95
Designer |
Tom Dalgliesh |
Publisher | Columbia Games |
Players | 2 |
Playing Time | 180-300 mins |
Suggested Age | 12 and up |
Vendor: Columbia Games
Type: Board Games
Price:
82.95
Designer |
Tom Dalgliesh |
Publisher | Columbia Games |
Players | 2 |
Playing Time | 30-120 mins |
Suggested Age | 14 and up |
Vendor: Columbia Games
Type: Board Games
Price:
99.95
Designers | |
Publisher | Columbia Games |
Players | 2 |
Playtime | 240 mins |
Suggested Age | 12 and up |
Honors | 2007 Golden Geek Best Wargame Nominee |
Expansion | EuroFront: The War in Europe, 1936-45 (Second Edition) |
Eastfront II is a update to the classic EastFront. It details the conflict between Germany and the Soviet Union during WWII. Players have to contend with production, supply, command control and weather to try and break the other side's lines. Individual, linkable 6-month scenarios cover the war from June 1941 through May 1945.
This title uses Columbia Games Block system, wooden blocks that stand upright with unit details only shown on one side, and rotate to take step reductions in strength. This provides a "fog of war."
EastFront II is part of a re-release of the entire EuroFront series; the new series consists of EastFront II, WestFront II, and EuroFront II.
EastFront II includes two maps: each 22" x 34" for a 44" x 34" playing area. The map area includes the Trans-Volga area, the Balkans, and Baku and Finland. All of the original EastFront scenarios are included and the larger playing area improves them.
Vendor: Columbia Games
Type: Board Games
Price:
89.95
Designers |
Jerry Taylor |
Publisher | Columbia Games |
Players | 2 |
Playtime | 120-180 mins |
Suggested Age | 12 and up |
Honors |
Hammer of the Scots brings the rebellion of the Braveheart, William Wallace, to life. As the English player, you seek to pacify Scotland by controlling all the important noble lords. The Scottish player also seeks the allegiance of nobles to support a difficult struggle for freedom. Hammer of the Scots will give you many hours of entertainment and insight into this fascinating period in history.
Highlights
Vendor: Columbia Games
Type: Board Games
Price:
92.95
Designer |
Tom Dalgliesh |
Publisher | Columbia Games |
Players | 2 |
Playing Time | 180-300 mins |
Suggested Age | 12 and up |
Vendor: Columbia Games
Type: Board Games
Price:
89.95
Designer |
Tom Dalgliesh Ron Draker |
Publisher | Columbia Games |
Players | 2-3 |
Playtime | 180 mins |
Suggested Age | 12 and up |
Vendor: Columbia Games
Type: Board Games
Price:
92.95
Designers |
Leonard Coufal Tom Dalgliesh Grant Dalgliesh |
Publisher | Columbia Games |
Players | 2 |
Playing Time | 60-240 |
Suggested Age | 12 and up |
Vendor: Columbia Games
Type: Board Games
Price:
49.95
Designer | Tom Dalgliesh, Grant Dalgliesh |
Publisher | Columbia Games |
Players | 2-7 |
Playtime | 150 mins |
Suggested Age | 12 and up |
Expansions |
Wizard Kings: Ancient Kings Wizard Kings: Heroes and Treasures Wizard Kings: Expansion Map Pack 1 (1-4) Wizard Kings: Expansion Map Pack 2 (5-8) Wizard Kings: Expansion Map Pack 3 (9-12) |
Wizard Kings is an exciting fantasy battle game with armies of elves, dwarves, orcs, undead, and three human armies (feudal, barbarian, amazon). Players customize their armies and fight for control of strategic cities and terrain on geomorphic maps. Wizard Kings 2nd edition is a re-release of the sold-out 1st edition.
Wizard Kings can play in as little as one hour or be used as part of a miniatures campaign for months. Victory conditions vary with the many possible scenarios. The new version is multi-player out of the box. A collectible expansion blockset has been released at the same time.
Wizard Kings 2nd edition includes 4 new maps, which are compatible with existing maps from the first edition. There are many new unit types and artwork, although first edition units remain valid for play.
Vendor: Columbia Games
Type: Board Games
Price:
46.95
Designer | Tom Dalgliesh |
Publisher | Columbia Games |
Players | 2-6 |
Playtime | 45-60 mins |
Suggested Age | 10 and up |
In The Last Spike, players must cooperate to build a continuous railway from St. Louis to Sacramento. Different routes are possible and some towns never get a railway link. Each player competes to accumulate the most money from land speculation before the "last spike" is laid.
Each player has a hand of four track tiles, with each tile showing a particular location on the game board and a cost. The game board depicts nine cities in a diamond shape, with St. Louis at one tip and Sacramento at the other, and locations where track can be built are marked on the game board.
On a turn, a player places one of their track tiles in the appropriate space, paying the cost while doing so. (If a player can't afford to place track, they must auction one or more of their train deeds to raise cash.) If the player is the first to place adjacent to a city, they gain a deed to that city for free. After placing a tile, a player can purchase one deed for a city.
Whenever two cities are connected, all holders of the deeds for those two cities receive funds from the bank based on the number of deeds they hold. A city will pay out 0-4 times depending on where it is and how track is built during the game.
When a player places a tile that creates a contiguous track from St. Louis to Sacramento, this player receives a $20,000 bonus, everyone receives a deed payout for the cities just connected, then the game ends. Whoever has the most cash wins.
Vendor: Columbia Games
Type: Board Games
Price:
92.95
Designers | |
Publisher | Columbia Games |
Players | 2-3 |
Playtime | 120 mins |
Suggested Age | 12 and up |
The 4th edition of this classic wargame brings the game back to its 1st edition roots with some improvements. Napoléon can be played by two or three players.
Read what gamers are saying about Napoléon on BoardgameGeek.
On June 18, 1815, one of the most decisive battles in military history was fought in fields ten miles southeast of Brussels. Within a short 100 days, Napoléon, former emperor of France, had returned from exile on the island of Elba, again seized power, quickly assembled an army, and marched to attack the dispersed British and Prussian armies now preparing to invade France.
Napoléon attacked on June 15th, defeated the Prussians at the Battle of Ligny on the 16th and after a day of pursuit, faced the British and Dutch army commanded by Wellington. Aided by superb defensive tactics and the timely arrival of Prussian reinforcements, Wellington defeated the French in the great Battle of Waterloo, ending forever the military ambitions of the great Napoléon.
Vendor: Columbia Games
Type: Board Games
Price:
49.95
Designer | |
Publisher | Columbia Games |
Players | 2-6 |
Playtime | 180 mins |
Suggested Age | 12 and up |
Honors | 1998 Charles S. Roberts Best World War II Board Game Nominee |
Victory: The Blocks of War is a Block game published in 1998 by Columbia Games. It is a generic war game played on modular maps with World War II units. The game uses a stripped down Front system, with the whole command control element removed and simplified movement and unit production. Block sets for blue and red players and several maps are included in the base game.
There are many supplements available, including basic block sets for four additional colors (black, orange, green, and gray), ten-unit elite sets for each color, maps with various terrain, and a logistics expansion which provides a twist on production and adds other strategic elements to the game.
Victory FAQ based on info in the rules forum here and elsewhere.
Vendor: Columbia Games
Type: Board Games
Price:
74.95
Designer | |
Publisher | Columbia Games |
Players | 2 |
Playtime | 120-240 mins |
Suggested Age | 12 and up |
Honors |
Pacific Victory covers the war in the Pacific during World War II using the Columbia Block game system. Units are represented by wooden blocks which remain upright and hide the type and strength of the unit. A fusion of Columbia's older "Front" system and its newer "Victory" system, the game focuses on the grand strategy of the Pacific war. It provides a number of scenarios that deal with specific stages of the war and also a grand campaign.
The community of PV players on BGG has created a wiki page for Pacific Victory.
Vendor: Columbia Games
Type: Board Games
Price:
52.95
Designer | |
Publisher | Columbia Games |
Players | 2 |
Playtime | 180 mins |
Suggested Age | 12 and up |
Shiloh was an important American Civil War battle fought in April 1862. A surprise Confederate attack, led by Albert Sydney Johnston, nearly swept encamped Union defenders into the Tennessee River. The next day, a reinforced Union army counter-attacked and drove the CSA line back in confusion and retreat. A CSA victory might have ruined the career of General Ulysses S. Grant. Instead, the battle ended with a Union victory, the death of Johnston, and the eventual demise of Confederate hopes in the West. Days 1 and 2 can be played separately or together.
Shiloh was initially developed from the Gettysburg: Badges of Courage game system. However, the game mechanics have been completely overhauled. The map is divided into large areas and combat is resolved within areas. The game plays using the fast-paced Move-Move-Battle sequence seen in Hammer of the Scots and Julius Caesar. There are no cards involved; players activate leaders to command brigades of the same division or corps. The game plays smoothly and quickly; each player gets to play one day on offense and one day on defense for a great gaming experience. Game time is 2-4 hours for both days of Shiloh.
Vendor: Columbia Games
Type: Board Games
Price:
64.95
Designer | |
Publisher | Columbia Games |
Players | 2 |
Playtime | 180 mins |
Suggested Age | 12 and up |
Gettysburg: Badges of Courage employs a game system developed for tactical combat. Infantry, Artillery and Cavalry are led by Division, Corps and Army commanders in a struggle to control terrain features like Little Round Top and Cemetery Ridge
All three days Gettysburg can be played separately or together in battle-long scenario. Players have some control of which roads and at which time new Divisions and Corps arrive throughout the battle.
Gettysburg: Badges of Courage features a Brigade level order of battle with historical units and leaders. The game system rewards players who maintain division and corps integrity.
Vendor: Columbia Games
Type: Board Games
Price:
84.95
Designer |
Tom Dalgliesh |
Publisher | Columbia Games |
Players | 2 |
Suggested Age | 12 and up |
Vendor: Columbia Games
Type: Board Games
Price:
54.95
Designer | |
Publisher | Columbia Games |
Players | 2 |
Playtime | 180 mins |
Suggested Age | 12 and up |
Sam Grant covers the western theater of the American Civil War around the Mississippi area from 1862-1864. It comes with a beautiful card-stock map from Vicksburg to Cincinnati and heaps of wooden blocks for the North and South. The game utilizes both a strategic layer of the conflict but also provides a slightly more tactical layer of combat with additional battle maps that allow for center, and flank positions of specific units. The game can be combined with Bobby Lee so that both theaters of the Civil War can be played out at the same time.
This title uses Columbia Games Block system. While there are variations in the rule sets for each of their games none the less all of their games are based on block system. Basically this means that rather than the traditional use of counters to represent units on the map the game instead uses wooden blocks that stand upright and with unit details only shown on one side of the blocks. This does two things: First it provides an easy way of producing a "fog of war" because your opponent can not tell, save through good memory, what type of unit a specific piece is and it’s current strength. Second, by having the blocks stand on end it provides a way to keep track of a units strength by rotating the block so the current strength is the top number. Most war games have some type of mechanism that lets units take steps in their overall strength. Counters normally have at most two steps because of they only have two sides, however blocks have four and so now you can easily keep track of twice the amount of detail that many other war games provide. With the use of blocks Columbia has provided a way of adding a good deal of depth to their war games without adding further complex layers of bookkeeping and thus allow for interesting and relatively short sessions of play.
All artwork and graphics in the game Sam Grant was created by RPG/Historical artist, Eric Hotz.
Vendor: Columbia Games
Type: Board Games
Price:
92.95
Designer | |
Publisher | Columbia Games |
Players | 2 |
Playtime | 210 mins |
Suggested Age | 12 and up |
"Borodino was fought between the Army of Imperial Russia and Napoleon's Grand Armee on September 7 1812. The battle ended with a French victory, but strategic defeat. Losses were terrible on both sides, but the Russians could replace theirs. One week after the battle Napoleon occupied an undefended Moscow, hoping to impose a peace, but after four weeks was forced to retreat home with calamitous results.
The historical battle involved wave after wave of frontal attacks by both sides, focusing on the Russian redoubts. However, the game will show all the options available to Napoleon and Kutuzov, including some not attempted historically. The French player has several possible lines of attack and the Russian player must try to anticipate and counter them all. The tactical interaction of Napoleonic infantry, cavalry and artillery is also emphasized, including cavalry charges and squares. This makes for exciting and tense gaming.
Movement and combat are resolved within areas. The game plays using the fast-paced Move-Move-Battle sequence seen in Hammer of the Scots and Shiloh. There are no cards involved; players activate leaders to command brigades of the same division of the same corps. Game time is 3-4 hours."
This game is scheduled to be released September 7, 2012.
Vendor: Columbia Games
Type: Board Games
Price:
82.95
Designers | |
Publisher | Columbia Games |
Players | 2 |
Playtime | 120 mins |
Suggested Age | 12 and up |
Honors |
Richard III: The Wars of the Roses (formerly known simply as Wars of the Roses) is an epic two-player game concerning the long and bloody dynastic struggle between the houses of Lancaster and York for the throne of England. The game depicts both the vicious military campaigns and the rich political struggles that surrounded the late rule of the mad-king Henry VI, the Yorkist usurper Edward IV, the bloody rule of Richard III, and the early years of the first Tudor king, Henry VII. Also strutting across the game's stage and toward the throne is Richard of York, the patriarch of the house of Plantagenet; Richard Neville, the notorious "Kingmaker"; the iron-queen of Lancaster, Margaret of Anjou, and the would-be Lancastrian king Edward, the Prince of Wales.
The game system employed in Richard III takes off where the award-winning Hammer of the Scots left off with innovative new rules to reflect the Wars of the Roses.
Vendor: Columbia Games
Type: Board Games
Price:
79.95
Designers | |
Publisher | Columbia Games |
Players | 2 |
Playtime | 180 mins |
Suggested Age | 12 and up |
Honors |
New 2nd edition has a new map, new high-quality cards and new blocks.
Crusader Rex is a block game of the 3rd Crusade. One Player plays the Christian Franks, the other, the Muslim Saracens. The objective of the game is to control important Victory Cities such as Jerusalem, Acre, Damascus, and Antioch.
The board depicts the Middle East from Antioch in the north to Egypt in the south creating an engaging and elegant experience. You find yourself immersed in the theme and historical flavor that Crusader Rex has to offer. The Franks looking to take back the Holy Land, can they hold out for the powerful crusades arrive from such historical figures as the ruthless Richard the Lionheart, Philip II of France, or even the 67 year old Frederick I red beard of Germania? As Saladin, who was the epitome of a chivalrous warrior, can you repeat history and retain the Holy Land for the Saracens?
Crusader Rex plays a bit like other Columbia block war games but has many variants that gives it it's our historical flavor such as siege warfare, knight charges, harrying, muster moves, freedom in set up, and more!
Vendor: Columbia Games
Type: Board Games
Price:
66.95
Designer | |
Publisher | Columbia Games |
Players | 2 |
Playtime | 180 mins |
Suggested Age | 14 and up |
Athens & Sparta is a strategic level block game of the Peloponnesian War, fought from 431BC to 404BC. This war pitted the superior wealth and naval power of Athens against the militarism of Sparta. It was a bloody contest, with many heroic triumphs and great atrocities. Victory by Sparta ended the Golden Age of Greece.
This game provides insight into why the war was fought the way it was. One player controls the wealthy and sea faring Athenians, the other the powerful armies of the Spartans. The object is to control important city-states that dotted the Grecian landscape.
In order to create a fog of war, unit blocks are stood up with the backs facing the opponent. In this manner the opponent cannot tell the type or the strength of the units being deployed against him until battle begins. Along the sides of the unit blocks, only visible to the owner until it comes time for combat, are numbers that represent the strength of the unit. The current strength is on top. As the unit takes losses, it is rotated so a lesser value is on top.
Vendor: Columbia Games
Type: Board Games
Price:
67.95
Designer | |
Publisher | Columbia Games |
Players | 2 |
Playtime | 120 mins |
Suggested Age | 10 and up |
The campaigns for Texas Independence were much more than just the Alamo. Texas Glory includes the preliminary 1835 clashes when the Texans under Austin expelled the Mexican garrison from San Antonio de Bejar. It then covers Santa Anna's 1836 surprise late winter campaign that began with his recapture of the Alamo, but ended with Texan victory at the Battle of San Jacinto on April 21,1836.
This fast-playing game reflects the balanced struggle between the Mexicans and the Texans. Sam Houston must delay superior Mexican forces until he can gather enough troops to risk a battle. The Mexicans must sweep across Texas with utmost speed because time and supply are their enemies. The significant role of "American Volunteers" in the eventual outcome becomes clear.
Vendor: Columbia Games
Type: Board Games
Price:
79.95
Designers | |
Publisher | Columbia Games |
Players | 2 |
Playtime | 180 mins |
Suggested Age | 12 and up |
Honors |
Liberty is a fast-playing game covering the American Revolution from 1775-1783. British, American, and French forces are included and the role of the Indians and Navies is depicted. The unique problems faced by each side become clear in this playable game.
Liberty: The American Revolution is a block game, built on the same foundation as Columbia's much-acclaimed Hammer of the Scots. The card play and wintering rules are similar. The map has switched from area movement to a hex-based map with the traditional movement and terrain rules from other classic Columbia games like Wizard Kings. Leaders, infantry, cavalry, and fleets are all represented.
CONTENTS
(from Columbia's web site & user's description)
Vendor: Columbia Games
Type: Board Games
Price:
64.95
Designer | |
Publisher | Columbia Games |
Players | 2 |
Playtime | 90 mins |
Suggested Age | 12 and up |
War of 1812 is an elegant strategy wargame depicting the Anglo-American struggle to control the Great Lakes and Canada.
War of 1812 sets up in five minutes and plays in 1-2 hours. This classic game has been enjoyed by thousands of gamers for over 30 years.
Unit types in this edition include artillery, cavalry, infantry, and navies. The map board is unchanged from previous editions.
(see War of 1812 webpage for full history of this war)
Vendor: Columbia Games
Type: Board Games
Price:
56.95
Designer | |
Publisher | Columbia Games |
Players | 2 |
Playtime | 60 mins |
Suggested Age | 12 and up |
Quebec 1759 is a small, simple and short war game covering the conflict between the British and the French in Canada during the French and Indian War. The game comes with a gorgeous map drawn in the style of the period. Movement is conducted via a point-to-point system following the roads and towns in the area around Quebec. The game comes with handfuls of blocks to represent the British and French units.
This title uses Columbia Games Block system. While there are variations in the rule sets, all of their games are based on the block system. Basically this means that rather than using the traditional counters to represent units on the map the game uses wooden blocks that stand upright with unit details only shown on one side. This does two things: First it provides an easy way of producing a "fog of war" because your opponent can not tell, save through good memory, what type of unit a specific piece is or its current strength. Second, having the blocks stand on end allows the possibility of rotating a block so the current strength is the top number. Although most war games have some type of mechanism that lets units take steps in their overall strength, counters normally have at most two steps because they only have two sides. Blocks, however, have four so you can easily keep track of twice the amount of detail that many other war games provide. With the use of blocks Columbia has provided a way of adding a good deal of depth to their war games without adding complex layers of bookkeeping, allowing interesting and relatively short sessions of play.
Vendor: Columbia Games
Type: Board Games
Price:
34.95
Designers | |
Publisher | Columbia Games |
Players | 2-10 |
Playtime | 30 mins |
Suggested Age | 8 and up |
Honors | 1995 Fairplay À la carte Winner |
Slapshot is a wheeling, dealing game for hockey nuts of all ages. Each participant in Slapshot assumes the role of a team manager. The object is to skillfully manage your team into the playoffs and then win the championship. During the regular season, you will be able to improve your team with trades and drafts. Injuries and luck will play a part, but it is your skill as manager that will guide your team to victory or defeat.
Contents: 1 gameboard, 54 Player cards, 6 pawns, & the rulebook
Phantoms of the Ice and Power Play are subsequent versions of this game with some different rules and new art by Doris Matthaus. Contents vary for these versions as well.