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Queen Games  |  SKU: 101880-1

Thebes: The Tomb Raiders

€22.73 EUR
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Description

Designer Peter Prinz
Publisher Queen Games
Players 2-4
Playtime 30 mins
Suggested Age 80 and up
Reimplements Thebes

 

Europe at the start of the 20th century: Foreign cultures and their artifacts have a strong appeal for archeologists, and its in that role that players try to increase their knowledge in order to equip and conduct expeditions to Egypt, Mesopotamia, Crete and Greece. Glory and esteem are waiting!

Thebes: The Tomb Raiders is a card game version of the Thebes board game from designer Peter Prinz and Queen Games. The game dispenses with the map of Thebes, but retains many of the main aspects of the game. The main turn-order play of the game is based on the time-track; players must spend time to take actions, with varying amounts of time spent dependent on the nature and benefits of the action. The player who is furthest back "in time" is the active player. Players use actions to gain knowledge about five civilizations, and then use this knowledge in different actions to "dig" to pull cards from a civilization's deck that contains treasures and dirt. The more knowledge a player has about a civilization, the more-efficient the player is at searching for knowledge.

The game plays over a certain span of time, and when all players can no longer take any actions because they are out of time, the game is at an end and the player with the highest score from their accumulated treasures wins.

Customer Reviews

Based on 1 review
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Chris Cormier
A big step down from the original Thebes game!

The original Thebes by Peter Prinz is still one of my all-time favourite games. Thebes: The Tomb Raiders falls far, far short of the brilliance of the original game. There is a small board in this game and the theme is still the same but it's really more of a card game version of the original. If you've never played the original and you like the theme then you might want to give this one a try. There are some interesting elements to this game that are in the original (the museum cards are fun and I like the way the exhibition cards stay available for use during the game). However much of the game just fell flat for me. I lost the feeling of "gearing up" for the dig sites with schooling and knowledge - that still exists in the game but now it just feels like collecting cards and not doing your research. The new thief and grave robber cards are okay but they felt more like a balancing mechanism than a thematic choice. But for me the biggest flaws in this version where the omission of some the key elements in the original game that made it so unique, including: a) the new time track is just a time track with numbers - it's no longer 52 weeks of the year. b) instead of consulting the wheel to find out how many chances at treasure you get, you now consult a chart and c) instead of digging in the bag for the treasures you now shuffle a deck of cards and take the specified cards off the top. I will pass on this inferior version of a great game in the future.