Vendor: MindWare
Type: Board Games
Price:
27.95
Designer |
Susan McKinley Ross |
Publisher | MindWare |
Players | 2-4 |
Playtime | 45 mins |
Suggested Age | 6 and up |
Honors | 2010 Golden Geek Best Abstract Board Game Nominee |
Qwirkle Cubes is a sequel of sorts to Qwirkle with the goal of the game being the same as before: Create rows and columns in which the tokens all match either in color or symbol in order to score points. Each time you add tokens to the playing area, you score points equal to the rows/columns that you create or add to. Close out a row by playing the sixth token in it, and you score six bonus points in addition to whatever else you score for the turn.
In Qwirkle, the pieces have a colored symbol on one face and are otherwise blank, but in Qwirkle Cubes the tokens have six faces in the same color, with each face having a different one of the six symbols. On a turn, you:
All the cubes are visible, so players can better judge their opponents' future moves – notwithstanding their rolls, mind you. The game continues until no more cubes remain in the reserve pool and one player has placed all of her cubes. This player scores a six point bonus, then the player with the most points wins!
Vendor: MindWare
Type: Board Games
Price:
55.95
Designer |
Susan McKinley Ross |
Publisher | MindWare |
Players | 2-4 |
Playtime | 45 mins |
Suggested Age | 6 and up |
Honors |
|
Reimplemented By | Qwirkle Cubes |
Note: This game is in German. The game itself is language independent.
The abstract game of Qwirkle consists of 108 wooden blocks with six different shapes in six different colors. There is no board, players simply use an available flat surface.
Players begin the game with six blocks. The start player places blocks of a single matching attribute (color or shape but not both) on the table. Thereafter, a player adds blocks adjacent to at least one previously played block. The blocks must all be played in a line and match, without duplicates, either the color or shape of the previous block.
Players score one point for each block played plus all blocks adjacent. It is possible for a block to score in more than one direction. If a player completes a line containing all six shapes or colors, an additional six points are scored. The player then refills his hand to six blocks.
The game ends when the draw bag is depleted and one player plays all of his remaining blocks, earning a six point bonus. The player with the high score wins.
Vendor: MindWare
Type: Board Games
Price:
20.69
Designer |
Susan McKinley Ross |
Publisher | MindWare |
Players | 2-4 |
Playtime | 45 mins |
Suggested Age | 6 and up |
Honors |
|
Reimplemented By | Qwirkle Cubes |
The abstract game of Qwirkle consists of 108 wooden blocks with six different shapes in six different colors. There is no board, players simply use an available flat surface.
Players begin the game with six blocks. The start player places blocks of a single matching attribute (color or shape but not both) on the table. Thereafter, a player adds blocks adjacent to at least one previously played block. The blocks must all be played in a line and match, without duplicates, either the color or shape of the previous block.
Players score one point for each block played plus all blocks adjacent. It is possible for a block to score in more than one direction. If a player completes a line containing all six shapes or colors, an additional six points are scored. The player then refills his hand to six blocks.
The game ends when the draw bag is depleted and one player plays all of his remaining blocks, earning a six point bonus. The player with the high score wins.
Vendor: MindWare
Type: Board Games
Price:
25.95
Designer |
Susan McKinley Ross |
Publisher | MindWare |
Players | 2-4 |
Playtime | 45 mins |
Suggested Age | 6 and up |
Honors |
|
Expansions |
Qwirkle: Erweiterung 1 (German Import) Qwirkle: Erweiterung 2 (German Import) |
Reimplemented By | Qwirkle Cubes |
The abstract game of Qwirkle consists of 108 wooden blocks with six different shapes in six different colors. There is no board, players simply use an available flat surface.
Players begin the game with six blocks. The start player places blocks of a single matching attribute (color or shape but not both) on the table. Thereafter, a player adds blocks adjacent to at least one previously played block. The blocks must all be played in a line and match, without duplicates, either the color or shape of the previous block.
Players score one point for each block played plus all blocks adjacent. It is possible for a block to score in more than one direction. If a player completes a line containing all six shapes or colors, an additional six points are scored. The player then refills his hand to six blocks.
The game ends when the draw bag is depleted and one player plays all of his remaining blocks, earning a six point bonus. The player with the high score wins.