https://www.booyakajuice.com/collections/all.atom booyakajuice 2022-08-08T21:50:28-04:00 booyakajuice https://www.booyakajuice.com/products/6787667394611 2022-08-08T21:50:28-04:00 2022-08-08T21:50:28-04:00 2 Minutes to Midnight Board Games Plague Island Games

Vendor: Plague Island Games
Type: Board Games
Price: 110.95

Designer Stuart Tonge
Publisher Plague Island Games
Players 1-2
Playtime 60-420 mins
Suggested Age 14 and up

2 Minutes to Midnight is a fresh design exploring the cold war in 5-year turns starting in 1946 and running for 9 turns to 1990.

Living clarifications / errata here: Errata / Clarifications Living Post

The scale and depth of the game is unmatched by any other game on the market for this historical period – this is a detailed simulation of the cold war covering military, economics, politics, and trade, all in a playable package that hides the complexity and lets you focus on the strategy.
A scenario runs 1-3 hours up to 6-7 hours for the full campaign game.

The game is highly asymmetrical - the US has presidential elections & national debt to worry about, while the Soviets must try to achieve their 5-year plan and navigate freedom (or lack thereof) within the Soviet Union itself, with the risk of the whole Communist system coming crashing down if you reform too quickly.

The primary resource is money, which can be used to:
• Influence a country, marking it as pro-US or pro-USSR or changing its government type (Communist, Democratic or Authoritarian).
• Invest and create trade opportunities, improving the economy.
• Recruit spies
• Research technology
• Strengthen strategic forces (ICBM, SLBM, Stealth bombers)
• Deploy armies into civil wars or proxy wars or send arms & advisors..
• Calm down an angry populace (and the Russians can apply the KGB for this purpose as well)

The deck also contains around a dozen events per turn which, when pulled, may trigger - or may not - some of those that do not trigger go back into the deck for next turn and some are gone forever. This means that you aren't quite sure what's going to happen in each game – you can’t load a particular country because you know something is going to happen, because there are very few fixed events. The point of the events is to add friction - you’re never in complete control and will have to react to changing events.

Technology is represented by a technology tree including nuclear weapons, the space race, armed forces, computing and industry and for the Soviets agricultural progress.

Military is covered in three areas - nuclear, which prevents aggression against your nation; Conventional - which gives options to be more aggressive; Navy - boosting intelligence gathering and ability to invade from the sea, as well as hunting enemy strategic missile submarines.

Spies are deployed by players to try and instigate coups or stamp them out, and for the Soviets to infiltrate and steal western technology. CIA will be busy security those secrets and keeping advanced trade items away from the Soviets.

Lastly, there is an intelligence track - a high intel capability from U2 spy planes, satellites or submarines gives more ability to influence the events as they come out and react quicker than your opponent.

—description from the designer

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Age_12+ Arrival-Aug 23-25 2022 Arrival-Feb 17 2024 Arrival-Feb 3 2023 Arrival-Jan 18 2023 Arrival-Jan 8 2023 Arrival-Jul 11 2023 Arrival-Jun 24 2023 Arrival-May 6 2023 Arrival-New-Aug-22-28-2022 Arrival-Nov 18 2023 Arrival-Nov 5 2022 Arrival-Oct 7 2022 Arrival-Sept 14 2022 Arrival-Sept 3 2022 Arrival_Sept 29 2024 Availability_In Stock BGG-Set Category_Strategy Category_Wargames INV-0 INV-0-L Non-TCG Players Maximum_2 Players Players Minimum_1 Player Playtime Maximum_120+ Minutes Playtime Minimum_60 Minutes Product Type_Board Games Product-International Restock-20220922 Restock-20221218 Restock-20230112 Restock-20230122 Restock-20230212 Restock-20230611 Restock-20230703 Restock-20230806 Restock-20231126 Restock-20240707 Stock_Updates Year Published_2020s https://www.booyakajuice.com/products/6787667394611 Default Title 110.95 PID01001 4269
https://www.booyakajuice.com/products/4247082500147 2019-10-11T13:24:50-04:00 2019-10-11T13:24:50-04:00 Blue Water Navy Compass Games

Vendor: Compass Games
Type:
Price: 124.95

Designer James Derek Harris
Stuart Tonge
Publisher Compass Games
Players 2
Playtime 120-720 mins
Suggested Age 12 and up

Blue Water Navy is an air-navy-submarine game of world war three in the 1980's. It covers from Cuba and Florida in the West to the Kola peninsula in the East and the Mediterranean as well.

Units are air squadrons, ship groups and submarines. The order of battle is as close as possible to the real combatants available in the three time periods of the game: 1983, 1985 and 1989.

There are a variety of scenarios and the main campaign game plays in about 8-10 hours.

The game is card driven, using an operations point system and events written on the cards.

The errata file, which is updated as we find them is here https://boardgamegeek.com/thread/2264466/errata-thread

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2-Players-Only 2022-09-Sale 2022-09-Sale-Normal 3Q-2022-Sale Arrival-Aug 11 2022 Arrival-Jan 27 2023 Arrival-Jun 16 2022 Arrival-Jun 2 2022 Arrival-Jun 29 2022 Arrival-Mar 12 2023 Arrival-Mar-21-27-2022 Arrival-Sept 10 2022 Availability_Out of Stock BF-2022 BF-2022-ComparePrice BF-2023 BGG-Set BoardGameGeek Rank_Top 500 Category_Wargames Discount_On Sale Google-True InCartUpSell-Ignore Players Maximum_2 Players Players Minimum_2 Players Playtime Maximum_120+ Minutes Playtime Minimum_60 Minutes Product-International Restock-20220206 Restock-20220417 Restock-20220605 Restock-20220717 Restock-20221205 Restock-20230115 Restock-20240303 Restock-20240526-Long Sale Type_Regular Sale-Current-Items Year Published_2010s https://www.booyakajuice.com/products/4247082500147 Default Title 124.95 CPA1101 4723