https://www.booyakajuice.com/collections/all.atom booyakajuice 2023-11-28T22:52:37-05:00 booyakajuice https://www.booyakajuice.com/products/7001554944051 2023-11-28T22:52:37-05:00 2023-11-28T22:52:37-05:00 Leonardo da Vinci's Codex Leicester - Deluxe (Import) Board Games DiceTree Games

Vendor: DiceTree Games
Type: Board Games
Price: 142.95

Designer Changhyun Baek
Flaminia Brasini
Virginio Gigli
Stefano Luperto
Antonio Tinto
Publisher DiceTree Games
Players 1-5
Playtime 30-150 mins
Suggested Age 14 and up

Note: This game includes English and Korean.

Codex Leicester is the reimplementation of Leonardo da Vinci (2006) by Acchittocca (Flaminia Brasini, Virginio Gigli, Stefano Luperto, Antonio Tinto) in collaboration with the founder of DiceTree Games, Changhyun Baek. It is a new game using the original’s system and theme.

This is a worker placement game for 1 to 5 players, featuring strong player interaction. Playtime lasts approximately 30 minutes per player.

Summary:
Players find themselves as inventors trying to breathe life into their designs, all of which draw their inspiration from the notes of the master himself: the Codex Leicester of Leonardo da Vinci. Ranging from relatively simple to epic, all these inventions require materials and time to bring them to fruition.
Of course, genius alone won’t get the job done. Get support from the Council and sponsors. You will need to expand your workshops and procure Automata designed by Leonardo himself – all this to increase your work efficiency. Hire apprentices straight out of the academy to nab highly coveted materials from the market before your rivals.

Time is of the essence. Race to be the foremost in completing inventions. You will unlock rewards and special abilities if you are the first player to complete the inventions. Otherwise, you will get less rewards without special abilities.

After 7 rounds, the player who has amassed the largest fortune will be awarded victory!

Who among you will be the most ingenious Renaissance inventor?

-description from publisher



=Changes from Leonardo da Vinci (2006):

- The allocation of start game resources has changed. 4 resource selection cards are distributed, of which 2 are kept, and their corresponding resources are collected. Receive additional resources according to to turn order.

- Competitive elements have been strengthened for a 2 or 3 players game, allowing enjoyment of a similar tension at any player count.

- More invention cards! An increase from 25 to 40 cards, with each card having special effects that players can use instantly, once in a round, and permanently.

- More enticing Council options! An increase from four to eight options, with florins piling up on tiles that no one has chosen each time a new tile is placed.

- Card resources have been replaced with meeples, and player screens have been added.

- Invention card completion has been modified so that everyone knows what inventions are being worked on at any given time.

- Invention cards are now divided into current and future spaces, adding a new dimension for strategic play.

- The 15-week inventions are now only revealed at the start of the game, allowing players to prepare in advance.

- Restrictions of the workshops have been lifted so that you can upgrade them, as well as add automata, in the middle of working on an invention.

- Each player now gets six objectives, all of which yield rewards upon fulfillment. So if you find yourself falling behind in completing inventions, these objectives will help you catch up.

- New effects have been added to the Laboratory and Academy. You can buy 1 work from the Laboratory and 1 resource from the Academy. Now there’s a reason to use the Laboratory and Academy in the later of the game.

- The game consists of 7 rounds. Players pay salaries to hired assistants at the end of rounds 3, 5, and 7. Some effects of the Laboratory and Academy change in rounds 4 and 6. In round 7, players can sell resources instead of buying them.

- The game comes with a double-sided game board; double-layered player boards; premium wooden, glass, and plastic resource tokens; and 12 transparent containers for storing components.

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Age_13+ Arrival-Dec 3 2023 Arrival-New-Nov-27-Dec-3-2023 Availability_Out of Stock BGG-Set INV-0-L INV-L Players Maximum_5 Players Players Minimum_1 Player Playtime Maximum_120+ Minutes Playtime Minimum_30 Minutes Product Type_Board Games Product-International Restock-20240121 Restock-20240526-Long Source_Import Games https://www.booyakajuice.com/products/7001554944051 Default Title 142.95 DTG63820 8868
https://www.booyakajuice.com/products/4442753728563 2021-07-20T19:26:07-04:00 2021-07-20T19:26:07-04:00 Alma Mater Board Games eggertspiele

Vendor: eggertspiele
Type: Board Games
Price: 76.49

Designers Flaminia Brasini
Virginio Gigli
Stefano Luperto
Antonio Tinto
Acchittocca
Publisher eggertspiele
Players 2-4
Playing Time 90-150 mins
Suggested Age 12 and up

Alma Mater has players serving as a headmaster of one of the independent universities in the 15th century. Players seek to strengthen their school's reputation and standing. To achieve these goals, players need to recruit the best staff and students, exchange knowledge with other schools, and become experts in the school's four disciplines!

—description from the publisher

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2022-09-Sale 2022-09-Sale-Special 2023-CD 2023-CD-50 2023-LD 2023-LD-70 3Q-2022-Sale Age_9+ Arrival-Aug 26 2023 Arrival-Aug 3 2022 Arrival-Jul 15 2023 Arrival-Jul 29 2023 Arrival-Nov 12 2022 Arrival-Nov 17 2022 Availability_Out of Stock BF-2021 BF-2021-1 BGG-Set Category_Strategy Google-True INV-0-L INV-A Players Maximum_4 Players Players Minimum_2 Players Playtime Maximum_120+ Minutes Playtime Minimum_90 Minutes Product Type_Board Games Product-International Restock-20220811 Restock-20230904 Restock-20231119 Restock-20240310 Sale-Special-Items Spring-Sale-2-2022 Spring-Sale-2022 Stocky-Clearance Year Published_2020s https://www.booyakajuice.com/products/4442753728563 Default Title 76.49 ESG50150ENFR 2722
https://www.booyakajuice.com/products/1987368124467 2019-12-27T07:51:46-05:00 2019-12-27T07:51:46-05:00 Egizia: Shifting Sands Board Games Stronghold Games

Vendor: Stronghold Games
Type: Board Games
Price: 45.95

Designer Acchittocca
Flaminia Brasini
Virginio Gigli
Stefano Luperto
Antonio Tinto
Publisher Stronghold Games
Players 2-4
Playing Time 90 mins
Suggested Age 14 and up

Egizia: Shifting Sands Edition is an updated version of the beloved strategy game Egizia. Players travel down the Nile, placing boats as they go, to collect resources that will help them construct some of Egypt's most famous monuments. With new monuments to build, new cards to collect, and a constantly shifting river, Egizia: Shifting Sands Edition is a streamlined, modern update that both longtime fans and new players can easily pick up and enjoy.

In Egizia, players must place their pawns following the course of the Nile, moving northwards. In this way, each placement not only blocks the opponents from choosing the same square (except monuments, where multiple players are always allowed), but also forces the player to place their remaining pawns only on the squares below the one they just occupied.

When the placement phase is over, the workers of the players (which are separate from the pawns) must be fed with the grain produced in the fields. The production of each field is based on the floods of the Nile, so some fields may not give grain each turn. If a player doesn't have enough grain for all their workers, they must buy it with victory points. After that, stones are received from the owned quarries and used to build the monuments (if the right to do so was reserved earlier) along with the workers.

In this new edition, players each get a chance to build across the Colonnade, a new monument. The more columns you build, the better powers you unlock to help you on the river. Perhaps once per turn you can place boats on occupied river spaces or upstream, or gain an extra point each time you place bricks in monuments. With randomized rewards from game to game, the Colonnade is a dynamic new monument to shake up traditional gameplay.

Below the Colonnade, where the graves once stood, lie the mysterious statues — a new monument unlike anything else in Egizia. These tiny build sites are cheaper than any other monument, but they hold the potential for high reward if you fulfill their requirements. Players must plan early as they can place only one brick in a statue per round, and each level they build has more strenuous requirements for endgame bonuses.

Egizia: Shifting Sands Edition keeps all the painstaking risk/reward decisions of the original Egizia and adds new depths of strategy, balance, and gameplay for a fresh twist on a timeless classic.

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Age_12+ Availability_Out of Stock BGG-Set Category_Strategy Google-True INV-0-L INV-E Players Maximum_4 Players Players Minimum_2 Players Playtime Maximum_90 Minutes Playtime Minimum_90 Minutes Product Type_Board Games Product-International Restock-20230112_Full_Restock Restock-20240526-Long Year Published_2010s https://www.booyakajuice.com/products/1987368124467 Default Title 45.95 SG2016 1737
https://www.booyakajuice.com/products/2065952833587 2019-07-30T13:04:17-04:00 2019-07-30T13:04:17-04:00 Terramara (Import) Board Games Quined Games

Vendor: Quined Games
Type: Board Games
Price: 99.95

Designer Acchittocca
Flaminia Brasini
Virginio Gigli
Stefano Luperto
Antonio Tinto
Publisher Quined Games
Players 2-4
Playtime 120 mins
Suggested Age 12 and up

Note: This game is multilingual including English

Terramara is the name of the villages founded around 1500 B.C., mid- to late Bronze Age, in Northern Italy. People lived, travelled, and traded between the Alps mountain range and the river Po. The main occupations of the Terramara people were hunting, farming and metallurgy, casting bronze tools like axe heads in stone molds. The houses in the villages were built on piles, meaning each house is built above the ground, supported by wooden stakes.

In Terramara, you play as the chief of a clan living in one of these villages. Your goal is to develop your clan, exploring lands farther away to trade with other villages, and reach sacred places. You improve your battle strength and discover new technologies to create useful artefacts. The player who develops the best clan by gaining more development points becomes leader of all of Terramara and wins the game!

—description from the publisher

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Age_9+ Availability_Out of Stock BGG-Set Category_Strategy Google-True INV-M-Z INV-T Players Maximum_4 Players Players Minimum_2 Players Playtime Maximum_120 Minutes Playtime Minimum_120 Minutes Product Type_Board Games Product-International Restock-20230112_Full_Restock Restock-20240526-Long Source_Import Games Year Published_2010s https://www.booyakajuice.com/products/2065952833587 Default Title 99.95 18148609884211 3778
https://www.booyakajuice.com/products/168092984 2015-10-05T21:24:46-04:00 2015-10-05T21:24:46-04:00 Leonardo da Vinci Board Games Mayfair Games

Vendor: Mayfair Games
Type: Board Games
Price: 24.95

Designer Acchittocca
Flaminia Brasini
Virginio Gigli
Stefano Luperto
Antonio Tinto
Publisher Mayfair Games
Players 2-5
Playtime 90 mins
Suggested Age 12 and up


Theme:

Florence, fifteenth century. The inventors of the Renaissance created amazing machines for the Lord of the city. Become the protagonist of this age of unbelievable discoveries by realizing your inventions! You'll direct your team into the laboratories, workshops, among the shops and perhaps learn the intrigues of the palace. Only the best can rival the great Leonardo!

Summary:
A worker-placement game for 2-5 players with an interesting bidding mechanic. In many other worker-placement games, if an opponent beats you to a spot, you're out of luck. Not so in Leonardo de Vinci. Here, you can bid more workers to jump ahead in line. And people at the back of the line, can still get something, but they have to pay more to get it. The competition for resources is very dynamic and fun.

Your same workers that compete for resources may also power your laboratory, so you must balance acquiring resources with working in the laboratory so that you can complete inventions and not run out of Florins (i.e. manage cash-flow).

The key is planning your resources and production capacity to maximize the number of inventions you can make and therefore maximize the amount of Florins you can earn. The last two rounds of the game require extra careful planning because new resources cannot be acquired.

Meta:
A "gamers' game" by Acchittocca (a team of Italian game designers). Nr. 1 in the QWG Master Print Edition series

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Availability_Out of Stock BGG-Discover BGG-Not-Set Category_Strategy Google-True INV-0-L INV-L Non-TCG Product Type_Board Games Product-International Restock-20230112_Full_Restock Restock-20240526-Long https://www.booyakajuice.com/products/168092984 Default Title 24.95 101004 943