https://www.booyakajuice.com/collections/all.atom booyakajuice 2020-12-01T00:19:15-05:00 booyakajuice https://www.booyakajuice.com/products/4704767770675 2020-12-01T00:19:15-05:00 2020-12-01T00:19:15-05:00 The Mission: Early Christianity from the Crucifixion to the Crusades Board Games White Dog Games

Vendor: White Dog Games
Type: Board Games
Price: 79.95

Designers Ben Madison
Stefan Nellen
Publisher White Dog Games
Players 1
Playing Time 60-240 mins
Suggested Age 12 and up

Jesus asked his disciples: “When the Son of Man returns, how many will he find on the earth who have faith?” (Luke 18:8, NLT) That question is the premise behind The Mission.

The Mission: Early Christianity from the Crucifixion to the Crusades is a “grand strategy” solitaire game covering 1,200 years of Christian history on a map of the ancient Mediterranean, Near East, Europe and Africa. While the secular world of empires and politics plays out around you, your missionaries spread the Christian faith and convert areas of the map to your new religion. Each turn covers decades, and the flow of play will teach players about the expansion and doctrinal battles of early Christianity while you build institutions to educate, heal, and inspire the societies you touch.

Apostles and brilliant theologians will help you evangelize, but you will come to rely on the Roman/Byzantine state and Christian kingdoms to establish and defend the faith. Heresies and schisms in the Church will try to thwart your plans. Pressing against you are barbarian hordes, some of which you may convert; but the armies of Islam will emerge as the game changes from one of missionary outreach to one of self-preservation, as Christian communities hunker down for survival during the long Dark Ages. At the end, you will rise up in a blaze of glory as the Christian world finally fights back using Crusaders and the Spanish Reconquista to recover lost provinces!

Beginners and experienced gamers will find this an intriguing and very different sort of game. It’s a war of ideas, but it’s still a wargame, where managing scarce resources (including holy relics!) and making shrewd strategic decisions are the keys to victory. Can you build a strong, united and prosperous Christendom?

—description from the publisher

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1-Player-Only Age_9+ Arrival-Apr 15 2023 Arrival-Apr 8 2023 Arrival-Mar 2 2024 Arrival-Nov 4 2023 Arrival_Aug 22 2024 Arrival_Aug 25 2024 Arrival_Aug 9 2024 Arrival_Jul 14 2024 Availability_In Stock BGG-Set BoardGameGeek Rank_Top 400 BoardGameGeek Rank_Top 500 Category_Thematic Category_Wargames Google-True INV-M INV-M-Z INV-T Non-TCG Players Maximum_1 Player Players Minimum_1 Player Playtime Maximum_120+ Minutes Playtime Minimum_60 Minutes Product Type_Board Games Product-International Restock-20230112_Full_Restock Restock-20230430 Restock-20240204 Year Published_2020s https://www.booyakajuice.com/products/4704767770675 Default Title 79.95 32553346400307 3135
https://www.booyakajuice.com/products/1900357025843 2019-05-17T14:26:27-04:00 2019-05-17T14:26:27-04:00 Mrs Thatcher's War: The Falklands, 1982 Board Games White Dog Games

Vendor: White Dog Games
Type: Board Games
Price: 89.95

Designer Ben Madison
Stefan Nellen
Publisher White Dog Games
Players 1
Playtime 100-250 mins
Suggested Age 12 and up

Not designed as a detailed simulation, this fun and challenging game illustrates the general strategic course of the 1982 Falklands War between Britain and Argentina, and highlights important historical themes.

It is two games in one: a naval/air game (whose mechanics are based on the author's "Don't Tread On Me" system, but using ships and aircraft instead of armies!) in which the British Player fights against the game system's Argentine "A.I." to establish control of the skies; and a ground game (modeled after the game system featured in the author's "Mound Builders" and "The First Jihad") in which the British Player takes advantage of his air superiority to fight and 'yomp' his ground troops across East Falkland to final victory -- or defeat -- in the hills around Stanley.

The game features all the historical chrome for which this design team is so well known, including Exocet missiles, Falkland Islander civilian resistance, diplomatic shuttles, covert Soviet aid, SAS guerilla missions, Chilean intervention, US assistance, the Gurkhas, helicopters, "ace" pilots, and even the Pope!

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1-Player-Only Age_9+ Arrival-Apr 8 2023 Arrival-Feb 17 2024 Arrival-Mar 2 2024 Arrival-Nov 4 2023 Availability_Out of Stock BGG-Set BoardGameGeek Rank_Top 500 Category_Wargames Google-True INV-M INV-M-Z Players Maximum_1 Player Players Minimum_1 Player Playtime Maximum_120+ Minutes Playtime Minimum_120 Minutes Product Type_Board Games Product-International Restock-20230112_Full_Restock Restock-20230409 Restock-20231105 Restock-20240225 Restock-20240623 Year Published_2010s https://www.booyakajuice.com/products/1900357025843 Default Title 89.95 17461641445427 3022
https://www.booyakajuice.com/products/1900356173875 2019-05-17T14:25:27-04:00 2019-05-17T14:25:27-04:00 Gorbachev: The Fall of Communism Board Games White Dog Games

Vendor: White Dog Games
Type: Board Games
Price: 50.97

Designer Wes Erni
Ben Madison
Stefan Nellen
Publisher White Dog Games
Players 1
Playtime 30-60 mins
Suggested Age 12 and up

In Gorbachev: The Fall of Communism you are thrust into the Soviet leadership, trying to push your immense country into democracy amid the collapse of socialism and the wild mood-swings of Gorbachev himself in the period from 1985 to 1991.

This fast-play, fun, and educational solitaire game uses a system created by Darin Leviloff. "People" markers on five converging paths represent the political awakenings of the Russian people, the Baltic Republics, the Caucasus, Central Asia, and the Communist Party itself. The paths all meet in Moscow, where the danger of a coup exists if any of those People markers makes it that far. In addition, three tracks representing the Soviet economy, media and culture greatly impact the overall situation. A card draw determines which paths and tracks move against you this turn, and the number of "Efforts" which you earn that you can use to move them back in your favor (if the Effort die roll succeeds). The presence of Gorbachev himself gives you additional Efforts -- but he is often on vacation!

Managing Efforts is key to the game, and you never have as many as you want. You can obtain more by calling in the KGB or gambling away your army in Afghanistan and Eastern Europe, and your nuclear missiles, in disarmament deals: a short term strategy that can cost you victory points in the end. You can even abandon your Warsaw Pact allies to win Western goodwill (and more Efforts) as the Cold War comes to an end. Your success at disarmament will depend on how the US President views your policies, making the 1988 election -- George H.W. Bush vs. Michael Dukakis -- important.

Each risky gambit is aimed at averting a military coup against you, which can end the game suddenly. Your success (or failure) in controlling the five paths of public opinion helps determine how many individual Politburo members are still on your side when a coup plot is hatched, so the better you play the game, the less chance the coup gets off the ground.

Can you hold the Soviet Union together long enough to achieve a treaty with your restive Republics and win the game?

—description from the publisher

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1-Player-Only 2024-Sale 2024-Sale-40 Age_9+ Arrival-Apr 8 2023 Arrival-Feb 17 2024 Arrival-Mar 2 2024 Arrival-Nov 4 2023 Arrival_Aug 30 2024 Arrival_Jul 21 2024 Availability_Out of Stock BGG-Set Category_Wargames Discount_On Sale Google-True INV-0-L INV-G Non-TCG Players Maximum_1 Player Players Minimum_1 Player Playtime Maximum_60 Minutes Playtime Minimum_30 Minutes Product Type_Board Games Product-International Restock-20230112_Full_Restock Restock-20230409 Restock-20231105 Restock-20240901 Sale Type_Overstock Stocky-Clearance Year Published_2010s https://www.booyakajuice.com/products/1900356173875 Default Title 50.97 17461638037555 3022
https://www.booyakajuice.com/products/1779679166515 2019-03-20T14:24:42-04:00 2019-03-20T14:24:42-04:00 The White Tribe: Rhodesia's War 1966-1980 Board Games White Dog Games

Vendor: White Dog Games
Type: Board Games
Price: 79.95

Designer Ben Madison
Stefan Nellen
Publisher White Dog Games
Players 1
Playtime 120-180 mins
Suggested Age 12 and up

The White Tribe is a unique SOLITAIRE game with military and political aspects. You play the White government of Rhodesia, besieged by a Black guerilla army, using your potent armed forces to hold it back while you try to persuade your colonialist voters to compromise and move to a system of Black majority rule. The balance of military and political factors makes for an intriguing and very different sort of game; you'll fight guerillas, fight elections, and even pass bills with the same level of tension! Advancing generous policy positions, to win over African public opinion, can endanger you with the European voters you depend on for power. At the same time, you have to persuade foreign states that your reforms are moving forward -- they have different visions for Rhodesia than you do, and they can bring you down with economic sanctions or military strikes. And looming over you are the unstable Portuguese, whose empire in Mozambique is vital to your strategic safety! Your aim is to build a government based on justice and equality, while holding off extremists on every side using all your military and political tools.

—description from the publisher

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1-Player-Only Age_9+ Arrival-Apr 8 2023 Arrival-Feb 17 2024 Arrival-Mar 2 2024 Arrival-Nov 4 2023 Availability_Out of Stock BGG-Set Category_Wargames Google-True INV-M-Z INV-T INV-W Players Maximum_1 Player Players Minimum_1 Player Playtime Maximum_120+ Minutes Playtime Minimum_120 Minutes Product Type_Board Games Product-International Restock-20230112_Full_Restock Restock-20230409 Restock-20231105 Restock-20240303 Restock-20240428 Restock-20240526-Long Year Published_2010s https://www.booyakajuice.com/products/1779679166515 Default Title 79.95 16733060726835 3022
https://www.booyakajuice.com/products/1752090476595 2019-03-11T05:21:18-04:00 2019-03-11T05:21:18-04:00 N: The Napoleonic Wars Board Games White Dog Games

Vendor: White Dog Games
Type: Board Games
Price: 89.95

Designer Ben Madison
Stefan Nellen
Publisher White Dog Games
Players 1
Playtime 60-240 mins
Suggested Age 12 and up

A solitaire game of the Napoleonic Wars, based on the designer's Don't Tread on Me (White Dog Games). You play the monarchist Coalitions, led by Britain, and the game's A.I. plays Napoleonic France.

The game is grand-strategic; each turn covers an average of two years' real time. Your goal is to force Napoleon to abdicate, through a combination of military defeats in Europe (using your armies), and military/diplomatic defeats overseas (spending cash and diplomatic assets in a series of semi-random overseas campaigns including Ireland, Egypt, the Balkans, Senegal and the War of 1812). At the end of Turn 16 (1818-1821), if you have not defeated Napoleon, then Napoleon dies of natural causes and an exhausted Europe makes peace with his son, and you lose the game.

As a solitaire game, it is full of random events and unexpected challenges for the player, as you -- the British -- attempt to hold your unwieldy coalition together and prioritize your various budgets to win naval battles, overseas campaigns, and subsidize the various minor states of Europe whose armies are key to victory.

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1-Player-Only Age_9+ Arrival-Apr 8 2023 Arrival-Mar 2 2024 Arrival-Nov 4 2023 Availability_In Stock BGG-Set Category_Wargames Google-True INV-M-Z INV-N Non-TCG Players Maximum_1 Player Players Minimum_1 Player Playtime Maximum_120+ Minutes Playtime Minimum_60 Minutes Product Type_Board Games Product-International Restock-20230112_Full_Restock Restock-20230409 Restock-20240204 Year Published_2010s https://www.booyakajuice.com/products/1752090476595 Default Title 89.95 WDG-N-BOX 3022