Reconnect with loved ones and create lasting memories—grab a board game today for endless family fun!

If you love board games, you're in the right place!

Discover one of the largest online stores for board games: 5,500+ titles in stock!

B.A. Games  |  SKU: HPS-BAE01001

Cult of the Deep

€28.83 EUR
This item is available for pre-order. Orders will be fulfilled in order received. We will contact you if the item is unavailable.

Delivery and Shipping

For more details, please refer to our Shipping and Order Information.


Carbon-neutral shipping with Shopify Planet
Carbon-neutral shipping on all orders

Description

Designer Sam Stockton
Publisher B.A. Games
Players 4-8
Playtime 45-75 mins
Suggested Age 14 and up

You are a cultist, trying to establish your faction's rise to power. Fight over rituals and mythical monsters as you seek victory and control of the cult.



Roles

Each player is given a role that will remain hidden throughout the game, except the High Priest. This role will determine your win condition:

High Priest - Root out corruption in the cult. Kill all Cabalists, the Heretic, and survive.
Cabalists - Seek to take control of the cult. Kill the High Priest.
Faithful - Protect the High Priest from threats to their power. Kill all Cabalists, the Heretic, and the High Priest must survive.
Heretic - Burn the whole cult to the ground. Kill the entire cult, yourself included if necessary.




Extra abilities

Each player will also be given a:

Character card that determines their starting health, special ability, and a power symbol that provides an additional way to gain life from the dice.
Secret sigil card, which gives each cultist a once per game power, will also be given to each player.




Mechanics

A player will take a turn by first rolling their dice up to 3 times. They then decide where to commit their dice: to rituals to gain altar effects to temporarily empower themselves, finish a ritual in order to gain its powerful effects permanently, stab other cultists, gain life, or give life to other cultists.

If a player is killed, they are not eliminated. Instead, they become a wraith. They will roll dice on their turn still, just less. They cannot commit dice like normal but instead haunt the dice of enemies and allies by giving, replacing, or discarding dice.

-description from designer