Vendor: Garphill Games
Type: Board Games
Price:
55.95
Designer |
S J Macdonald Shem Phillips |
Publisher | Garphill Games |
Players | 1-4 |
Playtime | 90-120 mins |
Suggested Age | 13 and up |
In his first year as king of Persia, Cyrus the Great issued a decree in writing to the Israelite exiles living under his rule:
The God of heaven has given me all the kingdoms of the earth and has appointed me to build a temple for Him in Jerusalem. Any of his people may go up to Jerusalem in Judah to build the temple of the Lord, the God of Israel. And in any place where survivors may now be living, the people of Persia are to provide them with silver, gold, goods, livestock, and offerings for the temple of God in Jerusalem - Ezra 1:2-4 (paraphrased).
Decades later, in the twentieth year of Artaxerxes reign, the king noticed a sadness in his cupbearer, Nehemiah. When asked why he looked so ill, Nehemiah replied:
May the king live forever! Why should I not look sad when the city of my ancestors lies in ruins, and its gates have been destroyed by fire? If it pleases you, and if I have found favor in your sight, let me go to the city in Judah where my ancestors are buried so that I may rebuild it - Nehemiah 2:3-5 (paraphrased).
The aim of Ezra and Nehemiah is to be the player with the most Victory Points (VP) at the game’s end. Points are gained primarily by building the temple, rebuilding the city walls and gates, and by teaching the Torah to the returning exiles. Players may also seek to develop their land, travel to settlements outside the city walls, or stoke the altar’s fire to keep it burning day and night. The prophets, Haggai and Zechariah will be doing their part to keep the people focused on what is most important.
Over 3 weeks (Rounds), players will be using their hand of cards, workers, and resources to do their part in rebuilding the great city of Jerusalem. After 6 days of work, there will be a Sabbath day of rest. Food will be needed, and the week’s work will be reflected upon. The game will end after the 3rd Sabbath has been completed.
—description from the designer
Vendor: Garphill Games
Type: Board Games
Price:
5.95
Designer |
S J Macdonald Shem Phillips |
Publisher | Garphill Games |
Players | 1-4 |
Playtime | 60-90 mins |
Suggested Age | 13 and up |
Expansion For |
Scholars of the South Tigris |
A set of 8 promo cards first offered during the 2023 Scholars Kickstarter campaign.
1 New Translator Card for each of the 8 Card Stacks in Scholars.
—description from the designer
Vendor: Garphill Games
Type: Board Games
Price:
6.95
Designer |
S J Macdonald Shem Phillips |
Publisher | Garphill Games |
Players | 1-4 |
Playtime | 60-90 mins |
Suggested Age | 12 and up |
Expansion For |
Wayfarers of the South Tigris |
A set of 9 promo cards first offered during the 2022 Wayfarers Kickstarter campaign.
Wanderer: May spend 1 provision as 2 Silver.
Protector: May spend 1 provision or 1 Silver to retrieve a Worker and refresh a Die.
Comet: Worth 1 VP. Comes with a free Pink Upgrade.
Inspiration Card A: Requires 8 Land Cards (the starting City does count)
Inspiration Card B: Requires 8 Water Cards (the starting Harbour does count)
City/Library: Spend 2 Provisions to gain a Land Card and Journal.
Vista: Gain 1 Provision each time you gain an Upgrade of any type.
Harbour: Spend 4 Silver to draw 3 Space Cards. Keep 1 and place the other 2 at the bottom of the Space Card Draw Pile.
Open Water: Gain the top card from the Land Card Draw Pile.
—description from the publisher
Vendor: Stonemaier Games
Type: Board Games
Price:
5.95
Designer |
S J Macdonald Shem Phillips |
Publisher | Stonemaier Games |
Players | 1-6 |
Playtime | 30 mins |
Suggested Age | 14 and up |
Expansion For | Rolling Realms |
Vendor: Garphill Games
Type: Board Games
Price:
63.95
Designer |
S J Macdonald Shem Phillips |
Publisher | Garphill Games |
Players | 1-4 |
Playtime | 60-90 mins |
Suggested Age | 12 and up |
Expansion |
Scholars of the South Tigris: Translator Promo Cards |
Scholars of the South Tigris is set during the height of the Abbasid Caliphate, circa 830 AD. The Caliph has called upon the keenest minds to acquire scientific manuscripts from all over the known world. Players will need to increase their influence in the House of Wisdom, and hire skilled linguists to translate the foreign scrolls into Arabic. In this Golden Age of wisdom and knowledge, be mindful not to neglect one in pursuit of the other.
The aim of Scholars of the South Tigris is to be the player with the most victory points (VP) at the game’s end. Points are gained by translating scrolls, increasing knowledge in various areas of science and mathematics, influencing the 3 guilds, and by retiring translators after their years of faithful service. The game end is triggered once all 4 caliph cards have been revealed.
—description from the publisher
Vendor: Garphill Games
Type: Board Games
Price:
32.95
Designer |
S J Macdonald |
Publisher | Garphill Games |
Players | 1-4 |
Playtime | 60-90 mins |
Suggested Age | 12 and up |
Expansion For | Circadians: First Light (Second Edition) |
Vendor: Garphill Games
Type: Board Games
Price:
13.95
Designer |
S J Macdonald Zach Smith |
Publisher | Garphill Games |
Players | 2-5 |
Playtime | 120-240 mins |
Suggested Age | 12 and up |
Expansion For | Circadians: Chaos Order |
Vendor: Garphill Games
Type: Board Games
Price:
58.95
Designer |
S J Macdonald Shem Phillips |
Publisher | Garphill Games |
Players | 1-4 |
Playtime | 60-90 mins |
Suggested Age | 12 and up |
Expansion |
Wayfarers of the South Tigris: Promo Cards |
Wayfarers of the South Tigris is set during the height of the Abbasid Caliphate, circa 820 AD. As brave explorers, cartographers and astronomers, players set off from Baghdad to map the surrounding land, waterways, and heavens above. Players must carefully manage their caravan of workers and equipment, while reporting back regularly to journal their findings at the House of Wisdom. Will you succeed in impressing the Caliph, or lose your way and succumb to the wilderness?
The aim of Wayfarers of the South Tigris is to be the player with the most victory points (VP) at the game's end. Points are primarily gained by mapping the land, water, and sky. Players can also gain points from upgrading their caravans, by gaining inspiration from nobles, and by influencing the three guilds of science, trade and exploration. As they make discoveries, players will want to quickly journal their progress. The game ends once one player’s marker has reached the far right column of the journal track.
—description from the publisher
Vendor: Renegade Game Studios
Type: Board Games
Price:
42.95
Designer | S J Macdonald |
Publisher | Renegade Game Studios |
Players | 1-4 |
Playtime | 60-90 mins |
Suggested Age | 12 and up |
Expansions |
Circadians: First Light – Allies Expansion Circadians: First Light – Specialists Expansion |
We were light years from our home, galaxies away, when we first discovered this ancient celestial body - a planet filled with intriguing, intelligent lifeforms, not too unlike our own. Some built kingdoms below the surface of the green seas, while others controlled the desert-filled plains and cliffs. Among them we found scientists, inventors, farmers, traders and fighters. While our presence has been unsettling for some, we have had very few incidents with the locals. Still, we Circadians, Earth's famed explorers, must do what we can to ensure peace. We must respect this world and its hosts. The heads of Moontide passed down orders from above. We are to open negotiations with the three clans, in hopes of gaining their favor, along with our own security while on the planet. We must also collect organic samples for the depository on Moontide. This is new ground for all of us, but we must be brave and resourceful. The future of the Circadians depends on it.
Features:
From the designer of Architects of the West Kingdom!
Contents:
Vendor: Renegade Game Studios
Type: Board Games
Price:
61.95
Designer |
S J Macdonald Zach Smith |
Publisher | Renegade Game Studios |
Players | 2-5 |
Playtime | 120-240 mins |
Suggested Age | 12 and up |
Expansion | Circadians: Chaos Order – Harbingers Expansion |
Vendor: Garphill Games
Type: Board Games
Price:
72.95
Designer |
Shem Phillips S J Macdonald |
Publisher | Garphill Games |
Players | 1-4 |
Playtime | 90-120 mins |
Suggested Age | 12 and up |
Vendor: Garphill Games
Type: Board Games
Price:
22.95
Designer |
Shem Phillips S J Macdonald |
Publisher | Garphill Games |
Players | 1-5 |
Playing Time | 60-80 mins |
Suggested Age | 12 and up |
Expansion For | Architects of the West Kingdom |
Raiders Promos:
1 Outsider: Swindler, 1 Outsider: Trickster, 1 Outsider: Squire
Vendor: Renegade Game Studios
Type: Board Games
Price:
33.95
Designer |
Shem Phillips S J Macdonald |
Publisher | Renegade Game Studios |
Players | 1-5 |
Playtime | 60-80 mins |
Suggested Age | 12 and up |
Expansion for | Architects of the West Kingdom |
Vendor: Garphill Games
Type: Board Games
Price:
32.95
Designer |
Shem Phillips S J Macdonald |
Publisher | Garphill Games |
Players | 1-4 |
Playtime | 60-90 mins |
Suggested Age | 12 and up |
Expansion For | Viscounts of the West Kingdom |
Accessory | Viscounts of the West Kingdom - Collector's Box |
Vendor: Garphill Games
Type: Board Games
Price:
32.95
Designer |
Shem Phillips S J Macdonald |
Publisher | Garphill Games |
Players | 1-4 |
Playtime | 60-90 mins |
Suggested Age | 12 and up |
Expansion For | Viscounts of the West Kingdom |
Accessory | Viscounts of the West Kingdom - Collector's Box |
Vendor: Garphill Games
Type: Board Games
Price:
33.95
Designer |
Shem Phillips S J Macdonald |
Publisher | Garphill Games |
Players | 1-4 |
Playtime | 90-120 mins |
Suggested Age | 12 and up |
Expansion For | Paladins of the West Kingdom |
Expansion | Paladins of the West Kingdom - Collector's Box |
Vendor: Garphill Games
Type: Board Games
Price:
5.95
Architects Promo:
1 x Suzerain
Paladins Promo:
1 x Suzerain
Viscounts Promo:
1 x Suzerain
Vendor: Garphill Games
Type: Board Games
Price:
4.95
Designers |
Shem Phillips S J Macdonald |
Publisher | Garphill Games |
Players | 1-4 |
Playing Time | 60-90 mins |
Suggested Age | 12 and up |
Expansion For |
Viscounts of the West Kingdom |
Vendor: Garphill Games
Type: Board Games
Price:
5.95
Designers |
Shem Phillips S J Macdonald |
Publisher | Garphill Games |
Players | 1-5 |
Playing Time | 60-80 mins |
Suggested Age | 12 and up |
Expansion For |
Architects of the West Kingdom |
Vendor: Garphill Games
Type: Board Games
Price:
5.95
Architects Promo:
1 x King Dan
Paladins Promo:
1 x King Dan
Viscounts Promo:
1 x King Dan
Vendor: Garphill Games
Type: Board Games
Price:
7.95
Vendor: Garphill Games
Type: Board Games
Price:
4.95
Designers |
Shem Phillips S J Macdonald |
Publisher | Garphill Games |
Players | 1-5 |
Playing Time | 60-80 mins |
Suggested Age | 12 and up |
Expansion For |
Vendor: Garphill Games
Type: Board Games
Price:
14.95
Designers |
Shem Phillips S J Macdonald |
Publisher | Garphill Games |
Players | 1-4 |
Playing Time | 60-120 mins |
Suggested Age | 12 and up |
Expansion For | Paladins of the West Kingdom |
Vendor: Renegade Game Studios
Type: Board Games
Price:
27.95
Designers |
Shem Phillips S J Macdonald |
Publisher | Renegade Game Studios |
Players | 2-6 |
Playing Time | 60-240 mins |
Suggested Age | 12 and up |
Accessory |
The Dicetroyers - Viscounts Of the West Kingdom (Base Game or with The West Kingdom Tomesaga Expansion) (Italy Import) |
Expansion For |
Vendor: Garphill Games
Type: Board Games
Price:
55.95