https://www.booyakajuice.com/collections/all.atom booyakajuice 2023-01-25T04:45:49-05:00 booyakajuice https://www.booyakajuice.com/products/6885208883251 2023-01-25T04:45:49-05:00 2023-01-25T04:45:49-05:00 Combat! Volume 2: An Expansion for Combat! Board Games Compass Games

Vendor: Compass Games
Type: Board Games
Price: 168.95

Designer Ross Mortell
Publisher Compass Games
Players 1
Playtime 120-360 mins
Suggested Age 14 and up
Expansion For Combat!

Combat! 2: From D-Day to V-E Day Campaign Expansion adds many new features such as:


Elite Enemies in the form of the SS
A third Squad and command elements for the Americans so Platoon Actions can be gamed with multiple players
New weapons such as the STG44, the Thompson Sub-machine gun, the M-2 HMG, and the Springfield M-1903
Weather variations – Rain, snow, mist as well as Ground conditions like mud or snow
Rules for fire – now artillery can start fires
Trained medics – unarmed but efficient
Vehicles – PzKpfw IVH, Sherman M4A3, M3 Half Track and trucks
Light anti-tank weapons such as the Bazooka and Panzerfaust
12 new stand-alone scenarios


Combat! 2 will also include:


a fully structured campaign game
follow the fortunes of your squad from D-day to VE-day performing missions and patrols; will your squad be an efficient well-disciplined unit or the new Dirty Dozen?
Character skills and experience and 7 ‘Campaign’ Scenarios
Name your soldiers and follow their fortunes across the war
Gain skills
Develop enemies within the squad
Earn medals
Foxhole buddies who become inseparable during missions.


The Campaign Game consists of 6 'Chapters', 'Normandy', 'Pursuit', 'Hurtgen Forest', 'The Bulge', 'The Siegfried Line' and 'Germany'. Not all Chapters will be played depending on events.

So, in one Campaign you may be transferred to the Ardennes and take part in the Battle of the Bulge whilst in another you are sent to the hell of the Hurtgen Forest.

Events include – U.S.O. Entertainment, Illness, arguments within the squad, visits to Paris, Replacements, etc.

You will also play Missions and Patrols during the campaign and each Chapter has its own Mission Tables with 100 different missions and a Patrol Table with 10 different Patrols.

Each Campaign will be unique, and you will get to create your own story each time you play.

—description from the publisher

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1-Player-Only Age_12+ Arrival-Aug 13 2023 Arrival-Jan 27 2023 Arrival-Mar 12 2023 Arrival-New-Jan-23-29-2023 Availability_Out of Stock BGG-Set Discount_On Sale INV-0-L INV-C Players Maximum_1 Player Players Minimum_1 Player Playtime Maximum_120+ Minutes Playtime Minimum_120 Minutes Product Type_Board Games Product-International Restock-20230129 Restock-20230611 Restock-20230828 Restock-20240526-Long Sale Type_Regular Year Published_2020s https://www.booyakajuice.com/products/6885208883251 Default Title 168.95 41189997772851 6386
https://www.booyakajuice.com/products/4322556543027 2019-10-30T13:54:01-04:00 2019-10-30T13:54:01-04:00 Combat! (2nd Printing) Board Games Compass Games

Vendor: Compass Games
Type: Board Games
Price: 178.95

Designer Ross Mortell
Publisher Compass Games
Players 1
Playtime 120-360 mins
Suggested Age 14 and up
Expansion Combat! Volume 2: An Expansion for Combat!

Combat! is a solitaire game on man to man combat in the 20th century. The player will control Friendly forces and attempt to complete a scenario against enemy forces that are controlled by the game system. At the start of each turn the player will play 1 card from their hand to the Initiative track. This card will determine the initiative values for each of the player’s friendly teams and may have other effects depending on the card. After this the player will assign orders to each character on his side. This will determine the actions that the character can take this turn. Once all of the friendly characters have orders assigned to them the player will draw an Enemy AI Card for each enemy team with alerted characters on the board. These cards will determine the Initiative value for each enemy character and the Order that they will receive. The Order determines the actions that an Enemy Character will take that turn.
The game turn is then played through in 4 Impulses. From the lowest initiative value to the highest each Character (Friendly and Enemy) each Character will perform the action specified on their Order counter. All Characters will act on Impulse 1 before moving to Impulse 2, then Impulse 3 and finally Impulse 4. At the end of the turn all Orders are removed and the played cards returned to the respective decks.

With multiple maps and nearly a 800 counters Combat! will keep you entertained for years to come.

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1-Player-Only Age_12+ Arrival-Jan 27 2023 Arrival-Oct 21 2023 Arrival-Oct 7 2023 Arrival-Sept 13 2023 Arrival_Sept 13 2024 Availability_Out of Stock BGG-Set BoardGameGeek Rank_Top 300 BoardGameGeek Rank_Top 400 BoardGameGeek Rank_Top 500 Category_Wargames Google-True INV-0-L INV-C Players Maximum_1 Player Players Minimum_1 Player Playtime Maximum_120+ Minutes Playtime Minimum_120 Minutes Product Type_Board Games Product-International Restock-20230112_Full_Restock Restock-20230129 Restock-20230918 Restock-20231126 Restock-20240526-Long Restock-20240915 Stock_Updates Year Published_2010s https://www.booyakajuice.com/products/4322556543027 Default Title 178.95 CPA1097 6386
https://www.booyakajuice.com/products/1601269268531 2018-11-23T21:46:28-05:00 2018-11-23T21:46:28-05:00 Tinian: The Forgotten Battle Board Games Compass Games

Vendor: Compass Games
Type: Board Games
Price: 114.95

Designer Ross Mortell
Adam Starkweather
Publisher Compass Games
Players 1-2
Playtime 120-900 mins
Suggested Age 14 and up

Most people have never heard of the Battle of Tinian. Overshadowed by the Battle of Saipan to the north and the Invasion of Guam to the south, Tinian seems like a small side show that had no real impact on the war. Some people may hear the name and remember that the B-29s, the ones that dropped the atomic bombs on Japan, flew from there but for the rest it has become a minor part of military history - a forgotten battle.

And yet Admiral Raymond A. Spruance, said of the invasion of Tinian:
"In my opinion, the Tinian operation was probably the most brilliantly conceived and executed amphibious operation in World War II."

Tinian: The Forgotten Battle will be Volume 3 in the Marianas Campaign and is a perfect introduction to Adam Starkweather's Company Scale System (CSS). Played on a single map it will include 3 scenarios and 3 campaign games.

‘Jig-Day’ A short, single day scenario covering the initial American Landings

‘Lasso’ A 2 day scenario covering the Americans securing of the north end of the
island down as far as Mount Lasso.

‘Final Round-up’ A 3 day Scenario covering the last 3 days of the battle and the final
subjugation of the island.

Historical Campaign The full 9 days from the American Landings in the North until the final Japanese surrender

Hypothetical Campaign. The Americans, originally, feinted at the southern beaches near Tinian Town before landing in the north. This campaign game lets you see what would have happened if it wasn't a feint and the Americans landed exactly where the Japanese were expecting them to.

Free-set up Campaign your chance to defend or assault a Pacific island – total control over defences or landing schedules

Includes rules for:
Caves, Beach Landings, Naval Support, Air Support, Sealing Caves, Mines, Japanese Tenacity, Inter-service Rivalry, Banzai Charges, Japanese Naval guns, Flamethrowers, Napalm, Under water demolition Teams,
Aerial Reconnaissance, Tropical Storms, Japanese Knee Mortars AND drunken Japanese Admirals.
There are also rules for additional Japanese troops that could have been on the island if you wish to make it tougher on the Americans.

—description from the publisher

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Age_12+ Availability_Out of Stock BGG-Set Category_Wargames Google-True INV-M-Z INV-T Players Maximum_2 Players Players Minimum_1 Player Playtime Maximum_120+ Minutes Playtime Minimum_120 Minutes Product Type_Board Games Product-International Stocky-Clearance Year Published_2010s https://www.booyakajuice.com/products/1601269268531 Default Title 114.95 15569163714611 4345
https://www.booyakajuice.com/products/497723015219 2018-02-13T22:45:54-05:00 2018-02-13T22:45:54-05:00 Guam: Return to Glory Board Games Compass Games

Vendor: Compass Games
Type: Board Games
Price: 154.95

Designer Ross Mortell
Adam Starkweather
Publisher Compass Games
Players 1-4

On the 8th December 1941 American soil was invaded for the first time in the war, the small American and Guananian garrison was overrun and 2 days later the Govenor surrendered the Island to the Japanese. On 21st July 1944 the Americans would return to retake the island and drive the Japanese invaders off; a day that is still celebrated as 'Liberation Day'.

There were many reasons why the Americans decided to invade Guam not least of which was the fact that the station of the trans-Pacific cable and the naval radio station at Agana made it a focal point of the communication network in the Pacific. It also had the best anchorage in the Marianas, 2 airstrips and, of course, it was an American Protectorate.

The only beaches suitable for an invasion are located on the south-western side of the island. The Japanese knew this as well and had prepared accordingly. Another thing unique to the planning was that the 2 landing beaches chosen would be 7 miles apart. It was unprecedented for two landing forces to land with such a wide separation.

Guam – Return to Glory will be the second game to utilize the Company Scale System (CSS) by Adam Starkweather and will come on 4 maps.

The game will come with 6 scenarios and 1 campaign game:

W-Day – Fortune favors the bold – This is the first day of the Invasion on the northern beaches. 3rd Marine Division must land against Japanese defenders dug-in on a ridge overlooking the beaches. Single map and 8 turns long.

W-Day – Send in the Fire Brigade – This is the first day of the Invasion on the southern beaches. The 1st Provisional Marine Brigade must land and fight their way north towards Orote Peninsular to join up the to beachheads. Single map and 8 turns long.

W-DAY - This is the first day of the Invasion on the both beaches. The 1st Provisional Marine Brigade must land and fight their way north, whilst the 3rd Marines fight their way south and the two forces try to join up the two beachheads near Orote Peninsular. Two maps and 8 turns long.

Orote Peninsular – The first 8 days of the fighting saw the Americans expand their beachheads and join up so as to cut off the Orote peninsular with it's important airfield. Once it was cut off, the Americans, then, had to force their way into the heaviest defended area on Guam not knowing that the Japanese were preparing a Sake fueled Banzai charge. Two maps and 72 turns long.

Into the Jungle - This scenario covers 3rd Marine Division's drive north of the beachheads to take the town of Agana and the airfield at Tiyan. One map and 27 turns long.

Santa Rosa - This scenario covers 77th Infantry Division's attack to isolate the area around Mount Santa Rosa . One map and 27 turns long.

The Battle for Guam – The full historical campaign from 21st July- 10th August (188 Turns). This game covers the full fight for Guam in 1944, from the first invasion at Asan, in the north, and Agat, in the south through the vicious fighting in the thick vegetation at the south end of the island and the final Japanese stand in the north.

Complexity: 6

Solitaire Suitability:8

Time Scale: 1 turn = 2 hours

Map Scale: 1 hex = 500 meters

Unit Scale: Companies and below

Players: Best with 2 players but can be played with up to 4 players as well as solitaire

Playing Time: 2-35 hours

Series Designer: Adam Starkweather

Game Designer: Ross Mortell

Developer: Adam Starkweather

Artist: Antonio Pinar Peña

Components:

4 maps

6 countersheets

1 series Rulesbook

1 game specific rulesbook

7 player aids, charts, tables cards

2 ten-sided dice

1 Box and Lid set

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Availability_Out of Stock BGG-Set Category_Wargames Google-True INV-0-L INV-G Players Maximum_4 Players Players Minimum_1 Player Playtime Maximum_120+ Minutes Playtime Minimum_120 Minutes Product Type_Board Games Product-International Restock-20230112_Full_Restock Restock-20240526-Long Year Published_2010s https://www.booyakajuice.com/products/497723015219 Default Title 154.95 6815036244019 5857
https://www.booyakajuice.com/products/10368155021 2017-06-30T01:06:18-04:00 2017-06-30T01:06:18-04:00 Saipan: The Bloody Rock Board Games Compass Games

Vendor: Compass Games
Type: Board Games
Price: 132.95

Designer Ross Mortell
Adam Starkweather
Publisher Compass Games
Players 1-4
Playtime 120-2100 mins
Suggested Age 13 and up

Description from the publisher:

The decision to invade The Marianas (of which Saipan is a part) was not an easy one. General MacArthur still favored the more westerly route through the Philippines and had support amongst the Joint Chiefs of Staff. It took several conferences and nearly a year before the decision was made. There were several reasons that the Americans finally decided to invade the Marianas: Firstly, it was the most direct route to Japan, Secondly, they could base B29 bombers there which could bomb Tokyo, Thirdly, Saipan would be the first piece of prewar Japanese soil taken during the war. Lastly, the American planners hoped that they could draw the Japanese fleet into a decisive engagement. With all these reasons, a battle for the Marianas was inevitable.

On 15th June 1944 71,000 American Marines and Infantry attempted to make the plan work. 32,000 dug-in Japanese attempted to stop them.

Saipan – The Bloody Rock will be the first game to utilize the new Company Scale System (CSS) by Adam Starkweather and will come on 2 maps. This will be your chance to experience a full-on naval invasion as Amtracs and DUKWs head towards the emplaced forces of Imperial Japan.

The game will come with 4 scenarios and 2 campaign games:

Dog-Day – The first day of the Invasion. It is 8 turns long and fought on a single map. An excellent introduction to both the system and the game.

First Week in Hell – The first week of the invasion and the capture of Aslito airfield. This scenario is 56 turns long and is played on a single map. For the space but not time challenged players among you.

Death Valley – This scenario covers a single day of the fighting and concentrates on the American attempt to capture Mount Tapotchau and the area that became know as Death Valley. 8 turns long and a single map. An excellent large battle you can play over one sitting.

Shattered Jewels - This scenario covers a single day of fighting and revolves around the largest Banzai attack of the war. Thousands of Japanese attack the 105th Regiment near the town of Tanapag. Variable length but usually 4-5 turns.

The Battle for Saipan – The full historical campaign from 15th June- 9th July (224 Turns). This game covers the full fight for Saipan in 1944, from the first invasion at Charan Kanoa in the south, through the long bloody fight in the central mountains around Mount Tapotchao and finally to the last Japanese stand in the north.

Bloody Rock – This is a hypothetical campaign game that lets the players decide how to defend Saipan and how to invade it. The American player receives the same historical forces but now has the opportunity to devise his own landing schedule over one of 25 beaches. The Japanese player gets to prepare his own defenses; set up pillboxes, lay mines and deploy 6” naval guns etc. Can you do better than history?

Complexity: 6

Solitaire Suitability:8

Time Scale: 1 turn = 2 hours

Map Scale: 1 hex = 500 meters

Unit Scale: Companies and below

Players: Best with 2 players but can be played with up to 4 players as well as solitaire

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Age_12+ Availability_Out of Stock BGG-Set Category_Wargames Discount_On Sale Google-True INV-M-Z INV-S Players Maximum_4 Players Players Minimum_1 Player Playtime Maximum_120+ Minutes Playtime Minimum_120 Minutes Product Type_Board Games Product-International Sale Type_Regular Stocky-Clearance Year Published_2010s https://www.booyakajuice.com/products/10368155021 Default Title 132.95 40029319245 5025