Vendor: Eagle-Gryphon Games
Type: Board Games
Price:
129.95
Designer |
Carey Grayson Randy Nash Rick Soued |
Publisher | Eagle-Gryphon Games |
Players | 1-6 |
Playtime | 20-45 mins |
Suggested Age | 7 and up |
Vendor: Eagle-Gryphon Games
Type: Board Games
Price:
17.95
Designer |
Rick Soued |
Publisher | Eagle-Gryphon Games |
Players | 1-5 |
Playtime | 10-20 mins |
Suggested Age | 4 and up |
Vendor: Eagle-Gryphon Games
Type: Board Games
Price:
10.95
Designer | Steven Poelzing, Rick Soued |
Publisher | Eagle-Gryphon Games |
Players | 3-8 |
Playtime | 30-45 mins |
Suggested Age | 12 and up |
SiXeS is about things that are similar and different. Play six rounds, thinking of six things each round and trying to predict what you will write that will match — or not match — what the other players write, depending on whether you are in a "match" round or a "unique" round. The player with the most points after six rounds wins.
SiXeS is #6 in the E•G•G Series from Eagle-Gryphon Games.
Vendor: Gryphon Games
Type: Board Games
Price:
35.95
Designer | |
Publisher | Gryphon Games |
Players | 4 |
Playtime | 60 mins |
Suggested Age | 13 and up |
Montage is a partnership word game in which each player, in turn, thinks of a word, "spells" it on the crossword-like grid using color-coded tiles – each color corresponding to one vowel and five or six consonants, e.g. yellow is A/B/C/D/Z and green is U/T/V/W/Y/X – then gives a clue, in the hopes that his partner can guess the word before either of the opponents do.
In 1992, Joli Quentin Kansil revived the idea behind Montage in ¡Knock-on-Word!, a similar partnership word-guessing game.
Vendor: Eagle-Gryphon Games
Type: Board Games
Price:
34.95
Designer |
Sean Brown Carey Grayson Rick Soued |
Publisher | Eagle Games |
Players | 2-4 |
Playtime | 45 mins |
Suggested Age | 7 and up |
Reimplements | Railways of the World |
In the dice-rolling race game Railways Express, 2-4 players travel around the USA and through parts of southern Canada and northern Mexico, building track as in the related Railways of the World game series from their individual starting city across plains, waterways and mountains based upon what they roll on the two terrain dice and two track dice.
By linking cities with track, you are awarded re-roll cubes (and possibly cards), which gives strategic options for the routes available to you as you try to connect more cities. If you're the first player to link all four cities of your color, you win!