Vendor: GMT Games
Type: Board Games
Price:
64.95
Designer |
Richard Borg |
Publisher | GMT Games |
Players | 2 |
Playtime | 60-120 mins |
Suggested Age | 12 and up |
Vendor: Asmodee
Type: Board Games
Price:
21.95
Designer | Richard Borg |
Publisher | Asmodee |
Players | 2-6 |
Playtime | 15-30 mins |
Suggested Age | 8 and up |
Honors |
2009 Ludoteca Ideale Official Selection Winner 2006 Årets Spel Best Adult Game Winner 1993 Spiel des Jahres Winner |
ETA Q1 2025
In this game of betting and bluffing, each player gets a coordinated set of a cup and five dice. Roll the dice, bet on the outcome and be the best bluffer to win!This new version of Perudo comes with new updated contents and a refreshed pack.
Vendor: GMT Games
Type: Board Games
Price:
92.95
Designer |
Richard Borg |
Publisher | GMT Games |
Players | 2 |
Playing Time | 60 mins |
Suggested Age | 14 and up |
Accessory |
Commands & Colors: Samurai Battles - Dice Set |
Expansion | CDG Solo System |
Vendor: GMT Games
Type: Board Games
Price:
69.95
Designer | Richard Borg |
Publisher | GMT Games |
Players | 2 |
Playtime | 60-180 mins |
Suggested Age | 14 and up |
Expands |
Generals, Marshals, Tacticians is the fifth expansion for GMT’s Commands & Colors: Napoleonics game system.
The Commands & Colors Napoleonics game system allows players to effectively portray epic Napoleonic battles, as well
as smaller historical actions. The scale of the game is flexible and varies from battle to battle. In some scenarios, an Infantry unit may represent an entire division, while in others a unit may represent a single regiment or battalion. During play, the Command cards drive movement, while creating a “fog of war”, and the battle dice resolve combat quickly and efficiently.
The stylized battlefield maps emphasize the important terrain features and highlight the historical deployment of forces in scale with the game system. Finally, the Napoleonic tactics you will need to execute to gain victory conform remarkably well to the advantages and limitations inherent to the various Napoleonic National Armies of the day and the battlefield terrain features on which they fought.
Generals, Marshals & Tacticians is the fifth expansion for GMT’s Commands & Colors Napoleonics game system. There are 18
historical scenarios in this expansion. A number of the scenarios focus on the engagements of the French army of 1813 against the Russian, Austrian and Prussian armies around Leipzig.
The expansion also introduces a brand new deck of Tactician cards. The Tactician cards, along with the updated deck of Napoleonic Command cards, are designed to spice up each and every player’s Napoleonic experience by enhancing the role
of Leaders on the battlefield, without adding additional complexity or pages of rules. Overall, the Tactician cards add some exciting new command possibilities to the scenarios included in this expansion. Also included is a comprehensive listing of Commander tactical ratings for all Commands & Colors Napoleonics scenarios released to date. This listing will allow players to refight any previously released Napoleonic scenario using the
new Tactician card deck, the updated set of Command cards and these Generals, Marshals & Tacticians rules.
Welcome to some enhanced fun!
Richard Borg
(In order to play many of the scenarios in this expansion, the basic game or earlier expansions, you will need a copy of the Commands & Colors Napoleonic game and the Spanish, Russian, Austrian and Prussian expansions.)
Vendor: GMT Games
Type: Board Games
Price:
85.95
Designer | Richard Borg |
Publisher | GMT Games |
Players | 2 |
Playtime | 60-120 mins |
Suggested Age | 12 and up |
Accessory | Commands & Colors: Medieval - Mounted Mapboard |
Vendor: Fantasy Flight Games
Type: Board Games
Price:
1.95
Designer |
Richard Borg |
Publisher | Fantasy Flight Games |
Players | 2 |
Playtime | 60-60 mins |
Suggested Age | 8 and up |
Vendor: GMT Games
Type: Board Games
Price:
89.95
Note on 5th Printing: This printing will be identical to the 4th Printing, except that we will correct any known errata.
Commands & Colors: Napoleonics allows you to re-fight epic battles of the Napoleonic era. In this core volume, the focus is on the French and the British, two bitter rivals in the struggle for European preeminence during the time of Napoleon.
Vendor: GMT Games
Type: Board Games
Price:
74.95
Designer | Richard Borg |
Publisher | GMT Games |
Players | 2 |
Playtime | 90 mins |
Suggested Age | 14 and up |
Expands |
The Prussian Army is a Coalition expansion for Commands & Colors Napoleonics.
During the Seven Years’ War, small Prussia under Frederick the Great defeated the armies of Austria, Russia, and France to increase the size of its territories two fold and become a major power in Europe. But in spite of Prussia’s reputation as a formidable fighting nation, Prussia withdrew from the First Coalition as an active opponent of the French Revolution and remain on the sidelines until the Fourth Coalition in 1806.
In 1806, the Prussian Infantry were products of a system that had not altered since the Seven Years' War. The cavalry although probably the best mounted in Europe thanks to the East Prussian horse studs, were scattered amongst the army divisions at Jena, and were committed in numerous uncoordinated attacks. In general, the lack of coordination of the arms in combat was one of the major causes of the Prussian defeat at Jena.
In the words of Napoleon…
"At Jena, the Prussian army performed the finest and most spectacular maneuvers, but I soon put a stop to this tomfoolery and taught them that to fight and to execute dazzling maneuvers and wear splendid uniforms were very different matters."
- Napoleon
In 1806 Napoleon crushed the fearsome Prussian military machine. The humiliation of military defeat and being forced to cede much of its territories forced the Prussian king, Frederick William III, into much-needed military reform. The new Prussian army that emerged became one of the finest in Europe., due in part to the organizational genius of Scharnhorst and Gneisenau and in part due to Field-Marshal Prince Blücher, who drove his regiments to fight with relentless vigor. In 1813 Prussia rejoined the war against Napoleonic France and the Prussian army under Blücher, although sometimes playing second fiddle to Austria, Russia and Great Britain, was a major force in bringing an end to Napoleon Bonaparte's rule.
In 1815 Napoleon returned to meet the English and Prussians, which would lead to his Waterloo. Prussia’s reward in 1815 at the Congress of Vienna was the recovery of her lost territories, as well as the whole of the Rhineland and Westphalia and other territories. Prussia therefore emerged from the Napoleonic Wars as the dominant power in Germany.
In this expansion you will find 18 historical scenarios that focus on the Prussian Army battles from 1806 to 1815 against Napoleon, plus all the new units you’ll need to field for these engagements.
- Richard Borg
Vendor: GMT Games
Type: Board Games
Price:
74.95
Designer | Richard Borg |
Publisher | GMT Games |
Players | 2 |
Playtime | 90 mins |
Suggested Age | 14 and up |
Expands |
The Austrian Army is a Coalition expansion for Commands & Colors Napoleonics.
Prior to the Napoleon wars, the Austrian Empire stretched from Italy to the Netherlands and from Poland to the Balkans. Its Position in the center of Europe, however, made it the perfect target for revolutionary France and in April 1792, France declared war on Austria. The first war lasted for 5 years. Austria renewed the war against France in 1799 and again in 1805, but in both cases was swiftly defeated. In April 1809, judging that Napoleon’s army
was bogged down with the fighting in Spain, Austria invaded Bavaria, but Napoleon recovered quickly and Austria’s defeat at Wagram led to another humiliating peace treaty.
Even though the Austrian army was the third largest in the world, the Austrians lost many more battles than they won. At the time of the Napoleonic Wars, the Austrian army was a large multi-national army, made up of Austrians, Swedes, Hungarians, Englishmen, Scots, Irishmen, Walloons, Poles, Russians, Ukrainians, Germans, Croats, Serbs, and even French royalists.
The infantry regiments were large and somewhat reliable, but the tactical formations and drill were still entrenched in the past. The cavalry, although well mounted, still applied the practice of scattering their formations in small bodies, which greatly reduced their combat effectiveness. In general, the Austrian army did enjoy many successes on a regimental level, but at the brigade, divisional and corps levels its commanders were often
woefully inadequate.
In this expansion you will find 20 historical scenarios that focus on the Austrian Army battles from 1805 to 1809 against Napoleon, plus all the new units you’ll need to field for these engagements.
Vendor: GMT Games
Type: Board Games
Price:
74.95
Designer | Richard Borg |
Publisher | GMT Games |
Players | 2 |
Playtime | 90 mins |
Suggested Age | 14 and up |
Expands |
The Russian Army is a Coalition expansion for Commands & Colors Napoleonics.
Russia, was ruled until 1796 by Catherine the Great. It would then suffer under "Mad" Tsar Paul I, until his assassination in 1801, which brought his son Alexander I to the throne. Alexander, in command of a Russian army that was as vast as the territory from which it was drawn, did his best by various treaties and alliances to counter the increasing power of France under Napoleon without going to war.
The Russian army at the time of Napoleonic wars still had many characteristics of Peter the Great’s regime; senior officers were largely recruited from aristocratic circles, and the Russian soldier was regularly beaten and punished to instill discipline. Furthermore, many lower-level officers were poorly trained. Yet the Russians involved in hostilities with its neighbors - Sweden, Poland, Turkey and Austria - were capable of astonishing feats and total, blind obedience to orders.
In 1805 Britain and Russia signed an alliance against France. In 1806, Prussia joined the Coalition and Prussia and Russia mobilized for a fresh campaign. After Napoleon’s humiliation of Prussia at Jena, the French Emperor turned his attention to subduing his Russian foe and marched into Poland. After a series of sanguinary battles, the French drove Russian forces out of Poland back to Mother Russia and created a new Duchy of Warsaw, but made a solid treaty between the two nations at Tilsit.
In 1812, the Russo-French treaty gradually became strained, as the requirement of joining France's Continental Blockade against Great Britain was a serious disruption of Russian commerce. Bonaparte decided to bring the Russians back into line in June, and invaded Russia hoping to inflict a major defeat on the Russians and force Alexander to sue for peace. The invasion of Russia and the retreat of the French army, as many historians point out, proved to be the turning point in the Napoleonic Wars.
In 1813 Russia opened the campaign against Napoleon joined by Prussia and Austria, and during the three-day battle of Leipzig, Bonaparte's fate was sealed.
In this expansion you will find 18 historical scenarios that focus on the Russian Army battles from 1806 to 1814 against Napoleon, plus all the new units you’ll need to field for these engagements.
- Richard Borg
Vendor: GMT Games
Type: Board Games
Price:
74.95
Designer | Richard Borg |
Publisher | GMT Games |
Players | 2 |
Playtime | 90 mins |
Suggested Age | 14 and up |
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At the time of the Napoleonic Wars, Spain was only a shadow of its former power. Spanish troops and leaders, as many Napoleonic historians point out, performed badly on a large number of occasions. Yet there are a number of battles, Bailen, Tamames, Alcaniz and San Marcial where the Spaniards fought valiantly and gained victory. Ironically, the point most historians overlook is the fact that the Spanish armies constituted a threat that the French simply could not ignore. As good as Wellington’s Anglo-Portuguese field army was, that army faced multiple French armies. They could only defeat one French army at a time. The Spanish Armies and the accompanying guerrilla warfare against French troops tied down the remainder, allowing the Anglo-Portuguese army to ultimately emerge victorious.
In this expansion you will find 18 historical scenarios that focus on Peninsular battles fought by the Spanish army from 1808 to 1813, plus all the new units you’ll need to field for these engagements.
Vendor: PSC Games
Type: Board Games
Price:
24.95
Designer | Richard Borg |
Publisher | PSC Games |
Players | 2 |
Playtime | 60 mins |
Suggested Age | 10 and up |
Expansion for | The Great War |
Vendor: Days of Wonder
Type: Board Games
Price:
29.95
Designer |
Richard Borg |
Publisher | Days of Wonder |
Players | 2-8 |
Playtime | 90 mins |
Suggested Age | 10 and up |
Expansion For |
Memoir '44 Memoir '44: Mediterranean Theater Memoir '44: Operation Overlord |
Vendor: Days of Wonder
Type: Board Games
Price:
29.95
Designer |
Richard Borg |
Publisher | Days of Wonder |
Players | 2-8 |
Playtime | 90 mins |
Suggested Age | 10 and up |
Expansion For |
Memoir '44 Memoir '44: Operation Overlord |
Vendor: Days of Wonder
Type: Board Games
Price:
29.95
Designer |
Richard Borg |
Publisher | Days of Wonder |
Players | 2-8 |
Playtime | 90 mins |
Suggested Age | 10 and up |
Expansion For |
Memoir '44 Memoir '44: Operation Overlord |
Vendor: Days of Wonder
Type: Board Games
Price:
29.95
Designer |
Richard Borg |
Publisher | Days of Wonder |
Players | 2-8 |
Playtime | 60-90 mins |
Suggested Age | 10 and up |
Expansion For |
Memoir '44 Memoir '44: Operation Overlord |
Vendor: GMT Games
Type: Board Games
Price:
62.95
Designer | Richard Borg |
Publisher | GMT Games |
Players | 2 |
Playtime | 60 mins |
Suggested Age | 12 and up |
Honors | |
Expansions |
Commands & Colors: Ancients Expansion Pack #1 – Greece & Eastern Kingdoms |
From the designer (about his Commands and Colors system, C&C: Ancients, and Memoir' 44):
"Commands & Colors: Ancients depicts warfare from the Dawn of Military History (3000 BC) to the opening of the Middle Ages (400 AD). Quite an ambitious undertaking for one game, yet Commands & Colors by design is a unique historical game system which allows players to effectively portray stylized battles from this time in history. The 15 battles, showcased in the scenario booklet, although stylized, focus on important terrain features and the historical deployment of forces in scale with the game system. The battles include Bagradas, Cannae, and Zama."
"The scale of the game fluctuates from battle to battle. For some scenarios, an infantry unit may represent a legion of fighters, while in other scenarios a unit may represent just a few brave warriors. But the tactics you need to execute conform remarkably well to the advantages and limitations inherent to the various units, their weapons, terrain and time."
"Unlike its older brother, Battle Cry by Avalon Hill (Hasbro), Commands & Colors: Ancients is moderately more complex and contains additional historical details without the battlefield clutter. Most scenarios will still play to a conclusion in less than an hour."
"The command card system, drives movement, creates a true fog of war and presents both challenges and opportunities. There are four types of command cards: Leadership cards, Section cards, Troop cards and Tactic cards."
"The battle dice system resolves all combat efficiently and quickly. Each battle die has one Light, one Medium, one Heavy, one Leader, one Flag and one Swords symbol."
"The game mechanics, although simple, will still require strategic card play, historical tactics, timely dice rolling, and an aggressive yet flexible battle plan, to achieve victory."
COMPONENTS
Vendor: GMT Games
Type: Board Games
Price:
64.95
Designer | Richard Borg |
Publisher | GMT Games |
Players | 2 |
Playtime | 60 mins |
Suggested Age | 12 and up |
Honors | |
Expansions |
Commands & Colors: Ancients Expansion Pack #1 – Greece & Eastern Kingdoms |
From the designer (about his Commands and Colors system, C&C: Ancients, and Memoir' 44):
"Commands & Colors: Ancients depicts warfare from the Dawn of Military History (3000 BC) to the opening of the Middle Ages (400 AD). Quite an ambitious undertaking for one game, yet Commands & Colors by design is a unique historical game system which allows players to effectively portray stylized battles from this time in history. The 15 battles, showcased in the scenario booklet, although stylized, focus on important terrain features and the historical deployment of forces in scale with the game system. The battles include Bagradas, Cannae, and Zama."
"The scale of the game fluctuates from battle to battle. For some scenarios, an infantry unit may represent a legion of fighters, while in other scenarios a unit may represent just a few brave warriors. But the tactics you need to execute conform remarkably well to the advantages and limitations inherent to the various units, their weapons, terrain and time."
"Unlike its older brother, Battle Cry by Avalon Hill (Hasbro), Commands & Colors: Ancients is moderately more complex and contains additional historical details without the battlefield clutter. Most scenarios will still play to a conclusion in less than an hour."
"The command card system, drives movement, creates a true fog of war and presents both challenges and opportunities. There are four types of command cards: Leadership cards, Section cards, Troop cards and Tactic cards."
"The battle dice system resolves all combat efficiently and quickly. Each battle die has one Light, one Medium, one Heavy, one Leader, one Flag and one Swords symbol."
"The game mechanics, although simple, will still require strategic card play, historical tactics, timely dice rolling, and an aggressive yet flexible battle plan, to achieve victory."
Vendor: Mr. B Games
Type: Board Games
Price:
38.95
Designer |
Richard Borg |
Publisher | Mr. B Games |
Players | 2 |
Playing Time | 15 mins |
Suggested Age | 6 and up |
Vendor: Days of Wonder
Type: Board Games
Price:
29.95
Designer |
Richard Borg |
Publisher | Days of Wonder |
Players | 2-8 |
Playing Time | 60-90 mins |
Suggested Age | 10 and up |
Expansion For |
Memoir '44 |
Expansions |
Memoir '44: Sword of Stalingrad Memoir '44: Tigers in the Snow Memoir '44: Hedgerow Hell Memoir '44: Disaster at Dieppe |
Vendor: Compass Games
Type: Board Games
Price:
119.95
Designer |
Richard Borg |
Publisher | Compass Games |
Players | 2 |
Playing Time |
60-90 mins |
Suggested Age | 16 and up |
Vendor: PSC Games
Type: Board Games
Price:
22.95
Designer | Richard Borg |
Publisher | PSC Games |
Players | 2-6 |
Playtime | 60-90 mins |
Suggested Age | 14 and up |
Expansion for |
Vendor: PSC Games
Type: Board Games
Price:
22.95
Designer | Richard Borg |
Publisher | PSC Games |
Players | 2-6 |
Playtime | 60-90 mins |
Suggested Age | 14 and up |
Expansion for |
Vendor: PSC Games
Type: Board Games
Price:
32.95
Designer | Richard Borg |
Publisher | PSC Games |
Players | 2-6 |
Playtime | 60-90 mins |
Suggested Age | 14 and up |
Expansion for |
Vendor: PSC Games
Type: Board Games
Price:
28.95
Designer | Richard Borg |
Publisher | PSC Games |
Players | 2-6 |
Playtime | 60-90 mins |
Suggested Age | 14 and up |
Expansion for |