Vendor: Asmodee
Type: Board Games
Price:
41.75
Designer |
Gaëtan Beaujannot Alain Rivollet |
Publisher | Asmodee |
Players | 4-12 |
Playtime | 40 mins |
Suggested Age | 10 and up |
Honors |
|
In Concept, your goal is to guess words through the association of icons. A team of two players – neighbors at the table – choose a word or phrase that the other players need to guess. Acting together, this team places pieces judiciously on the available icons on the game board.
To get others to guess "milk", for example, the team might place the question mark icon (which signifies the main concept) on the liquid icon, then cubes of this color on the icons for "food/drink" and "white". For a more complicated concept, such as "Leonardo DiCaprio", the team can use the main concept and its matching cubes to clue players into the hidden phrase being an actor or director, while then using sub-concept icons and their matching cubes to gives clues to particular movies in which DiCaprio starred, such asTitanic or Inception.
The first player to discover the word or phrase receives 2 victory points, the team receives points as well, and the player who ends up with the most points wins.
Vendor: Gryphon Games
Type: Board Games
Price:
23.95
Designer | Sid Sackson |
Publisher | Gryphon Games |
Players | 2-4 |
Playtime | 30 mins |
Suggested Age | 7 and up |
Edition | Face 2 Face Games edition 2007 |
Honors | |
Expansion | Can't Stop: Rollin' Down the Highway |
Accessories |
Can't Stop: Cones - Black Can't Stop: Cones - Orange Can't Stop: Cones - Pink Can't Stop: Cones - Purple Can't Stop: Cones - White |
In this Sid Sackson classic, players must press their luck with dice and choose combinations tactically to close out three columns. The board has one column for each possible total of two six-sided dice, but the number of spaces in each column varies: the more probable a total, the more spaces in that column and the more rolls it takes to complete. On their turn, a player rolls four dice and arranges them in duos: 1 4 5 6 can become 1+4 and 5+6 for 5 & 11, 1+5 and 4+6 for 6 & 10, or 1+6 and 4+5 for 7 & 9. The player places or advances progress markers in the open column(s) associated with their chosen totals, then chooses whether to roll again or end their turn and replace the progress markers with markers of their color. A player can only advance three different columns in a turn and cannot advance a column which any player has closed out by reaching the end space; if a roll doesn’t result in any legal plays, the turn ends with that turn’s progress lost.
A predecessor from 1974, The Great Races, exists as a paper-and-pencil game.
Vendor: Stronghold Games
Type: Board Games
Price:
52.95
Designer | Adrian Abela, David Chircop |
Publisher | Stronghold Games |
Players | 1-4 |
Playtime | 60-90 mins |
Suggested Age | 12 and up |
|
The Pursuit of Happiness: Community The Pursuit of Happiness: Experiences The Pursuit of Happiness: Nostalgia |
Vendor: Indie Boards and Cards
Type: Board Games
Price:
13.95
Designer | Rikki Tahta |
Publisher | Indie Boards and Cards |
Players | 2-6 |
Playtime | 15 mins |
Suggested Age | 10 and up |
French Edition | Complots |
Honors | |
Expansions | Coup: Reformation |
You are head of a family in an Italian city-state, a city run by a weak and corrupt court. You need to manipulate, bluff and bribe your way to power. Your object is to destroy the influence of all the other families, forcing them into exile. Only one family will survive...
In Coup, you want to be the last player with influence in the game, with influence being represented by face-down character cards in your playing area.
Each player starts the game with two coins and two influence – i.e., two face-down character cards; the fifteen card deck consists of three copies of five different characters, each with a unique set of powers:
On your turn, you can take any of the actions listed above, regardless of which characters you actually have in front of you, or you can take one of three other actions:
When you take one of the character actions – whether actively on your turn, or defensively in response to someone else's action – that character's action automatically succeeds unless an opponent challenges you. In this case, if you can't reveal the appropriate character, you lose an influence, turning one of your characters face-up. Face-up characters cannot be used, and if both of your characters are face-up, you're out of the game.
If you do have the character in question, you reveal it, the opponent loses an influence, then you shuffle that character into the deck and draw a new one, perhaps getting the same character again and perhaps not.
The last player to still have influence – that is, a face-down character – wins the game!
A new & optional character called the Inquisitor has been added. The Inquisitor character cards may be used to replace the Ambassador cards.
Vendor: Indie Boards and Cards
Type: Board Games
Price:
15.95
Designer | Rikki Tahta |
Publisher | Indie Boards and Cards |
Players | 2-6 |
Playtime | 15 mins |
Suggested Age | 10 and up |
French Edition | Complots |
Honors | |
Expansions | Coup: Reformation |
You are head of a family in an Italian city-state, a city run by a weak and corrupt court. You need to manipulate, bluff and bribe your way to power. Your object is to destroy the influence of all the other families, forcing them into exile. Only one family will survive...
In Coup, you want to be the last player with influence in the game, with influence being represented by face-down character cards in your playing area.
Each player starts the game with two coins and two influence – i.e., two face-down character cards; the fifteen card deck consists of three copies of five different characters, each with a unique set of powers:
On your turn, you can take any of the actions listed above, regardless of which characters you actually have in front of you, or you can take one of three other actions:
When you take one of the character actions – whether actively on your turn, or defensively in response to someone else's action – that character's action automatically succeeds unless an opponent challenges you. In this case, if you can't reveal the appropriate character, you lose an influence, turning one of your characters face-up. Face-up characters cannot be used, and if both of your characters are face-up, you're out of the game.
If you do have the character in question, you reveal it, the opponent loses an influence, then you shuffle that character into the deck and draw a new one, perhaps getting the same character again and perhaps not.
The last player to still have influence – that is, a face-down character – wins the game!
A new & optional character called the Inquisitor has been added. The Inquisitor character cards may be used to replace the Ambassador cards.
Vendor: Matagot
Type: Board Games
Price:
53.95
At the bottom of the ocean, no one will hear you scream!
In Captain Sonar, you and your teammates control a state-of-the-art submarine and are trying to locate an enemy submarine in order to blow it out of the water before they can do the same to you. Every role is important, and the confrontation is merciless. Be organized and communicate because a captain is nothing without his crew: the Chief Mate, the Radio Operator, and the Engineer.
All the members of a team sit on one side of the table, and they each take a particular role on the submarine, with the division of labor for these roles being dependent on the number of players in the game: One player might be the captain, who is responsible for moving the submarine and announcing some details of this movement; another player is manning the sonar in order to listen to the opposing captain's orders and try to decipher where that sub might be in the water; a third player might be working in the munitions room to prepare torpedoes, mines and other devices that will allow for combat.
Captain Sonar can be played in two modes: turn-by-turn or simultaneous. In the latter set-up, all the members of a team take their actions simultaneously while trying to track what the opponents are doing, too. When a captain is ready to launch an attack, the action pauses for a moment to see whether a hit has been recorded — then play resumes with the target having snuck away while the attacker paused or with bits of metal now scattered across the ocean floor.
Multiple maps are included with varying levels of difficulty.
Vendor: Open Owl Studios
Type: Board Games
Price:
17.95
Publisher | Open Owl Studios |
Vendor: Grand Trunk Games
Type: Board Games
Price:
84.95
Designer |
Ian D. Wilson |
Publisher | Grand Trunk Games |
Players | 3-6 |
Playtime | 180-360 mins |
Suggested Age | 12 and up |
Vendor: OOMM
Type: Board Games
Price:
40.00
Designer |
Nathan Lige Brendan McCaskell |
Publisher | OOMM |
Players | 1-4 |
Playtime | 30 mins |
Suggested Age | 13 and up |
Expansion For | Mythwind |
Vendor: Sorry We Are French
Type: Board Games
Price:
40.95
Designer |
Grégory Grard Matthieu Verdier |
Publisher | Sorry We Are French |
Players | 2-5 |
Playtime | 20-30 mins |
Suggested Age | 8 and up |
Vendor: Hachette Boardgames USA
Type: Board Games
Price:
29.95
Designer |
Luc Rémond |
Publisher | Hachette Boardgames USA |
Players | 2 |
Playtime | 15 mins |
Suggested Age | 14 and up |
Sky Team is a co-operative game, exclusively for two players, in which you play a pilot and co-pilot at the controls of an airliner. Your goal is to work together as a team to land your airplane in different airports around the world.
To land your plane, you need to silently assign your dice to the correct spaces in your cockpit to balance the axis of your plane, control its speed, deploy the flaps, extend the landing gear, contact the control tower to clear your path, and even have a little coffee to improve your concentration enough to change the value of your dice.
If the aircraft tilts too much and stalls, overshoots the airport, or collides with another aircraft, you lose the game...and your pilot's license...and probably your life.
From Montreal to Tokyo, each airport offers its own set of challenges. Watch out for the turbulence as this could end up being bumpy ride!
—description from the publisher
Vendor: Days of Wonder
Type: Board Games
Price:
79.95
Based on simple and intuitive hand management, Heat: Pedal to the Metal puts players in the driver's seat of intense car races, jockeying for position to cross the finish line first, while managing their car's speed if they don't want to overheat. Selecting the right upgrades for their car will help them hug the curves and keep their engine cool enough to maintain top speeds. Ultimately, their driving skills will be the key to victory!
Drivers can compete in a single race or use the "Championship System" to play a whole season in one game night, customizing their car before each race to claim the top spot of the podium. They have to be careful as the weather, road conditions, and events will change every race to spice up their championship. Players can also enjoy a solo mode with the Legends Module or add automated drivers as additional opponents in multiplayer games.
—description from the publisher
Vendor: AEG
Type: Board Games
Price:
45.05
Designer | John D. Clair |
Publisher | Alderac Entertainment Group (AEG) |
Players | 2-5 |
Playtime | 60 mins |
Suggested Age | 14 and up |
Expansions |
Space Base: The Emergence of Shy Pluto Space Base: Command Station Space Base: The Mysteries of Terra Proxima Space Base: Dreadnaught Pack |
Accessory | Sleeve Kings Sleeve Bundle - Space Base |
Honors |
2020 Fairplay À la carte Runner-up 2019 Origins Awards Best Board Game Nominee 2018 Meeples' Choice Nominee 2018 Golden Geek Best Family Board Game Nominee |
Vendor: Renegade Game Studios
Type: Board Games
Price:
24.95
Introducing the Explorers of the North Sea Collector’s Box!
This box is perfect for collectors that would like to have their medieval trilogy in the same sized boxes. This Collector’s Box also comes with a top notch insert with player piece trays from Black Magic Inserts.
Key Features:
Vendor: Japanime Games
Type: Board Games
Price:
40.80
Publisher | Japanime Games |
Players | 2-4 |
Playtime | 30-60 mins |
Suggested Age | 14 and up |
Expansion |
Core Connection: Jade Judgement |
In this robot anime-inspired deckbuilding card game for 2-4 players, you can pick between 6 different pilots and robots as the game progresses - 36 possibilities in all. And in true robot anime fashion, each pilot and robot gets to Awaken and unleash its true abilities when things look bleakest, creating truly memorable moments of hot-blooded action. Only you and your friends can defeat the encroaching hordes and thwart the plans of Nabla's Heart.
Two years ago, Atlantis, conquerors of the ancient world, rose from the depths of the Pacific. As the world stood paralyzed in the face of their onslaught, seven girls stepped forward to oppose it. They possessed the Royal Wavelength necessary to activate the humanoid weapons known as Resonants—the only means of stopping Atlantis. Caught in a maelstrom of conflict, they battled against the hordes, eventually slaying Ennosigaios, the Lord of Atlantis.
Now, peace slowly returns as the world licks its wounds and rebuilds. The girls enjoy a return to their normal lives… while feeling ever—so—slightly like something’s missing.
Through four phases of their turn, players purchase cards, add attachments to their mechs, play tactics and then enter battle! After the discard phase, play moves on. Defeat monsters to gain energy and gear up to battle stronger enemies together. First player to reach 20 energy announces the end of the game is coming - or reach 30 energy to win the game immediately!
-description from publisher
Vendor: PHALANX
Type: Board Games
Price:
115.95
Designers |
Jaro Andruszkiewicz Mark Simonitch |
Publisher | PHALANX |
Players | 2 |
Playtime | 40-200 mins |
Suggested Age | 12 and up |
Expansions |
Hannibal & Hamilcar: Sun of Macedon |
Accessories |
Hannibal & Hamilcar: Wooden Card Holders Hannibal & Hamilcar: Giant Play Mat |
Honors |
Vendor: Grand Trunk Games
Type: Board Games
Price:
75.95
Designer |
Yasutaka Ikeda |
Publisher | Grand Trunk Games |
Players | 2-6 |
Playtime | 90-210 mins |
Suggested Age | 14 and up |
1889, an 18xx game in the series originated by Francis Tresham's 1829, is set in Shikoku Japan. The rules are similar to 1830: Railways & Robber Barons on a smaller and terrain-heavy map.
In 1889, 2-6 players will use money to purchase shares in railroad companies during Share Dealing Rounds. Between subsequent Share Dealing Rounds, railroad corporations then conduct operations on the game board, with the decisions being made by the player who is the major share holder. The game simulates the progression of railroad development during an historic period on Shikoku. Old trains become obsolete while the revenue earnings from cities grows over time. Players will try to purchase the most profitable shares at the right times of the game to maximize earnings in dividends and stock value gains. In the end, the player with the highest value of personal cash and held stocks is the winner.
The game was originally available in kit form from Wild Heaven, and is now also being published by Grand Trunk Games.
Vendor: PlayPunk
Type: Board Games
Price:
26.95
Designer |
Remo Conzadori Paolo Mori |
Publisher | PlayPunk |
Players | 2-5 |
Playtime | 20 mins |
Suggested Age | 8 and up |
Ahoy, Captain!
Hoist your flag, recruit a crew, and fill your coffers with shiny, gold coins.
Captain Flip is a game of obvious simplicity explained in less time than a cannonball shot. On your turn, draw a tile from the bag. You like it? Keep it! You don't like it? Flip it! Then place it on your board to form your crew.
With its nine characters and four boards with different tactics, Captain Flip offers an immediate, fun, and subtle gaming experience.
—description from the publisher
Vendor: Bicycle
Type: Board Games
Price:
10.95
Vendor: Bicycle
Type: Board Games
Price:
17.95
Vendor: Flying Frog Productions
Type: Board Games
Price:
51.95
Designer | Jason C. Hill |
Publisher | Flying Frog Productions |
Players | 2-6 |
Playtime | 90 mins |
Suggested Age | 12 and up |
Honors | |
Expansions |
Last Night on Earth: Growing Hunger |
Reimplemented By | Last Night on Earth: Timber Peak |
Last Night on Earth, The Zombie Game is a survival horror board game that pits small-town Heroes head-to-head against a horde of Zombies. A team of four heroes is chosen by one set of players, and the Zombies are controlled by 1 or 2 players. Each hero has its own special abilities. The board is modular, which changes the layout of the town and start positions of each hero. The game comes with several scenarios, which include simple survival, rescue, or escape. Differing combinations of heroes, scenarios, and board configurations offer a lot of replayability.
A Hero deck and a Zombie deck deliver tactical bonuses to each side. Combat is resolved using 6-sided dice, modified by the weapon cards heroes may be equipped with. Many of the cards include zombie movie tropes to achieve a feel of playing out a horror movie. All the game art is photographic, enhancing the cinematic feel. The game also comes with a CD Soundtrack of original thematic music.
Each hero has its own plastic sculpted miniature. The game also has 14 zombies in two colors. Other objects and effects are represented by high-quality cardboard counters.
Vendor: Renegade Game Studios
Type: Board Games
Price:
55.20
Designer |
Matt Hyra |
Publisher | Renegade Game Studios |
Players | 2-4 |
Playtime | 90-90 mins |
Suggested Age | 14 and up |
Cobra has established a base at the North Pole and threatens the world with its Weather Dominator! Only G.I. Joe is ready and able to defeat these forces without drawing the entire world into a larger conflict. Admiral Keel-Haul and Snow Job lead the Joes against the aggressive forces of Cobra, led by Cobra Commander and Destro!
In G.I. JOE: Battle for the Arctic Circle, you play as the G.I. JOE or Cobra in a fight for control of the Arctic Circle.
The game features more than 110 figures, including the Snow Cat, W.O.L.F., Skystriker, and Rattler, and it introduces new strategic options that commanders may employ, such as using the Weather Dominator to freeze the sea to block pathways or create strategic land bridges. The air, land, and sea of the Arctic Circle is the battlefield. Are you ready for a fight?
Vendor: Trick or Treat Studios
Type: Board Games
Price:
11.95
Designer |
Emerson Matsuuchi |
Publisher | Trick or Treat Studios |
Players | 2-4 |
Playtime | 10 mins |
Suggested Age | 8 and up |
Description from the back of the Box:
You and your friends have just returned from a fruitful trick-or-treating journey. But now the real fun begins. The grownups have tasked you and your friends to fairly distribute the candy pile. But all of you have something else in mind. Be the one to get the most candy at the end of the game to win!
Tricks & Treats is a family-friendly card game for 2-4 players.
Gameplay
Each player takes turns placing candy into several numbered Halloween candy baskets on the table. The objective is to have the most candy in your basket by the end of the game. The catch is.. if another player can figure out which basket is yours, he/she can tattle on you and bump you out of the game.
Goal
The goal of the game is to have the most candy at the end of the game or to be the only player left in the game.
Vendor: Trick or Treat Studios
Type: Board Games
Price:
11.95
Designer |
Gwenaël Bouquin Bruno Faidutti |
Publisher | Trick or Treat Studios |
Players | 3-6 |
Playtime | 20 mins |
Suggested Age | 10 and up |
Toc Toc Toc! (Knock Knock!) is a light, fun and fast paced card game for 3 to 6 players. The rules are very simple, and since it's pure bluff, it can be played as well by children and adults.
On Halloween night, each player holds a big party in their dark castle and tries to attract the most interesting people — vampires, ghosts, and other monsters. Regularly, there is a knock on your door — knock, knock! — and you must decide whether to open or not. Of course, every player tries to open to the nicest people and to avoid unwelcome visitors such as pure souls that will scare your guests as well as vampires sent by your opponents to lure your best guests into their castle.
Vendor: Bitewing Games
Type: Board Games
Price:
10.95
Publisher | Bitewing Games |
Players | 1-4 |
Playtime | 30 mins |
Suggested Age | 8 and up |
Expansion For |
Trailblazers: Travel Edition |
1 - 4 players
Enjoy both expansions on the go!
60 animal tokens (punchboard)
12 traveler tokens (wood)
21 campfire tokens (wood)
- Fits in the clamshell case with all 1-4p cards. Compatible with the Travel, Super Travel, and Deluxe Editions. Components are not waterproof.
- Includes both Animal Expansion and Adventurer Expansion. Physical rulebooks and Solo Achievement sheet not included, QR code and link to rules and sheet provided. Key rules summary card also provided.
Note that the Animal Expansion and Adventurer Expansion are already contained in the Standard and Deluxe Editions with enough components for 1-8 players. This expansion is considered "Travel-Friendly" because it replaces those components with smaller components, and only enough for 1-4 players, so they will fit in the clamshell container. The clamshell container is part of the Travel, Super Travel and, Deluxe Editions but not the Standard Edition.