Vendor: Garphill Games
Type: Board Games
Price:
50.10
Designer |
Shem Phillips |
Publisher | Garphill Games |
Players | 1 |
Playtime | 60 mins |
Suggested Age | 12 and up |
Vendor: Stronghold Games
Type: Board Games
Price:
53.15
Designer | Adrian Abela, David Chircop |
Publisher | Stronghold Games |
Players | 1-4 |
Playtime | 60-90 mins |
Suggested Age | 12 and up |
|
The Pursuit of Happiness: Community The Pursuit of Happiness: Experiences The Pursuit of Happiness: Nostalgia |
Vendor: Perplext
Type: Board Games
Price:
28.45
Designer |
Chris Handy (I) |
Publisher | Perplext |
Players | 1-8 |
Playtime | 25 mins |
Suggested Age | 14 and up |
Vendor: Arcane Wonders
Type: Board Games
Price:
48.40
Designer |
Ivan Tuzovsky |
Publisher | Arcane Wonders |
Players | 1-4 |
Playing Time | 30-60 mins |
Suggested Age | 12 and up |
Expansion |
Aquatica: Cold Waters |
Accessory |
E-Raptor - Insert Aquatica and Expansion UV Print |
Vendor: Flatout Games
Type: Board Games
Price:
36.05
Designer |
Randy Flynn Molly Johnson Robert Melvin Shawn Stankewich |
Publisher | Flatout Games |
Players | 1-6 |
Playtime | 30-45 mins |
Suggested Age | 10 and up |
Expansion For | Cascadia |
In Cascadia: Landmarks expansion, players create sprawling habitats and place beautiful natural landmarks within them. Landmarks give each environment its own look and feel, while also providing dynamic endgame scoring bonuses!
In addition to the Landmarks module, this expansion includes more unique wildlife scoring cards and habitat tiles to add variety and enough components to play Cascadia with 5-6 players.
—description from the publisher
Box contents according to published pictures of the box:
45 unique habitat tiles
5 unique starter habitat tiles
35 wildlife tokens
30 deluxe wooden landmark tokens
60 unique landmark scoring cards
15 unique wildlife scoring cards
1 full color scorepad
1 rulebook
Vendor: Devir
Type: Board Games
Price:
31.30
Designer |
Remo Conzadori Fabio Lopiano |
Publisher | Devir |
Players | 1-4 |
Playtime | 45-75 mins |
Suggested Age | 12 and up |
The circus has come to town! Under the tent, jugglers, clowns, magicians, strongmen and wild beasts capture the curiosity of a dedicated audience that applauds non-stop. After each performance, your little troupe accumulates fame and may one day pique the interest of P.T. Barnum, the greatest circus mogul of all time.
In 3 Ring Circus, players take on the role of a circus director who tours the United States at the end of the 19th century. Your objective is to hire artists and offer performances in various towns and cities with the intention of gaining fame. In towns, features are easy to set up and give you starting resources to upgrade your cast; small cities are somewhat more demanding, but they allow you to come into contact with better artists; audiences in big cities are even more demanding and want to see very specific numbers, but performing there brings you much more fame!
On their turn, players can hire an artist or host a performance. At the beginning of the game, each player's circuses are empty, so it will be necessary to contract to form the company. The artist cards grant more or fewer benefits depending on the order in which they act, so one of the keys to the game is planning the shows that will be offered.
If they decide to act, the players must move to a free space on the map. If it is a town, they receive the most basic currency cards as a prize. If you perform in a small city, depending on the number of pedestals you have in your company you can claim more or fewer entry cards (the second most valuable) or fame points. In the big cities, you get a lot of fame points, but the public always demands a specific type of artist.
While your little circus tries to survive, the great and splendid Barnum Circus travels across the country, and when it arrives in a big city, a score is held in that region, and the circuses that have given the most performances there will gain even more fame.
-description from the publisher
Vendor: Cranio Creations
Type: Board Games
Price:
58.95
Designers |
Simone Luciani Nestore Mangone |
Publisher | Cranio Creations |
Players | 1-4 |
Playtime | 90 mins |
Suggested Age | 14 and up |
Expansion |
Newton: Great Discoveries Expansion Newton: New Horizon |
Honors |
2020 MinD-Spielepreis Complex Game Nominee 2019 Kennerspiel des Jahres Recommended 2019 International Gamers Award - General Strategy: Multi-player Nominee 2018 Golden Geek Best Strategy Board Game Nominee 2018 Cardboard Republic Tactician Laurel Winner 2018 Cardboard Republic Tactician Laurel Nominee |
Vendor: Cranio Creations
Type: Board Games
Price:
55.95
Designers |
Simone Luciani Nestore Mangone |
Publisher | Cranio Creations |
Players | 1-4 |
Playtime | 90 mins |
Suggested Age | 14 and up |
Expansion |
Newton: Great Discoveries Expansion Newton: New Horizon |
Honors |
2020 MinD-Spielepreis Complex Game Nominee 2019 Kennerspiel des Jahres Recommended 2019 International Gamers Award - General Strategy: Multi-player Nominee 2018 Golden Geek Best Strategy Board Game Nominee 2018 Cardboard Republic Tactician Laurel Winner 2018 Cardboard Republic Tactician Laurel Nominee |
Vendor: Gryphon Games
Type: Board Games
Price:
21.95
Designer | Sid Sackson |
Publisher | Gryphon Games |
Players | 2-4 |
Playtime | 30 mins |
Suggested Age | 7 and up |
Edition | Face 2 Face Games edition 2007 |
Honors | |
Expansion | Can't Stop: Rollin' Down the Highway |
Accessories |
Can't Stop: Cones - Black Can't Stop: Cones - Orange Can't Stop: Cones - Pink Can't Stop: Cones - Purple Can't Stop: Cones - White |
In this Sid Sackson classic, players must press their luck with dice and choose combinations tactically to close out three columns. The board has one column for each possible total of two six-sided dice, but the number of spaces in each column varies: the more probable a total, the more spaces in that column and the more rolls it takes to complete. On their turn, a player rolls four dice and arranges them in duos: 1 4 5 6 can become 1+4 and 5+6 for 5 & 11, 1+5 and 4+6 for 6 & 10, or 1+6 and 4+5 for 7 & 9. The player places or advances progress markers in the open column(s) associated with their chosen totals, then chooses whether to roll again or end their turn and replace the progress markers with markers of their color. A player can only advance three different columns in a turn and cannot advance a column which any player has closed out by reaching the end space; if a roll doesn’t result in any legal plays, the turn ends with that turn’s progress lost.
A predecessor from 1974, The Great Races, exists as a paper-and-pencil game.
Vendor: Gryphon Games
Type: Board Games
Price:
23.95
Designer | Sid Sackson |
Publisher | Gryphon Games |
Players | 2-4 |
Playtime | 30 mins |
Suggested Age | 7 and up |
Edition | Face 2 Face Games edition 2007 |
Honors | |
Expansion | Can't Stop: Rollin' Down the Highway |
Accessories |
Can't Stop: Cones - Black Can't Stop: Cones - Orange Can't Stop: Cones - Pink Can't Stop: Cones - Purple Can't Stop: Cones - White |
In this Sid Sackson classic, players must press their luck with dice and choose combinations tactically to close out three columns. The board has one column for each possible total of two six-sided dice, but the number of spaces in each column varies: the more probable a total, the more spaces in that column and the more rolls it takes to complete. On their turn, a player rolls four dice and arranges them in duos: 1 4 5 6 can become 1+4 and 5+6 for 5 & 11, 1+5 and 4+6 for 6 & 10, or 1+6 and 4+5 for 7 & 9. The player places or advances progress markers in the open column(s) associated with their chosen totals, then chooses whether to roll again or end their turn and replace the progress markers with markers of their color. A player can only advance three different columns in a turn and cannot advance a column which any player has closed out by reaching the end space; if a roll doesn’t result in any legal plays, the turn ends with that turn’s progress lost.
A predecessor from 1974, The Great Races, exists as a paper-and-pencil game.
Vendor: Arcane Wonders
Type: Board Games
Price:
32.95
Designer | Shimpei Sato |
Publisher | Arcane Wonder |
Players | 2 |
Playtime | 15-20 mins |
Suggested Age | 10 and up |
Honors |
2016 UK Games Expo Best Abstract Game Winner 2016 Mensa Recommended 2016 Cardboard Republic Striker Laurel Nominee 2016 Board Game Quest Awards Best Two Player Game Nominee 2015 Cardboard Republic Striker Laurel Nominee 2014 Golden Geek Best Abstract Board Game Nominee |
Expansions |
Onitama: Sensei's Path Onitama: Way of the Wind Onitama: Light and Shadow |
Onitama is a two-player, perfect information abstract game with a random starting set-up. On a 5x5 board, both players start with five pawns on their side, with the main pawn in the middle.
Each player has two open cards that each display a possible move for any of his pieces. There is a fifth card that cannot be used by either player. On a player's turn, he chooses one of his cards, moves one of his pieces according to the chosen card, then replaces the card he used with the fifth card. The other player then chooses one of his cards, moves accordingly, and exchanges that card with this fifth card — which is, of course, the card the first player just used.
Moving onto one of the opponent's pawns removes that pawn from the game. Taking the opponent's main pawn, or moving your main pawn into your opponent's main pawn's starting space, wins you the game.
Vendor: Brotherwise Games
Type: Board Games
Price:
37.95
Designers |
Aaron Mesburne Kevin Russ |
Publisher | Brotherwise Games |
Players | 1-5 |
Playing Time | 20-30 mins |
Suggested Age | 8 and up |
Vendor: Bicycle
Type: Board Games
Price:
12.95
Vendor: Bicycle
Type: Board Games
Price:
15.95
Vendor: Indie Boards & Cards
Type: Board Games
Price:
46.75
Designer |
Sydney Engelstein Nick Little (I) Will Sobel |
Publisher | Indie Boards & Cards |
Players | 1-4 |
Playtime | 45-60 mins |
Suggested Age | 14 and up |
Expansion |
Astro Knights: Eternity – Mystery of Solarus Astro Knights: Eternity – Fly the Savage Skies |
Many generations after the events of the original Astro Knights setting, a group of rag-tag intergalactic scrappers find great power and responsibility forced upon them! Astro Knights: Eternity is a stand-alone, cooperative deck-building game with several scenarios connected by a single, ongoing narrative.
Continuing the gameplay lineage of Aeon’s End, player decks are never shuffled in Astro Knights, with the collective goal of defeating that scenario’s Boss before it destroys that mission’s Homeworld, or all the players seeking to defend it.
In addition to the familiar structure of the first Astro Knights game, players will be introduced to all-new mechanics throughout the narrative campaign, along with refreshed elements from the Aeon’s End series.
Can your team of unlikely heroes adjust their strategies to overcome the powerful and unpredictable enemies that threaten the stability of the galaxy?
—description from the publisher
Vendor: Foxtrot Games
Type: Board Games
Price:
40.95
Designers |
Matthew O'Malley Ben Rosset |
Publisher | Foxtrot Games |
Players | 1-4 |
Playing Time | 60 mins |
Suggested Age | 13 and up |
Vendor: Ravensburger
Type: Board Games
Price:
36.95
Designer |
Manfred Burggraf Dorothy Garrels Wolf Hoermann Fritz Ifland Werner Scheerer Werner Schlegel |
Publisher | Ravensburger |
Players | 2-6 |
Playtime | 45-60 mins |
Suggested Age | 10 and up |
Vendor: Stonemaier Games
Type: Board Games
Price:
59.30
In Viticulture, the players find themselves in the roles of people in rustic, pre-modern Tuscany who have inherited meager vineyards. They have a few plots of land, an old crushpad, a tiny cellar, and three workers. They each have a dream of being the first to call their winery a true success.
The players are in the position of determining how they want to allocate their workers throughout the year. Every season is different on a vineyard, so the workers have different tasks they can take care of in the summer and winter. There's competition over those tasks, and often the first worker to get to the job has an advantage over subsequent workers.
Fortunately for the players, people love to visit wineries, and it just so happens that many of those visitors are willing to help out around the vineyard when they visit as long as you assign a worker to take care of them. Their visits (in the form of cards) are brief but can be very helpful.
Using those workers and visitors, players can expand their vineyards by building structures, planting vines (vine cards), and filling wine orders (wine order cards). Players work towards the goal of running the most successful winery in Tuscany.
Viticulture - Essential Edition comes with components for Viticulture, but adds some of the expansions from Tuscany, including 36 Mama & Papa cards, Field cards (previously known as "Properties"), and 24 Automa cards (solo variant), along with a couple of minor rule changes.
Vendor: AEG
Type: Board Games
Price:
40.80
Designer |
John D. Clair |
Publisher | Alderac Entertainment Group |
Players | 2-9 |
Playtime | 45-60 mins |
Suggested Age | 14 and up |
In Ready Set Bet, you and your friends head to the races for a day of cheering, jeering, and betting on your favorite horses, whose fates hang on every roll of the dice.
Ready Set Bet is played over four rounds. Each round consists of a race followed by bet resolution. During each race, players freely place their bet tokens on the board while the race is going on. After each race, players win or lose money for each of their placed bet tokens, then receive a VIP Club Card to help them win more money in the following races. After four rounds, the player with the most money wins!
—description from the publisher
Vendor: NorthStar Game Studio
Type: Board Games
Price:
96.95
Designer |
Ben Goldman |
Publisher | NorthStar Game Studio |
Players | 2-5 |
Playtime | 50-70 mins |
Suggested Age | 11 and up |
Vendor: Renegade Game Studios
Type: Board Games
Price:
55.20
Designer |
Matt Hyra |
Publisher | Renegade Game Studios |
Players | 2-4 |
Playtime | 90-90 mins |
Suggested Age | 14 and up |
Cobra has established a base at the North Pole and threatens the world with its Weather Dominator! Only G.I. Joe is ready and able to defeat these forces without drawing the entire world into a larger conflict. Admiral Keel-Haul and Snow Job lead the Joes against the aggressive forces of Cobra, led by Cobra Commander and Destro!
In G.I. JOE: Battle for the Arctic Circle, you play as the G.I. JOE or Cobra in a fight for control of the Arctic Circle.
The game features more than 110 figures, including the Snow Cat, W.O.L.F., Skystriker, and Rattler, and it introduces new strategic options that commanders may employ, such as using the Weather Dominator to freeze the sea to block pathways or create strategic land bridges. The air, land, and sea of the Arctic Circle is the battlefield. Are you ready for a fight?
Vendor: Wizards of the Coast
Type: RPG
Price:
61.65
Save existence from annihilation in this epic, multiverse-spanning adventure.
The notorious lich Vecna is weaving a ritual to eliminate good, obliterate the gods, and subjugate all worlds. To stop Vecna before he remakes the universe, the heroes work with three of the multiverse’s most famous archmages, travel to far-flung locales, and rebuild the legendary Rod of Seven Parts.
Vecna: Eve of Ruin is a high-stakes DUNGEONS & DRAGONS adventure in which the fate of the multiverse hangs in the balance. The heroes begin in the Forgotten Realms and travel to Planescape, Spelljammer, Eberron, Ravenloft, Dragonlance, and Greyhawk as they race to save existence from obliteration.
A DUNGEONS & DRAGONS adventure for characters of levels 10–20.
For use with the fifth edition Player’s Handbook, Monster Manual, and Dungeon Master’s Guide.
Vendor: Czech Games Edition
Type: Board Games
Price:
52.95
Mandrake root and scorpion tail; spongy mushroom and warty toad — these are the foundations of the alchemist's livelihood, science, and art.
But what arcane secrets do these strange ingredients hide? Now it is time to find out. Mix them into potions and drink them to determine their effects — or play it safe and test the concoction on a helpful assistant! Gain riches selling potions to wandering adventurers and invest these riches in powerful artifacts. As your knowledge grows, so will your reputation, as you publish your theories for all to see. Knowledge, wealth, and fame can all be found in the murky depths of the alchemist's cauldron.
In Alchemists, two to four budding alchemists compete to discover the secrets of their mystical art. Points can be earned in various ways, but most points are earned by publishing theories – correct theories, that is — and therein lies the problem.
The game is played in six rounds. At the beginning of the round, players choose their play order. Those who choose to play later get more rewards.
Players declare all their actions by placing cubes on the various action spaces, then each action space is evaluated in order. Players gain knowledge by mixing ingredients and testing the results using a smartphone app (iOS, Android, and also Windows) that randomizes the rules of alchemy for each new game. And if the alchemists are longing for something even more special, they can always buy magical artifacts to get an extra push. There are 9 of them (different for each game) and they are not only very powerful, but also very expensive. But money means nothing, when there's academic pride at stake! And the possession of these artifacts will definitely earn you some reputation too. Players can also earn money by selling potions of questionable quality to adventurers, but money is just a means to an end. The alchemists don't want riches, after all. They want respect, and respect usually comes from publishing theories.
During play, players' reputations will go up and down. After six rounds and a final exhibition, reputation will be converted into points. Points will also be scored for artifacts and grants. Then the secrets of alchemy are revealed and players score points or lose points based on whether their theories were correct. Whoever has the most points at the end of the game wins.
Vendor: Wizards of the Coast
Type: MTG
Price:
11.95
Vendor: Red Raven Games
Type: Board Games
Price:
77.75