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WizKids  |  SKU: WZK 87520

Super-Skill Pinball: 4-Cade

€18.71 EUR
This item is available for pre-order. Orders will be fulfilled in order received. We will contact you if the item is unavailable.

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Description

Designer Geoff Engelstein
Publisher WizKids
Players 1-4
Playing Time 30 mins
Suggested Age 12 and up
Reimplements
Star Trek: Super-Skill Pinball

In Super-Skill Pinball: 4-Cade, Geoff Engelstein brings the arcade classic to the tabletop with art, atmosphere, and roll-and-write mechanisms.

Choose one of the four unique tables and matching backglass for scorekeeping, then roll a shared pair of dice and get the pinballs rolling! You'll select one of the two die results, then move your pinball to a bumper or spinner, or target one level below with a matching number. Once you reach the lowest level, pick which flipper's roll to use to send the ball right back to the top. Play well, and you'll unlock bonuses like multiball, score multipliers, and more to help you get the high score!

The 4-Cade comes with four different tables, each with its own unique art and challenges. In "Carniball", the intro table, you shoot ducks, pop balloons, and ring the bell in the test of strength! In "Cyberhack", steal data from an evil corporation and earn Hacks to help you when you activate the RUN mini-game. In "Dance Fever", return to the 1970s with lots of spinner action as you try to manage the main playfield and a mini-pin at the same time. In "Dragon Slayer", take on the role of a young wizard and defeat enemies for big bonuses; hit drop targets to level up, and learn new spells that let you manipulate the dice and trigger bonuses like multiball.

—description from the publisher

Customer Reviews

Based on 1 review
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J
Jasmeer Sangha
Can't see it for more the 1 player

This game is great if you love the theme and playing solo. But playing with a group may put you in a position where you have sunk your 3 pinballs while others are still pinging around as you wait. As there is no game end trigger and all players play independently of each other, I'd rather play a more concise roll and write.