Vendor: Arcane Wonders
Type: Board Games
Price:
47.95
Designer |
Zé Mendes |
Publisher | Arcane Wonders |
Players | 1-5 |
Playtime | 50-70 mins |
Suggested Age | 12 and up |
Expansion |
World Wonders: Mundo Wonders Pack |
Take on the role of the great leaders of the past to build your own Ancient City.
Each player will use their Gold each round to build tiles that will increase their city's economy. A city that produces more food and generates commerce brings more population. Make your city grow!
There are 5 types of buildings, and each of them provides a type of resource that will make your city evolve from a simple settlement to the largest city in the world. If your buildings are completely enclosed from all sides, you've created a very well-planned city block. This will earn you a lot of points.
To place new buildings to your city, you will also need a lot of roads. Adjacency with roads will allow you to place buildings further away from the map. This will reach natural resources, which in addition to other benefits, bring victory points.
As important as the buildings, are its monuments and wonders tokens. This will bring you a lot of victory points, but will consume all your Gold. Be wise in choosing when and where to place it. Each monument requires buildings, roads, natural resources or even water in its adjacency to be placed. It won't be easy to fit them into your city, but the benefits will be great.
If your Gold runs out, your turn is also over. Once all players have spent their Gold, a new round will begin and new buildings and roads will be available to everyone.
In the end, as soon as a player reaches the maximum population limit, the leader of the best city in the ancient world will be the winner of World Wonders!
—description from the publisher
Vendor: AEG
Type: Board Games
Price:
48.55
Designer |
Josh Wood |
Publisher | Alderac Entertainment Group |
Players | 1-4 |
Playtime | 45-60 mins |
Suggested Age | 10 and up |
In Let's Go! To Japan, you are a traveler planning, then experiencing your own dream vacation to Japan.
The game consists of thirteen rounds in which players draw activity cards illustrated by Japan-based artists and strategically place them in different days in their week-long itinerary. These can't-miss tourist attractions will have you bouncing between Tokyo and Kyoto as you try to puzzle out the optimal activities to maximize your experience while balancing your resources. The game ends with a final round in which you ultimately go on your planned trip, activating each of your cards in order along the way.
The player who collects the most points by the end of their trip wins!
-description from designer
Vendor: AEG
Type: Board Games
Price:
47.45
Designer |
Josh Wood |
Publisher | Alderac Entertainment Group |
Players | 1-4 |
Playtime | 45-60 mins |
Suggested Age | 10 and up |
In Let's Go! To Japan, you are a traveler planning, then experiencing your own dream vacation to Japan.
The game consists of thirteen rounds in which players draw activity cards illustrated by Japan-based artists and strategically place them in different days in their week-long itinerary. These can't-miss tourist attractions will have you bouncing between Tokyo and Kyoto as you try to puzzle out the optimal activities to maximize your experience while balancing your resources. The game ends with a final round in which you ultimately go on your planned trip, activating each of your cards in order along the way.
The player who collects the most points by the end of their trip wins!
-description from designer
Vendor: Splotter Spellen
Type: Board Games
Price:
123.95
"Lemonade? They want lemonade? What is the world coming to? I want commercials for burgers on all channels, every 15 minutes. We are the Home of the Original Burger, not a hippie health haven. And place a billboard next to that new house on the corner. I want them craving beer every second they sit in their posh new garden." The new management trainee trembles in front of the CEO and tries to politely point out that... "How do you mean, we don't have enough staff? The HR director reports to you. Hire more people! Train them! But whatever you do, don't pay them any real wages. I did not go into business to become poor. And fire that discount manager, she is only costing me money. From now on, we'll sell gourmet burgers. Same crap, double the price. Get my marketing director in here!"
Food Chain Magnate is a heavy strategy game about building a fast food chain. The focus is on building your company using a card-driven (human) resource management system. Players compete on a variable city map through purchasing, marketing and sales, and on a job market for key staff members. The game can be played by 2-5 serious gamers in 2-4 hours.
Vendor: Indie Boards and Cards
Type: Board Games
Price:
13.95
Designer | Rikki Tahta |
Publisher | Indie Boards and Cards |
Players | 2-6 |
Playtime | 15 mins |
Suggested Age | 10 and up |
French Edition | Complots |
Honors | |
Expansions | Coup: Reformation |
You are head of a family in an Italian city-state, a city run by a weak and corrupt court. You need to manipulate, bluff and bribe your way to power. Your object is to destroy the influence of all the other families, forcing them into exile. Only one family will survive...
In Coup, you want to be the last player with influence in the game, with influence being represented by face-down character cards in your playing area.
Each player starts the game with two coins and two influence – i.e., two face-down character cards; the fifteen card deck consists of three copies of five different characters, each with a unique set of powers:
On your turn, you can take any of the actions listed above, regardless of which characters you actually have in front of you, or you can take one of three other actions:
When you take one of the character actions – whether actively on your turn, or defensively in response to someone else's action – that character's action automatically succeeds unless an opponent challenges you. In this case, if you can't reveal the appropriate character, you lose an influence, turning one of your characters face-up. Face-up characters cannot be used, and if both of your characters are face-up, you're out of the game.
If you do have the character in question, you reveal it, the opponent loses an influence, then you shuffle that character into the deck and draw a new one, perhaps getting the same character again and perhaps not.
The last player to still have influence – that is, a face-down character – wins the game!
A new & optional character called the Inquisitor has been added. The Inquisitor character cards may be used to replace the Ambassador cards.
Vendor: Indie Boards and Cards
Type: Board Games
Price:
15.95
Designer | Rikki Tahta |
Publisher | Indie Boards and Cards |
Players | 2-6 |
Playtime | 15 mins |
Suggested Age | 10 and up |
French Edition | Complots |
Honors | |
Expansions | Coup: Reformation |
You are head of a family in an Italian city-state, a city run by a weak and corrupt court. You need to manipulate, bluff and bribe your way to power. Your object is to destroy the influence of all the other families, forcing them into exile. Only one family will survive...
In Coup, you want to be the last player with influence in the game, with influence being represented by face-down character cards in your playing area.
Each player starts the game with two coins and two influence – i.e., two face-down character cards; the fifteen card deck consists of three copies of five different characters, each with a unique set of powers:
On your turn, you can take any of the actions listed above, regardless of which characters you actually have in front of you, or you can take one of three other actions:
When you take one of the character actions – whether actively on your turn, or defensively in response to someone else's action – that character's action automatically succeeds unless an opponent challenges you. In this case, if you can't reveal the appropriate character, you lose an influence, turning one of your characters face-up. Face-up characters cannot be used, and if both of your characters are face-up, you're out of the game.
If you do have the character in question, you reveal it, the opponent loses an influence, then you shuffle that character into the deck and draw a new one, perhaps getting the same character again and perhaps not.
The last player to still have influence – that is, a face-down character – wins the game!
A new & optional character called the Inquisitor has been added. The Inquisitor character cards may be used to replace the Ambassador cards.
Vendor: Hachette Boardgames USA
Type: Board Games
Price:
29.95
Designer |
Luc Rémond |
Publisher | Hachette Boardgames USA |
Players | 2 |
Playtime | 15 mins |
Suggested Age | 14 and up |
Sky Team is a co-operative game, exclusively for two players, in which you play a pilot and co-pilot at the controls of an airliner. Your goal is to work together as a team to land your airplane in different airports around the world.
To land your plane, you need to silently assign your dice to the correct spaces in your cockpit to balance the axis of your plane, control its speed, deploy the flaps, extend the landing gear, contact the control tower to clear your path, and even have a little coffee to improve your concentration enough to change the value of your dice.
If the aircraft tilts too much and stalls, overshoots the airport, or collides with another aircraft, you lose the game...and your pilot's license...and probably your life.
From Montreal to Tokyo, each airport offers its own set of challenges. Watch out for the turbulence as this could end up being bumpy ride!
—description from the publisher
Vendor: Days of Wonder
Type: Board Games
Price:
79.95
Based on simple and intuitive hand management, Heat: Pedal to the Metal puts players in the driver's seat of intense car races, jockeying for position to cross the finish line first, while managing their car's speed if they don't want to overheat. Selecting the right upgrades for their car will help them hug the curves and keep their engine cool enough to maintain top speeds. Ultimately, their driving skills will be the key to victory!
Drivers can compete in a single race or use the "Championship System" to play a whole season in one game night, customizing their car before each race to claim the top spot of the podium. They have to be careful as the weather, road conditions, and events will change every race to spice up their championship. Players can also enjoy a solo mode with the Legends Module or add automated drivers as additional opponents in multiplayer games.
—description from the publisher
Vendor: DV Games
Type: Board Games
Price:
12.95
Designer |
Martino Chiacchiera Silvano Sorrentino |
Publisher | dV Giochi |
Players | 1-6 |
Platyime | 30-90 mins |
Suggested Age | 12 and up |
Vendor: AEG
Type: Board Games
Price:
45.05
Designer | John D. Clair |
Publisher | Alderac Entertainment Group (AEG) |
Players | 2-5 |
Playtime | 60 mins |
Suggested Age | 14 and up |
Expansions |
Space Base: The Emergence of Shy Pluto Space Base: Command Station Space Base: The Mysteries of Terra Proxima Space Base: Dreadnaught Pack |
Accessory | Sleeve Kings Sleeve Bundle - Space Base |
Honors |
2020 Fairplay À la carte Runner-up 2019 Origins Awards Best Board Game Nominee 2018 Meeples' Choice Nominee 2018 Golden Geek Best Family Board Game Nominee |
Vendor: Renegade Game Studios
Type: Board Games
Price:
24.95
Introducing the Explorers of the North Sea Collector’s Box!
This box is perfect for collectors that would like to have their medieval trilogy in the same sized boxes. This Collector’s Box also comes with a top notch insert with player piece trays from Black Magic Inserts.
Key Features:
Vendor: Leder Games
Type: Board Games
Price:
21.95
Designer | Patrick Leder |
Publisher | Leder Games |
Players | 1-5 |
Playtime | 60-120 mins |
Suggested Age | 13 and up |
Expansion for | Vast: The Mysterious Manor |
Vendor: Japanime Games
Type: Board Games
Price:
40.80
Publisher | Japanime Games |
Players | 2-4 |
Playtime | 30-60 mins |
Suggested Age | 14 and up |
Expansion |
Core Connection: Jade Judgement |
In this robot anime-inspired deckbuilding card game for 2-4 players, you can pick between 6 different pilots and robots as the game progresses - 36 possibilities in all. And in true robot anime fashion, each pilot and robot gets to Awaken and unleash its true abilities when things look bleakest, creating truly memorable moments of hot-blooded action. Only you and your friends can defeat the encroaching hordes and thwart the plans of Nabla's Heart.
Two years ago, Atlantis, conquerors of the ancient world, rose from the depths of the Pacific. As the world stood paralyzed in the face of their onslaught, seven girls stepped forward to oppose it. They possessed the Royal Wavelength necessary to activate the humanoid weapons known as Resonants—the only means of stopping Atlantis. Caught in a maelstrom of conflict, they battled against the hordes, eventually slaying Ennosigaios, the Lord of Atlantis.
Now, peace slowly returns as the world licks its wounds and rebuilds. The girls enjoy a return to their normal lives… while feeling ever—so—slightly like something’s missing.
Through four phases of their turn, players purchase cards, add attachments to their mechs, play tactics and then enter battle! After the discard phase, play moves on. Defeat monsters to gain energy and gear up to battle stronger enemies together. First player to reach 20 energy announces the end of the game is coming - or reach 30 energy to win the game immediately!
-description from publisher
Vendor: Pegasus Spiele
Type: Board Games
Price:
38.65
Designer |
Leo Colovini |
Publisher | Pegasus Spiele |
Players | 2-6 |
Playtime | 30-45 mins |
Suggested Age | 8 and up |
Vendor: Grand Trunk Games
Type: Board Games
Price:
75.95
Designer |
Yasutaka Ikeda |
Publisher | Grand Trunk Games |
Players | 2-6 |
Playtime | 90-210 mins |
Suggested Age | 14 and up |
1889, an 18xx game in the series originated by Francis Tresham's 1829, is set in Shikoku Japan. The rules are similar to 1830: Railways & Robber Barons on a smaller and terrain-heavy map.
In 1889, 2-6 players will use money to purchase shares in railroad companies during Share Dealing Rounds. Between subsequent Share Dealing Rounds, railroad corporations then conduct operations on the game board, with the decisions being made by the player who is the major share holder. The game simulates the progression of railroad development during an historic period on Shikoku. Old trains become obsolete while the revenue earnings from cities grows over time. Players will try to purchase the most profitable shares at the right times of the game to maximize earnings in dividends and stock value gains. In the end, the player with the highest value of personal cash and held stocks is the winner.
The game was originally available in kit form from Wild Heaven, and is now also being published by Grand Trunk Games.
Vendor: PlayPunk
Type: Board Games
Price:
26.95
Designer |
Remo Conzadori Paolo Mori |
Publisher | PlayPunk |
Players | 2-5 |
Playtime | 20 mins |
Suggested Age | 8 and up |
Ahoy, Captain!
Hoist your flag, recruit a crew, and fill your coffers with shiny, gold coins.
Captain Flip is a game of obvious simplicity explained in less time than a cannonball shot. On your turn, draw a tile from the bag. You like it? Keep it! You don't like it? Flip it! Then place it on your board to form your crew.
With its nine characters and four boards with different tactics, Captain Flip offers an immediate, fun, and subtle gaming experience.
—description from the publisher
Vendor: Noris Spiele
Type: Board Games
Price:
27.95
Designer | Reiner Knizia |
Publisher | Noris Spiele |
Players | 2-5 |
Playtime | 20 mins |
Suggested Age | 8 and up |
Zombie Mania is zombie fighting board game for kids, where players try to get rid of the zombies who have invaded the building by throwing dice and getting pairs. Some combinations allow for sending zombies to another player's building.
Vendor: Bicycle
Type: Board Games
Price:
10.95
Vendor: Bicycle
Type: Board Games
Price:
17.95
Vendor: Renegade Game Studios
Type: Board Games
Price:
55.20
Designer |
Matt Hyra |
Publisher | Renegade Game Studios |
Players | 2-4 |
Playtime | 90-90 mins |
Suggested Age | 14 and up |
Cobra has established a base at the North Pole and threatens the world with its Weather Dominator! Only G.I. Joe is ready and able to defeat these forces without drawing the entire world into a larger conflict. Admiral Keel-Haul and Snow Job lead the Joes against the aggressive forces of Cobra, led by Cobra Commander and Destro!
In G.I. JOE: Battle for the Arctic Circle, you play as the G.I. JOE or Cobra in a fight for control of the Arctic Circle.
The game features more than 110 figures, including the Snow Cat, W.O.L.F., Skystriker, and Rattler, and it introduces new strategic options that commanders may employ, such as using the Weather Dominator to freeze the sea to block pathways or create strategic land bridges. The air, land, and sea of the Arctic Circle is the battlefield. Are you ready for a fight?
Vendor: Mr. B Games
Type: Board Games
Price:
114.95
Designer |
Robert Jamelli Max Jamelli |
Publisher | Mr. B Games |
Players | 1-16 |
Playtime | 90-150 mins |
Suggested Age | 10 and up |
Vendor: Hasbro
Type: Board Games
Price:
8.95
Designer |
Katharine Chapman |
Publisher | Hasbro |
Players | 2-5 |
Playtime | 15-15 mins |
Suggested Age | 8 and up |
Honor | 2009 Fairplay À la carte Runner-up 2009 JoTa Best Card Game Nominee 2011 JoTa Best Game Released in Brazil Nominee |
(from the box):
The fast-paced, addictive card game where your luck can change in the play of a card! Collect 3 complete property sets, but beware Debt Collectors, Forced Deals and the dreaded Deal Breakers, which could change your fortunes at any time!
MONOPOLY DEAL - the card game where anything can happen!
How to win: Be the first player to collect 3 three full property sets of different colors.
The Cards:
Action Cards may be played to initiate the action printed on the card or may be used as money of the value noted in the upper left and lower right corners.
Property Cards some denote a specific property and some are wild. They show property name, set to which they belong (or in which sets they may be used), rental costs, number of properties in their set and their value when used to make payments.
House/Hotel Cards may be used to increase the rental cost of a property set. They also have a monetary value for use in making payments.
Money Cards are used to make payments.
Play:
Draw two cards from the draw pile, or if you start your turn with no cards, draw five.
Play up to three cards from your hand face up either as: money into your bank, properties or improvements into your collection, or actions. Action cards allow you to collect rent, receive money, take properties from others or cancel another action. Cards placed in your bank may only be used as money. When you must make a payment, you may use money from your bank or properties and improvements in your collection, but not cards in your hand.
Discard cards in excess of seven from your hand to the bottom of the draw pile.
Win by announcing it on your turn when you have three complete property sets of different colors. This ends the game.
Not to be confused with Monopoly Deal, a 'lite' version of the same game that came out in 2014.
Vendor: Dragon Shield
Type: Card Sleeves
Price:
14.21
Morty, Morty, Morty, guess what? They made me into card sleeves! I'm on every single one of 'em. Look at that, Morty, they turned me into a bunch of tiny plastic sleeves to protect your Pojiman cards or whatever you call 'em. I’m card sleeve Rick! Wubba lubba dub dub!
Experience the silky-smooth shuffle feel of Brushed art sleeves. Brushed sleeves feature a lightly textured back making cards glide effortlessly when shuffling. High detail printing that won't peel or split!
Theme your TCG decks and express yourself with awesome artworks!
Vendor: Dragon Shield
Type: Card Sleeves
Price:
18.95
Aw, jeez, Rick! They went and turned me into card sleeves, can you believe it? I mean, come on, Morty on a bunch of plastic sleeves? This is insane! I'm just a regular kid, Rick. I didn't ask for this.
Comes with 100 Standard size card sleeves for trading cards measuring up to 63x88 mm's (2½"x3½"). Great for TCGs like MTG, Pokémon, Lorcana & Flesh and Blood!
Vendor: Dragon Shield
Type: Card Sleeves
Price:
18.95
honor of our 25th anniversary, we have forged a special edition Matte Dual sleeve featuring a fully opaque, blue back and a showstopping silver interior.
Comes with 100 Standard size card sleeves for trading cards measuring up to 63 x 88 mm (2½" x 3½"). Great for TCGs like MTG, Pokémon, Lorcana & Flesh and Blood!
Inside these special edition Matte Dual sleeves, you will experience a fully opaque, silver interior, giving your cards a metallic frame. With a slightly less textured back compared to our regular Matte sleeves, Matte Dual sleeves shuffle like a dream and provide tournament-level protection from curious eyes.
Items Per Case | 50 (5 displays of 10) |
---|---|
Sleeves Pr. Box/bag | 100 sleeves per box |
Sleeve Material | PVC-free polypropylene sleeves, no acid. Archival safe. |
Sleeve Quality | Matte 120 μm quality thickness |
Sleeve Size | For cards measuring up to 63x88 mm's (2½"x3½") |