Vendor: Arcane Wonders
Type: Board Games
Price:
47.95
Designer |
Zé Mendes |
Publisher | Arcane Wonders |
Players | 1-5 |
Playtime | 50-70 mins |
Suggested Age | 12 and up |
Expansion |
World Wonders: Mundo Wonders Pack |
Take on the role of the great leaders of the past to build your own Ancient City.
Each player will use their Gold each round to build tiles that will increase their city's economy. A city that produces more food and generates commerce brings more population. Make your city grow!
There are 5 types of buildings, and each of them provides a type of resource that will make your city evolve from a simple settlement to the largest city in the world. If your buildings are completely enclosed from all sides, you've created a very well-planned city block. This will earn you a lot of points.
To place new buildings to your city, you will also need a lot of roads. Adjacency with roads will allow you to place buildings further away from the map. This will reach natural resources, which in addition to other benefits, bring victory points.
As important as the buildings, are its monuments and wonders tokens. This will bring you a lot of victory points, but will consume all your Gold. Be wise in choosing when and where to place it. Each monument requires buildings, roads, natural resources or even water in its adjacency to be placed. It won't be easy to fit them into your city, but the benefits will be great.
If your Gold runs out, your turn is also over. Once all players have spent their Gold, a new round will begin and new buildings and roads will be available to everyone.
In the end, as soon as a player reaches the maximum population limit, the leader of the best city in the ancient world will be the winner of World Wonders!
—description from the publisher
Vendor: Gryphon Games
Type: Board Games
Price:
23.95
Designer | Sid Sackson |
Publisher | Gryphon Games |
Players | 2-4 |
Playtime | 30 mins |
Suggested Age | 7 and up |
Edition | Face 2 Face Games edition 2007 |
Honors | |
Expansion | Can't Stop: Rollin' Down the Highway |
Accessories |
Can't Stop: Cones - Black Can't Stop: Cones - Orange Can't Stop: Cones - Pink Can't Stop: Cones - Purple Can't Stop: Cones - White |
In this Sid Sackson classic, players must press their luck with dice and choose combinations tactically to close out three columns. The board has one column for each possible total of two six-sided dice, but the number of spaces in each column varies: the more probable a total, the more spaces in that column and the more rolls it takes to complete. On their turn, a player rolls four dice and arranges them in duos: 1 4 5 6 can become 1+4 and 5+6 for 5 & 11, 1+5 and 4+6 for 6 & 10, or 1+6 and 4+5 for 7 & 9. The player places or advances progress markers in the open column(s) associated with their chosen totals, then chooses whether to roll again or end their turn and replace the progress markers with markers of their color. A player can only advance three different columns in a turn and cannot advance a column which any player has closed out by reaching the end space; if a roll doesn’t result in any legal plays, the turn ends with that turn’s progress lost.
A predecessor from 1974, The Great Races, exists as a paper-and-pencil game.
Vendor: AEG
Type: Board Games
Price:
48.55
Designer |
Josh Wood |
Publisher | Alderac Entertainment Group |
Players | 1-4 |
Playtime | 45-60 mins |
Suggested Age | 10 and up |
In Let's Go! To Japan, you are a traveler planning, then experiencing your own dream vacation to Japan.
The game consists of thirteen rounds in which players draw activity cards illustrated by Japan-based artists and strategically place them in different days in their week-long itinerary. These can't-miss tourist attractions will have you bouncing between Tokyo and Kyoto as you try to puzzle out the optimal activities to maximize your experience while balancing your resources. The game ends with a final round in which you ultimately go on your planned trip, activating each of your cards in order along the way.
The player who collects the most points by the end of their trip wins!
-description from designer
Vendor: KOSMOS
Type: Board Games
Price:
32.95
Vendor: Splotter Spellen
Type: Board Games
Price:
123.95
"Lemonade? They want lemonade? What is the world coming to? I want commercials for burgers on all channels, every 15 minutes. We are the Home of the Original Burger, not a hippie health haven. And place a billboard next to that new house on the corner. I want them craving beer every second they sit in their posh new garden." The new management trainee trembles in front of the CEO and tries to politely point out that... "How do you mean, we don't have enough staff? The HR director reports to you. Hire more people! Train them! But whatever you do, don't pay them any real wages. I did not go into business to become poor. And fire that discount manager, she is only costing me money. From now on, we'll sell gourmet burgers. Same crap, double the price. Get my marketing director in here!"
Food Chain Magnate is a heavy strategy game about building a fast food chain. The focus is on building your company using a card-driven (human) resource management system. Players compete on a variable city map through purchasing, marketing and sales, and on a job market for key staff members. The game can be played by 2-5 serious gamers in 2-4 hours.
Vendor: Indie Boards and Cards
Type: Board Games
Price:
13.95
Designer | Rikki Tahta |
Publisher | Indie Boards and Cards |
Players | 2-6 |
Playtime | 15 mins |
Suggested Age | 10 and up |
French Edition | Complots |
Honors | |
Expansions | Coup: Reformation |
You are head of a family in an Italian city-state, a city run by a weak and corrupt court. You need to manipulate, bluff and bribe your way to power. Your object is to destroy the influence of all the other families, forcing them into exile. Only one family will survive...
In Coup, you want to be the last player with influence in the game, with influence being represented by face-down character cards in your playing area.
Each player starts the game with two coins and two influence – i.e., two face-down character cards; the fifteen card deck consists of three copies of five different characters, each with a unique set of powers:
On your turn, you can take any of the actions listed above, regardless of which characters you actually have in front of you, or you can take one of three other actions:
When you take one of the character actions – whether actively on your turn, or defensively in response to someone else's action – that character's action automatically succeeds unless an opponent challenges you. In this case, if you can't reveal the appropriate character, you lose an influence, turning one of your characters face-up. Face-up characters cannot be used, and if both of your characters are face-up, you're out of the game.
If you do have the character in question, you reveal it, the opponent loses an influence, then you shuffle that character into the deck and draw a new one, perhaps getting the same character again and perhaps not.
The last player to still have influence – that is, a face-down character – wins the game!
A new & optional character called the Inquisitor has been added. The Inquisitor character cards may be used to replace the Ambassador cards.
Vendor: Indie Boards and Cards
Type: Board Games
Price:
15.95
Designer | Rikki Tahta |
Publisher | Indie Boards and Cards |
Players | 2-6 |
Playtime | 15 mins |
Suggested Age | 10 and up |
French Edition | Complots |
Honors | |
Expansions | Coup: Reformation |
You are head of a family in an Italian city-state, a city run by a weak and corrupt court. You need to manipulate, bluff and bribe your way to power. Your object is to destroy the influence of all the other families, forcing them into exile. Only one family will survive...
In Coup, you want to be the last player with influence in the game, with influence being represented by face-down character cards in your playing area.
Each player starts the game with two coins and two influence – i.e., two face-down character cards; the fifteen card deck consists of three copies of five different characters, each with a unique set of powers:
On your turn, you can take any of the actions listed above, regardless of which characters you actually have in front of you, or you can take one of three other actions:
When you take one of the character actions – whether actively on your turn, or defensively in response to someone else's action – that character's action automatically succeeds unless an opponent challenges you. In this case, if you can't reveal the appropriate character, you lose an influence, turning one of your characters face-up. Face-up characters cannot be used, and if both of your characters are face-up, you're out of the game.
If you do have the character in question, you reveal it, the opponent loses an influence, then you shuffle that character into the deck and draw a new one, perhaps getting the same character again and perhaps not.
The last player to still have influence – that is, a face-down character – wins the game!
A new & optional character called the Inquisitor has been added. The Inquisitor character cards may be used to replace the Ambassador cards.
Vendor: Bandai
Type: Trading Card Games
Price:
17.95
-Limit 2 per customer
*This is a PRE-ORDER item
-ETA: February 2024
*If this product is "out of stock", the preorder is ended*
Vendor: Hachette Boardgames USA
Type: Board Games
Price:
29.95
Designer |
Luc Rémond |
Publisher | Hachette Boardgames USA |
Players | 2 |
Playtime | 15 mins |
Suggested Age | 14 and up |
Sky Team is a co-operative game, exclusively for two players, in which you play a pilot and co-pilot at the controls of an airliner. Your goal is to work together as a team to land your airplane in different airports around the world.
To land your plane, you need to silently assign your dice to the correct spaces in your cockpit to balance the axis of your plane, control its speed, deploy the flaps, extend the landing gear, contact the control tower to clear your path, and even have a little coffee to improve your concentration enough to change the value of your dice.
If the aircraft tilts too much and stalls, overshoots the airport, or collides with another aircraft, you lose the game...and your pilot's license...and probably your life.
From Montreal to Tokyo, each airport offers its own set of challenges. Watch out for the turbulence as this could end up being bumpy ride!
—description from the publisher
Vendor: Days of Wonder
Type: Board Games
Price:
79.95
Based on simple and intuitive hand management, Heat: Pedal to the Metal puts players in the driver's seat of intense car races, jockeying for position to cross the finish line first, while managing their car's speed if they don't want to overheat. Selecting the right upgrades for their car will help them hug the curves and keep their engine cool enough to maintain top speeds. Ultimately, their driving skills will be the key to victory!
Drivers can compete in a single race or use the "Championship System" to play a whole season in one game night, customizing their car before each race to claim the top spot of the podium. They have to be careful as the weather, road conditions, and events will change every race to spice up their championship. Players can also enjoy a solo mode with the Legends Module or add automated drivers as additional opponents in multiplayer games.
—description from the publisher
Vendor: Renegade Game Studios
Type: Board Games
Price:
24.95
Introducing the Explorers of the North Sea Collector’s Box!
This box is perfect for collectors that would like to have their medieval trilogy in the same sized boxes. This Collector’s Box also comes with a top notch insert with player piece trays from Black Magic Inserts.
Key Features:
Vendor: Leder Games
Type: Board Games
Price:
21.95
Designer | Patrick Leder |
Publisher | Leder Games |
Players | 1-5 |
Playtime | 60-120 mins |
Suggested Age | 13 and up |
Expansion for | Vast: The Mysterious Manor |
Vendor: Wizards of the Coast
Type: MTG
Price:
329.95
Vendor: Wizards of the Coast
Type: MTG
Price:
22.95
Vendor: Ravensburger
Type:
Price:
20.00
*Limit 1 ticket per customer*
-Date: July 20 (Sat)
-Time: 1:00pm
-Entry Fee: $20
-Capacity: 16
-Format: Core Constructed
-Tournament Structure: 2 game matches + Top Cut (Best of 3)
-Prizing:
1st place: "1x Champion Ursula - Sea Witch Queen Playmat"
2nd place: "1x Ursula – Sea Witch Queen Playmat"
Top 4: "1x Alternate Art Ursula - Sea Witch Queen promo cards
Additional prizes will be distributed based on number of participants
*If the product is "out of stock", the event has reached the capacity. You can e-mail us to join the wait list (First come first serve)
*Reservations can be refunded up to 24 hours before event
Vendor: Edge Entertainment
Type: RPG
Price:
36.95
A hunger has come to the city of Arkham that threatens to consume everything in Hungering Abyss, a starter box set in Fantasy Flight Games world of Arkham Horror. This all-in-one box is designed for up to 6 players (5 players + 1 Game Master) that are 14 years or older. Whether you are a veteran role-player or brand new to collaborative storytelling table-top games, this learn-as-you-play is an excellent way to get a feel for both roleplaying games and the simple d6-based system. The box includes a campaign, beautiful character portfolios, dice, high-quality tokens, beautiful maps, and other carefully curated components to enhance the game experience.
Vendor: Grand Trunk Games
Type: Board Games
Price:
75.95
Designer |
Yasutaka Ikeda |
Publisher | Grand Trunk Games |
Players | 2-6 |
Playtime | 90-210 mins |
Suggested Age | 14 and up |
1889, an 18xx game in the series originated by Francis Tresham's 1829, is set in Shikoku Japan. The rules are similar to 1830: Railways & Robber Barons on a smaller and terrain-heavy map.
In 1889, 2-6 players will use money to purchase shares in railroad companies during Share Dealing Rounds. Between subsequent Share Dealing Rounds, railroad corporations then conduct operations on the game board, with the decisions being made by the player who is the major share holder. The game simulates the progression of railroad development during an historic period on Shikoku. Old trains become obsolete while the revenue earnings from cities grows over time. Players will try to purchase the most profitable shares at the right times of the game to maximize earnings in dividends and stock value gains. In the end, the player with the highest value of personal cash and held stocks is the winner.
The game was originally available in kit form from Wild Heaven, and is now also being published by Grand Trunk Games.
Vendor: Ravensburger
Type: Board Games
Price:
27.45
Designer |
Steve Warner |
Publisher | Ravensburger |
Players | 2-5 |
Playtime | 10-30 mins |
Suggested Age | 8 and up |
Vendor: Bicycle
Type: Board Games
Price:
10.95
Vendor: Bicycle
Type: Board Games
Price:
17.95
Vendor: Flying Frog Productions
Type: Board Games
Price:
51.95
Designer | Jason C. Hill |
Publisher | Flying Frog Productions |
Players | 2-6 |
Playtime | 90 mins |
Suggested Age | 12 and up |
Honors | |
Expansions |
Last Night on Earth: Growing Hunger |
Reimplemented By | Last Night on Earth: Timber Peak |
Last Night on Earth, The Zombie Game is a survival horror board game that pits small-town Heroes head-to-head against a horde of Zombies. A team of four heroes is chosen by one set of players, and the Zombies are controlled by 1 or 2 players. Each hero has its own special abilities. The board is modular, which changes the layout of the town and start positions of each hero. The game comes with several scenarios, which include simple survival, rescue, or escape. Differing combinations of heroes, scenarios, and board configurations offer a lot of replayability.
A Hero deck and a Zombie deck deliver tactical bonuses to each side. Combat is resolved using 6-sided dice, modified by the weapon cards heroes may be equipped with. Many of the cards include zombie movie tropes to achieve a feel of playing out a horror movie. All the game art is photographic, enhancing the cinematic feel. The game also comes with a CD Soundtrack of original thematic music.
Each hero has its own plastic sculpted miniature. The game also has 14 zombies in two colors. Other objects and effects are represented by high-quality cardboard counters.
Vendor: Bandai
Type: Board Games
Price:
6.71
Vendor: Bandai
Type: Trading Card Games
Price:
97.46
[Rarity]
Vendor: Schmidt Spiele
Type: Board Games
Price:
17.95
Designer |
Rudi Biber |
Publisher | Schmidt Spiele |
Players | 2-4 |
Playing Time | 20 mins |
Suggested Age | 8 and up |
Vendor: Schmidt Spiele
Type: Board Games
Price:
17.95
Designer |
Rudi Biber |
Publisher | Schmidt Spiele |
Players | 2-4 |
Playing Time | 20 mins |
Suggested Age | 8 and up |