Vendor: Creative Games Studio
Type: Miniature Games
Price:
117.95
Daren has always been a land mired in conflict – from the moment the Mortal Races met in its rolling hills, tall peaks and primeval forests, there was bound to be strife between its wary peoples. With the discovery of Magic, however, came the potential for dramatic change in the world – for good or evil. Centuries after the discovery of the Art, magic has shaped the fears and hopes of countless people, and the heroes and villains that wield it have decided the fate of nations over all these years. Yet for all this struggle, a tenuous balance remained between those who seek to strengthen all Mortal Races and those that seek to lord over them. Little do they know however that amidst the shadowed boughs of the Dead Irall, an ancient evil seeks to rule once again. Few are aware that the fate of the land now lies with brave heroes who are the only ones who can prevent the oncoming Age of Darkness.
Chronicles of Drunagor - Age of Darkness is a fully cooperative and strategy board game of tactical combat in a dungeon crawl adventure for one to five players. CoD-AoD is based on multiple 3D scenarios, each of them played separately or on a continuous storyline. Each scenario has its own unique setup, darkness rules and different goals that will be needed to be achieved in order to obtain victory. Played over a series of rounds until either the chosen adventure objective is achieved by the heroes or a single hero dies or is corrupted by the darkness itself. The order of activation is dictated by the initiative track and it alternates between heroes, monsters and the darkness itself. Once they all activate, a round is over and a new one begins, so players win or lose as a team. The game is won when the adventure objectives are met. The game is lost when one player is either killed or corrupted by darkness.
On a hero’s turn he can freely move up to 3 spaces (orthogonal and or diagonal are permitted) and spend 2 of his action cubes to trigger his abilities. If when passing his turn he no longer has any cubes on his available action cubes pool, he must perform a recall action. On a monster activation he will always move to attack the heroes. Or if he`s in range of his target he will attack without even move. Each monster has its own primary target located on his card at the initiative track. On the darkness activation, draw from the bag the number of darkness tokens dictated by the chosen adventure and follow the darkness rules for that adventure.
As you go by the different adventures, your heroes will find themselfs in a wide variety of scenarios and instead of only reading thru the descriptions of the place you are, the game will show you beautifull illustrations of what you can see and how you can interact with the scenario. Every choice on how you interact with certain things could possibly change the way your adventure continues. Maybe you will find a secret passage, or maybe you can find a locked chest, the choice is up to you.
Choose one of the heroes and take upon this quest to defeat the power of evil and the everlasting darkness from the land of Daren.
—description from the publisher
Vendor: SlugFest Games
Type: Board Games
Price:
53.95
The Red Dragon Inn 5: The Character Trove is a fast-paced, light-hearted card game for two or more players. You and your increasingly mighty party of adventuring companions have spent all day slogging through the dungeon, killing monsters and taking their stuff. Now you’re back in town, healed up, cleaned up, and ready to party at the Red Dragon Inn. Drink, gamble, and roughhouse with your friends. But don’t forget to keep an eye on your gold. If you run out, you’ll have to spend the night in the stables. Oh… and try not to get too beaten up or too drunk. If you black out, your friends will continue the party without you… after they loot your body for gold, of course! The last conscious adventurer with gold wins the game!
The Red Dragon Inn 5: The Character Trove is a standalone game for 2-4 players. It expands on "The Red Dragon Inn" family of box sets and single-character expansions called Allies. You can mix and match characters from any of these sets, letting you build the party composition of your choice! Each of the box sets includes four unique characters, a drink deck, gold pieces, and all the parts for 2-4 players to play right out of the box. Each of the Allies expansions includes a character deck as well as gold pieces and bits so you can add another character to a box set (thus making a 2-4 player collection playable by 2-5 players).
Sera the Fleetfooted: Sera is a stealthy rogue whose speed and agility allow her to take down roomfuls of bad guys before they even know what’s happening. The dungeon’s beefiest monsters are no match for her flying daggers! She didn’t get so skilled by slacking off, though. Even while she’s partying, she continues training to make sure she’s always at the top of her game.
Lizwick the Collector: Lizwick is a consummate problem solver with an unrivaled collection of gear. Her wondrous Bag of Holding contains rare and peculiar items of all descriptions. She is always on the lookout for the next amazing whatchamacallit to add to her collection. Lizwick has gotten The Party out of many a jam with the clever application of the wrong tool at the right time.
Joran the Trickster: Joran’s penchant for pranks earned him a student “sabbatical” from the Mage’s Collegium. Fortunately, Zot saw some potential in the boy, and decided to take him adventuring for some valuable field experience. The young mage’s humor has proven to be mostly harmless to his new friends. He puts his clever brain to good use by pulling fast ones on the bad guys.
Zakhan the Drunken Master: Zakhan’s father is a solemn elven noble and a guru of meditative martial combat techniques. His mother was a rowdy barbarian warchief with a penchant for throwing wild parties. This unique heritage has allowed Zakhan to hone a seemingly reckless hybrid fighting style of his own. His opponents who underestimate his “drunken” martial arts do so at their own peril!
But wait, there's more! The Red Dragon Inn 5: The Character Trove is also a massive storage solution for all previous sets (with room for more). You get a massive storage box plus dividers, new play mats for all previously released characters, updated tokens and more! Check it out:
Vendor: Wizards of the Coast
Type: Board Games
Price:
103.45
Designer |
Larry Harris, Jr. |
Publisher | Avalon Hill (Hasbro) |
Players | 2-8 |
Playtime | 480 mins |
Suggested Age | 12 and up |
Vendor: Asmodee
Type: Board Games
Price:
41.75
Designer |
Gaëtan Beaujannot Alain Rivollet |
Publisher | Asmodee |
Players | 4-12 |
Playtime | 40 mins |
Suggested Age | 10 and up |
Honors |
|
In Concept, your goal is to guess words through the association of icons. A team of two players – neighbors at the table – choose a word or phrase that the other players need to guess. Acting together, this team places pieces judiciously on the available icons on the game board.
To get others to guess "milk", for example, the team might place the question mark icon (which signifies the main concept) on the liquid icon, then cubes of this color on the icons for "food/drink" and "white". For a more complicated concept, such as "Leonardo DiCaprio", the team can use the main concept and its matching cubes to clue players into the hidden phrase being an actor or director, while then using sub-concept icons and their matching cubes to gives clues to particular movies in which DiCaprio starred, such asTitanic or Inception.
The first player to discover the word or phrase receives 2 victory points, the team receives points as well, and the player who ends up with the most points wins.
Vendor: Creative Games Studio
Type: Miniature Games
Price:
131.95
Daren has always been a land mired in conflict – from the moment the Mortal Races met in its rolling hills, tall peaks and primeval forests, there was bound to be strife between its wary peoples. With the discovery of Magic, however, came the potential for dramatic change in the world – for good or evil. Centuries after the discovery of the Art, magic has shaped the fears and hopes of countless people, and the heroes and villains that wield it have decided the fate of nations over all these years. Yet for all this struggle, a tenuous balance remained between those who seek to strengthen all Mortal Races and those that seek to lord over them. Little do they know however that amidst the shadowed boughs of the Dead Irall, an ancient evil seeks to rule once again. Few are aware that the fate of the land now lies with brave heroes who are the only ones who can prevent the oncoming Age of Darkness.
Chronicles of Drunagor - Age of Darkness is a fully cooperative and strategy board game of tactical combat in a dungeon crawl adventure for one to five players. CoD-AoD is based on multiple 3D scenarios, each of them played separately or on a continuous storyline. Each scenario has its own unique setup, darkness rules and different goals that will be needed to be achieved in order to obtain victory. Played over a series of rounds until either the chosen adventure objective is achieved by the heroes or a single hero dies or is corrupted by the darkness itself. The order of activation is dictated by the initiative track and it alternates between heroes, monsters and the darkness itself. Once they all activate, a round is over and a new one begins, so players win or lose as a team. The game is won when the adventure objectives are met. The game is lost when one player is either killed or corrupted by darkness.
On a hero’s turn he can freely move up to 3 spaces (orthogonal and or diagonal are permitted) and spend 2 of his action cubes to trigger his abilities. If when passing his turn he no longer has any cubes on his available action cubes pool, he must perform a recall action. On a monster activation he will always move to attack the heroes. Or if he`s in range of his target he will attack without even move. Each monster has its own primary target located on his card at the initiative track. On the darkness activation, draw from the bag the number of darkness tokens dictated by the chosen adventure and follow the darkness rules for that adventure.
As you go by the different adventures, your heroes will find themselfs in a wide variety of scenarios and instead of only reading thru the descriptions of the place you are, the game will show you beautifull illustrations of what you can see and how you can interact with the scenario. Every choice on how you interact with certain things could possibly change the way your adventure continues. Maybe you will find a secret passage, or maybe you can find a locked chest, the choice is up to you.
Choose one of the heroes and take upon this quest to defeat the power of evil and the everlasting darkness from the land of Daren.
—description from the publisher
Vendor: ABACUSSPIELE
Type: Board Games
Price:
66.95
Designer | Alex Randolph |
Publisher | ABACUSSPIELE |
Players | 1-99 |
Playtime | 30 mins |
Suggested Age | 10 and up |
Vendor: Hasbro
Type: Board Games
Price:
35.95
Designer |
Anthony E. Pratt |
Publisher | Hasbro |
Players | 2-6 |
Playtime | 45-45 mins |
Suggested Age | 8 and up |
Honor |
2011 Kinderspielexperten "8-to-13-year-olds" Nominee 2011 Kinderspielexperten "8-to-13-year-olds" Winner |
Vendor: PHALANX
Type: Board Games
Price:
115.95
Designers |
Jaro Andruszkiewicz Mark Simonitch |
Publisher | PHALANX |
Players | 2 |
Playtime | 40-200 mins |
Suggested Age | 12 and up |
Expansions |
Hannibal & Hamilcar: Sun of Macedon |
Accessories |
Hannibal & Hamilcar: Wooden Card Holders Hannibal & Hamilcar: Giant Play Mat |
Honors |
Vendor: Legion Wargames LLC
Type: Board Games
Price:
60.95
Designer |
Dennis Bishop Andrew Preziosi |
Publisher | Legion Wargames LLC |
Players | 1-2 |
Playtime | 360 mins |
Suggested Age | 12 and up |
Vendor: White Dog Games
Type: Board Games
Price:
79.95
Designer |
Michael W. Kennedy |
Publisher | White Dog Games |
Players | 1-2 |
Playtime | 180-360 mins |
Suggested Age | 16 and up |
Vendor: PHALANX
Type: Board Games
Price:
119.95
Designers |
Jaro Andruszkiewicz Mark Simonitch |
Publisher | PHALANX |
Players | 2 |
Playtime | 40-200 mins |
Suggested Age | 12 and up |
Expansions |
Hannibal & Hamilcar: Sun of Macedon |
Accessories |
Hannibal & Hamilcar: Wooden Card Holders Hannibal & Hamilcar: Giant Play Mat |
Honors |
Vendor: ICE Makes
Type: Board Games
Price:
39.95
Designer |
Jeffrey CCH |
Publisher | ICE Makes |
Players | 1-4 |
Playtime | 45-60 mins |
Suggested Age | 12 and up |
Vendor: Hachette Boardgames
Type: Board Games
Price:
36.95
Publisher | Hachette Boardgames |
Players | 2 |
Playtime | 20-40 mins |
Suggested Age | 14 and up |
Vendor: Z-Man Games
Type: Board Games
Price:
52.95
Designer | Bernd Brunnhofer |
Publisher | Z-Man Games |
Players | 2-4 |
Playtime | 60-90 mins |
Suggested Age | 10 and up |
Honors |
|
Expansions |
Stone Age: Style is the Goal Stone Age: The Expansion Stone Age: The Mammoth Herd |
Accessories |
Top Shelf Gamer - Deluxe Token Bundle compatible with Stone Age (set of 97) Top Shelf Gamer - Deluxe Token Bundle compatible with Stone Age™ V2 (set of 109) Kings Wooden Token Set - Deluxe Stone Age Wooden Token Set Euro Token Expansion - Deluxe Folded Space - Stone Age & Expansions |
Note: This game is in Italian.
The "Stone Age" times were hard indeed. In their roles as hunters, collectors, farmers, and tool makers, our ancestors worked with their legs and backs straining against wooden plows in the stony earth. Of course, progress did not stop with the wooden plow. People always searched for better tools and more productive plants to make their work more effective.
In Stone Age, the players live in this time, just as our ancestors did. They collect wood, break stone and wash their gold from the river. They trade freely, expand their village and so achieve new levels of civilization. With a balance of luck and planning, the players compete for food in this pre-historic time.
Players use up to ten tribe members each in three phases. In the first phase, players place their men in regions of the board that they think will benefit them, including the hunt, the trading center, or the quarry. In the second phase, the starting player activates each of his staffed areas in whatever sequence he chooses, followed in turn by the other players. In the third phase, players must have enough food available to feed their populations, or they face losing resources or points.
Vendor: Stone Blade Entertainment
Type: Board Games
Price:
29.95
Designer |
Richard Garfield Justin Gary |
Publisher | Stone Blade Entertainment |
Players | 2-4 |
Playtime | 25-60 mins |
Suggested Age | 12 and up |
Vendor: Wonder Forge
Type: Board Games
Price:
11.95
It's the classic game of picture matching, now featuring beautifully illustrated characters from your favorite Disney movies. Flip brightly covered tiles and find beautiful pictures of characters like Mulan, Alice, Bambi, and more. What faces will you see? Pick up the most matching pairs, and win.
You can also play solo by trying to match tiles as quickly as you can, then try to beat your best time.
Vendor: Columbia Games
Type: Board Games
Price:
94.95
Designer | |
Publisher | Columbia Games |
Players | 2 |
Playtime | 150 mins |
Suggested Age | 12 and up |
Rommel in the Desert is a pre-"Front" game touching on the conflict between the British and Germans in North Africa during WWII. A game of maneuver, each side has to move with precision and know when to strike, since a cut in supply spells disaster for either side. The supply system is card driven. The game comes with a well painted map of North Africa and 100 wooden blocks to represent the British and Germans.
This title uses Columbia Games Block system. While there are variations in the rule sets for each of their games none the less all of their games are based on block system. Basically this means that rather than the traditional use of counters to represent units on the map the game instead uses wooden blocks that stand upright and with unit details only shown on one side of the blocks. This does two things: First it provides an easy way of producing a "fog of war" because your opponent can not tell, save through good memory, what type of unit a specific piece is and its current strength. Second, by having the blocks stand on end it provides a way to keep track of a units strength by rotating the block so the current strength is the top number. Most war games have some type of mechanism that lets units take steps in their overall strength. Counters normally have at most two steps because of they only have two sides, however blocks have four and so now you can easily keep track of twice the amount of detail that many other war games provide. With the use of blocks Columbia has provided a way of adding a good deal of depth to their war games without adding further complex layers of bookkeeping and thus allow for interesting and relatively short sessions of play.
Vendor: Ghost Galaxy
Type: Board Games
Price:
13.95
Vendor: Gigamic
Type: Board Games
Price:
39.95
Designer |
Laurence Gamelin Philippe Gamelin |
Publisher | Gigamic |
Players | 3-12 |
Playtime | 20 mins |
Suggested Age | 8 and up |
Expansions | Hellapagos: They're No Longer Alone |
Vendor: Schmidt Spiele
Type: Board Games
Price:
28.95
Designer |
Reiner Knizia |
Publisher | Schmidt Spiele |
Players | 2-4 |
Playtime | 60-90 mins |
Suggested Age | 10 and up |
Expansion For | Mille Fiori |
Vendor: Dragon Shield
Type: Card Sleeves
Price:
13.95
Box can store:
Great art sleeves for TCGs like MTG, Pokemon, Flesh & Blood or Digimon!
Play with peace of mind knowing your cards are safeguarded by Dragon Shield sleeves.
Vendor: Gamegenic
Type: Deck Box
Price:
56.95
Vendor: Gamegenic
Type: Deck Box
Price:
99.95
Product size | 409 x 105 x 111 mm |
Material | Nexofyber surface + microfiber inner lining |
Packaging type | Window cardboard box |
Vendor: Gamegenic
Type: Deck Box
Price:
72.95
Product size | 409 x 105 x 111 mm |
Material | Nexofyber surface + microfiber inner lining |
Packaging type | Window cardboard box |
Vendor: Gamegenic
Type: Deck Box
Price:
56.95