Vendor: Matagot
Type: Board Games
Price:
53.95
At the bottom of the ocean, no one will hear you scream!
In Captain Sonar, you and your teammates control a state-of-the-art submarine and are trying to locate an enemy submarine in order to blow it out of the water before they can do the same to you. Every role is important, and the confrontation is merciless. Be organized and communicate because a captain is nothing without his crew: the Chief Mate, the Radio Operator, and the Engineer.
All the members of a team sit on one side of the table, and they each take a particular role on the submarine, with the division of labor for these roles being dependent on the number of players in the game: One player might be the captain, who is responsible for moving the submarine and announcing some details of this movement; another player is manning the sonar in order to listen to the opposing captain's orders and try to decipher where that sub might be in the water; a third player might be working in the munitions room to prepare torpedoes, mines and other devices that will allow for combat.
Captain Sonar can be played in two modes: turn-by-turn or simultaneous. In the latter set-up, all the members of a team take their actions simultaneously while trying to track what the opponents are doing, too. When a captain is ready to launch an attack, the action pauses for a moment to see whether a hit has been recorded — then play resumes with the target having snuck away while the attacker paused or with bits of metal now scattered across the ocean floor.
Multiple maps are included with varying levels of difficulty.
Vendor: Rock Manor Games
Type: Board Games
Price:
35.95
Designer |
Clarence Simpson |
Publisher | Rock Manor Games |
Players | 1-8 |
Playtime | 45-60 mins |
Suggested Age | 10 and up |
Expansions |
Merchants of Magick: Draught of the Dragons Merchants of Magick: Dangerous Business |
Merchants of Magick is a crunchy roll-and-write set in the Set a Watch world. In Merchants of Magick, you are the owner of a magic item shoppe, crafting items and researching spells to sell to the Adventurers of the Watch.
Each round 4 polyhedral dice are rolled and you select 2 of them to craft items or research enchantments for your shoppe. As you craft items and research spells, you'll start stocking items and earn potions that let you manipulate the dice.
Adventurers are traveling from shoppe to shoppe so you need to stock the exact items on the order cards in front of you. If you have the exact item an Adventurer is looking for, you earn coin. If you wait too long to fulfill an order, Adventurers will become impatient and visit your competitor next door!
After 10 rounds, the player who has earned the most coin is declared the winner.
-description from publisher
Vendor: Artipia Games
Type: Board Games
Price:
25.95
Designer |
Konstantinos Kokkinis Dávid Turczi |
Publisher | Artipia Games |
Players | 1-4 |
Playtime | 30-45 mins |
Suggested Age | 14 and up |
Expansion For | Rush M.D. |
Vendor: Weekend Farmer Company
Type: Board Games
Price:
40.95
Designer | George Rohrbacher |
Publisher | Weekend Farmer Company |
Players | 2-6 |
Playtime | 120 mins |
Suggested Age | 10 and up |
Vendor: Renegade Game Studios
Type: Board Games
Price:
24.95
Introducing the Explorers of the North Sea Collector’s Box!
This box is perfect for collectors that would like to have their medieval trilogy in the same sized boxes. This Collector’s Box also comes with a top notch insert with player piece trays from Black Magic Inserts.
Key Features:
Vendor: Dragori Games
Type: Board Games
Price:
99.45
Designer |
Alexandre Aboud Danilo de Alcantara Clayton Machado |
Publisher | Dragori Games |
Players | 1-8 |
Playtime |
45-90 mins |
Suggested Age | 14 and up |
In a world unified by the Empire, it is forbidden to raise armies and make war. All major conflicts get solved in the ARENA, where the best fighters represent entire Nations. Such fighters, with good reason, are called HEROES.
In this turn-based tactical combat boardgame, players recruit teams of three or four from a wide pool of Heroes, all of them experts in a Combat Role, like Tactician, Healer and Bruiser. There are countless combos, counterpicks and strategies to explore in the attempt to build a powerful and synergistic team.
Each Hero is granted a Move and an Attack action per turn. Its governing rules are intuitive, meaning even beginners will find ARENA easy to learn; however, the game will forever remain challenging, as it is impossible to reproduce two equal matches, all attacks are unique, and there are optional 'advanced' features to implement in order to refresh and deepen the experience, such as Artifacts and Scrolls.
In Competitive mode (PvP), both teams fight each other until one eliminates all opposition and wins the battle. Matches begin by strategically positioning highly-detailed miniatures in an infinitely customizable battlefield featuring optional elements that change the dynamics of combat, such as walls, debris, altars and lava. You're required to plan ahead, consider your enemies' moves and work in harmony with your team in order to find the best possible action when your turn comes.
In Cooperative mode (PvE), the Player(s) build a team of 4 Heroes to travel the fantastic world of Tanares in order to solve an ancient mystery, facing Missions with different problems, hazards, and goals. Campaign Cards present players with challenging events, requiring tough decisions that shape the course - and outcome - of an adventure that find its climaxes in the difficult Dragon Boss Fights.
The Campaign is meant to be conducted through the course of several sessions, in which Heroes gain experience according to the number - and quality - of accomplished Mission objectives. Experience Points can be spent to Level UP and acquire minor permanent boosts, or to purchase Items that grant major - but provisory - boosts to any Hero.
Players are free to tweak and adjust their experience according to their personal preferences, making Arena a highly diverse and replayable game. Players can make tournament tables and play simultaneous Matches on different boards; add or subtract different advanced rules and strategical features at will; try the game on custom boards or design their own missions. Players that enjoy immersion and storytelling can maximize adventure in PvE-Campaign Mode, while players adverse to that can even play the Quests individually, in any sequence, with minimum reading required.
Vendor: Galactic Raptor Games
Type: Board Games
Price:
37.95
Designer |
Ian Zang |
Publisher | Galactic Raptor Games |
Players | 1-6 |
Playtime | 45-60 mins |
Suggested Age | 10 and up |
While the battle for the five kingdoms rages above the ground, there is also unrest and conflict happening below the surface. In Kingdoms of the Deep, you control six underwater factions and vie to control the most underwater territories, while gaining the most influence to call yourself ruler of the Underwater Realms.
Kingdoms of the Deep is an area control and simultaneous action selection game for 1-6 players that plays in about an hour. Balance deploying your aquatic forces across the capitals of Atlantis with fulfilling specific goals while also trying to be the only player to choose a specific action each round.
Each round, players choose their actions simultaneously, then reveal. Players then take their turns in turn order and get a bonus if they are the one that round to choose that specific action.
Players gain reputation (points) by fulfilling round goals that and having the majorities in the capital tiles during the scoring rounds.
When at least one player has played the Reset action in a round, the game tracker advances. Once the game tracker advances 9 times, the game is over and the final scoring happens!
-description from publisher
Vendor: Wizards of the Coast
Type: MTG
Price:
49.95
Vendor: Wizards of the Coast
Type: MTG
Price:
99.95
Vendor: Wizards of the Coast
Type: MTG
Price:
54.95
Vendor: Wizards of the Coast
Type: MTG
Price:
54.95
Vendor: Wizards of the Coast
Type:
Price:
39.95
In Bloomburrow™, the Valley is threatened by elemental forces raging out of control, and salvation falls on the shoulders of its smallest protectors. Players will put their best paws forward, fighting alongside mice, frogs, bats, birds, and myriad other critters to restore the balance of peace—and prove bravery comes in all sizes.
Prerelease is your community’s first opportunity to get their hands on the newest Magic: The Gathering release and explore what the set has to offer, and Prerelease Packs are the perfect product to fuel the first events of this new set.
Contents:
6 Bloomburrow™ Play Boosters; each Play Booster contains 14 Magic cards
1 foil, year-stamped Rare or Mythic Rare
1 Magic: The Gathering Arena code card (only available in select regions)
1 deck box
1 Spindown die
Vendor: Pegasus Spiele
Type: Board Games
Price:
38.65
Designer |
Leo Colovini |
Publisher | Pegasus Spiele |
Players | 2-6 |
Playtime | 30-45 mins |
Suggested Age | 8 and up |
Vendor: Wizards of the Coast
Type: MTG
Price:
29.95
Vendor: Wizards of the Coast
Type: MTG
Price:
2.97
Vendor: Wizards of the Coast
Type: MTG
Price:
329.95
Vendor: Wizards of the Coast
Type: MTG
Price:
104.97
In Bloomburrow, the Valley is threatened by elemental forces raging out of control, and salvation falls on the shoulders of its smallest protectors. Players will put their best paws forward, fighting alongside mice, frogs, bats, birds, and myriad other critters to restore the balance of peace—and prove bravery comes in all sizes.
Play Boosters are the ideal booster for the play environment—especially Limited format events. Plus, they're a thrilling pack-opening experience, providing players the opportunity to snag multiple Rare cards or even a possible Booster Fun treatment. A full display of Play Boosters supports a Draft event with extra left over to maximize the fun for your community.
Vendor: Zoch Verlag
Type: Board Games
Price:
45.95
Designer |
Roberto Fraga |
Publisher | Zoch Verlag |
Players | 2-4 |
Playtime | 30-40 mins |
Suggested Age | 8 and up |
Note: This game includes English, French, Italian, and German.
Fishing can be so beautiful – if you can see where your boat is drifting. But off Maldivia, thick clouds of fog make the sea all around disappear. Fishing grounds become invisible, and the routes of the fishing boats cross each other in inscrutable ways.
In Maldivia, all players decide on their next moves simultaneously, trying to anticipate where others might go. Those who counter currents and sharks with finesse and let fog roll in before the eyes of the other "net operators" increase their own "catch quotas". But large quantities of fish are not enough; only those who bring sought-after types of fish safely to the market ships at the ever-changing edge of the foldable playing field will keep their sails filled – and win the game before it is lost in the fog.
Vendor: Gale Force Nine
Type: Board Games
Price:
52.95
Vendor: Ultra PRO
Type: Deck Box
Price:
14.95
Token Dividers with Deck Boxes for Magic: The Gathering. Each box includes 26 full art Token and Emblem dividers for use in play and to help you organize and sort your collectible cards. Token Dividers are approximately the same size as standard gaming cards, and come in a clear 100+ Ultra PRO Deck Box. Each pack features one of each token and emblem from the Bloomburrow set release.
Vendor: Ultra PRO
Type: Deck Box
Price:
34.95
Alcove Flip Deck Boxes for Magic: The Gathering feature a vibrant, full-color leatherette finish, strong magnetic closure, and dual thumb notches for easy access to your deck. This deck box holds up to 100 standard size trading cards double-sleeved in Ultra PRO Deck Protector sleeves.
Vendor: Ultra PRO
Type: Deck Box
Price:
4.95
100+ Deck Boxes for Magic: The Gathering feature a vibrant, full-color artwork and includes a deck divider. Made with archival-safe, non-PVC, rigid polypropylene materials, you can store up to 100 double-sleeved cards with confidence. The self-locking lid keeps your cards securely stored when not in use, while also offering easy access. Sized for standard size trading cards.
Vendor: Ultra PRO
Type: Deck Box
Price:
4.95
100+ Deck Boxes for Magic: The Gathering feature a vibrant, full-color artwork and includes a deck divider. Made with archival-safe, non-PVC, rigid polypropylene materials, you can store up to 100 double-sleeved cards with confidence. The self-locking lid keeps your cards securely stored when not in use, while also offering easy access. Sized for standard size trading cards.
Vendor: Ultra PRO
Type: Deck Box
Price:
4.95
100+ Deck Boxes for Magic: The Gathering feature a vibrant, full-color artwork and includes a deck divider. Made with archival-safe, non-PVC, rigid polypropylene materials, you can store up to 100 double-sleeved cards with confidence. The self-locking lid keeps your cards securely stored when not in use, while also offering easy access. Sized for standard size trading cards.
Vendor: Ultra PRO
Type: Deck Box
Price:
4.95
100+ Deck Boxes for Magic: The Gathering feature a vibrant, full-color artwork and includes a deck divider. Made with archival-safe, non-PVC, rigid polypropylene materials, you can store up to 100 double-sleeved cards with confidence. The self-locking lid keeps your cards securely stored when not in use, while also offering easy access. Sized for standard size trading cards.