Vendor: Z-Man Games
Type: Board Games
Price:
35.95
Note: This game includes River Expansion
"What's that game with those cute little figures?"
"You mean meeples?"
"Yes, I see them everywhere on the Geek!"
"They are from Carcassonne."
Carcassonne is a tile-placement game in which the players draw and place a tile with a piece of southern French landscape on it. The tile might feature a city, a road, a cloister, grassland or some combination thereof, and it must be placed adjacent to tiles that have already been played, in such a way that cities are connected to cities, roads to roads, etcetera. Having placed a tile, the player can then decide to place one of his meeples on one of the areas on it: on the city as a knight, on the road as a robber, on a cloister as a monk, or on the grass as a farmer. When that area is complete, that meeple scores points for its owner.
During a game of Carcassonne, players are faced with decisions like: "Is it really worth putting my last meeple there?" or "Should I use this tile to expand my city, or should I place it near my opponent instead, giving him a hard time to complete his project and score points?" Since players place only one tile and have the option to place one meeple on it, turns proceed quickly even if it is a game full of options and possibilities.
Carcassonne: The Princess & the DragonCarcassonne: The Princess & the Dragon
Vendor: BoardGameTables.com
Type: Board Games
Price:
23.95
Designer |
Jonathan Gilmour |
Publisher | BoardGameTables.com |
Players | 3-5 |
Expansion For |
Q.E. (Quantitative Easing) |
Vendor: Foxtrot Games
Type: Board Games
Price:
40.95
Designers |
Matthew O'Malley Ben Rosset |
Publisher | Foxtrot Games |
Players | 1-4 |
Playing Time | 60 mins |
Suggested Age | 13 and up |
Vendor: KOSMOS
Type: Board Games
Price:
31.95
Designer |
Fabien Riffaud Juan Rodriguez |
Publisher | KOSMOS |
Players | 2-6 |
Playtime | 20 mins |
Suggested Age | 6 and up |
Honors | 2018 Cardboard Republic Socializer Laurel Nominee |
Vendor: Greater Than Games, LLC
Type: Board Games
Price:
79.95
Vendor: AEG
Type: Board Games
Price:
86.95
Designer |
John D. Clair |
Publisher | Alderac Entertainment Group |
Players | 2-4 |
Playtime | 45-60 mins |
Suggested Age | 14 and up |
Vendor: Wizards of the Coast
Type: Board Games
Price:
103.45
Designer |
Larry Harris, Jr. |
Publisher | Avalon Hill (Hasbro) |
Players | 2-8 |
Playtime | 480 mins |
Suggested Age | 12 and up |
Vendor: The Dietz Foundation
Type: Board Games
Price:
93.95
Publisher | The Dietz Foundation |
Players | 2-6 |
Playtime | 60-240 mins |
Suggested Age | 14 and up |
Vendor: Asmodee
Type: Board Games
Price:
41.75
Designer |
Gaëtan Beaujannot Alain Rivollet |
Publisher | Asmodee |
Players | 4-12 |
Playtime | 40 mins |
Suggested Age | 10 and up |
Honors |
|
In Concept, your goal is to guess words through the association of icons. A team of two players – neighbors at the table – choose a word or phrase that the other players need to guess. Acting together, this team places pieces judiciously on the available icons on the game board.
To get others to guess "milk", for example, the team might place the question mark icon (which signifies the main concept) on the liquid icon, then cubes of this color on the icons for "food/drink" and "white". For a more complicated concept, such as "Leonardo DiCaprio", the team can use the main concept and its matching cubes to clue players into the hidden phrase being an actor or director, while then using sub-concept icons and their matching cubes to gives clues to particular movies in which DiCaprio starred, such asTitanic or Inception.
The first player to discover the word or phrase receives 2 victory points, the team receives points as well, and the player who ends up with the most points wins.
Vendor: KOSMOS
Type: Board Games
Price:
32.95
Vendor: Stronghold Games
Type: Board Games
Price:
52.95
Designer | Adrian Abela, David Chircop |
Publisher | Stronghold Games |
Players | 1-4 |
Playtime | 60-90 mins |
Suggested Age | 12 and up |
|
The Pursuit of Happiness: Community The Pursuit of Happiness: Experiences The Pursuit of Happiness: Nostalgia |
Vendor: Indie Boards and Cards
Type: Board Games
Price:
13.95
Designer | Rikki Tahta |
Publisher | Indie Boards and Cards |
Players | 2-6 |
Playtime | 15 mins |
Suggested Age | 10 and up |
French Edition | Complots |
Honors | |
Expansions | Coup: Reformation |
You are head of a family in an Italian city-state, a city run by a weak and corrupt court. You need to manipulate, bluff and bribe your way to power. Your object is to destroy the influence of all the other families, forcing them into exile. Only one family will survive...
In Coup, you want to be the last player with influence in the game, with influence being represented by face-down character cards in your playing area.
Each player starts the game with two coins and two influence – i.e., two face-down character cards; the fifteen card deck consists of three copies of five different characters, each with a unique set of powers:
On your turn, you can take any of the actions listed above, regardless of which characters you actually have in front of you, or you can take one of three other actions:
When you take one of the character actions – whether actively on your turn, or defensively in response to someone else's action – that character's action automatically succeeds unless an opponent challenges you. In this case, if you can't reveal the appropriate character, you lose an influence, turning one of your characters face-up. Face-up characters cannot be used, and if both of your characters are face-up, you're out of the game.
If you do have the character in question, you reveal it, the opponent loses an influence, then you shuffle that character into the deck and draw a new one, perhaps getting the same character again and perhaps not.
The last player to still have influence – that is, a face-down character – wins the game!
A new & optional character called the Inquisitor has been added. The Inquisitor character cards may be used to replace the Ambassador cards.
Vendor: Indie Boards and Cards
Type: Board Games
Price:
15.95
Designer | Rikki Tahta |
Publisher | Indie Boards and Cards |
Players | 2-6 |
Playtime | 15 mins |
Suggested Age | 10 and up |
French Edition | Complots |
Honors | |
Expansions | Coup: Reformation |
You are head of a family in an Italian city-state, a city run by a weak and corrupt court. You need to manipulate, bluff and bribe your way to power. Your object is to destroy the influence of all the other families, forcing them into exile. Only one family will survive...
In Coup, you want to be the last player with influence in the game, with influence being represented by face-down character cards in your playing area.
Each player starts the game with two coins and two influence – i.e., two face-down character cards; the fifteen card deck consists of three copies of five different characters, each with a unique set of powers:
On your turn, you can take any of the actions listed above, regardless of which characters you actually have in front of you, or you can take one of three other actions:
When you take one of the character actions – whether actively on your turn, or defensively in response to someone else's action – that character's action automatically succeeds unless an opponent challenges you. In this case, if you can't reveal the appropriate character, you lose an influence, turning one of your characters face-up. Face-up characters cannot be used, and if both of your characters are face-up, you're out of the game.
If you do have the character in question, you reveal it, the opponent loses an influence, then you shuffle that character into the deck and draw a new one, perhaps getting the same character again and perhaps not.
The last player to still have influence – that is, a face-down character – wins the game!
A new & optional character called the Inquisitor has been added. The Inquisitor character cards may be used to replace the Ambassador cards.
Vendor: Pegasus Spiele
Type: Board Games
Price:
66.95
Designer |
Aron Midhall Elon Midhall |
Publisher | Pegasus Spiele |
Players | 2-4 |
Playtime | 60-120 mins |
Suggested Age | 14 and up |
Welcome to the Northern Expanse, a place where nature is still unexplored, mystical and dangerous. When the humans first arrived, they thought they found an unspoiled paradise, filled with bountiful forests, lakes swimming with fish and cold freshwater flowing from the mountains. But as their settlements expanded and the surrounding forests grew thinner, nature itself pushed back. Great creatures known as Beasts emerged, and with their fangs, claws and mystical powers, they proved an incredible threat to the humans. In order to protect the settlements, humans enlisted specialised hunters, tasked with tracking and killing the Beasts before too many of their kin perish.
The Beast uses a deck of direction cards to move over forests, swamps and caverns, using guile and deceit to hide its track from the hunters. However, whenever a hunter moves over a location where the Beast has previously been, a trail appears. Only when a hunter searches a location or the Beast itself attacks an unsuspecting target is the Beast's actual position revealed. More so, each hunter has but one chance of searching each round, making it a tense and difficult decision. Hunters seldom have full information whether the trail they’re pursuing contains the Beast’s actual location, or if the trail has already gone cold.
Each action you perform in this game is done by playing a card from your hand (up to a maximum of two cards per turn). This means that if a player wants to search, attack or move, they need to have a card in their hand that lets them do that. Before each round, both hunters and Beast participate in a draft for the most important cards. All action cards can be used by both Beast and hunters alike.
In order to win this game, you either need to cooperate every step of the way if you play as a hunter, or skillfully outmaneuver your opponents if you play as Beast. On their own, hunters are never stronger than the Beast. Only when hunters communicate, strategize and combine their actions can they bring down the Beast before it’s too late.
—description from the designer
Vendor: eggertspiele
Type: Board Games
Price:
72.95
Designer |
Alexander Pfister |
Publisher | eggertspiele |
Players | 1-4 |
Playtime | 75-150 mins |
Suggested Age | 12 and up |
Reimplements | Great Western Trail (Second Edition) |
In Great Western Trail: Argentina, you own a vast estancia in Argentina at the end of the 19th century, and you will need to travel the plains of the Pampas with your cattle to deliver them to the main train station in Buenos Aries.
Great Western Trail: Argentina features gameplay elements similar to Great Western Trail such as deck management, the rondel mechanism, and the ability to upgrade your player board, along with twists on these elements and new features.
The player board features a new type of worker — farmers — and different paths await on the game board to confront you with more choices. Will you take the road with buildings or a path past farmers? Maybe you'll have the chance to use your cows — well, the strength on your cow cards — to help farmers, getting them on your side and adding grain, a new type of resource, to your income, with grain being used for boat and city tiles.
Perhaps you can unlock shortcuts that allow you to deliver your herd to Buenos Aires more quickly. Sure, you'll forfeit the use of action buildings, but maybe you can catch others unaware, with the ships leaving before they deliver. The timing of reaching the central train station to deliver your herd has never been so crucial, and valuable bonuses await on the city's port tiles.
Money is easier to get in Great Western Trail: Argentina, but you have more to manage in terms of action options, shortcuts, and cards (including the new exhaustion cards), so the challenges won't let up.
Great Western Trail: Argentina also includes a solitaire challenge in which Pedro is waiting for you to try to beat his score.
Vendor: Grimoire Games
Type: Board Games
Price:
25.95
Designer |
Cole Banning Joe Banning |
Publisher | Grimoire Games |
Players | 2 |
Playtime | 20-40 mins |
Suggested Age | 10 and up |
Vendor: Origame
Type: Board Games
Price:
24.95
Designer |
Daryl Chow |
Publisher | Origame |
Players | 2-5 |
Playing Time | 20-30 mins |
Suggested Age | 10 and up |
Expansion | Plantopia: The Card Game – Garden City Seed Pack |
Plantopia is a strategy card-based game where players harness their gardening abilities to contend for the coveted title of Plantopia’s Champion Gardener. Manage the plants in your hand and in your tableau and plant the best combos to earn the most magical leaves. But pay attention to all of your fellow gardeners, as whoever can predict the weather can make their plants grow!
Capitalize upon the immediate powers of the Baby Plants while harnessing the scoring combos of the Treevolved Plants. Will you go for the fast-growing Flowers, the card-drawing Cacti, or the weather-controlling Trees? Or a combination of all of the above? You’ll always find new plants and different strategies awaiting every trip you take to Plantopia!
—description from the publisher
Vendor: GMT Games
Type: Board Games
Price:
39.95
Designer |
Mark Simonitch |
Publisher | GMT Games |
Players | 2 |
Playtime | 180-600 mins |
Suggested Age | 12 and up |
Vendor: 25th Century Games
Type: Board Games
Price:
51.95
Designer |
Reiner Knizia |
Publisher | 25th Century Games |
Players | 2-5 |
Playtime | 45-60 mins |
Suggested Age | 12 and up |
Honor |
1999 Meeples' Choice Award 2000 International Gamers Awards - General Strategy; Multi-player Nominee 2016 Juego del Año Recommended |
ETA Q3 2024
Ra is an auction and set-collection game with an Ancient Egyptian theme. Each turn players are able to purchase lots of tiles with their bidding tiles (suns). Once a player has used up his or her suns, the other players continue until they do likewise, which may set up a situation with a single uncontested player bidding on tiles before the end of the round occurs. Tension builds because the round may end before all players have had a chance to win their three lots for the epoch. The various tiles either give immediate points, prevent negative points for not having certain types at the end of the round (epoch), or give points after the final round. The game lasts for three "epochs" (rounds). The game offers a short learning curve, and experienced players find it both fast-moving and a quick play.
From the Box:
The game spans 1500 years of Egyptian history in less than an hour!
The players seek to expand their power and fame and there are many ways to accomplish this: Influencing Pharaohs, Building monuments, Farming on the Nile, Paying homage to the Gods, Advancing the technology and culture of the people. Ra is an auction and set collecting game where players may choose to take risks for great rewards or... And all this is for the glory of the Sun God Ra!
Vendor: DV Games
Type: Board Games
Price:
12.95
Designer |
Martino Chiacchiera Silvano Sorrentino |
Publisher | dV Giochi |
Players | 1-6 |
Platyime | 30-90 mins |
Suggested Age | 12 and up |
Vendor: AEG
Type: Board Games
Price:
45.05
Designer | John D. Clair |
Publisher | Alderac Entertainment Group (AEG) |
Players | 2-5 |
Playtime | 60 mins |
Suggested Age | 14 and up |
Expansions |
Space Base: The Emergence of Shy Pluto Space Base: Command Station Space Base: The Mysteries of Terra Proxima Space Base: Dreadnaught Pack |
Accessory | Sleeve Kings Sleeve Bundle - Space Base |
Honors |
2020 Fairplay À la carte Runner-up 2019 Origins Awards Best Board Game Nominee 2018 Meeples' Choice Nominee 2018 Golden Geek Best Family Board Game Nominee |
Vendor: Hasbro
Type: Board Games
Price:
35.95
Designer |
Anthony E. Pratt |
Publisher | Hasbro |
Players | 2-6 |
Playtime | 45-45 mins |
Suggested Age | 8 and up |
Honor |
2011 Kinderspielexperten "8-to-13-year-olds" Nominee 2011 Kinderspielexperten "8-to-13-year-olds" Winner |
Vendor: PHALANX
Type: Board Games
Price:
115.95
Designers |
Jaro Andruszkiewicz Mark Simonitch |
Publisher | PHALANX |
Players | 2 |
Playtime | 40-200 mins |
Suggested Age | 12 and up |
Expansions |
Hannibal & Hamilcar: Sun of Macedon |
Accessories |
Hannibal & Hamilcar: Wooden Card Holders Hannibal & Hamilcar: Giant Play Mat |
Honors |
Vendor: Upper Deck Entertainment
Type: Board Games
Price:
68.95
Legendary: A Marvel Deck Building Game is set in the Marvel Comics universe. To set up the game, players choose a number of hero decks – Spider-Man, Hulk, Cyclops, Wolverine, etc. – and shuffle them together; since players use only a handful of hero decks out of the fifteen included, the hero deck can vary widely in terms of what's available. Players then choose a mastermind villain (Magneto, Loki, Dr. Doom, etc.), stack that particular villain's attack cards underneath it, then modify the villain deck as needed based on that villain's particular scheme.
Over the course of the game, players will recruit powerful hero cards to add to their deck in order to build a stronger and more resourceful deck. Players need to build both their recruitment powers (to enlist more heroes) and their fighting ability (to combat the villains who keep popping up to cause trouble). Players recruit heroes from an array of six cards, with empty slots refilled as needed. At the start of a player's turn, he reveals a villain and adds it to the row of villains. This row has a limited number of spaces, and if it fills up, the earliest villain to arrive escapes, possibly punishing the heroes in some way. Some villains also take an action when showing up for the first time, such as kidnapping an innocent bystander. The villain deck also contains "master strike" cards, and whenever one of these shows up, the mastermind villain (controlled by the game) takes a bonus action.
As players fight and defeat villains, they collect those cards, which will be worth points at game's end. Players can also fight the mastermind; if a player has enough fighting power, he claims one of the attack cards beneath the mastermind, which has a particular effect on the game. If all of these cards are claimed, the game ends and players tally their points to see who wins. If the mastermind completes his scheme, however – having a certain number of villains escape, for example, or imposing a certain number of wounds on the heroes – then the players all lose.
Vendor: Dragon Shield
Type: Card Sleeves
Price:
11.95
Turquoise surrounds you as you drift along, relaxing atop the crystal waters of a tranquil sea.
Community designed sleeve.
Box art created and voted upon by the Dragon Shield online community. Art contest winner Kate Becker co-owns a local games store in Oregon. She plays loads of TCGs including MTG and Flesh and Blood and dreams that one day she will see her art on a trading card.
Color also chosen by the Dragon Shield online community.
Comes with 100 Standard size card sleeves for trading cards measuring up to 63x88 mm's (2½"x3½"). Great for TCGs like MTG, Pokémon, Lorcana & Flesh and Blood!
Matte Sleeves, a tactile delight. Durable sleeves with a textured backing for a great hand feel and buttery smooth shuffle feel. Experience the popular feel of Dragon Shield Mattes!