Vendor: Red Raven Games
Type: Board Games
Price:
12.95
Designer |
Dustin Dowdle |
Publisher | Red Raven Games |
Players | 2-5 |
Playtime | 10-45 mins |
Suggested Age | 8 and up |
You've heard tales of a mysterious island filled with treasures and wonders, but it appears only at night. With your loyal hound at your side, you row at dusk toward the island, eager to uncover its secrets and confront its dangers.
In Isle of Night, two to five players explore an island represented by a deck of cards. On your turn, draw cards from the deck and choose one type of card to keep. Any unclaimed cards remain from turn to turn, creating a growing pool of choices and a greater sense of tension. Some cards allow you to manipulate the point value of different types of cards, encouraging strategic shifts in play and exciting, memorable moments.
Isle of Night can fit in your jacket pocket and takes around 20 minutes to play.
—description from the publisher
Vendor: Red Raven Games
Type: Board Games
Price:
98.95
Designer |
Ryan Laukat |
Publisher | Red Raven Games |
Players | 1-4 |
Playtime | 60-600 mins |
Suggested Age | 13 and up |
San Francisco, 1937: Your cargo plane flies through a portal in the sky, transporting you to a rugged landscape filled with bizarre creatures, scheming gods, and untold dangers. But can you find your way back before the portal closes?
Sleeping Gods: Distant Skies is a standalone sequel set in the world of Sleeping Gods. As in the original game, you and your friends trek through a vast landscape as you read branching storylines and meet vivid characters, but in this game you interact with the atlas on a deeper level — camping, exploring, overcoming obstacles, and searching for lost relics. The new action system allows you even greater agency while you travel and explore.
In addition to the exploration and quest system from the original game, Sleeping Gods: Distant Skies features a fresh spin on combat. Players now build a combat deck from which they draw a varied hand of cards to play, making each combat encounter a fresh and dynamic puzzle.
Although Sleeping Gods: Distant Skies builds on story elements in the first game, you do not need to play Sleeping Gods to enjoy this sequel. The game features new characters and storylines, explaining concepts from the original game as you encounter them.
Return to the world of Sleeping Gods and experience a thrilling tale that hinges on your choices in a truly open-world experience!
—description from the publisher
Vendor: Red Raven Games
Type: Board Games
Price:
99.95
Vendor: Red Raven Games
Type: Board Games
Price:
14.95
Designer | Ryan Laukat |
Publisher | Red Raven Games |
Players | 2-4 |
Playtime | 60-120 mins |
Suggested Age | 13 and up |
Expansion For | Islebound |
Vendor: Red Raven Games
Type: Board Games
Price:
81.95
Vendor: Red Raven Games
Type: Board Games
Price:
50.95
Designer | Ryan Laukat |
Publisher | Red Raven Games |
Players | 2-4 |
Playtime | 90-120 mins |
Suggested Age | 13 and up |
Honors |
2015 Golden Geek Best Board Game Artwork/Presentation Nominee 2015 Golden Geek Best Family Board Game Nominee 2015 Golden Geek Best Innovative Board Game Nominee 2015 Golden Geek Best Thematic Board Game Nominee 2015 Golden Geek Board Game of the Year Nominee 2016 SXSW Tabletop Game of the Year Nominee |
Accessory | Folded Space - Above and Below & Token Set |
Your last village was ransacked by barbarians. You barely had time to pick up the baby and your favorite fishing pole before they started the burning and pillaging. You wandered over a cruel desert, braved frozen peaks, and even paddled a log across a rough sea, kicking at the sharks whenever they got too close, the baby strapped tightly to your back.
Then you found it! The perfect place to make your new home. But as soon as you had the first hut built, you discovered a vast network of caverns underground, brimming with shiny treasures, rare resources, and untold adventure. How could you limit your new village to the surface? You immediately start organizing expeditions and building houses underground as well as on the surface.
With any luck, you'll build a village even stronger than your last-- strong enough, even, to turn away the barbarians the next time they come knocking.
Above and Below is a mashup of town-building and storytelling where you and up to three friends compete to build the best village above and below ground. In the game, you send your villagers to perform jobs like exploring the cave, harvesting resources, and constructing houses. Each villager has unique skills and abilities, and you must decide how to best use them. You have your own personal village board, and you slide the villagers on this board to various areas to indicate that they've been given jobs to do. Will you send Hanna along on the expedition to the cave? Or should she instead spend her time teaching important skills to one of the young villagers?
A great cavern lies below the surface, ready for you to explore-- this is where the storytelling comes in. When you send a group of villagers to explore the depths, one of your friends reads what happens to you from a book of paragraphs. You'll be given a choice of how to react, and a lot will depend on which villagers you brought on the expedition, and who you're willing to sacrifice to succeed. The book of paragraphs is packed with encounters of amazing adventure, randomly chosen each time you visit the cavern.
At the end of the game, the player with the most well-developed village wins!