Vendor: Horrible Guild
Type: Board Games
Price:
4.50
Designer |
Martino Chiacchiera Hjalmar Hach Pierluca Zizzi |
Publisher | Horrible Guild |
Players | 2-8 |
Playtime | 10-15 mins |
Suggested Age | 7 and up |
Add The One Ring, the artifact which can rule over all other Rings of Power, and Eye of Sauron, the terrifying manifestation of Sauron’s spirit, to all your Similo games!
Vendor: Horrible Guild
Type: Board Games
Price:
4.50
Designer |
Martino Chiacchiera Hjalmar Hach Pierluca Zizzi |
Publisher | Horrible Guild |
Players | 2-8 |
Playtime | 10-15 mins |
Suggested Age | 8 and up |
Add the legendary King Arthur, main character of the “Arthurian Cycle”, and the English outlaw Robin Hood, along his motto “To steal from the rich and give to the poor”, to all your Similo games!
Vendor: Horrible Guild
Type: Board Games
Price:
10.95
Designer |
Hjalmar Hach Pierluca Zizzi Martino Chiacchiera |
Publisher | Horrible Guild |
Players | 2-4 |
Playtime | 10 mins |
Suggested Age | 7 and up |
Similo: The Lord of the Rings is a cooperative deduction game where all players work together to identify a secret card using a series of Clues!
This new The Lord of the Rings edition of the critically acclaimed deduction game comes with a deck of 39 big cards beautifully illustrated by Naïade, showing the portrait and the name of a series of characters from Middle-earth.
Fans will try to guess a secret character from Middle-earth among the twelve displayed on the table. They’ll be assisted by the Clue Giver, who plays cards from their hand as clues, to suggest which cards they should remove.
For example, if the Secret Card is Frodo Baggins™, you could play Éowyn™, to suggest to the Guessers that the characters to remove are humans, female, or Rohirrim™. Or, you might play Saruman™, to point out that the characters to remove are wizards, villainous characters, or have white hair… it will be up to the Guessers to understand what the Clue Giver is trying to suggest!
You can also mix and match different versions by using one deck for the characters and the other for the Clues… will you guess which character has something in common with Hermione Granger, Albus Dumbledore, and Ron Weasley from Similo: Harry Potter?
Vendor: Horrible Guild
Type: Board Games
Price:
11.95
Designer |
Hjalmar Hach Pierluca Zizzi Martino Chiacchiera |
Publisher | Horrible Guild |
Players | 2-4 |
Playtime | 10 mins |
Suggested Age | 7 and up |
This new Wizarding World edition of the critically acclaimed deduction game comes with a deck of 39 big cards beautifully illustrated by Naïade, showing the portrait and the name of a series of characters from the Harry Potter universe.
Fans will try to guess a secret character from the Wizarding World among the twelve displayed on the table. They’ll be assisted by the Clue Giver, who plays cards from their hand as clues, stating whether they are similar to or different from the secret character.
For example, the Clue Giver must lead the Guessers to identify Rubeus Hagrid. They could play Albus Dumbledore vertically, to imply that the Secret Character has a beard, works at Hogwarts School, or helps Harry Potter in many situations. Or, they might play Bellatrix Lestrange horizontally, to point out that the Secret Character is not a villain and it’s not a woman… it will be up to the Guessers to understand what the Clue Giver is trying to suggest!
You can also mix and match different versions by using one deck for the characters and the other for the Clues… will you guess which character has something in common with The Headless Horseman, the Werewolf, and the Ghost from Similo: Spookies?
Vendor: Horrible Guild
Type: Board Games
Price:
11.95
Designer |
Hjalmar Hach Pierluca Zizzi Martino Chiacchiera |
Publisher | Horrible Guild |
Players | 2-4 |
Playtime | 10 mins |
Suggested Age | 7 and up |
This new Wizarding World edition of the critically acclaimed deduction game comes with a deck of 39 big cards beautifully illustrated by Naïade, showing the portrait and the name of a series of characters from the Fantastic Beasts and Where to Find Them universe.
Fans will try to guess a secret character from the Wizarding World among the twelve displayed on the table. They’ll be assisted by the Clue Giver, who plays cards from their hand as clues, stating whether they are similar to or different from the secret character.
For example, the Clue Giver must lead the Guessers to identify Jacob Kowalski. They could play the Murtlap vertically, to imply that the Secret Character is related to Newt Scamander, was bitten by the Murtlap, or is a positive character. Or, they might play Percival Graves horizontally to point out that the Secret Character is a No-Maj, is not a negative character, or it has no grey hair… it will be up to the Guessers to understand what the Clue Giver is trying to suggest!
You can also mix and match different versions by using one deck for the characters and the other for the Clues… will you guess which character has something in common with The Headless Horseman, the Werewolf, and the Ghost from Similo: Spookies?
Vendor: Horrible Guild
Type: Board Games
Price:
12.95
Designer |
Martino Chiacchiera Hjalmar Hach Pierluca Zizzi |
Publisher | Horrible Guild |
Players | 2-8 |
Playtime | 10-15 mins |
Suggested Age | 8 and up |
Vendor: Horrible Guild
Type: Board Games
Price:
9.95
Designer |
Martino Chiacchiera Hjalmar Hach Pierluca Zizzi |
Publisher | Horrible Guild |
Players | 2-8 |
Playtime | 10-15 mins |
Suggested Age | 8 and up |
Vendor: Horrible Guild
Type: Board Games
Price:
9.95
Designer |
Martino Chiacchiera Hjalmar Hach Pierluca Zizzi |
Publisher | Horrible Guild |
Players | 2-8 |
Playtime | 10-15 mins |
Suggested Age | 8 and up |
Vendor: ThunderGryph Games
Type: Board Games
Price:
59.95
Designers |
Francesco Testini Pierluca Zizzi |
Publisher | ThunderGryph Games |
Players | 1-4 |
Playing Time | 40-60 mins |
Suggested Age | 14 and up |
Accessories | The Dicetroyers - Tang Garden (Base Game Or With Ghost Stories; Golden Age Exp) (Italy Imported) |
Vendor: Hack and Slash Games
Type: Board Games
Price:
42.95
Designer |
Andrea Chiarvesio Maurizio Vergendo Pierluca Zizzi |
Publisher | Hack and Slash Games |
Players | 2-6 |
Suggested Age | 13 and up |
Vendor: DV Games
Type: Board Games
Price:
14.95
Designer |
Pierluca Zizzi |
Publisher | dV Giochi |
Players | 2-4 |
Suggested Age | 14 and up |
Expansion For | Dark Tales |
Vendor: Horrible Guild
Type: Board Games
Price:
9.95
Designer |
Martino Chiacchiera Hjalmar Hach Pierluca Zizzi |
Publisher | Horrible Guild |
Players | 2-8 |
Playtime | 20 mins |
Suggested Age | 8 and up |
Vendor: Horrible Guild
Type: Board Games
Price:
10.95
Designer |
Martino Chiacchiera Hjalmar Hach Pierluca Zizzi |
Publisher | Horrible Guild |
Players | 2-8 |
Playtime | 10-15 mins |
Suggested Age | 8 and up |
Vendor: Horrible Guild
Type: Board Games
Price:
11.95
Designers |
Martino Chiacchiera Hjalmar Hach Pierluca Zizzi |
Publisher | Horrible Guild |
Players | 2-8 |
Playtime | 10-15 mins |
Suggested Age | 7 and up |
Vendor: DV Games
Type: Board Games
Price:
14.95
Designer |
Pierluca Zizzi |
Publisher | dV Giochi |
Players | 2-4 |
Playtime | 30 mins |
Suggested Age | 14 and up |
Expansion For | Dark Tales |
Vendor: DV Games
Type: Board Games
Price:
14.95
Designer | Pierluca Zizzi |
Publisher | dV Giochi |
Players | 2-4 |
Playtime | 30-45 mins |
Suggested Age | 14 and up |
Expansion for | Dark Tales |
Vendor: DV Games
Type: Board Games
Price:
15.95
Designer | Pierluca Zizzi |
Publisher | dV Giochi |
Players | 2-4 |
Playtime | 30-45 mins |
Suggested Age | 14 and up |
Expansion for | Dark Tales |
Vendor: DV Games
Type: Board Games
Price:
14.95
Designer |
Martino Chiacchiera Pierluca Zizzi |
Publisher | dV Giochi |
Players | 2-8 |
Playtime | 15 mins |
Suggested Age | 14 and up |
Vendor: NSKN Games
Type: Board Games
Price:
38.95
Designer |
Błażej Kubacki Andrei Novac Pierluca Zizzi |
Publisher | NSKN Games |
Players | 2-5 |
Playtime | 90 mins |
Suggested Age | 12 and up |
Expansion For | Simurgh |
Vendor: NSKN Games
Type: Board Games
Price:
55.95
Designer | Pierluca Zizzi |
Publisher | NSKN Legendary Games (NSKN Games) |
Players | 2-5 |
Playtime | 90 mins |
Suggested Age | 12 and up |
Expansion | Simurgh: Call of the Dragonlord |
Vendor: DV Games
Type: Board Games
Price:
22.95
Designer | Pierluca Zizzi |
Publisher | dV Giochi |
Players | 2-4 |
Playtime | 30 mins |
Suggested Age | 14 and up |
Expansions |
Dark Tales: Little Red Riding Hood |
Vendor: What's Your Game?
Type: Board Games
Price:
64.95
Designer | |
Publisher | What's Your Game? |
Players | 2-4 |
Playtime | 90-120 mins |
Suggested Age | 12 and up |
Honors |
2016 Goblin Magnifico Nominee 2016 Spiel der Spiele Hit für Experten Recommended 2015 Jocul Anului în România Advanced Finalist |
Italy during the 15th century was a country full of intrigue and magnificence. The tumultuous political conditions created the perfect breeding ground for the birth of a new form of government (called Signoria) and the rise of the most ambitious noble families. After having acted in the dark for a long time, the time has finally come for them to take control of the cities and shape Italy’s future. Their stories will go down in history.
In Signorie, you will play the role of a Signore, a Lord of one of the most prestigious families of the Renaissance. One at the time, players choose one die from a common pool. (Twenty dice in five colors are rolled at the beginning of each round.) You place it on your player board (your city) and perform one of the possible actions. The color of the chosen die determines the action, and the number on the die is a discount on the cost of the action.
During a round, each player can perform up to four actions. At the end of the round, if the sum of a player's chosen dice is equal or lower than 13, he can obtain a reward.
The dice mechanism is easy and innovative and gives players a simple, but challenging choice. Money is always tight, so there is a temptation to choose a high valued dice, but that needs to be balanced with obtaining the reward.
Vendor: Asmodee
Type: Board Games
Price:
83.95
Designer | |
Publisher | Asmodee |
Players | 2-6 |
Playtime | 90 mins |
Suggested Age | 12 and up |
Honors | 2014 Golden Geek Best Strategy Board Game Nominee |
The mythical realm of Hyperborea was ruled by an ancient civilization that used magical crystals as their main source of energy. With time, the Hyperboreans became greedy, and their search for power in the deep made the crystals unstable, causing earthquakes, mutations, droughts and floods. Hyperboreans just dug deeper, and only a few wise mages, foreseeing the inevitable, built an unbreakable magical barrier. When the unharnessed magical energy was unleashed from the deep, the Hyperborean civilization was destroyed in a single day, only the magical barrier preventing the disappearance of life from the whole land. The survivors living in the small outposts outside Hyperborea were now sealed out by the barrier. The knowledge of crystals was declared forbidden it was because too dangerous, or simply forgotten.
Over centuries, six rival realms were born from the ashes of the Hyperborean civilization: the militarist Red Duchy; the Emerald Kingdom and its death-delivering archers; the Purple Matriarchy fanatically worshipping the goddess of life; the skilled diplomats and merchants of the Golden Barony; the Coral Throne with its efficiently organized society and finally the secluded and enigmatic Celestial Reign.
The fragile peace between the different realms was not intended to last. One day, the magical barrier suddenly collapsed. A whole new land stood in front of the six kingdoms, still haunted by the old Hyperboreans turned into harmless but ominous ghosts, full of ruins to discover and cities to explore. Each realm is now sending its best warriors and explorers to Hyperborea in order to achieve dominance over their rivals, but which will prevail? Brutal strength or deep understanding of science? The discovery of valuable artifacts in the lost ruins or the retaking of long, lost cities? Only you, as the leader of one of the factions, can lead your people to the ultimate dominance over Hyperborea!
Set in a mythical land of the same name, Hyperborea is a light civilization game for 2 to 6 players that takes 20-25 minutes per player. The game begins at the time when the magic barrier protecting access to the mythical continent of Hyperborea suddenly falls.
Each player takes the role of the leader of a small kingdom situated just outside the now open to be conquered and explored land. Her kingdom has limited knowledge of housing, trade, movement, warfare, research, and growth, but new and exciting powers are hidden in Hyperborea. During the game, this kingdom will grow in numbers and raise armies, extend its territory, explore and conquer, learn new technologies, etc...
The game's main mechanism, which can be described as "bag-building", involves you building a pool of "civilicubes". Each cube represents specializations for your kingdom: war, trade, movement, building, knowledge, growth. Grey cubes represent corruption and waste, and players will acquire them by developing new technologies. (Power corrupts by its own definition, and the more com
Vendor: What's Your Game?
Type: Board Games
Price:
57.95
Designer | Pierluca Zizzi |
Publisher | What's Your Game? |
Players | 2-4 |
Playtime | 90 mins |
Suggested Age | 12 and up |
The end of days is close. Darkness and light will clash.
All Gods know what this means for them. Blood ties will no longer be respected, brother will fight against brother, and no man will spare another. Odin, Freyja, Týr, Loki, Hel, Thor, and Baldr forge their plans and promise great rewards to the ones who will help them prevail. Eventually Fenrir, Mímir, and Surtr will join the battle.
Ask for help at the right time, and the gods will grant you their powers. Will you ask Freyja to recruit the fallen warriors of Valhalla, or will you use the cunning of Loki and Hel to make an opponent's armies die or switch sides at a critical moment? Will you ask Týr to help win a decisive battle, or will you consult Mímir's wisdom in order to gain a tactical advantage?
In Asgard, you want to support the gods by erecting temples and by convincing brave warriors and mighty giants to side with them. You can influence which god will fight which during the final battle — Ragnarök — the outcome of which will depend on how well you strengthened their armies.
Beware, only a few of them will come out victorious. Will you side with the right ones? As a mortal, your place in the new world depends on it.
Vendor: Yemaia
Type: Board Games
Price:
49.95
Designer |
Giorgio De Michele Pierluca Zizzi |
Publisher | Yemaia |
Players | 2-5 |
Playtime | 100 mins |
Suggested Age | 13 and up |
Harun al-Rashid was the fifth Great Caliph of the Abbasid Dinasty, and he ruled over the Middle East between the years 786 and 809. His reign was full of prosperity in all areas, like culture, science and politics. His life and his famous court are said to be the ispiration for the "One Thousand and One Nights" collection of folk stories.
In Al Rashid, players will take the role of the heads of powerful families, and will use the members of their families for trading, travelling, and ultimately trying to exercise influence over the court of the powerful ruler.
Al Rashid is a mostly deterministic strategy game – with a slight hint of randomness – based on worker placement, influence, resource management, and the efficient scoring of prestige points (PPs). As heads of families, players will have three different worker types at their disposal: the Sage, the Merchant and the Pasha. The three different types of workers, each with a different influence value, can be placed on the map of ancient Middle East to gain resources, or can be placed on the corporations to get more workers, or on government and imperial offices. The corporations represent several powers at the court of the Caliph: Intrigue, War, Science, Commerce, and Politics.
The game takes place over five turns, with turns split into two main phases: the placement phase and the resolution phase. Each phase is split in several rounds. During the placement phase players take turns placing their workers on the board. During the resolution phase they take turns deciding which action will be resolved. Each action, either a zone on the map or a corporation, can hold workers from all of the five players, but only the top three players, identified by influence and placement order will get to resolve the move. During placement workers can be added to the same areas to improve a players's influence. Players with higher influence will get a bigger and better effect out of the action they are resolving.
Resolving geographical areas will give a player resources. The resources come in five flavors: Wood, Pottery, Metal, Spice and Silk, and they can be used in trades. The dominating player – that is, the one with more influence, or in case of a tie, the one who placed first – will get three different resources, or all of the resources of one type (resources are distributed unevenly on the map), the second player will get two different resources and the third player just one.
The resources gained by resolving geographical areas can be used in the corporations to buy more workers or get government offices. Government offices work more or less like buildings in other placement games. Some give permanent advantages, some have a one-shot effect, and some can be used every turn. As for the geographical areas, having more influence will be advantageous, and dominating players will get cheaper workers or better effects out of the corporations.
The game contains no currency, so players will need to be careful when they combine resources to get money because if they pay more than they should, no change will be returned.
Every turn raiders will spontaneously appear on random locations on the map, so players will need to use some of their actions to hire mercenaries that can be used to combat the raiders and give them access to resources. Players accumulate PPs when they buy offices and workers, and at the end of the fifth turn the player with more PPs is declared the winner.
Components