A cooperative game of adventure for 1-5 players set in the world of Dungeons & Dragons.
Vendor: Wizards of the Coast
Type: Trading Card Games
Price:
5.95
Vendor: Wizards of the Coast
Type: Trading Card Games
Price:
6.95
Vendor: Wizards of the Coast
Type: Trading Card Games
Price:
29.95
About this item
Vendor: WizKids (I)
Type: Trading Card Games
Price:
34.95
Designer |
Peter Lee |
Publisher | WizKids (I) |
Players | 2-4 |
Playtime | 45-75 mins |
Suggested Age | 14 and up |
Vendor: WizKids Games
Type: Board Games
Price:
64.95
Designer | |
Publisher | WizKids Games |
Players | 1-5 |
Playtime | 60 mins |
Suggested Age | 12 and up |
Expansions |
Dungeons & Dragons: Ghosts of Saltmarsh – Board Game (Standard Edition) Dungeons & Dragons: Ghosts of Saltmarsh – Board Game (Premium Edition) |
Integrates With |
Vendor: Gale Force Nine
Type: Board Games
Price:
77.95
Designers |
Rodney Thompson Andrew Veen Peter Lee |
Publisher | Wizards of the Coast |
Players | 2-4 |
Playtime | 60 mins |
Suggested Age | 14 and up |
Expansion | Tyrants of the Underdark: Expansion Decks – Aberrations & Undead |
Tyrants of the Underdark is a territory control game with a deck-building element.
Each player leads a house of Drow in a section of the Underdark below the Sword Coast. The Drow house is represented by a deck of cards, with each card being a minion in that player's deck. Each minion belongs to one of five aspects of Drow society, and those aspects correspond to different strategies in the game, e.g., malice minions excel at assassinating opponents' troops, while ambition minions are best at recruiting additional minions and promoting minions to your "inner circle", which is a special zone that increases their value at the end of the game.
When you set up the game, you create an 80-card deck by shuffling two 40-card half-decks together, with the half-decks being Drow, Dragons, Demons, and Elemental Evil.
A central marketplace has new minions that can be recruited through influence, one of two resources in the game; purchased cards are placed in your discard pile, then shuffled together with other cards in your deck when needed. The other resource is power, which allows you to place troops on the game board, expand your forces across the map of the Underdark, manipulate happenings in the city, and assassinate enemy troops.
Players gain points by controlling sites, recruiting valuable minions, promoting minions to your inner circle, and assassinating troops, and whoever ends the game with the most points wins.
Vendor: Wizards of the Coast
Type: Board Games
Price:
69.95
Designers | |
Publisher | Wizards of the Coast |
Players | 1-5 |
Playtime | 60 mins |
Suggested Age | 12 and up |
Expansions |
Dungeons & Dragons: Ghosts of Saltmarsh – Board Game (Standard Edition) Dungeons & Dragons: Ghosts of Saltmarsh – Board Game (Premium Edition) |
Honors | 2011 Golden Geek Best Thematic Board Game Nominee |
Integrates With |
A cooperative game of adventure for 1-5 players set in the world of Dungeons & Dragons.
A heavy shadow falls across the land, cast by a dark spire that belches smoke and oozes fiery lava. A cave mouth leads to a maze of tunnels and chambers, and deep within this monster-infested labyrinth lurks the most terrifying creature of all: a red dragon!
Designed for 1-5 players, this boardgame features multiple scenarios, challenging quests, and cooperative game play.
Each player selects a hero; a rogue, thief, warrior, cleric, or wizard. On their turn, each player can explore further into the dungeon (turn over new tiles), move through the already explored parts of the dungeon, and fight monsters. When a new dungeon tile is revealed, there is typically an encounter of some sort, and new monsters to fight are added. Slain monsters reward the players with treasure, and experience points, allowing them to level up and increase their skills during play. Players must cooperate to stay alive, slay the monsters, and achieve the goal of their quest. Each scenario has a different goal - from retrieving a relic, to slaying a vampire lord.
Vendor: Wizards of the Coast
Type: Board Games
Price:
69.95
Designers | |
Publisher | Wizards of the Coast |
Players | 1-5 |
Playtime | 60 mins |
Suggested Age | 12 and up |
Expansions |
Dungeons & Dragons: Ghosts of Saltmarsh – Board Game (Standard Edition) Dungeons & Dragons: Ghosts of Saltmarsh – Board Game (Premium Edition) |
Honors | |
Integrates With |
Castle Ravenloft Boardgame by Bill Slavicsek, Mike Mearls and Peter Lee
The master of Ravenloft is having guests for dinner – and you are invited!
Evil lurks in the towers and dungeons of Castle Ravenloft, and only heroes of exceptional bravery can survive the horrors within. Designed for 1-5 players, this boardgame features multiple scenarios, challenging quests, and cooperative gameplay.
Each player selects a hero; a ranger, rogue, warrior, cleric, or wizard. On their turn, each player can explore further into the dungeon (turn over new tiles), move through the already explored parts of the dungeon, and fight monsters. When a new dungeon tile is revealed, there is typically an encounter of some sort, and new monsters to fight are added. Slain monsters reward the players with treasure, and experience points, allowing them to level up and increase their skills during play. Players must cooperate to stay alive, slay the monsters, and achieve the goal of their quest. Each scenario has a different goal - from retrieving a relic, to slaying a vampire lord.
Vendor: Wizards of the Coast
Type: Board Games
Price:
42.95
Designers |
Peter Lee Rodney Thompson Chris Dupuis |
Publisher | Wizards of the Coast |
Players | 2-6 |
Playtime | 60 mins |
Suggested Age | 12 and up |
Expansion For |
Lords of Waterdeep |
Accessories |
Folded Space - Lords of Waterdeep & Scoundrels of Skullport The Dicetroyers - Lords of Waterdeep (Base Game or with Scoundrels of Skullport Expansion) (Italy Import) |
Note: This is not a standalone product and you'll need the base game Lords of Waterdeep to play.
Scoundrels of Skullport adds new content for Lords of Waterdeep. It’s not one, but two, complete expansions: the sprawling dungeon of Undermountain and the criminal haven of Skullport.
Each thrilling location has unique characteristics and offers new play options, including new Lords, Buildings, Intrigue and Quest cards.
Owners of Lords of Waterdeep can use one or both of these new subterranean locations to add depth to their game experience. There’s also a new faction, the Gray Hands, so now a sixth player can join in the fun!
The Undermountain Module
Undermountain is a vast and multileveled dungeon beneath Mount Waterdeep that once served the crazed wizard Halaster as a site for magical experiments. Now it is a labyrinthine maze with few refuges for weary adventurers.
The rumored wealth of Undermountain entices adventurers to brave the mysteries and monsters beneath the City of Splendors. The risks and the rewards are greater for undertaking Quests that require more Gold and Adventurers.
The Skullport Module
Skullport—also known as the Port of Shadow—is nestled in the heart of Undermountain, deep below the streets of Waterdeep. It is a haven for nefarious crimes, underhanded deals, and back-alley murders. Those who visit Skullport do so at their own peril, for around every corner are new ways to make people disappear.
The Skullport module includes a new resource: Corruption. Unlike Adventurers and Gold, having Corruption in your tavern penalizes you at the end of the game.
Each Corruption token in your Tavern at the end of the game is worth negative Victory Points. The exact negative value depends on how much Corruption has been collected throughout the game; the more corrupt you and your fellow Lords are, the more Corruption hurts your score.
Vendor: Wizards of the Coast
Type: Board Games
Price:
54.95
Waterdeep, the City of Splendors – the most resplendent jewel in the Forgotten Realms, and a den of political intrigue and shady back-alley dealings. In this game, the players are powerful lords vying for control of this great city. Its treasures and resources are ripe for the taking, and that which cannot be gained through trickery and negotiation must be taken by force!
In Lords of Waterdeep, a strategy board game for 2-5 players, you take on the role of one of the masked Lords of Waterdeep, secret rulers of the city. Through your agents, you recruit adventurers to go on quests on your behalf, earning rewards and increasing your influence over the city. Expand the city by purchasing new buildings that open up new actions on the board, and hinder – or help – the other lords by playing Intrigue cards to enact your carefully laid plans.
During the course of play, you may gain points or resources through completing quests, constructing buildings, playing intrigue cards or having other players utilize the buildings you have constructed. At the end of 8 rounds of play, the player who has accrued the most points wins the game.
Vendor: Wizards of the Coast
Type: Board Games
Price:
79.95
Designer |
Richard Baker Mons Johnson Peter Lee |
Publisher | Wizards of the Coast |
Players | 2-4 |
Playtime | 120 mins |
Suggested Age | 12 and up |
Honors |
"War has come to the Dungeons & Dragons world! In the north, the undead legions of the Dark Empire of Karkoth march against the fragile League of Nerath, determined to sweep away the human kingdoms forever. To the south, the infernal Iron Circle launches its own goblin hordes in a campaign of conquest against the elves and corsairs of Vailin. From the snowy expanse of the Winterbole Forest to the sun-warmed coasts of ancient Vailin, four great powers struggle for survival."
Conquest of Nerath is a fantasy conquest game. 2-4 players muster armies of foot soldiers, siege engines, monsters, warships, elementals, and dragons to attack their opponents. Players employ heroes such as knights and wizards to lead their troops and explore dungeons in the search of magical artifacts and treasures to increase their power in combat.
The game includes the following components: