Vendor: Skybound Tabletop
Type: Board Games
Price:
20.85
Designer |
Phil Gross |
Publisher | Skybound Tabletop |
Players | 2-15 |
Playtime | 20-40 mins |
Suggested Age | 10 and up |
ContraBanter is a Word-Smuggling game where you'll work as a team to sneak secret words into a conversation! Each turn begins with an opponent asking a question or using one of the provided prompt cards to get the conversation started, and from there the smuggling team will have 90 seconds to hide their words throughout their discussion. The other team will be listening closely and at any time they can pause the clock and use one of their three chances each round to try to guess your secret words. You'll get points from successfully sneaking your secret words by your opponents and correctly identifying and confiscating their secret words. Whoever has the most points at the end of three rounds is the winner!
Vendor: Bandai
Type: Trading Card Games
Price:
11.95
A lineup of mainstay characters in various themes!
Look forward to more information (coming soon)!
This pack is filled with popular characters such as Bonney of the Supernovas and Hancock of the Kuja Pirates! Other themes will be included too! More information is coming soon!
Introducing Never-before-Seen Characters as Leader Cards!
Six new Leader cards appear, including the red Leader Monkey.D.Dragon of the Revolutionary Army! These Leaders are set to shake up the playing field with unexpected strategies!
Packed with Cards for New and Experienced Players Alike!
An excellent companion to previous products, including the recently released Extra Booster Pack! The inclusion of several new themes also makes this pack perfect for newcomers looking to catch up to the experts in no time!
Total : 126+1 card types Rarity:
Vendor: Catan Studio
Type: Board Games
Price:
72.15
Designer |
Klaus Teuber Benjamin Teuber |
Publisher | Catan Studio |
Players | 3-4 |
Playtime | 90 mins |
Suggested Age | 14 and up |
It's the 21st Century, and Catan is at a crossroads. Long gone is the agrarian society of the island's Viking ancestors. Today's Catanians need energy to keep society moving and growing, but pollution is wreaking havoc on the island.
You must decide: Invest in clean energy resources, or opt for cheaper fossil fuels, potentially causing disastrous effects for the island?
CATAN: New Energies is a new standalone game rooted in classic CATAN mechanisms of harvesting, trading, and building. New gameplay elements including power plants, energy tokens, and environmental events that add new strategies and stories to a familiar foundation.
—description from the publisher
Vendor: Pokemon
Type: Trading Card Games
Price:
23.70
Join the Pokémon Trainers at the Battle Academy!
Prepare for a Pokémon battle with the ready-to-play Pokémon Trading Card Game Battle Academy! The Battle Academy includes everything two players
need to play, with guides to the decks so your first game is easy to follow.
You can choose Armarouge or Pikachu to lead your team in a heads-up battle against another Trainer. Then, switch up the decks to play Darkrai against
Armarouge or Pikachu, and lead a different team of Pokémon into the arena! With a little strategy and a little luck, you can battle with the best!
The Pokémon TCG Battle Academy includes:
Vendor: Quined Games
Type: Board Games
Price:
14.95
Designer |
Xavier Georges |
Publisher | Quined Games |
Players | 1 |
Note: This pack comes with a link to a digital copy of the rules only.
This Solo mode expansion pack contains 20 cards and offers you all the Cards you need to play solo against Standisch, a fierce adversary that will offer you a pretty serious challenge.
Vendor: Quined Games
Type: Board Games
Price:
145.95
Designer | |
Publisher | |
Players | 2-6 |
Playtime | 90-180 mins |
Suggested Age | 12 and up |
The year is 1858 in Carson City, Nevada. You have rounded up a team of courageous cowboys, and your plan is to buy up the best parcels of land in this new town, then build them up with the most prosperous ranches, mines, saloons, etc.
Carson City: Big Box is a collection of the Carson City base game, the Gold & Guns expansion, and the upcoming Horses & Heroes expansion. The game board has been redesigned and updated to support a sixth player and the Horses & Heroesexpansion. The game is played in four rounds, and in each one of them, the players choose one of the characters, which give certain advantages. When several players claim the same action, a duel is fought, and the player with the most firepower wins the action. In the end, the most prominent citizen in Carson City — as measured by victory points that can be won both during and after the game — wins.
Carson City: Gold & Guns, the first expansion, contains updated buildings and houses, new buildings, new double-sided characters, the "Indian" character (previously a promotional item at Spiel 2010), and a separate expansion called "The Outlaws".
Carson City: Horses & Heroes, the second expansion, lets players visit the rodeo to claim additional victory points and use horses to unlock special actions. Three new characters are also added to the game.
Vendor: Mighty Boards
Type: Board Games
Price:
399.95
Includes:
Vendor: AMIGO
Type: Board Games
Price:
21.95
Designer |
Jens-Peter Schliemann Bernhard Weber |
Publisher | AMIGO |
Players | 1-6 |
Playtime | 20 mins |
Suggested Age | 5 and up |
In Magic Dwarf, you want to race the sorcerer's apprentices as quickly as possible to the end of the path to collect crystals for their magic wands from the dwarf Rupert, but you must avoid the witches to do so.
To set up, place the game boards to create a colorful path, place all of the apprentices on the end of the path opposite the mine, and scatter the cards face down around the table. The first player reveals two cards, then uses one of them to move the depicted character — apprentice or witch — to the next field on the path of the same color. The remaining card stay face up, then the next player reveals a new card, chooses one of the two, etc. If all of the sorcerers' apprentices make it to the mine before the witches, the players all win together.
Magic Dwarf can be played at different levels of difficulty, and it can also be played competitively in addition to co-operatively.
Vendor: Worthington Games
Type: Board Games
Price:
161.95
Designer |
Grant Wylie Mike Wylie |
Publisher | Worthington Games |
Players | 1-2 |
Playtime | 120-600 mins |
Suggested Age | 13 and up |
Vendor: MeepleSource
Type: Tokens
Price:
13.95
This 12-piece set of painted wooden 1-sided encounter tokens is perfect for Scythe (including the expansions).
This set is designed and produced by Meeple Source, and is not an official Stonemaier Games product.
Vendor: PHALANX
Type: Board Games
Price:
57.95
Designer |
Reiner Knizia |
Publisher | PHALANX |
Players | 2-4 |
Playtime | 90 mins |
Suggested Age | 14 and up |
Accessories |
HUANG - Deluxe Miniature Box HUANG - Playing Mat |
Note: Miniatures not included and sold separately
The period of the Warring States (475-221 BCE) describes a time of endless wars between seven rival states: Qin, Chu, Qi, Yan, Han, Wei, and Zhao. These states were finally unified in 221 BCE under the Qin dynasty to lay the origin of today's China, with its two main rivers: the Yellow and the Yangtze.
HUANG, first released as Yellow & Yangtze, the sister game to the highly acclaimed board game Tigris & Euphrates, invites you to replay this eventful period and to lead your dynasty to victory.
In HUANG, players build civilizations through tile placement. Players are given five different leaders: Governor, Soldier, Farmer, Trader, and Artisan. The leaders are used to collect victory points in these same categories. However, your score at the end of the game is the number of points in your weakest category. Conflicts arise when civilizations connect on the board. To succeed, players' civilizations must survive these conflicts, calm peasant revolts, and grow secure enough to build prestigious pagodas.
Vendor: Pokemon
Type: Trading Card Games
Price:
24.95
Join the Pokémon Trainers at the Battle Academy!
Prepare for a Pokémon battle with the ready-to-play Pokémon Trading Card Game Battle Academy! The Battle Academy includes everything two players
need to play, with guides to the decks so your first game is easy to follow.
You can choose Armarouge or Pikachu to lead your team in a heads-up battle against another Trainer. Then, switch up the decks to play Darkrai against
Armarouge or Pikachu, and lead a different team of Pokémon into the arena! With a little strategy and a little luck, you can battle with the best!
The Pokémon TCG Battle Academy includes:
Vendor: Horrible Adorables
Type: Board Games
Price:
64.95
Designer |
Brandon B Lindsey Felice Christopher K Lees Jordan E Perme |
Publisher | Horrible Adorables |
Players | 1-5 |
Playtime | 20-90 mins |
Suggested Age | 10 and up |
Vendor: Worthington Publishing
Type: Board Games
Price:
36.95
Designer |
Andrew S. Fischer |
Publisher | Worthington Publishing, LLC |
Players | 2 |
Playtime | 30-60 mins |
Suggested Age | 12 and up |
Vendor: Worthington Games
Type: Board Games
Price:
46.95
Publisher | Worthington Games |
Players | 1 |
Playtime | 30 mins |
Suggested Age | 14 and up |
Pacific War 1942 places you in command of the Allied naval and land forces in the Pacific during World War II. The Japanese AI tries to expand its empire early in the game and overwhelm the Allies. As the Allied player must hold and then push the Japanese back to Japan. Both sides command armies and navies throughout the Pacific. Further, control of the sea areas greatly influences land battles and progress in the Pacific.
—description from the publisher
Vendor: Worthington Publishing
Type: Board Games
Price:
93.95
Designer |
Ander Guinea |
Publisher | Worthington Publishing, LLC |
Players | 1-4 |
Playtime | 20-120 mins |
Suggested Age | 12 and up |
Vendor: Worthington Publishing
Type: Board Games
Price:
99.95
Publisher | Worthington Publishing, LLC |
Players | 2 |
Playtime | 60-90 mins |
Suggested Age | 14 and up |
Louisbourg 1758 is a two-player game on the campaign to take the fortress. One side command the British while the other commands the French. The object of the game for the British player is to occupy the fortress of Louisbourg with their army or occupy Louisbourg harbor with their ships. The French goal is to prevent the British from achieving their objectives by the end of the game.
Vendor: Sound of Drums GmbH
Type: Accessories
Price:
20.95
Vendor: Sound of Drums GmbH
Type: Accessories
Price:
33.95
Vendor: Sound of Drums GmbH
Type: Accessories
Price:
28.95
Vendor: Sound of Drums GmbH
Type: Accessories
Price:
28.95
Vendor: Sound of Drums GmbH
Type: Board Games
Price:
40.95
Designer |
Karl Hausser |
Publisher | Sound of Drums GmbH |
Players | 2-5 |
Playtime | 180-360 mins |
Suggested Age | 14 and up |
Expansion For |
History of the Ancient Seas I: HELLAS History of the Ancient Seas II: DIES IRAE History of the Ancient Seas III: MARE NOSTRUM |
With this expansion players will replace the wooden playing pieces in the three games by wooden blocks that will provide a huge amount of fog of war to the game. Fully coloured stickers of Ships and Legions are put on top of the blocks. On the back there will be stickers of their strength. Information of strength will only be revealed at the moment of combat.
This expansion give the military aspect of the game a complete new approach. It can be used for all three volumes.
—description from the publisher
Vendor: Sound of Drums GmbH
Type: Board Games
Price:
20.95
Designer |
Karl Hausser |
Publisher | Sound of Drums GmbH |
Players | 2-5 |
Playtime | 120-360 mins |
Suggested Age | 14 and up |
Expansion For |
History of the Ancient Seas I: HELLAS History of the Ancient Seas II: DIES IRAE History of the Ancient Seas III: MARE NOSTRUM |
With the Expansion New Markets players can generate a completely new distribution of merchandise. Instead of using the merchandise printed on the map players will now place the merchandise token by random principle over the map. We included a couple of options. For example a completely open distribution and the option of placing the merchandise face down. So, players know they have to have a trading post with silver to be allowed to develop the banking system. But you need to first find silver before you can create a trading post.
There will be an optional rule that heavily favors the powers who have well developed their fleet. So, players quickly need to find and explore wood and wool to develop their fleet.
This expansion brings a lot of variety and fun to the three games of the series. It can be used for all three volumes.
—description from the publisher
Vendor: Sound of Drums GmbH
Type: Board Games
Price:
26.95
Designer |
Karl Hausser |
Publisher | Sound of Drums GmbH |
Players | 2-5 |
Playtime | 120-360 mins |
Suggested Age | 14 and up |
Expansion For |
History of the Ancient Seas I: HELLAS History of the Ancient Seas II: DIES IRAE History of the Ancient Seas III: MARE NOSTRUM |
“Sail in sight!” calls the sentry on the tower. To whom do these sails at the horizon belong? A homecoming merchant ship that has a fully loaded hold of gold or salt? An enemy ship with a diplomat on board to negotiate peace? Or are these the black sails of the feared pirates that don’t negotiate but come to plunder and burn down harbors and warehouses?
With the expansion Barbarians and Pirates players can add a new party to the game that will challenge the players for sure.
The playing pieces of the barbarians and pirates are brought into play by the players and will then be played by AI. Players place them but can’t control them. So, a player needs to be careful what he wishes for. To call for the barbarians and pirates at first might seem like a call for help to threaten your opponents but they can turn their attention quickly towards you.
If not opposed right away the hordes of barbarians and pirate fleets can become a real threat to your empire.
This expansion brings a lot of variety and fun to the three games of the series. It can be used for all three volumes.
—description from the publisher
Vendor: Sound of Drums GmbH
Type: Board Games
Price:
139.95
Designer |
Karl Hausser |
Publisher | Sound of Drums GmbH |
Players | 3-5 |
Playtime | 180-720 mins |
Suggested Age | 14 and up |
Integrates With
|
History of the Ancient Seas I: HELLAS History of the Ancient Seas II: DIES IRAE |
Expansions
|
History of the Ancient Seas: Expansion I – New Markets History of the Ancient Seas: Expansion II – Pirates and Barbarians History of the Ancient Seas: Expansion III – New Armies |
Over centuries empires in the Mediterranean Seas invested in expansion of their territory, mostly peaceful by merchants and not by soldiers. There have been immense opportunities to build trading powers in the rich and fertile regions all over the Mediterranean Sea. But the moment will come when the greed for more power and wealth can only be stopped by another powerful empire at the frontiers of yours that has ambitions and plans of their own. Players will have to decide to send armies or diplomats to regions far away from their capitol to declare war or keep the peace.
The game series “History of the Ancient Seas” is the ultimate journey through these exciting times. Build new fleets in your city to explore unknown lands, conquer islands and build your own great empire.
In MARE NOSTRUM, the third and final installment in the “History of the Ancient Seas” game series, you will lead one of the great Empire: The Roman Empire, the Mighty Seafarers of Carthage, the Greek City States, Egypt or Persia.
Your goal is to become the leading empire in the Mediterranean Sea. To achieve this, you will need to build armies and fleets to increase your military might, expand trade routes, conquer islands and provinces, develop your military skills, economic efficiency and culture, while always keeping an eye on the wealth, happiness and stability of your people.
The game is played in highly interactive micro-impulses. The heart of the game system is the action cycle: The players choose one of the eight possible actions. Actions chosen by a player can’t be chosen subsequently by the next player. The number of possible actions is limited each turn.
MARE NOSTRUM is a five player game. New in this chapter of the game series is that each power has unique properties that players must use wisely to achieve advantage over their opponents.
Which god will help their people the most in the struggle of dominance in the Mediterranean Seas?
—description from the publisher