Vendor: Greater Than Games, LLC
Type: Playmat
Price:
7.95
Vendor: Greater Than Games, LLC
Type: Playmat
Price:
34.95
Vendor: USAopoly
Type: Board Games
Price:
26.95
Publisher | USAopoly |
Players | 2-8 |
Playtime | 20 mins |
Suggested Age | 8 and up |
Each round in Tapple, one player draws a topic card, then starts the timer. In the next ten seconds, that player must give a single word answer that fits within the topic, press down the letter key in a special electronic device that corresponds to the first letter of that word, and restart the timer. The next player must then think of a word for the topic that starts with a different letter, press down that starting letter, and restart the timer. If a player runs out of time, she's out for the round. If only one player remains in a round, she collects the topic card. If players manage to press down all of the letters before knocking all but one player out of a round, the players reset the device, draw a new topic card, then start the timer again, this time having to give two answers for the topic – each starting with a different letter – within the allotted time. Whoever collects the most topic cards wins!X
Vendor: Blue Partner LLC
Type: Dice
Price:
14.95
Vendor: Paizo Publishing
Type: RPG
Price:
19.95
Designer |
Chad Brown Tanis O'Connor Paul Peterson Mike Selinker Gaby Weidling |
Publisher | Paizo Publishing |
Players | 1-6 |
Playtime | 120 mins |
Suggested Age | 10 and up |
Expansion For | Pathfinder Adventure Card Game: Rise of the Runelords – Base Set |
Vendor: Mr. B Games
Type: Board Games
Price:
49.95
Designer | |
Publisher | Mr. B Games |
Players | 3-5 |
Playtime | 90 mins |
Suggested Age | 13 and up |
Expands |
Spurs: Gambler Expansion Spurs: Legends Expansion |
In Spurs: A Tale in the Old West, players take on the role of adventurers in the Old West, competing to handle various challenges to become a true Legend of the West.
Players take turns moving around the main board, carrying out classic activities of the Old West, like taking on cattle-herding jobs or engaging in horse-breaking; if you are good at riding, you might end up with a nice stallion to sell! Gunslingers can go searching for wanted outlaws in the badlands or take on jobs to escort stagecoaches or deal with a gang of Desperados. Hunters will seek out wildlife in the forests (be careful as some animals might hunt you instead), while others might seek fortune by searching for gold in the mountains or gambling in the town saloons. Be careful, though, as you never know when other players will challenge you to a duel and try to rob you.
Vendor: GreenBrier Games
Type: Board Games
Price:
19.95
Designer | Rocco Privetera |
Publisher | GreenBrier Games |
Players | 2-5 |
Playtime | 30 mins |
Suggested Age | 9 and up |
Expansions |
Ninja Dice: Location Cards Ninja Dice: Kage Masters |
In Ninja Dice, a push-your-luck dice game with a Japanese theme, players compete to see which of them is the greatest Ninja.
To play, each player rolls House dice to create unique combinations of challenges including Locked areas, Guards, and nosy Residents. Players roll their Skill dice to come up with three ways to beat these challenges - Stealth skills, Fighting skills, and Lock picking. Players can also roll special Fortune faces that boost dice, but only if the dice they are boosting lie in specific positions on the table, a system that is new and unique to games of this kind!
Beat the challenges to score points and escape, and the next player can try to beat a new house. Fail to beat the house and the player can escape with what they've stolen, or remain and roll again - but each re-roll adds the threat of the other Ninja, who can now roll Threat dice, allowing them to shoot the active Ninja – and each other – to steal treasure! Constant interaction between all Ninja forces all players to be alert at all times.
Play proceeds in three rounds of increasing difficulty with the highest scoring player winning.
Vendor: Fantasy Flight Games
Type: Board Games
Price:
14.95
Publisher | Fantasy Flight Games |
Players | 2-4 |
Playtime | 60 mins |
Suggested Age | 14 and up |
Expands | Warhammer: Diskwars |
Note: This is not a standalone product and you'll need the base game Warhammer: Diskwars to play.
Legions of Darkness introduces a terrifying array of fifty-one new heroes and units to Warhammer: Diskwars, as well as new command cards and other resources designed to bolster the game's forces of Destruction. The Dark Elves and Skaven each gain a hero and enough units to form a regiment, but the expansion's most fearsome threat comes in the form of its new Vampire Counts heroes and units, as well as the Fear and Reanimate X keywords they bear.
Units with Fear sow panic among their foes, limiting their abilities to fight back. So long as a unit with Fear is pinning an enemy, the panicked foe's counterattack value becomes one.
As a focus ability, your unit with Reanimate X can choose an Undead disk in your casualty pile and reinforce it onto the battlefield completely within short range. The size of the disk that you can Reanimate depends upon the value of X. It reinforces without an activation token, but instead receives a reanimate token and is returned to the casualty pile during the end phase.
Naturally, Legions of Darkness features enough dread necromancy to tempt even the most casual of players with the awesome powers available to those who can manipulate the very essences of life and death. Vampire Counts command cards heavily reward Casters, as do those for the Dark Elves, Skaven, Orcs, and Chaos.
Vendor: Fantasy Flight Games
Type: Board Games
Price:
31.95
Publisher | Fantasy Flight Games |
Players | 2-4 |
Playtime | 60 mins |
Suggested Age | 14 and up |
Expands | Warhammer: Diskwars |
Note: This is not a standalone product and you'll need the base game Warhammer: Diskwars to play.
Hammer and Hold adds fifty disks to the forces of Order in Warhammer: Diskwars, including heroes and units for the Wood Elves, Lizardmen, and Dwarfs. Along with these disks, and the regiments they can form, come new rules for Poison and the powerful keywords, Guard X and Stalwart.
Units with Poison assign poison tokens to their foes whenever they deal damage in melee or with their ranged attacks. These poison tokens then cause the target's wounds to fester, preventing it from clearing its damage tokens in the end phase, as well as limiting the effect of any healing or restorative magic.
Guard X is the opposite of Impact X, and a unit with Guard X deals X damage to each enemy disks that pin it after a flip.
Stalwart allows units to activate to perform ranged attacks or activate focus abilities even while they’re pinned. It's truly difficult to keep a Stalwart unit pinned for long!
Still, it's the Dwarfs that are the true stars of Hammer and Hold, and the expansion comes with enough Dwarf heroes and units to muster three full regiments. Fueled by a host of ancient grudges, these tough and stalwart warriors guard their holds and press the fight to their enemies with axes, hammers, runes, and war machines. Dwarf troops stand among the game's toughest units, and their heroes’ abilities and command cards allow them to rise to the challenges of any fight.
Vendor: Game Salute
Type: Board Games
Price:
15.00
Designer | Abdul Rasyid |
Publisher | Game Salute |
Players | 3-8 |
Playtime | 20 mins |
Suggested Age | 10 and up |
Near the wall of the region that burns,
feathers come forth.
The Sun spreads out,
there is a war cry...
Vendor: Game Salute
Type: Board Games
Price:
15.00
Designer | Daniel Val |
Publisher | Gryphon Games |
Players | 2 |
Playtime | 20 mins |
Suggested Age | 12 and up |
Expansion For
|
2 de Mayo |
Note: This is not a standalone product and you'll need the base game 2 de Mayo to play.
What if the Spaniards had assaulted Palace Grimaldi and taken Murat prisoner? What if the King's Dragoons had charged? Or what if the French had not used their artillery? Would their principles of Liberty, Equality and Fraternity have been better regarded?
In 2 de Mayo: Assault on Palace Grimaldi, players can explore these and other possibilities, as well as six new game modes (including a double draft and customized modes) of the original game 2 de Mayo.
The expansion consists of a rulebook and 44 cards: 22 new cards and the 22 original cards adapted to play the expansion.
Vendor: Game Salute
Type: Board Games
Price:
40.00
Based on the popular steampunk-themed minigame, Frontier Skies brings players on a tabletop journey through the unique world of Gaia Online. Players will compete to build the finest airship while managing their crew, stockpiling supplies and maintaining their valuable discoveries. In the end, only the most cunning captain can rule the frontier skies as the richest adventurer around!
In more detail, Frontier Skies consists of four seasons, spanning a total of twelve rounds of play. Each round consists of four phases: market, adventure, trade and draw. During the market phase, players compete in an open market to purchase new and upgraded parts for their airship. Purchasing new ship parts improves speed, attack power and cargo capacity, giving players special bonuses and extra space to carry valuable discoveries.
In the adventure phase, players embark on a new journey by revealing the top card in the adventure deck. The trade phase allows players to trade discoveries with each other, deciding which are worth keeping and which should be sold off to gain gold and free up cargo capacity for their next adventure. During the draw phase, players activate special abilities, gain an additional discovery, and compete for end-of-season and end-of-game goals which reward players with even more gold.
At the end of the final round, each player calculates their total value to find out which captain has amassed the greatest riches!
Vendor: Game Salute
Type: Board Games
Price:
12.00
Pixel Lincoln: The Deckbuilding Game is the sidescrolling board game from Game Salute, Island Officials and designer Jason Tagmire. Travel through levels as the 16-bit president and his arsenal of weapons (Beardarang, Sausage Link Whip) defeating enemies like Booth, Bandatron and Totally T-Rex.
To celebrate the release of the game, we are creating a playing card deck featuring all of the characters from the game!
Vendor: Ion Game Design
Type: Board Games
Price:
12.95
The Battle for Orbit continues! Technology runs amok as this expansion for Hard Vacuum finds the space war moving into 1945! Fiendish shadow fighters, immense space battlecruisers, bizarre magnetic raiders, nimble parasite ships and even the war-torn British all show up in the seventh year of World War II.
Expands
Vendor: Ion Game Design
Type: Board Games
Price:
12.95
Designer | Darrell Hayhurst, Neal Sofge |
Publisher | Sierra Madre Games |
Players | 2-8 |
Playtime | 45 mins |
Suggested Age | 12 and up |
Expansions | Hard Vacuum: Science Gone Mad |
Hard Vacuum is a sci-fi space combat game based in a fictional World War II. The players take on the roles of pilots from either the U.S. Space Corps or the German Raummacht in about a dozen well balanced scenarios spanning from around 1942 to 1945. The game requires you to supply the playing surface (the rules are designed for either a hex field or a completely free form field) and the dice (which ideally should read 0-5 instead of 1-6). The counters are supplied on a laminated piece of paper roughly the same quality as the cover of the book, you must cut them out.
Each turn begins with each player secretly marking down how much thrust they are applying to which thrusters on their ships. These are simultaneously revealed, and thrust markers are added/removed as needed. Because space is a vacuum, thrust applied in one direction will mean you go in that direction until you compensate for it!
The next part of the turn is the combat phase. Players must roll the dice to determine if they can still see their opponent. If they can see their enemy can they shoot. All the players fire their weapons simultaneously, and then they apply the results of hits and criticals at the same time. The turn is now complete.
There are significant technological differences between the American and German spacecraft. The German craft are generally more powerful, but have a limited supply of fuel and weapons, while the American craft are weaker, but their fuel and weapons supply automatically recharges each turn.
Hard Vacuum is aimed at any fan of classic sci-fi, dogfight, or space combat games. It has a lighter, almost comic book quality in its setting and the game does not get bogged down by complex rules or mechanics. Once the game mechanics are mastered (which does not take long), a complete game can be played in under an hour.
Expanded by:
Vendor: Fantasy Flight Games
Type: Board Games
Price:
31.44
Designer | |
Publisher | Fantasy Flight Games |
Players | 1-2 |
Playtime | 60 mins |
Suggested Age | 14 and up |
Expands | |
Expansions |
"Saruman has long studied the arts of the Enemy himself, and thus we have often been able to forestall him." - Gandalf, The Two Towers
Wild men from Dunland descend on the Gap of Rohan, vicious Orcs prowl the southern spur of the Misty Mountains, and dangerous creatures lurk in the shadow of Fangorn Forest. In The Voice of Isengard, players enter the service of Saruman the White to confront the dangers surrounding Isengard in three new scenarios.
In addition to exciting encounter and quest cards, The Voice of Isengard — the third deluxe expansion for The Lord of the Rings: The Card Game and the foundation for "The Ring-maker", the fourth cycle of adventure packs — includes two new heroes and a variety of player cards that increase the customization options of The Lord of the Rings: The Card Game.
Vendor: NSKN Games
Type: Board Games
Price:
47.95
Designer | Andrei Novac |
Publisher | NSKN Games |
Players | 2-5 |
Playtime | 75 mins |
Suggested Age | 12 and up |
It's the year 122 CE and the Roman Empire is at the peak of its glory. Caesar Hadrian is no longer waging war against the barbarians, but building cities and fortifications to ensure a lengthy domination of the Roman culture and wealth.
The southern part of Britain is under Roman domination, and Caesar has already begun the construction of Hadrian's Wall to protect the empire from invasions from the North. Together with the wall Caesar has ordered the founding of a new city which will remind the locals of the glory of Rome. He has appointed five of his most trusted men to take resources and workers from Rome and to build the city together – but in the end only one of them will be appointed Praetor and rule the Province in the name of Caesar.
In Praetor you will take the role of a Roman engineer and you will work together with the other players to build a magnificent city. You will manage your limited resources wisely and look for new ones, you will recruit new Workers while your old experienced ones will retire, you will build settlements to keep the population happy and you will praise the Gods to earn their favor. Caesar will reward you if you give away precious resources to build Hadrian’s Wall thus increasing your chances of becoming Praetor.
Every turn you will place your Workers on previously built City Tiles to gain resources, Morale, new Workers or Favor points. You may also assign Workers to build new City Tiles or spend resources to meet Caesar’s demands to gain Favor Points. At the end of each turn, you will have to pay your Workers. Otherwise, the mood in the city will deteriorate.
Most of the actions your Workers will perform will help them gain experience. They will become increasingly skilled in collecting resources. Your most experienced Workers will eventually retire and bring you additional Favor Points but you will still have to show solidarity and pay them until the end of the game.
Vendor: Eagle-Gryphon Games
Type: Board Games
Price:
29.95
Designer | Martin Wallace |
Publisher | Eagle Games |
Players | 2-5 |
Playtime | 90 mins |
Suggested Age | 13 and up |
Honors | |
Expands | Railways of the World |
Reimplemented By | Railways of Great Britain |
Vendor: Fantasy Flight Games
Type: Board Games
Price:
16.14
Designer | |
Publisher | Fantasy Flight Games |
Players | 2 |
Playtime | 60 mins |
Suggested Age | 10 and up |
Expands | Star Wars: The Card Game |
Players uncover new game options in Join Us or Die, the fourth Force Pack in the "Echoes of the Force" cycle for Star Wars: The Card Game. The power of the Force reveals itself as the Imperial Navy receives deadly reinforcements, and the Rebel Alliance engages in espionage. Meanwhile, the second phase of the Dark Trooper Project begins, and Jedi Master Yoda's power reaches new heights. Whether infiltrating Imperial strongholds or riding with Jawa raiders, the Force is with every player in Join Us or Die.