Vendor: Cryptozoic Entertainment
Type: Board Games
Price:
58.95
Designer |
Daryl Andrews Morgan Dontanville |
Publisher | Cryptozoic Entertainment |
Players | 1-2 |
Playtime | 90 mins |
Suggested Age | 14 and up |
Vendor: Cryptozoic Entertainment
Type: Board Games
Price:
102.95
Designer |
Daryl Andrews Morgan Dontanville |
Publisher | Cryptozoic Entertainment |
Players | 1-2 |
Playtime | 90 mins |
Suggested Age | 14 and up |
Vendor: Mayfair Games
Type: Board Games
Price:
31.95
Designer | Morgan Dontanville |
Publisher | Mayfair Games |
Players | 1-4 |
Playtime | 120 mins |
Suggested Age | 14 and up |
It is the end of the Bronze Age! A new era begins. Only recently have you discovered how to extract iron from the ore in the peat bogs, and it's best to use your new discovery before others use it against you. As a Teutonic lord, your duty is to ensure your family line is preserved and that your land prospers and grows. Of course, every other lord seems to be thinking the same thing. The gods grant favors both to control creatures and to aid your goals. Make the proper sacrifices to the Æsir to appease their whims, and you will win the game.
In Asgard's Chosen, you build armies to achieve the desires of the gods. Each god has a request and will help you to gain ground. You use the favor of the gods to aid your cause, and in return you appease their desires. In order to win you will need to appease the various gods in your deck. Appeasing gods requires dramatic losses to your position or the composition of your deck. When you appease the appropriate number of gods, the game ends, and whoever has appeased the most gods wins.
The game board is composed of different landscape tiles: Mountains, Forest, Hills, Scrub, Bog, and Lakes. Each tile contains two different terrain types and an enchanted land. Players will create the board in the beginning of the game by joining the tiles together. City tiles are used to fill in some of the open square spaces on the map not used by enchanted lands. There are a number of different kinds of cards in the game: God Cards, Creature Cards, Town Item Cards, Enchanted Item Cards, and Event Cards. Players build a deck with cards to take over land and to battle each other.
Asgard's Chosen plays with 2-4 players, and includes both a solitaire version and a two-player co-op version.
Vendor: Mayfair Games
Type: Board Games
Price:
16.99
Designer | Morgan Dontanville |
Publisher | Mayfair Games |
Players | 2-6 |
Playtime | 60-120 mins |
Suggested Age | 12 and up |
Note: This is not a standalone product and you'll need the base game Steam to play.
Steam: Map Expansion #4 brings Steam players to two new parts of the world. In South Africa, 3-6 players will need to focus on mining as much as they do markets. The Poland-based expansion promises "Broad to Standard Gage Transitions" and includes two sets of rules: one for 3-4 players and another for 2 players.
Steam: Map Expansion #4 also includes a new tile sheet for use with these game boards as well as additional tiles for Steam: Map Expansion #3.
Vendor: Mayfair Games
Type: Board Games
Price:
17.95
Designer | Morgan Dontanville |
Publisher | Mayfair Games |
Players | 2-6 |
Playtime | 60 mins |
Suggested Age | 12 and up |
Note: This is not a standalone product and you'll need the base game Steam to play.
Steam: Map Expansion #3 covers a lot of ground on the included double-sided game board. One side, titled "Westward Ho!", features the western two-thirds of the United States and is for 4-6 players. The other side features Singapore, with a "subway construction and city planning" competition for two players on one of the four game board panels, and Japan and Hokkaido on the other three panels. Hokkaido can be played on its own as a game for two players, or it can be combined with the rest of Japan to have a map appropriate for 3-4 players.
Vendor: Mayfair Games
Type: Board Games
Price:
17.95
Designer | Morgan Dontanville |
Publisher | Mayfair Games |
Players | 2-7 |
Playtime | 120 mins |
Suggested Age | 12 and up |
Note: This is not a standalone product and you'll need the base game Steam to play.
Steam: Map Expansion #1 provides three maps in the same pack. One side of the game board features a map of the Mid-Atlantic United States suitable for 3-7 players and subtitled "Railroad Empires in the Civil War Era". The other side of the game board has two maps: Belgium & Luxembourg ("Build an Importing Empire" for two players) and the Brussels Metro ("Develop Intercity Transit" for three players).
Steam: Map Expansion #1 also includes an extra tile sheet for Steam.
Revised rulebook here: https://www.booyakajuice.com/gamesupport/variants/MFG45611-rules%20revised.pdf
Vendor: Mayfair Games
Type: Board Games
Price:
16.99
Designer | Morgan Dontanville |
Publisher | Mayfair Games |
Players | 2-4 |
Playtime | 60 mins |
Suggested Age | 12 and up |
Note: This is not a standalone product and you'll need the base game Steam to play.
Steam: Map Expansion #2 provides three maps in the same pack that can be used with the Steam base game. One side of the four-panel game board features a map of Great Britain suitable for 3-4 players that's subtitled "Progress from Canals to Rails". The other side of the game board has two maps, each covering two panels of the game board: California 2090 ("Gain Prestige but Prepare for Disaster" for three players) and China ("Unite the Country on the Floodplains" for 2-4 players).
Steam: Map Expansion #2 also includes an extra tile sheet for Steam.
Vendor: Z-Man Games
Type: Board Games
Price:
25.95
Designer | Morgan Dontanville |
Publisher | Z-Man Games |
Players | 3-4 |
Playtime | 60 mins |
Suggested Age | 12 and up |
For years prospectors, speculators, and frontier folk flocked to remote areas of the American Southwest in search of their fortunes. Makeshift towns cropped up around rich mines of copper, silver, gold and other precious commodities, only to fade away as the resources ran out. Now only ghost towns are left as testament to the community that once lived there. While the lucky ones made their fortunes; most folks barely scratched out a meager existence in these harsh and lonely towns. Some died lonely deaths in these places far from home, and now their souls wander around these ghost towns haunting them until the day when their soul can return home to achieve final peace. The ghost trains are these lost souls’ ticket to rest. These spectral trains glide majestically along ethereal rails looking for lost souls and give them passage homeward. You are the engineer of a ghost train. Your job is to find lost souls in various ghost towns and deliver them to their home towns so that they can achieve final peace
Players are Engineers of Ghost Trains traveling through the American Southwest. Each player uses their standard set of Ether cards (1-4) to move, picking up souls and delivering them to Ghost Towns. As you move, you expend Ether to lay track behind. Other players can move along on your Ether track for free, but you may never travel along your own Ether.
As you lay down more track, your old Ether disperses -- you can pull up your track to clear the way for yourself or to leave someone in the lurch.
A portion of the game revolves around managing your discard pile, as you only get half of your ether cards back each turn. But most of the game comes down to proper planning along with timing your movement to take advantage of what other people have left you, while trying to disallow easy passage for others.