Vendor: DV Games
Type: Board Games
Price:
17.95
Designer |
Marco Pranzo |
Publisher | DV Games |
Players | 1-6 |
Playtime | 90 mins |
Suggested Age | 10 and up |
ETA Q4 2024
In the co-operative game Lost in Adventure, you and your fellow players will together explore an unknown world where your every action impacts how the story unfolds. You discover the game scenery as you go, placing cards side by side, talking to characters you meet, collecting clues, and using objects wisely. Your decisions will affect the adventure and lead you to one of the possible endings. Your goal is to fulfill all the prophecies and complete the adventure with as many favors as possible.
In Lost in Adventure: The Labyrinth, you take on the role of a legendary hero who is searching for the mythical minotaur at the heart of a labyrinth as well-known around the world as it is challenging to navigate. The game map reveals itself throughout the game, one scenario card at a time, as you progress in an adventure astride the edge of legend and reality.
Vendor: Capstone Games
Type: Board Games
Price:
57.95
Designer |
Remo Conzadori Marco Pranzo |
Publisher | Capstone Games |
Players | 2-4 |
Playtime | 60 mins |
Suggested Age | 10 and up |
Vendor: Cranio Creations
Type: Board Games
Price:
28.95
Designer |
Tommaso Battista Marco Pranzo |
Publisher | Cranio Creations |
Players | 2-6 |
Playtime | 20 mins |
Suggested Age | 8 and up |
Vendor: Tasty Minstrel Games
Type: Board Games
Price:
29.95
Designer | Marco Pranzo |
Publisher | Tasty Minstrel Games |
Players | 2-5 |
Playtime | 45-60 mins |
Suggested Age | 14 and up |
Vendor: dlp games
Type: Board Games
Price:
72.95
Designer |
Remo Conzadori Marco Pranzo |
Publisher | dlp games |
Players | 2-4 |
Playtime | 60-75 mins |
Suggested Age | 12 and up |
Vendor: HABA
Type: Board Games
Price:
19.99
Designers |
Flaminia Brasini Virginio Gigli Marco Pranzo |
Publisher | HABA - Habermaaß GmbH |
Players | 2-4 |
Playtime | 10-15 mins |
Suggested Age | 6 and up |
Honors | 2018 Kinderspiel des Jahres Recommended |
Vendor: Golden Egg Games
Type: Board Games
Price:
54.95
Designer | Marco Pranzo |
Publisher | Golden Egg Games |
Players | 1-6 |
Playtime | 120 mins |
Suggested Age | 14 and up |
In Historia, the players guide their civilization through 12,000 years of human history, from the first sparks up to the development of Singularity. Civilizations discover new technology and expand over the planet; they trade with more developed neighbors to import new technologies or exploit the land to have more power for future actions. Civilizations develop their military and wage wars with each other. They build wonders to make their civilization stand above others and to eventually attract tourists and newcomers to their land to follow their leaders and use their national advisors.
Historia is a civilization game for 1-6 players that takes 25 minutes per player. A set of action cards is available to the players to guide their civilization, and used actions form a discard queue from which they are taken back into a player's hand during the game. Wars and raids are carried out in a non-disruptive way. When modern times have been reached or the Singularity technology developed, the game ends and the player with the most VPs wins.
A solo Historia variant with A.I. bots is also available.
Flavor text:
History is made by strong leaders and wise advisors, by conquests and discoveries, by wars and trade and amazing wonders. Historia is made by you.
Vendor: Rio Grande Games
Type: Board Games
Price:
37.95
Designer | Marco Pranzo |
Publisher | Rio Grande Games |
Players | 2-4 |
Playtime | 120 mins |
Suggested Age | 8 and up |
At the beginning of the 16th century, the city of Rouen is the main French port. The city's wealth depends on fishing and the trading of salted fish. Salt produced in the mines has to be loaded onto ships and used to preserve herring and cod fished in the Atlantic Ocean. Every week ships full of salt barrels leave Rouen for the fishing grounds of the Atlantic Ocean, and once back, the goods are sold in the city markets. The players represent city merchants, and they invest in ships and city buildings to try to get rich. Who will be the richest merchant of Rouen, when Francis I, King of France, comes to visit the City?
In Upon a Salty Ocean, players start the game with one caravel loaded with three salt barrels, a salt mine and 10-16 money. From this, they must build a shipping empire! The game lasts five turns, with each turn being divided into three phases.
In the event phase, players adjust prices on the market based on the current event tile, take into the account the weather and environmental conditions that will affect them the remainder of the round, and reveal the event tile for the subsequent round.
The action phase lasts a variable number of rounds depending on how many actions players want to take and can afford. Eight actions are available and they're divided into four types:
On a player's turn, he can take any one of the either actions or pass; the cost of an action is the number of times this type of action has been performed previously during this round. For example, the first use of a City action costs 0, while the next use (whether to buy a saline or a building) costs 1. A player who passes can take an action later in the same phase. The action phase ends once all players pass. A player can go into debt during a turn, paying one coin in interest when doing so; as long as the player is in the black once the action round ends (by selling to the market), no further payment is due.
In the turn end phase, players produce salt, may use special buildings, pay interest (if needed), reset the cost of the actions to zero, and so on. A player can have no more than 40 coins at the end of a turn unless he owns a banque, and the limit is 80 coins without owning Salle des Coffres. This limit is important as the player with the most coins after five rounds wins. Some buildings provide endgame bonuses to which the coin limit doesn't apply.