Vendor: Orange Nebula, LLC
Type: Board Games
Price:
34.95
Designer |
Tom Mattson Marc Neidlinger |
Publisher | Orange Nebula, LLC |
Players | 2-5 |
Playtime | 45-150 mins |
Suggested Age | 14 and up |
ETA Q1 2025
The island of ruins and resurgent magic still holds many secrets. Packed with new map regions and cards to explore and leverage, this module set also introduces new ways to discover, control, and interact with every location as well as methods to include more tile options in each game. Want more; have more. It's your journey.
—description from the publisher
Vendor: Orange Nebula, LLC
Type: Board Games
Price:
4.95
Designer |
Marc Neidlinger |
Publisher | Orange Nebula, LLC |
Players | 2-5 |
Playtime | 45-150 mins |
Suggested Age | 13 and up |
ETA Q1 2025
12 promotional cards not included in any version of Vindication!
3 Alternate Artwork Cards
2 Monster Cards
1 Loot Card
9 Completely New Cards
4 Trait Cards
1 Relic Cards
2 Exotic Pet Cards
2 Monster Cards
Complete list below.
Vendor: Orange Nebula, LLC
Type: Board Games
Price:
34.95
Designer |
Marcel Claxton Patrick Kerwin Tom Mattson Marc Neidlinger |
Publisher | Orange Nebula, LLC |
Players | 1-5 |
Playtime | 30-90 mins |
Suggested Age | 14 and up |
ETA Q1 2025
The road to restoring your lost honor goes deeper with Chronicles, the second expansion to Vindication. Chronicles adds more narrative, immersion, and story to the existing Vindication experience, both for the island itself and for your own personal journey.
Narrative-choice chronicle cards add a layer of decision and intrigue that bring your story to life. Each time you gain a card in the game (companion, relic, trait, monster, pet, etc) another player will draw and read a chronicle card, which presents you with a narrative prompt and a decision, ultimately telling the story of how you obtained that card. As you grow your tableau, so too do you chronicle your own journey.
These decisions are further recorded on new, large, full color paper player sheets. Make enough decisions embodying a certain attribute and you become legendary for that attribute, gaining you a powerful new ability and a big gorgeous tarot card to place next to your wretch tile to help you feel extra good about your progress.
All the while, you must confront various global events that rage across the land. At times no one may visit an inn until all the bandits have been run off. Strange mists may make traveling the edge of the map extra perilous. Dozens of unique events change the game state in some dynamic way — until someone deals with it and claims a huge reward.
—description from the publisher
Vendor: Orange Nebula, LLC
Type: Board Games
Price:
346.95
Designer |
Marc Neidlinger |
Publisher | Orange Nebula, LLC |
Players | 2-5 |
Playtime | 45-150 mins |
Suggested Age | 14 and up |
ETA Q1 2025
Vindication is a highly strategic, fantasy-based tabletop journey for 2-5 players. Play time is 15-30 minutes per player.
Thrown overboard for a life of wretchedness, you wash ashore a hostile island ruins — completely alone with nothing except the breath in your lungs and an undaunted spirit.
Through your advanced resource management, area control tactics, and free-form action selection, you’ll add companions to your party, acquire bizarre relics, attain potent character traits, and defeat a host of unusual monsters in the ultimate goal of mastering heroic attributes — and regaining honor.
You may perform 3-4 actions on each turn in the order you feel is most advantageous that turn: activate a companion, travel to a new location, and interact with a map tile. Many actions require the the use of your influence to gain attributes in a one-of-a-kind heroic attribute alchemy system, which is leveraged to gain the game's most powerful rewards. For example, you can meditate at a spire to gain inspiration. You can train at a fort to gain strength. But then you can combine your inspiration and strength to gain the courage (inspired strength) which allows you to perform a bounty hunt.
There are distinctive end-game triggers that can be affected through game play, unique card abilities that can be merged in unusual ways for potent combinations, and fresh tile placement each game for high replay-ability.
The "FULLY LOADED" Archive includes:
Vendor: Orange Nebula, LLC
Type: Board Games
Price:
108.95
Designer |
Tom Mattson Marc Neidlinger |
Publisher | Orange Nebula, LLC |
Players | 2-4 |
Playtime | 60-90 mins |
Suggested Age | 14 and up |
Honor | 2021 Cardboard Republic Immersionist Laurel Nominee 2021 Golden Geek Best Cooperative Game Nominee |
ETA Q1 2025
Unsettled® is an award winning cooperative game system built around a versatile framework and a myriad of plug and play planets. The framework features all the basic components that will be used in every play. The planet boxes hold everything that makes that planet's experiences unique, like the cards and tokens that make up the environment and the things you find there.
To get your journey underway, the framework box comes with planets 001 (Wenora) and 002 (Grakkis). These are just the beginning of your bizarre and wondrous journey with Unsettled®.
Vendor: Orange Nebula
Type: Board Games
Price:
6.95
Designer |
Marc Neidlinger Tom Mattson |
Publisher | Orange Nebula, LLC |
Players | 2-5 |
Playtime | 45-150 mins |
Suggested Age | 14 and up |
Expansions For | Vindication (Second Edition) |
ETA Q1 2025
The community designed Promo Pack was made for the Kickstarter of the first expansion Vindication: Leaders & Alliances. This pack contains new cards for the base game that were created by the community during the 2019 Kickstarter.
This pack includes:
Companion - Rho, the Illuminated
Companion - Tensho of the Warded Way
Companion - Bracca, The Tactical
Companion - Betra, Shadowstepper
Relic - Dreams of Daedalus
Monster - Grewl, of the Muck
Monster - The Lurking Herd
Trait - Grit
Trait - Benevolence
Pet - Agios, the Wandering Guardian
Pet - Neeko the Playful
Pet - Aria, the Winged Chime
Vendor: Orange Nebula
Type: Board Games
Price:
34.95
Designer | Marc Neidlinger |
Publisher | Orange Nebula |
Players | 2-5 |
Playtime | 45-150 mins |
Suggested Age | 13 and up |
Expansions For | Vindication (Second Edition) |
Accessories | Vindication: Leaders & Alliances - Medallion Upgrades |
ETA Q1 2025
Grow in reputation, exert exciting new abilities, and forge powerful bonds in Leaders & Alliances, the first expansion for 2018's Vindication.
Use your attributes to gain rapport with the leaders of the lands six mysterious guilds and then use that rapport to perform powerful new abilities or build it up to initiate guild alliances for significant honor gains!
Contains alternative dice for more harrowing battles, a gargantuan mulberry scumbag, character art standees with wretched and vindicated designs, the introduction of guild monuments into the main board for a more robust area control experience, and more.
Vendor: Orange Nebula
Type: Board Games
Price:
115.95
Designer | Marc Neidlinger |
Publisher | Orange Nebula |
Players | 2-5 |
Playtime | 45-150 mins |
Suggested Age | 13 and up |
Expansions |
Vindication: Leaders & Alliances Vindication: Leaders & Alliances (Without Metal Threshold Medallions) Vindication: Boulder Hulk Awakened Miniature in Clamshell Vindication: Community Promo Pack |
ETA Q1 2025
Vindication (formerly Epoch: The Awakening) is a highly strategic, fantasy-based tabletop journey for 2-5 players. Play time is 15-30 minutes per player.
Thrown overboard for a life of wretchedness, you wash ashore a hostile island ruins — completely alone with nothing except the breath in your lungs and an undaunted spirit.
Through your advanced resource management, area control tactics, and freeform action selection, you’ll add companions to your party, acquire bizarre relics, attain potent character traits, and defeat a host of unusual monsters in the ultimate goal of mastering heroic attributes — and regaining honor.
You may perform 3 actions on each turn in the order you feel is most advantageous that turn: activate a companion, travel to a new location, and interact with a map tile. Many actions require the the use of your influence to gain attributes in a one-of-a-kind heroic attribute alchemy system, which is leveraged to gain the game's most powerful rewards. For example, you can meditate at a spire to gain inspiration. You can train at a fort to gain strength. But then you can combine your inspiration and strength to gain the courage (inspired strength) which allows you to perform a bounty hunt.
There are distinctive end-game triggers that can be affected through game play, over 72 unique card abilities that can be merged in unusual ways for potent combinations, and fresh tile placement each game for high replayability.
Vendor: Orange Nebula, LLC
Type: Board Games
Price:
39.95
Designer | Marc Neidlinger |
Publisher | Orange Nebula |
Players | 2-5 |
Playtime | 45-150 mins |
Suggested Age | 13 and up |
Expansions | Vindication (Second Edition) |
Accessories | Vindication: Leaders & Alliances - Medallion Upgrades |