Vendor: Rio Grande Games
Type: Board Games
Price:
22.95
Designer |
Mac Gerdts |
Publisher | Rio Grande Games |
Players | 2-5 |
Playtime | 60-100 mins |
Suggested Age | 13 and up |
Expansion For |
Concordia Concordia Venus |
Vendor: PD-Verlag
Type: Board Games
Price:
27.95
Designer |
Mac Gerdts |
Publisher | PD-Verlag |
Players | 2-5 |
Playtime | 60-100 mins |
Suggested Age | 13 and up |
Expansion For |
Concordia Concordia Venus |
Vendor: Rio Grande Games
Type: Board Games
Price:
32.95
Designer |
Mac Gerdts |
Publisher | Rio Grande Games |
Players | 2-4 |
Playtime | 60-90 mins |
Suggested Age | 14 and up |
Expansion For | Transatlantic |
Vendor: PD-Verlag
Type: Board Games
Price:
27.95
Designer |
Mac Gerdts |
Publisher | PD-Verlag |
Players | 2-5 |
Playtime | 60-120 mins |
Suggested Age | 13 and up |
Expansion for | Concordia Venus |
Vendor: Rio Grande Games
Type: Board Games
Price:
23.95
Designer |
Mac Gerdts Frank Lamprecht |
Publisher |
|
Players | 2-5 |
Playtime | 60-120 mins |
Suggested Age | 12 and up |
|
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Vendor: Rio Grande Games
Type: Board Games
Price:
28.95
Designer |
Mac Gerdts Frank Lamprecht |
Publisher | Rio Grande Games |
Players | 1-2 |
Playtime | 30-60 mins |
Suggested Age | 14 and up |
Expansion For |
Vendor: Rio Grande Games
Type: Board Games
Price:
84.95
Designer | Mac Gerdts |
Publisher | Rio Grande Games |
Players | 2-6 |
Playtime | 60-120 mins |
Suggested Age | 12 and up |
Expansions |
Concordia Venus: Balearica / Italia Concordia: Britannia & Germania Concordia: Solitaria Concordia: Roma / Sicilia |
Honors | 2018 Meeples' Choice Nominee |
Concordia Venus is a standalone reimplementation of Concordia with some added features.
Concordia Venus is a peaceful strategy game of economic development in Roman times for 2-6 players aged 13 and up. Instead of looking to the luck of dice or cards, players must rely on their strategic abilities. Be sure to watch your rivals to determine which goals they are pursuing and where you can outpace them! In the game, colonists are sent out from Rome to settle down in cities that produce bricks, food, tools, wine, and cloth. Each player starts with an identical set of playing cards and acquires more cards during the game. These cards serve two purposes:
They allow a player to choose actions during the game.
They are worth victory points (VPs) at the end of the game.
Concordia is a strategy game that requires advance planning and consideration of your opponent's moves. Every game is different, not only because of the sequence of new cards on sale but also due to the modular layout of cities on the 4 different maps included with the game. When all cards have been sold from the market or after the first player builds his 15th house, the game ends. The player with the most VPs from the gods (Jupiter, Saturnus, Mercurius, Minerva, Vesta, Venus, etc.) wins the game.
The Italia map plus a new map will be sold as an expansion in 2019 for Venus owners.
Note: The Concordia Venus expansion can be found here. The expansion has Hellas/Ionium maps, but not Imperium (which is already in the base game) or Cyprus (which will be sold in an expansion in 2019).
Vendor: Rio Grande Games
Type: Board Games
Price:
37.95
Designer | Mac Gerdts |
Publisher | Rio Grande Games |
Players | 2-5 |
Playtime | 90-120 mins |
Suggested Age | 12 and up |
Honors | 2015 Golden Geek Best Board Game Expansion Nominee |
Expansion For | Concordia |
Accessories |
Folded Space - Concordia & Venus & Salsa Top Shelf Gamer - White Spice Sack (set of 10) |
Note: This game is in English.
"Salsa" is the Latin word for "salted", and in the Concordia: Salsa expansion for Concordia, players will discover:
The cards are all different, can be acquired during the game, and salt your game with new strategic challenges! Some cards have permanent effects, others return to stack after using. Both the sixth commodity and the new cards can be played with the base game and the Britannia expansion as well, thus giving even more variety.
Vendor: Rio Grande Games
Type: Board Games
Price:
21.95
Designer | Mac Gerdts |
Publisher |
Rio Grande Games |
Players | 2-5 |
Playtime | 100 mins |
Suggested Age | 12 and up |
Expands |
Concordia Concordia Venus |
Concordia: Britannia Expansion features a double-sided map for Concordia.
Vendor: PD-Verlag
Type: Board Games
Price:
27.95
Designer |
Mac Gerdts |
Publisher | PD-Verlag |
Players | 2-5 |
Playtime | 60-120 mins |
Suggested Age | 13 and up |
Expansion for |
Concordia |
Vendor: Rio Grande Games
Type: Board Games
Price:
42.95
Designer | Mac Gerdts |
Publisher | Rio Grande Games |
Players | 2-6 |
Playtime | 60-120 mins |
Suggested Age | 12 and up |
Expansion for | Concordia |
Accessory | Folded Space - Concordia & Venus & Salsa |
Honors | 2018 Golden Geek Best Board Game Expansion Nominee |
Vendor: PD-Verlag
Type: Board Games
Price:
18.95
Designer |
Mac Gerdts Frank Lamprecht |
Publisher | PD-Verlag |
Players | 2-5 |
Playtime | 60-120 mins |
Suggested Age | 12 and up |
Expansion For | Concordia |
Vendor: Rio Grande Games
Type: Board Games
Price:
59.95
Designer | Mac Gerdts |
Publisher | Rio Grande Games |
Players | 2-4 |
Playtime | 60-120 mins |
Suggested Age | 12 and up |
Expansion | Crossing Oceans: Upgrade Kit for Transatlantic |
Vendor: Rio Grande Games
Type: Board Games
Price:
23.95
Designer | Mac Gerdts |
Publisher | Rio Grande Games |
Players | 2-5 |
Suggested Age | 12 and up |
Honors | 2016 Golden Geek Best Board Game Expansion Nominee |
Expands | Concordia |
Vendor: PD-Verlag
Type: Board Games
Price:
62.95
Designer | Mac Gerdts |
Publisher | PD-Verlag |
Players | 2-6 |
Playing Time | 90 minutes |
Accessory | Bag Tokens (set of 10) |
Antike II is a challenging strategy game about evolution and competition among ancient civilizations. Ancient nations create cities, build temples, sail the seas, and discover new principles of science and technology. Their legions and galleys open new settlements and defend their people against attacks from their enemies. Two scenarios can be chosen as the game board is two-sided.
Every nation tries to win ancient kings, scholars, generals, citizens, and navigators for themselves. The nation that acquires a specified number (depending on the number of players) of ancient personalities first wins the game!
Lead one of these nations to victory — but watch out for your enemies as they will want to conquer your cities to destroy your temples. The game depends not on the luck of dice or cards, but on thoughtful plans and skillful diplomacy.
Antike II differs from the 2005 Antike in several ways, according to designer Mac Gerdts. To start, players now own city tokens, which allows them some degree of choice as to which resource a newly founded city shall produce. Military units have become more expensive, and the rules for the conquest of cities are considerably easier. The scientific progresses were altered as well. Neutral temples now exist, which may be destroyed, gaining VPs of a general, without harming other players. The game features two new maps in a new graphical design, and a new card named "BELLONA" (the ancient Roman goddess of war) has been introduced to counter the starting player's advantage.
Gerdts notes that the main goal of all of these changes was to make the rules for a conquest of cities easier, while also opening more possibilities to win the game without the need to attack other players.
Vendor: Rio Grande Games
Type: Board Games
Price:
56.95
Designer | Mac Gerdts |
Publisher | Rio Grande Games |
Players | 2-6 |
Playtime | 120 mins |
Suggested Age | 12 and up |
Honors | |
Expansions | Imperial 2030 Extension for Imperial (Upgrade Kit) |
Note: This game includes English and German.
Imperial 2030 is a game on its own, based on the rules of Imperial. The six powers (USA, Europe, Russia, China, India, and Brazil) develop their industrial basis and build up armies and fleets. They fight over control of neutral land and sea areas in order to become the most powerful nation worldwide.
In this game it is not the players who take turns, but the six powers, one after another. The players are just internationally operating investors who act in the background. By giving money to the six powers, which all have their own treasuries, the players influence the politics. The biggest investor in each nation gains control of that nation's government and decides what the nation will do. As control of a government can change with each new investment, players may control several governments at the same time. As investors, players should not get too attached to their preferred nation, but rather focus on where their investments have the best rates of return. Essentially the game is about money, and not about military domination!
Imperial 2030 was released at Essen 2009 by PD-Games and Rio Grande Games. Compared to "Imperial" there will be some new features:
- new wooden bits
- the Swiss Bank
- a new 30 million bond to invest in
- more neutral territory, generating higher taxation
- fewer home provinces
- control of canals (Panama and Suez).
For those who already owned Imperial, there was the opportunity to get only the new map and bonds at Essen '09, as it can be played with the old wooden bits as well.
Vendor: Rio Grande Games
Type: Board Games
Price:
62.95
Designer | Mac Gerdts |
Publisher | Rio Grande Games |
Players | 2-5 |
Playtime | 90 mins |
Suggested Age | 12 and up |
Honor | 2008 Jogo do Ano Nominee |
When the Spaniards conquered the Incan Empire, only a few princes managed to flee into the mountains. Well-hidden high above the river Urabumba is a place the Spanish would never discover: The lost city of Machu Picchu. But beware! Is there a traitor among the princes, ready to reveal the location of the secret city to the Spaniards?
Each player represents an Incan prince, whose workers will grow corn, feed llamas, plant coca, and manufacture ceramics and cloth. They try to engage Priests of the Condor, Priests of the Puma, and Virgins of the Sun. The game can end in 2 different ways:
With an Incan victory, the prince who made the wisest sacrifices to the gods will win. With a Spanish victory, the princes who accumulated the most gold will get a multiplier to their score... but it may not be enough to win the game.
Players choose their actions by walking around with their prince on the city map.
Vendor: Rio Grande Games
Type: Board Games
Price:
17.95
Designer | Mac Gerdts |
Publisher | Rio Grande Games |
Players | 2-5 |
Playtime | 90 |
Suggested Age | 12 and up |
Expands | Hamburgum |
Vendor: Rio Grande Games
Type: Board Games
Price:
59.95
Two thousand years ago, the Roman Empire ruled the lands around the Mediterranean Sea. With peace at the borders, harmony inside the provinces, uniform law, and a common currency, the economy thrived and gave rise to mighty Roman dynasties as they expanded throughout the numerous cities. Guide one of these dynasties and send colonists to the remote realms of the Empire; develop your trade network; and appease the ancient gods for their favor — all to gain the chance to emerge victorious!
Concordia is a peaceful strategy game of economic development in Roman times for 2-5 players aged 13 and up. Instead of looking to the luck of dice or cards, players must rely on their strategic abilities. Be sure to watch your rivals to determine which goals they are pursuing and where you can outpace them! In the game, colonists are sent out from Rome to settle down in cities which produce bricks, food, tools, wine, and cloth. Each player starts with an identical set of playing cards and acquires more cards during the game. These cards serve two purposes:
Concordia is a strategy game which requires advance planning and consideration of your opponent's moves. Every game is different, not only because of the sequence of new cards on sale but also due to the modular layout of cities. (One side of the game board shows the entire Roman Empire with 30 cities for 3-5 players, while the other shows Roman Italy with 25 cities for 2-4 players.) When all cards have been sold, the game ends. The player with the most VPs from the gods (Jupiter, Saturnus, Mercurius, Minerva, Vulcanus, etc.) wins the game.
Vendor: Rio Grande Games
Type: Board Games
Price:
41.95
Designer | Mac Gerdts |
Publisher | Rio Grande Games |
Players | 2 |
Playtime | 75 mins |
Suggested Age | 13 and up |
Accessory | Bag Tokens (set of 10) |
Antike Duellum – previewed at Spiel 2011 under the name Casus Belli – is a two-player strategy game based on modified rules from Mac Gerdts' Antike. The game includes two scenarios: Punic Wars (Rome vs. Carthago) on one side of the board, and Persian Wars (Greeks vs. Persians) on the other. The goal of the game is to be the first to gain nine ancient personages (Kings, Scholars, Generals, Citizens, Navigators).
Examples of modified rules from Antike:
Vendor: Rio Grande Games
Type: Board Games
Price:
56.95
Designer | Mac Gerdts |
Publisher | Rio Grande Games |
Players | 2-6 |
Playtime | 120 mins |
Suggested Age | 13 and up |
Honors |
Note: This game includes English and German.
Europe is in the age of imperialism. Internationally operating financial investors aim for the highest political influence in Europe. Great Britain, German Reich, Russian Empire, Austria-Hungary, Kingdom of Italy, and Republic of France are each controlled by different investors. The six imperial nations build factories, troops and fleets to expand their power in Europe. They collect taxes from occupied regions to pay interests to their investors. As financial control over the imperial nations changes, there are always new strategic alliances and conflicts emerging between them.
The players represent internationally operating investors who stay in the background. There are always six imperial nations acting in the game, no matter how many investors take part. Only the investor who gets the best return on his investments, who controls the most powerful imperial nations, and who shows the best diplomatic skill, may win the game!
Imperial is a challenging strategy game without any luck of cards or dice. Players take over the role of internationally operating financial investors and control European diplomacy in imperial times.
Vendor: Rio Grande Games
Type: Board Games
Price:
57.95
Designer | Mac Gerdts |
Publisher | Rio Grande Games |
Players | 2-5 |
Playtime | 90 mins |
Suggested Age | 12 and up |
Honors |
This game is inspired by the Portuguese Age of Discoveries in the 15th-16th century. Players take actions such as contracting men, acquiring ships and buildings, sailing the seas, establishing colonies in discovered lands, trading goods on the market, and getting privileges.
Each player starts with only two ships and three workers and tries to expand his wealth.
There are several undiscovered lands that allow players, once discovered, to found some colonies there. Colonies exist in different places where sugar, gold and spices are available and can be sold to the market to make some money. Money is used to build ships, erect buildings such as factories, shipyards and churches, and to get workers. Workers are necessary to found colonies or to acquire buildings and privileges, which exist in five categories and therefore encourage players to follow different strategies competing with each other.
At the end of the game the player who is most successful in combining his privileges with his achievements (colonies, factories, discoveries, shipyards, and churches) is the winner.
Vendor: Rio Grande Games
Type: Board Games
Price:
57.95
Designer | Mac Gerdts |
Publisher | Rio Grande Games |
Players | 2-5 |
Playtime | 75 mins |
Suggested Age | 12 and up |
Honors | |
Expansion | Hamburgum Expansion: Antverpia |
Hamburg in the 17th century! Mighty walls protect the city against the devastations of the Thirty Years War. Thanks to Protestant religious refugees, Hamburg has become the biggest and most prosperous city of Germany. From far away the skyline shows the steeples of huge churches and the masts of mighty trade ships displaying the citizens’ pride and prosperity.The players guide families of Hamburg in the pursuit of wealth and prestige. They produce beer, sugar and cloth and sell these goods with their ships overseas. They compete over the best sites for their buildings and the best berths for their ships in the harbour. But ultimately they vie for the most prestigious church donations, because neither gold nor goods, but only prestige decides the game. Hamburgum is a strategy game for 2 – 5 players without any luck of cards or dice. The actions are selected according to simple rules on a rondel. The reverse of the big double-sided game board offers another city, Londinium, a different strategic challenge.