https://www.booyakajuice.com/collections/all.atom booyakajuice 2022-11-29T09:22:35-05:00 booyakajuice https://www.booyakajuice.com/products/3981584129 2022-11-29T09:22:35-05:00 2022-11-29T09:22:35-05:00 Clacks: A Discworld Board Game (Collector Edition) Board Games Backspindle Games Ltd.

Vendor: Backspindle Games Ltd.
Type: Board Games
Price: 50.95

Designers
Publisher Backspindle Games Ltd.
Players 1-4
Playing Time
30-45 mins
Suggested Age 8 and up

Clacks: A Discworld Board Game is based on the "Clacks" semaphore messaging system — the fastest (non-magical) messaging system on the Discworld — featured in Sir Terry Pratchett's novel Going Postal.

Using a semaphore system of shuttered lamps on top of high towers, the Grand Trunk Semaphore Company has revolutionized long-distance communications on the Discworld. Their network of towers covers most of the Unnamed Continent, but now the old postal service is fighting back. Driven by the determination of newly "volunteered" Post Master Moist Von Lipwig, the Ankh-Morpork Post Office has challenged the Clacks operators to a race from Ankh-Morpork to Genua.

Play against your friends and claim the title of Fastest Clacks Operator on the line, or play together as a team to win the race across the Discworld and prove that Clacks is here to stay. In more detail, Clacks: A Discworld Board Game contains rules for a player vs. player game, a co-operative race game against the Post Office, and a children's introductory game.

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2023-CD 2023-CD-30 2023-SC-Overstock Age 6+ Arrival-Dec 25 2022 Arrival-Dec 6 2023 Arrival-Jan 13 2023 Arrival-May 27 2023 Arrival_Aug 30 2024 Availability_Out of Stock BGG-Set BoardGameGeek Rank_Top 500 Category_Abstract Category_Cooperative Category_Strategy Google-True InCartUpSell-Ignore INV-0-L INV-C Non-TCG Players Maximum_4 Players Players Minimum_1 Player Playtime Maximum_30 Minutes Playtime Minimum_45 Minutes Product Type_Board Games Product-International Restock-20230716 Restock-Pending Stock_Updates Stocky-Clearance Year Published_2010s https://www.booyakajuice.com/products/3981584129 Default Title 50.95 NJD410501 GTG-BSG2101 1284
https://www.booyakajuice.com/products/6560519258163 2022-07-04T07:10:54-04:00 2022-07-04T07:10:54-04:00 Lucha Wars Board Games Backspindle Games Ltd.

Vendor: Backspindle Games Ltd.
Type: Board Games
Price: 34.95

Designer Leonard Boyd
David Brashaw
Publisher Backspindle Games Ltd.
Players 2-8
Playing Time 15-45 mins
Suggested Age 8 and up

Lucha Wars is a two to eight-player dice game, based on the popular world of professional Mexican wrestling, or "Lucha Libre" (a.k.a. free fighting). The game is a new variation with new content to Luchador! Mexican Wrestling dice.
Each player selects a Luchador wrestling character to play and rolls their Grapple Dice to try to either reduce their opponent/s life points to zero to win by a knock-out (KO) or hold the opponent down on the mat for a "count of three" to win by a pin.
Each wrestler has individual Life levels, Pinnable level, and Combo Attack zones. Also, they each have their own Special Attacks that can be used during a match by rolling their Special Attack Die.

Players begin by each rolling their own set of five 'wrestling dice' at the same time, trying to ensure that they land in, or touching the wrestling ring. The results of HITs, DODGES, and MISS rolled are played off against each other with DODGES being re-rolled once which can also be used to target their opponent/s dice. The player with the highest Hits is the winner for that round and the loser takes the difference in damage off their Life track.

Additionally, the winner records the victory by moving their counter up one tile on their Special Attack Track.
The Special Attack track allows a player to do their Special Attack, attempt to PIN an opponent, attack using the Combo Die and attack with a Weapon (Weapons Match).

If a player has reached the PIN tile on their Special Attack Track, the 'three count' begins against their opponent. The player being pinned has three attempts to save, using four of their five wrestling dice or lose the match.

In a tag-team match, players have the choice of trying to tag-out to regain slight strength, but it can also cost them... if they fail to tag and get dragged back into the ring by their eager opponent.

In the Weapons match, four Weapons Tokens are placed face-down in each of the four corners of the wrestling ring. Once a player moves their token to the tile on their Special Attack Track that shows a Weapon, it allows them to take a random Weapon Token and use that Weapon against an opponent at the beginning of any new round. This will often involve dexterity rolls with dice.

The Ladder match is a two-player game about which player gets their wrestler standee to the top of the ladder first to win the match. The game also includes a Changing Alliances match and Cage Match rules.

—description from the designer

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Age 6+ Arrival-Dec 26 2023 Arrival-Feb 26 2023 Arrival-Feb 7 2024 Arrival-Jun 7 2024 Arrival-Mar 2 2024 Arrival-Mar 29 2024 Arrival-May 12 2024 Arrival-May 31 2024 Arrival-May 6 2023 Arrival-New-Sept-26-Oct-2-2022 Arrival-Oct 20 2022 Arrival-Oct 7 2022 Arrival-Sept 28 2022 Availability_In Stock BGG-Set Google-True InCartUpSell-Ignore INV-0-L INV-L Non-TCG Players Maximum_7 Players+ Players Minimum_2 Players Playtime Maximum_45 Minutes Playtime Minimum_15 Minutes Product Type_Board Games Product-International Restock-20220929 Restock-20221010 Restock-20230205 Restock-20230423 Restock-20231126 Restock-20240121 Restock-20240218 Restock-20240310 Restock-20240428 Restock-20240512 Restock-20240526-Long Year Published_2020s https://www.booyakajuice.com/products/6560519258163 Default Title 34.95 GTG-BSG2102 1434
https://www.booyakajuice.com/products/1908094369843 2019-05-23T16:45:12-04:00 2019-05-23T16:45:12-04:00 MourneQuest Board Games Backspindle Games Ltd.

Vendor: Backspindle Games Ltd.
Type: Board Games
Price: 84.95

Cooperative Gameco
Designer Leonard Boyd
David Brashaw
Publisher Backspindle Games Ltd.
Players 2-4
Playtime 80-120 mins
Suggested Age 10 and up


Note: This is the deluxe edition that comes with minis

The year is 1847 on Jack Turner's 11th birthday. It is the awful day that his father is lost at sea, and despite great grandma Tess' belief in the power of the dandelion wishes, Jack knows no amount of magic will bring him back — but he tries anyway.

Nothing happens…

In an act of rage, Jack sets in motion a series of events that transports him to the true kingdom of Mourne: a realm half-real, half-imagined that's filled with all manner of fantastical creatures. Jack encounters Cobs, a 437-year old clurichaun (don't call him a leprechaun) who lives alone in a creaky old mansion perched on top of a tree that grows within a tree. Soon Jack learns that his tampering with the long forgotten magic of Mourne has stirred something deep within the heart of the mountains. An ancient wall encircles the center of the Kingdom, a wall that has held strong for centuries, but now the evil it was built to imprison has a plan to escape.

The Nightmares — the deepest fears from the darkest corners of Irish Legend — are being called from their slumber. From the four corners of the Kingdom they come. Their one aim: to tear down the wall and set the Old Ones' Shimnavore free.

In MourneQuest, a 2-4 player cooperative board game based on the novel MourneQuest by Irish author Garry McElherron, heroes Jack, Cobs, and their friends must battle to banish the Nightmares and save the Kingdom of Mourne. As they race towards their goal, they gather power from the land itself, with granite, blackthorn, flax and gold fueling their quest and magical items to boost their skills. But even the BogBeans, the normally elusive faerie folk of the dark forests and marshlands, seem set to block their path.

Together the heroes face an epic struggle to escape the BogBeans, dispel the Nightmares, and finally defeat the Shimnavore.

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Age_9+ Availability_Out of Stock BGG-Set Category_Cooperative Category_Fantasy Google-True INV-M INV-M-Z Players Maximum_4 Players Players Minimum_1 Player Playtime Maximum_60 Minutes Playtime Minimum_60 Minutes Product Type_Board Games Product-International Stocky-Clearance Year Published_2010s https://www.booyakajuice.com/products/1908094369843 Default Title 84.95 17509211734067 3211
https://www.booyakajuice.com/products/8081715649 2016-09-27T09:55:00-04:00 2016-09-27T09:55:00-04:00 Codinca Board Games Ninja Division

Vendor: Ninja Division
Type: Board Games
Price: 19.95

Designer Leonard Boyd, David Brashaw
Publisher Ninja Division
Players 2-4
Playtime 30 mins
Suggested Age 8 and up

Deep within the rain forests of the Yucatan, rival teams of treasure hunters have recently discovered the lost city of Codinca. In the center of the once great citadel stands a stone temple. Local legends tell of great treasures that lie buried beneath the temple, but despite many weeks of searching no doorway has been found.

On the top of the temple stands a square stone altar. A small totem stands in the center of this, surrounded by a pattern of sixteen carved tiles. Examining them closely you discover an intricate series of mechanisms which allow the tiles to switch places and turn over, which reveals that each tile has a stone side and a gold side. Carvings on each side of the pillar indicate that a sequence of four key patterns must be made with the tiles to open the temple. Can you be the first to unlock the secrets of Codinca?

In Codinca, each player has control of a set of four matching symbol tiles: Air, Water, Earth or Fire. Players take turns attempting to move their tiles into a series of four specific key patterns indicated on the key discs drawn at the beginning of the game; those patterns are a block of four, a line of four, four corners (can be four corners of any nine tiles as well as outside corners) and a diagonal line of four.

On each turn a player must either switch and flip one of their own tiles with any adjacent tile, or switch one of their tiles with any adjacent tile and switch the same or another of their tiles with any adjacent tiles or flip two tiles, one of which must be one of their own tiles. In addition, players are allocated three Spirit Card that gives them the bonus move choice of Line Push or Rotate Four. This allows players to disguise their planned moves. On the back of the Spirt Card is a Trap Pattern. This can be used to change a set display of tiles from gold to stone and visa versa to match the pattern on the Trap Pattern. Players can match their required patterns in any order, and the first player to match all patterns wins.

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Age 6+ Arrival-Apr 21 2022 Arrival-Apr 8 2023 Arrival-Dec 17 2022 Arrival-Feb 26 2023 Arrival-Jun 7 2024 Arrival-May 10 2023 Arrival_Sept 12 2024 Availability_In Stock BGG-Set BoardGameGeek Rank_Top 400 BoardGameGeek Rank_Top 500 Category_Abstract Google-True INV-0-L INV-C Non-TCG Players Maximum_4 Players Players Minimum_2 Players Playtime Maximum_30 Minutes Playtime Minimum_30 Minutes Product Type_Board Games Product-International Restock-20220327 Restock-20221120 Restock-20230205 Restock-20230319 Restock-20230423 Restock-20240225 Restock-20240526-Long Restock-20240901 Stock_Updates Year Published_2010s https://www.booyakajuice.com/products/8081715649 Default Title 19.95 BSG201601 322
https://www.booyakajuice.com/products/357648377 2014-08-17T18:17:00-04:00 2014-08-17T18:17:00-04:00 Guards! Guards! A Discworld Boardgame Board Games Backspindle Games Ltd.

Vendor: Backspindle Games Ltd.
Type: Board Games
Price: 60.00

Designer
Publisher Backspindle Games Ltd.
Players 2-6
Playtime 120 mins
Suggested Age 11 and up

 

Guards! Guards! A Discworld Boardgame sees players taking on the role of newly recruited members of the Ankh-Morpork City Watch. With the Eight Great Spells missing from the Unseen University, the future of the Disc hangs in the balance. Each player is tasked with collecting and returning a number of the spells to the university before it is too late. Each player selects one of four Guilds to infiltrate: Thieves, Assassins, Alchemists or Fools. Their chosen Guild Card will give them a specific selection of the Great Spells to collect and grants them a unique Guild Ability which can be used to hinder their opponents. It is also used to mark the players Charm, Guild and Magic abilities, which can be developed throughout the game.

There are twelve locations on the board where players may charm (or bribe) volunteers to join them on their quest.
The characters are split into three Volunteer Decks each representing the range of inhabitants who might be found in different locations within the city: Lords & Ladies, Man & Beast and Shades & Shadows. Each Volunteer is assigned a set of skill attributes which can be used individually to protect the Spells, or combined with those of other volunteers and used to complete the Wizards Challenges - five tests of strength, brain, and worthiness which the runners must complete in order to enter the Unseen University with the Spells. A selection of enchanted scrolls, weapons, armour and magical items can be purchased by players to equip their volunteers and boost their attributes.

A number of volunteer cards carry the "Mark of the Brethren", the name of a secret society which aims to summon a greater dragon to the city in a plan to overthrow the powers that be in Ankh-Morpork. If a player holds three of these cards at any time, he may choose to call a dragon to a specific city quadrant. This effectively shuts down that area of the city until the dragon is driven off. (Handy if spells are located there that your opponents need.) Opposing players may choose to face the dragon individually or to co-operate with other players and send a combined squad of volunteers to see off the beast. (Dragons may also be called to the city automatically during the game on the turn of a fate card. If this happens, all players must send at least one volunteer to face it.) Members of the Brethren may also be secretly planted in city quadrants to operate as saboteurs.

When a player feels has recruited the right volunteers, he moves to collect and return the first required Spell (as marked on his Guild Card). You can send up to four volunteers on a Spell Run. Opponents may use magic, or Saboteurs if they have one in play, to try to stop a spell run. If all (or any) of your runners make it to the Unseen University, they must attempt one of the Wizards Challenges (resolved by totalling a specific attribute score of the successful runners, with any bonuses gained from items or magic and a dice roll). If successful they have returned the Spell. The volunteers used are seen to have fulfilled their duty and are discarded. The player then goes on toward his next spell (recruiting new volunteers along the way). The winner is the first to return the five Great Spells shown on his Guild Card. Being set in Ankh-Morpork, many other random hazards face players, but we don't want to spoil the surprise and tell you everything! Where's the fun in that?

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Age_9+ Availability_Out of Stock BGG-Set Category_Thematic Google-True INV-0-L INV-G Players Maximum_6 Players Players Minimum_2 Players Playtime Maximum_120 Minutes Playtime Minimum_120 Minutes Product Type_Board Games Product-International Restock-20230112_Full_Restock Restock-20240526-Long Year Published_2010s https://www.booyakajuice.com/products/357648377 Default Title 60.00 902390713 2268