Vendor: Aporta Games
Type: Board Games
Price:
23.95
Designer |
Kristian Amundsen Østby Eilif Svensson |
Publisher | Aporta Games |
Players | 2-4 |
Playtime | 25-40 mins |
Suggested Age | 10 and up |
Vendor: Alion – by Dr Ø
Type: Board Games
Price:
24.95
Designer |
Adrian Adamescu Kristian Amundsen Østby Florin Purluca Kjetil Svendsen |
Publisher | Alion – by Dr Ø |
Players | 1-4 |
Playtime | 45 mins |
Suggested Age | 12 and up |
ETA Q3 2024
This robot factory needs you! With the assistance of your trusty animal companions, mechanical marvels will soon start rolling off your assembly line — then you just need to add some spark to bring those robots alive. Explore the junkyard to gather dice for constructing robots or upgrading your factory. Keep a keen eye on your line-up of charming animal aides; they're the cornerstone of your winning strategy.
In Sparks, each player runs a robot factory and takes turns being the active player. As the active player, you play one of your production tiles to take a number of dice from the junkyard; all other players then take one die each. All players simultaneously use their dice to complete robots or level up their factory.
Players can also use spark to activate the abilities of their completed robots, or use cogs to recruit their animal assistants. You start the game with six assistants, each with a unique ability, and you should shape your strategy around them. The variety of assistants ensures that each game provides a different challenge. In the advanced game, players draft the assistants, providing more strategic options.
—description from the publisher
Vendor: Queen Games
Type: Board Games
Price:
35.95
Designer | Kristian Amundsen Østby |
Publisher | Queen Games |
Players | 1-6 |
Playtime | 10 mins |
Suggested Age | 8 and up |
Expands | Escape: The Curse of the Temple |
Note: This is not a standalone product and you'll need the base game Escape: The Curse of the Temple to play .
Escape: Quest includes two new expansion modules – Quest Chambers and Character abilities – for Escape: The Curse of the Temple that can be used individually or combined with any other modules for the base game.
Quest module: In addition to activating gems, players now need to complete special quests before they can leave the temple. At set-up the quest tiles are shuffled separately, and 1-3 of them are then shuffled (unseen) into the deck. This means you never know what challenges you will face.
Character module: Each player plays one of six different characters: Doc, Mechanic, Discoverer, Dark Priest, Muscleman, Mentalist. Each character comes with two unique abilities, and at the start of the game you pick one.
Vendor: Aporta Games
Type: Board Games
Price:
96.95
Designer |
Helge Meissner Eilif Svensson Anna Wermlund Kristian Amundsen Østby |
Publisher | Aporta Games |
Players | 1-4 |
Playtime | 90-120 mins |
Suggested Age | 14 and up |
Expansion | Revive: Call of the Abyss |
Revive civilization, 5000 years after everything was destroyed. Lead your tribe and explore the frozen earth. Harness its resources. Recruit surface survivors to your cause. Build factories with powerful machines. And populate ancient sites to relearn your tribe's forgotten technologies.
--
Revive is a game for 1-4 players with asymmetric player powers, highly variable setup, and no fighting or direct conflict. Playing through the 5-part campaign unlocks additional contents, and once all contents have been unlocked, the game can be replayed indefinitely.
--
At the beginning of the game, each player gets a set of citizen cards, a tribe board, as well as a huge dual-layer player board. The tribe board shows your unique tribe ability and the ancient technologies that you may relearn during the game. The dual-layer player board is where you place your custom machines and upgrade your card slots.
A main goal of the game is to reach and populate the large ancient sites. These ancient locations are randomized, and as they are important sources of victory points, they will shape your strategy differently each game.
On your turn you take two actions:
Play a card (its effect is determined by which card slot you use)
Explore (reveal an area tile and recruit a new citizen card)
Populate (populate an ancient location to learn a new technology)
Build factory (the adjacent terrains determine which machine tracks you advance)
In addition you may use power to activate any number of your machines, modifying your actions.
Instead of taking two actions you may Hibernate. This will circulate your cards, moving your played cards to your resting area, and releasing the cards in your resting area back to you. In addition you regain your used power, so that you may activate your machines again.
The multi-use cards play an important role: Each card shows a resource ability (on the top) and a special ability (on the lower part). Playing a card in one of your top slots activates the resource action; In a lower slot you activate the special ability. You may install slot modules in the card slots, and these are activated whenever you play a card matching its color. It is possible to find combinations that lets you chain cards, triggering several slot modules and abilities in one action.
Building factories harness the power of the surrounding terrains, advancing your marker on one of three machine tracks. This may unlock machines that can be activated, using energy.
Reaching certain milestones lets you take an artifact from the main board. Each artifact boosts one of the three scoring categories on your personal scoring card.
The game ends when all artifacts have been taken, and the player with the most points wins.
Vendor: Queen Games
Type: Board Games
Price:
49.95
Designer | Kristian Amundsen Østby |
Publisher | Queen Games |
Players | 1-6 |
Playtime | 10 mins |
Suggested Age | 8 and up |
Honors | |
Expansions |
Escape: Illusions Escape: Quest Escape: Doomed Escape: Traps Escape: Queenie Box |
Reimplemented By | Escape: Zombie City |
Escape: The Curse of the Temple is a cooperative game in which players must escape (yes...) from a temple (yes...) which is cursed (yes...) before the temple collapses and kills one or more explorers, thereby causing everyone to lose.
The initial game board consists of a row of three square tiles, each showing a combination of two symbols, say, two green adventurers or one green adventurer and one blue key in one corner of the tile. All of the explorers start in the center tile – the safe room – and each player starts with a hand of five dice. Each die has five symbols:
Escape is played in real-time, with all players rolling dice and taking actions simultaneously. You must roll the right symbols to enter a room, and if you're at an open doorway, you can roll to reveal the next tile in the stack and add it to that doorway. Some rooms contain combinations of red and blue symbols, and if you (possibly working with other players in the same room) roll enough red or blue symbols, you "discover" magic gems, moving them from a separate gem depot onto that tile.
The real-time aspect is enforced by a soundtrack to be played during the game. At certain points, a countdown starts, and if players aren't back in the safe room when time is up, they lose one of their dice.
Once the exit tile is revealed, players can attempt to escape the temple by moving to that tile, then rolling a number of blue dice equal to the magic gems that haven't been removed from the gem depot. Thus, the more gems you find, the easier it is to escape the temple. When a player escapes, he gives one die to a player of his choice. If all players escape before the third countdown, everyone wins; if not, everyone loses, no matter how many players did escape.
Escape: The Curse of the Temple includes two expansion modules that can be used individually or together. With the "Treasures" module, some rooms contain treasure, and when you reveal such a room, you place a face-down treasure chest on the tile. Roll the symbols on that chest tile, and you claim the treasure for use later: a key lets you teleport anywhere, a path lets you connect two rooms that otherwise have no door between them, and a medic kit heals all players instantly (putting black dice back into play). With the "Curses" module, some tiles "curse" players by forcing them to place one hand on their head, keep mute during play, or otherwise do what you wouldn't want to do while escaping a temple!
Vendor: Aporta Games
Type: Board Games
Price:
49.95
Designer |
Eilif Svensson Kristian Amundsen Østby |
Publisher | Aporta Games |
Players | 1-5 |
Playtime | 30 mins |
Suggested Age | 10 and up |
Vendor: Aporta Games
Type: Board Games
Price:
14.95
Designer |
Eilif Svensson Kristian Amundsen Østby |
Publisher | Aporta Games |
Players | 1-8 |
Playtime | 15 mins |
Suggested Age | 8 and up |
Expansion For | Trails of Tucana |
Supplies for all Trails of Tucana fans! With the Trails of Tucana: Ferry expansion, two new game pads come into play: one with the island maps from the basic game, and one with two new islands.
With the new map, players have two new island maps for Isla Bahía and Isla Habita. On both maps, the ferries help players navigate stretches of sea — and on Isla Habita three additional villages offer new challenges.
Vendor: Aporta Games
Type: Board Games
Price:
51.95
Designer |
Helge Meissner Eilif Svensson Anna Wermlund Kristian Amundsen Østby |
Publisher | Aporta Games |
Players | 1-4 |
Playtime | 60-90 mins |
Suggested Age | 14 and up |
Expansion For | Revive |
Vendor: Aporta Games
Type: Board Games
Price:
29.95
Designer |
William Attia Kristian Amundsen Østby |
Publisher | Aporta Games |
Players | 1-6 |
Playtime | 15-20 mins |
Suggested Age | 10 and up |
Vendor: Aporta Games
Type: Board Games
Price:
9.95
Designer |
Eilif Svensson Kristian Amundsen Østby |
Publisher | Aporta Games |
Players | 1-4 |
Playtime | 45-90 mins |
Suggested Age | 12 and up |
Expansion For |
Santa Maria Santa Maria: American Kingdoms |
Vendor: Matagot
Type: Board Games
Price:
79.95
Designers |
Eilif Svensson Kristian Amundsen Østby |
Publisher | |
Players | 1-4 |
Playing Time | 60-90 mins |
Suggested Age | 14 and up |
Expansion |
The Magnificent: SNØ |
Vendor: Aporta Games
Type: Board Games
Price:
54.95
Designer |
Kenneth Minde Eilif Svensson Kristian Amundsen Østby |
Publisher | Aporta Games |
Players | 1-6 |
Playtime | 30-45 mins |
Suggested Age | 8 and up |
Vendor: Queen Games
Type: Board Games
Price:
44.95
Designer |
Kristian Amundsen Østby |
Publisher | Queen Games |
Players | 2-4 |
Playing Time | 30 mins |
Suggested Age | 8 and up |
Expansion For |
Escape: The Curse of the Temple Escape: The Curse of the Temple – Big Box Escape: The Curse of the Temple – Big Box Second Edition |
Vendor: Matagot
Type: Board Games
Price:
34.95
Designers |
Eilif Svensson Kristian Amundsen Østby |
Publisher | Matagot |
Players | 1-5 |
Playing Time | 60-120 mins |
Suggested Age | 14 and up |
Expansion For |
The Magnificent |
Vendor: Aporta Games
Type: Board Games
Price:
39.95
Designers |
Eilif Svensson Kristian Amundsen Østby |
Publisher | Aporta Games |
Players | 1-4 |
Playing Time | 15-40 mins |
Suggested Age | 10 and up |
Vendor: Aporta Games
Type: Board Games
Price:
21.95
Designers |
Eilif Svensson Kristian Amundsen Østby |
Publisher | Aporta Games |
Players | 1-8 |
Playing Time | 15 mins |
Suggested Age | 8 and up |
Expansion | Trails of Tucana: Ferry |
Honors |
2021 Vuoden Peli Family Game of the Year Winner 2020/2021 Årets Spill Best Family Game Winner 2020/2021 Årets Spill Best Family Game Nominee 2020 Cardboard Republic Socializer Laurel Nominee |
Vendor: Matagot
Type: Board Games
Price:
76.95
Designers |
Eilif Svensson Kristian Amundsen Østby |
Publisher | |
Players | 1-4 |
Playing Time | 60-90 mins |
Suggested Age | 14 and up |
Expansion |
The Magnificent: SNØ |
Vendor: Aporta Games
Type: Board Games
Price:
66.95
Designers |
Thor Egil Braadland Eilif Svensson Kristian Amundsen Østby |
Publisher | Aporta Games |
Players | 3-5 |
Playing Time | 60 mins |
Suggested Age | 10 and up |
Vendor: Aporta Games
Type: Board Games
Price:
22.95
Designers |
Helge Meissner Eilif Svensson Anna Wermlund Kristian Amundsen Østby |
Publisher | Aporta Games |
Players | 4-6 |
Playtime | 20-30 mins |
Suggested Age | 12 and up |
Vendor: Zoch Verlag
Type: Board Games
Price:
42.95
Designer |
Eilif Svensson Kristian Amundsen Østby |
Publisher | Zoch Verlag |
Players | 2-4 |
Playtime | 45-60 mins |
Suggested Age | 10 and up |
Vendor: Aporta Games
Type: Board Games
Price:
26.95
Designer |
Eilif Svensson Kristian Amundsen Østby |
Publisher | Aporta Games |
Players | 1-5 |
Playtime | 45-90 mins |
Suggested Age | 10 and up |
Expansions |
Santa Maria Santa Maria: Exploration Deck |
Vendor: HUCH!
Type: Board Games
Price:
16.95
Designer |
Henrik Larsson Kristian Amundsen Østby |
Publisher | HUCH! |
Players | 1-6 |
Suggested Age | 10 and up |
Vendor: Aporta Games
Type: Board Games
Price:
34.95
Designer |
Eilif Svensson Kristian Amundsen Østby |
Publisher | Aporta Games |
Players | 1-4 |
Playtime | 45-90 mins |
Suggested Age | 12 and up |
Expansions |
Santa Maria: American Kingdoms Santa Maria: Exploration Deck |
Vendor: Indie Boards & Cards
Type: Board Games
Price:
9.95
Designer |
Eilif Svensson Kristian Amundsen Østby |
Publisher | Indie Boards & Cards |
Players | 2-8 |
Playtime | 30 mins |
Suggested Age | 14 and up |
Reimplements | Avenue |
Vendor: Aporta Games
Type: Board Games
Price:
9.95
Designer |
Bård Tuseth Kristian Amundsen Østby |
Publisher | Aporta Games |
Players | 2-10 |
Playtime | 20-40 mins |
Suggested Age | 10 and up |