https://www.booyakajuice.com/collections/all.atom booyakajuice 2021-10-20T13:56:41-04:00 booyakajuice https://www.booyakajuice.com/products/6616858656819 2021-10-20T13:56:41-04:00 2021-10-20T13:56:41-04:00 Deep State: Global Conspiracy Board Games CrowD Games

Vendor: CrowD Games
Type: Board Games
Price: 24.95

Designer Konstantin Seleznev
Publisher CrowD Games
Players 1-5
Suggested Age 14 and up

The Global Conspiracy expansion extends your experience of Deep State and consists of 4 modules you may add into the game in any combination you like.

Some Modules contain Projects and mini-expansions which can be added to the game separately.

All Modules and mini-expansions, with a few restrictions, work great with each other. Yet some work better than others. Recommendations are provided in the rules.

1. STRONG-ARM TACTICS MODULE

Consists of: Counter-Terrorism Project * Black Operations. XXI Century mini-expansion - 7 cards * 3 Treaty cards

The World: The Counter-Terrorism Project exploits the people’s fear of terrorism in order to concentrate absolute power in the hands of counter-terrorism organizations.

Black Operations: it might seem they have no other purpose than chaos and destruction. In fact, they change the rules. The winner will earn the ruins of the world, but it will be their ruins.

Gameplay: You discard cards to Advance in Counter-Terrorism. As a benefit, you may use Agents from your Recruitment Pool when Infiltrating an Objective or Carrying out a Covert Operation. Additionally, you eliminate your opponent's Agents while Advancing in the Project.

Black Operations are another type of Covert Operations. They require less Agents, but you discard your cards to conduct them. You Carry out Black Operations in order - Cyber Threat first, then Eco Terrorism, and finally Blackout.

2. FOURTH ESTATE MODULE

Consists of: Global Media Project * Trends mini-expansion - 6 cards * 3 Treaty cards

The World: The Global Media Project uses the media to lead the average person to the appropriate points of a view.

Social-political currents (Trends) usually originate in a highly influential country, and then like wind spread around the world. Trends should be anticipated and plans adjusted — done neither earlier nor later than necessary.

Gameplay: The Global Media Project requires you to sacrifice Treaties you have already made. But with this high cost, comes big benefits. Each time you advance in Global Media, you capture an Objective card. AND at the end of the game one of your Supreme Power cards generates MUCH more Influence for select Objective cards you have made.

Each Trend provides useful advantages for the duration of a game round and may be captured for Influence.

3. REPTILOIDS MODULE

Consists of: Reptiloid Project * 15 Reptiloid Objective cards * 3 Treaty cards * 3 Contactee cards (Men of Action) * 1 UFO Hysteria card (Trend).

The World: With the Reptiloids Module, Deep State takes a step into a fictional aspect of conspiracy theories. The ambitions of the ‘Committee’ on becoming a secret world government have become meaningless since the lizard-like aliens from the planet Nibiru are closer than ever to seizing power on Earth.

Gameplay: Reptiloids Project effectively replaces the Deep State Project. Players compete for Reptiloid Objective cards that allow them to make new Treaties while ignoring their conditions, and they Advance in Reptiloids Project in order to obtain new Treaties and gather Influence at the end — but only if they have enough Special Interest emblems on their cards!

4. SUPERIORITY DOCTRINE MODULE

Consists of: Nuclear Power, Worldwide Bank, and World, Inc. Projects

Gameplay: Each of these Projects replaces one of the base game Projects. Nuclear Power provides you with Ghost Agents for each World War card played. Worldwide Bank extends your ability to reach distant cards further down the Infiltration Zone. World, Inc. returns your Agents back from missions and generates Influence for every Project you participate in.

PLAYERS

All Modules are suitable for 1 to 5 players. Detailed solo play rules are provided in the rules for each of the Modules.

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Age_12+ Arrival-Jul 20 2022 Arrival-Jun 11 2022 Arrival-Jun 22 2022 Arrival-Oct 20 2022 Availability_Out of Stock BGG-Set INV-0-L INV-D Players Maximum_5 Players Players Minimum_1 Player Playtime Maximum_90 Minutes Playtime Minimum_45 Minutes Product Type_Board Games Product-International Restock-20220213 Restock-20220530 Restock-20220613 Restock-20220626 Restock-20221218 Restock-20240526-Long Year Published_2020s https://www.booyakajuice.com/products/6616858656819 Default Title 24.95 CGA03001 454
https://www.booyakajuice.com/products/4740906450995 2021-01-26T22:22:52-05:00 2021-01-26T22:22:52-05:00 Deep State: New World Order Board Games CrowD Games

Vendor: CrowD Games
Type: Board Games
Price: 37.95

Designer Konstantin Seleznev
Publisher CrowD Games
Players 1-5
Playing Time 40-75 mins
Suggested Age 14 and up

It is the time of the 20th century, a century of skyrocketing technological development, a century of new economic and political relations, a century of two World Wars, a century of revolutions. For the first time in history, the creation of a single world government became possible. You command a subdivision at "The Committee" — a secret organization working towards becoming that government.

During the game, you dispatch your network of agents to infiltrate political, financial, and research institutions. You make treaties with prominent organizations, both well-known and secret, and carry out covert operations. You head up history-shaping projects, including Comintern and Unified Nations. Most importantly, you compete with other subdivision heads to become the only puppet master of the world!

All you do is shrouded in secrecy. The world knows nothing of you, and it will stay that way. Even as you stand at the head of The Committee and become the ruler of the world!

Deep State: New World Order is a dystopian game of world domination and global conspiracies. The game takes place over several rounds, and in the course of a round, players begin with the action phase, which is followed by the takeover phase. Those two phases repeat, then at the end of the round comes the treaty phase.

During the action phase, each player performs one action, the most important of which is to send your agents to infiltrate political, financial, and research institutions represented by objective cards in the Infiltration Zone. You must race for objective cards as other players can send more agents to intercept the card they need. Players can also advance toward World Domination projects, including Comintern, Unified Nations, Spyware, and Deep State itself, which gives players tangible advantages in the game. They may also choose to carry out covert operations that provide a lot of influence while requiring the sacrifice of agents.

During the takeover phase, players take their captured cards and return some of their agents from them.

The treaty phase begins when all objective cards in the Infiltration Zone have been captured. Each player can then make one treaty that gets them working with mighty organizations, some known the world over, while others hide in secret.

At the end of the game, players calculate their influence (victory points) that are generated by their objective cards, by participation in global projects, and by their treaty cards. Many cards interact with each other, generating even more influence. The player with the most influence wins the game, becoming master of the world we know.

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Age_12+ Arrival-Apr 28 2024 Arrival-Jan 16 2024 Arrival-Jul 1 2023 Arrival-Jul 6 2022 Arrival-Jun 10 2023 Arrival-Jun 11 2022 Arrival-Jun 18 2023 Arrival-Jun 21 2022 Arrival-Jun 24 2023 Arrival-Jun 29 2024 Arrival-May 20 2022 Arrival-May 27 2023 Arrival-Oct 20 2022 Availability_In Stock BGG-Set Category_Strategy Google-True INV-0-L INV-D Non-TCG Players Maximum_5 Players Players Minimum_1 Player Playtime Maximum_90 Minutes Playtime Minimum_45 Minutes Product Type_Board Games Product-International Restock-20220507 Restock-20220530 Restock-20220613 Restock-20220626 Restock-20230604 Restock-20230611 Restock-20230618 Restock-20230625 Restock-20231225 Restock-20240616 Year Published_2010s https://www.booyakajuice.com/products/4740906450995 Default Title 37.95 CGA03000 1021
https://www.booyakajuice.com/products/1592445108275 2018-11-19T11:29:47-05:00 2018-11-19T11:29:47-05:00 Nightmarium Board Games Ares Games

Vendor: Ares Games
Type: Board Games
Price: 17.95

Designer Konstantin Seleznev
Publisher Ares Games
Players 2-5
Playtime 10-30 mins
Suggested Age 10 and up

A game about building nightmares so terrifying you’ll see half of them in your dreams afterwards. You have cards representing Night Terrors, and the more of them you combine in the right order, the more monsters will come to life, and the more horrifying they become. Create monsters that will make your opponents gasp in horror. Nourish them with your own fear and make them stronger. Only then will you achieve victory and become the Master of Terror!

Each Night Terror is also associated with one of four Legions of Horror: Necromunculi, Constricti, Mansters, or Chimeridae. A Terror's legion is indicated by the color of the card's background: blue stands for Necromunculi, brown for Constricti, green for Chimeridae, and red for Mansters. A creature can be made up of any Night Terrors, but players are better off weaving Creatures out of cards that all belong to the same legion.

The game continues until one of the players completes five Creatures—this player immediately becomes the winner.

During your turn you perform two actions, after which the next person to your left takes their his? turn. You can select any pair of actions out of three possibilities (you can also perform the same action twice).

Possible actions
A) Take a card from the deck
B) Discard as many cards as you like from your hand and take half that number from the deck
C) Play a card from your hand and activate a Creature abilities (if the Creature is complete).

As soon as you complete a Creature (by adding a head to torso), perform all of its abilities top to bottom, starting with the Creature's head, proceeding with its torso, and ending with its legs. Abilities are activated one at a time in a very specific order. You cannot refuse to perform the abilities.

If the completed Creature is comprised of Night Terrors
of the same legion (in other words, if all three cards that make up the Creature have the same background color), each of your opponents must discard one card of that legion from their hands before its abilities can be performed. If your opponent does not have an appropriate card, they must discard any two cards.
Creature Abilities

• Herald: turn over two cards form the deck. Place them in front of you according to the usual rules if you can. Discard any cards that you cannot play.
• Weeper: take any two cards from the deck.
• Mocker: play one card from your hand according to the usual rules.
• Executioner: add the top card from any other player's Creature to your hand.
• Scavenger: discard any vulnerable (incomplete) Creature.
• Devourer: discard the top card from any of your Creatures other than this one.

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Age_9+ Availability_Out of Stock BGG-Set Category_Fantasy Google-True INV-M-Z INV-N Players Maximum_5 Players Players Minimum_2 Players Playtime Maximum_30 Minutes Playtime Minimum_15 Minutes Product Type_Board Games Product-International Stocky-Clearance Year Published_2010s https://www.booyakajuice.com/products/1592445108275 Default Title 17.95 15473291722803 678
https://www.booyakajuice.com/products/657903878195 2018-05-14T01:35:55-04:00 2018-05-14T01:35:55-04:00 Cult: Choose Your God Wisely Board Games Cryptozoic Entertainment

Vendor: Cryptozoic Entertainment
Type: Board Games
Price: 50.95

Designer Konstantin Seleznev
Publisher Cryptozoic Entertainment
Players 2-5
Playtime 45-90 mins
Suggested Age 12 and up

Choose your God wisely for there are a lot of dark and powerful entities sleeping deep in the souls of people... You need to summon and empower your master faster than your rivals. So do your best as now is no time to sleep: Recruit followers, perform dark rituals, bribe officials, or inspire an uprising of the angry mob.

In Cult: Choose Your God Wisely, you need to send your trusted priests to the most important locations of the Eternal City. They will fight for influence, cult followers, and other benefits to bring your God victory over the minds and souls of the whole world.

Each turn, players send their priests to chosen locations that are currently accessible to them. As the game progresses, more locations become available. For each location, a winner is determined based on the strength of the priest, but miracles and intrigue cards can dramatically change the outcome of each conflict. The priest who wins the location can use the unique benefit, with other priests getting money instead.

You can win the game in different ways: by building five chapels, by leading the city's mob uprising, or by performing a dark ritual to summon your cult's master — one of eight dark gods.

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Age_9+ Availability_Out of Stock BGG-Set Google-True INV-0-L INV-C Players Maximum_5 Players Players Minimum_2 Players Playtime Maximum_90 Minutes Playtime Minimum_45 Minutes Product Type_Board Games Product-International Restock-20230112_Full_Restock Restock-20240526-Long Year Published_2010s https://www.booyakajuice.com/products/657903878195 Default Title 50.95 8000550666291 1926
https://www.booyakajuice.com/products/508444770355 2018-02-25T03:22:52-05:00 2018-02-25T03:22:52-05:00 Master of the Galaxy Board Games Ares Games

Vendor: Ares Games
Type: Board Games
Price: 44.95

Designer Timofey Bokarev
Konstantin Seleznev
Publisher Ares Games
Players 2-4
Playtime 45-120 mins
Suggested Age 10 and up

The Galaxy is vast, rich and open to any species who discovers space flight... but nine Elder Races are expanding through space, ready to assimilate or exterminate anybody who stands in their way.

We are proud to announce Master of the Galaxy, a fast playing 4Х board game - eXplore, eXpand, eXploit, eXterminate - using a unique and innovative blend of bag-building, card-drafting and tech-tree development mechanisms.

Drawing inspiration from classic science-fiction, movies, and computer games, Master of the Galaxy merges all these inspirations into a unique and colorful setting.

At the start of your conquest of the Galaxy, you have one star system, one Race card and a modest supply of resources. During the game, you will fill your bag with new resources that may lead you to victory depending on your chosen strategy. Moreover, you can use Progress and Political cards to help you to victory!

You choose which way you will dominate the Galaxy —

try to quickly spread your people all across the Galaxy,
develop your science to a level unreachable by your opponents,
embark on a methodical extermination of your rivals,




it is up to you to decide.

All means are good if you are the winner!

You can win this bag building game in different ways - by annihilating your opponents, by building 9 space bases, or by achieving dominance in diplomacy, economics, or science.

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Age_9+ Availability_Out of Stock BF-2021 BF-2021-2 BGG-Set Google-True INV-M INV-M-Z Players Maximum_4 Players Players Minimum_2 Players Playtime Maximum_120 Minutes Playtime Minimum_45 Minutes Product Type_Board Games Product-International Stocky-Clearance Year Published_2010s https://www.booyakajuice.com/products/508444770355 Default Title 44.95 6894569357363 1699