Vendor: Goliath Games
Type: Board Games
Price:
28.95
Designer |
Keith Baker Jennifer Ellis |
Publisher | Goliath Games |
Players | 2-4 |
Playtime | 20-40 mins |
Suggested Age | 14 and up |
ETA Q3 2024
Gather around the stars in this wickedly-cool, out-of-this-world asbstract strategy game brought to you by The Morbid Network! This lightweight strategy game is perfect for anyone fascinated by the stars, astrology, and the mystical arts.
Earn points by casting and collecting cards from your hand to alter the phases of the moon. The player with the most moonstones in their possession wins the game. At the end of each game, the zodiac cards on the board gives the players a group reading!
Features high-quality components and heavyweight cards including 1 Fabric Game Mat, 1 Lunar Dial, 12 Moonstones, 52 Moon Cards, 4 Quick-Guide Cards, 12 Zodiac Cards, and Complete Instructions.
The moon and stars hold the power in this lightweight strategy game brings a celestial experience of casting cards and collecting full moons.
—description from the publisher
Vendor: Twogether Studios
Type: Board Games
Price:
12.95
Designer |
Keith Baker Jennifer Ellis |
Publisher | Twogether Studios |
Players | 2-6 |
Playtime | 15-15 mins |
Suggested Age | 9 and up |
Vendor: Twogether Studios
Type: Board Games
Price:
12.95
Designer |
Keith Baker |
Publisher | Twogether Studios |
Players | 2-4 |
Playtime | 15-60 mins |
Suggested Age | 12 and up |
Expansion For |
Illimat |
Add new strategies and surprises to Illimat with new Luminaries and Okus tokens inspired by The Crane Wife. The Loom allows you to craft at a cost. The Island is a place of isolation, while The Boat bridges the divide between distant fields. Will you pull off The Perfect Crime, or will The Butchers strike down a Luminary before you can claim it?
This expansion includes six Luminaries, two Okus tokens, a cloth bag, and a booklet with variant rules.
Vendor: Twogether Studios
Type: Board Games
Price:
12.95
Designer |
Keith Baker |
Publisher | Twogether Studios |
Players | 2-4 |
Playtime | 15-60 mins |
Suggested Age | 12 and up |
Expansion For | Illimat |
Vendor: Twogether Studios
Type: Board Games
Price:
14.95
Designer |
Keith Baker Jennifer Ellis |
Publisher | Twogether Studios |
Players | 2-5 |
Playtime | 60-90 mins |
Suggested Age | 12 and up |
Expansion For | The Adventure Zone: Bureau of Balance Game |
Vendor: Atlas Games
Type: Board Games
Price:
5.50
Designer |
Keith Baker |
Publisher | Atlas Games |
Players | 2-5 |
Suggested Age | 14 and up |
Expansion for |
Gloom Gloom: Unfortunate Expeditions Gloom: Unhappy Homes Gloom: Unwelcome Guests Gloomier: A Night at Hemlock Hall |
Vendor: Atlas Games
Type: Board Games
Price:
26.95
Designer |
Keith Baker |
Publisher | Atlas Games |
Players | 2-5 |
Playtime | 45-60 mins |
Suggested Age | 14 and up |
Expansion | The Gloom Chronicle |
Vendor: Twogether Studios
Type: Board Games
Price:
36.95
Designers |
Keith Baker Jennifer Ellis |
Publisher | Twogether Studios |
Players | 2-5 |
Playing Time | 60-90 mins |
Suggested Age | 12 and up |
Expansion | The Adventure Zone: Kind of a Big Deal |
Vendor: Twogether Studios
Type: Board Games
Price:
31.95
Designer |
Keith Baker Jennifer Ellis |
Publisher | Twogether Studios |
Players | 2-4 |
Playtime | 15-60 mins |
Suggested Age | 12 and up |
Expansions |
Illimat: The False Baron's Set Illimat: The Crane Wife Expansion |
Illimat has the style and flavor of a classic card game with a dynamic twist. As you play, you combine cards and collect them, trying to gather more than your opponents. But hidden Luminaries and changing seasons can alter your plans. Featuring a cloth board, metal tokens, and illustrations by Carson Ellis.
Illimat supports two to four players and a single round takes approximately fifteen minutes. The cloth board is divided into four fields, and the box the game comes in is also a component of the game: it sits in the center of the board and sets the seasons for each field, which affects the actions that can be performed in each field. Turning the box and changing the seasons is a critical part of the strategy of the game.
Illimat has been playtested with devoted gamers and people who haven't played a game in years. The result is a game that's easy to learn, dynamic, and just a little bit addictive.
—description from the publisher
Vendor: Twogether Studios
Type: Board Games
Price:
17.95
Designer |
Keith Baker Jennifer Ellis |
Publisher | Twogether Studios |
Players | 3-6 |
Playtime | 15-30 mins |
Suggested Age | 9 and up |
Vendor: Twogether Studios
Type: Board Games
Price:
17.95
Designer | Keith Baker |
Publisher | Twogether Studios |
Players | 3-6 |
Playtime | 20-45 mins |
Suggested Age | 9 and up |
Expansions | Action Cats! Expansion Pack |
Vendor: Looney Labs
Type: Board Games
Price:
18.95
Designer | Keith Baker |
Publisher | Looney Labs |
Players | 2-6 |
Playtime | 5-30 mins |
Suggested Age | 8 and up |
Vendor: Atlas Games
Type: Board Games
Price:
17.95
Designer | Keith Baker |
Publisher | Atlas Games |
Players | 2-6 |
Suggested Age | 13 and up |
Expansion For | Cthulhu Gloom |
Vendor: Renegade Game Studios
Type: Board Games
Price:
43.95
Designer | Keith Baker |
Publisher | Renegade Game Studios |
Players | 1-4 |
Playtime | 45-60 mins |
Suggested Age | 13 and up |
Vendor: Atlas Games
Type: Board Games
Price:
26.95
Designer | Keith Baker |
Publisher | Atlas Games |
Players | 2-5 |
Playtime | 60 mins |
Suggested Age | 13 and up |
Vendor: Atlas Games
Type: Board Games
Price:
28.95
Designer |
Steve Jackson (I) |
Publisher | Atlas Games |
Players | 2-6 |
In Gloom, from Atlas Games, you take control of a family of miserable people and make them more miserable, trying to become the most miserable family of all before you kill your family off.
The world of Munchkin, by contrast, contains plenty of happy people. Warriors who slay monsters, adventurers who grab loot, heroes who level up. Heck, halflings who stay at home eating pie all day. But the world of Munchkin is also sad and benighted, a place where those very same Munchkins are all too often backstabbed by buddies, dined on by dragons, and discovered by doom ducks. Heroes delve too deep, plummet down pits, and lose their loot — and that's before they die.
Now what if you combined Gloom with Munchkin? Keith Baker of Atlas Games is doing just that! In Munchkin Gloom , players shepherd their parties through terrible travails and troublesome tribulations until — inevitably — they perish in pain. Naturally, the most miserable fellowship wins.
Vendor: Atlas Games
Type: Board Games
Price:
26.95
Designer | Keith Baker |
Publisher | Atlas Games |
Players | 2-5 |
Playtime | 30-60 mins |
Suggested Age | 13 and up |
Reimplements |
In the Gloom card game, you assume control of the fate of an eccentric family of misfits and misanthropes. The goal of the game is sad, but simple: You want your characters to suffer the greatest tragedies possible before passing on to the well-deserved respite of death.
Fairytale Gloom spreads that misery and suffering to the beloved, classic stories of your youth, like a magical, flying godmother ready to perturb you with peas, foil you with fairies, and surprise you with spiders.
Vendor: Atlas Games
Type: Board Games
Price:
26.95
Designer | Keith Baker |
Publisher | Atlas Games |
Players | 2-5 |
Playtime | 60 mins |
Suggested Age | 13 and up |
Expanded By | Cthulhu Gloom: Unpleasant Dreams |
Honors | 2011 Origins Awards Best Traditional Card Game Nominee |
From Dunwich to Innsmouth, from the halls of Miskatonic University to the Charles Dexter Ward at Arkham Asylum, trouble is in the air. The stars are almost right, and terrors from beyond space and time are beginning to break through. When Cthulhu rises, we're all doomed – but whose downfall will be the most entertaining?
Cthulhu Gloom takes the game play of Atlas' Gloom and puts a Lovecraftian spin on it. Each player controls a group of protagonists, and your goal is to make them as miserable and insane as possible – preferably with them dying quickly while your opponents' heroes remain sane and (at a minimum) alive. In the publisher's description: "While your characters Gibber With Ghouls and Learn Loathsome Lore to earn negative points, you'll encourage your opponents to be Analyzed by Alienists and to Just Forget About the Fungus to pile on positive points. When one group finally falls prey to the interdimensional doom that awaits us all, the player whose characters have suffered the most wins."
As in Gloom, the cards in Cthulhu Gloom are transparent, allowing you to stack multiple modifier cards on a character card to alter its stats or undo what an opponent has done to you. While Cthulhu Gloom can be played on its own or combined with Gloom and its many expansions, it does introduce two new types of cards:
• Story cards can be in play from the start of the game, and the first player to meet a Story card's conditions – e.g., drawing the attention of The King in Yellow or heeding The Call of Cthulhu – claims the card and gains its benefits (or drawbacks).
• Transformation cards mutate a character for the remainder of the game, no matter which modifiers might come its way later. What's more, the character's image is replaced with "something hideous and slimy". You'd expect no less really...
Vendor: Atlas Games
Type: Board Games
Price:
17.50
Designer |
Keith Baker |
Publisher | Atlas Games |
Players | 2-4 |
Playtime | 60 mins |
Suggested Age | 13 and up |
Expansion for | Gloom |
Publisher Blurb:
The Game of Inauspicious Incidents and Grave Consequences! In the Gloom card game, you make your eccentric family of misfits suffer the greatest tragedies possible before helping them pass on to the well-deserved respite of death. Just mix the 55 transparent cards in this set together with your copy of Gloom to add morbid new Modifiers, Events, and Untimely Deaths.
Unquiet Dead also introduces Stories, Undead, and Timing Symbols. The families of Gloom have many skeletons in their closets. In Unquiet Dead, the spooks come out to play. Mad scientists can Reanimate Relatives or Invent Invisibility. Vampires and shape shifters can Terrorize the Townsfolk and Go Mad in the Moonlight. Will you Give Up the Ghost, or will you hold onto it?
STORIES: These cards give your families even more to fight over. Whoever claims a story gains a special benefit ... but how long can you keep it?
UNDEAD: There are seven special Modifiers that allow a Character to become a supernatural creature -- a vampire, mummy, ghost, ghoul, wereduck, invisible person, or haunted portrait. These Undead Characters are both living and dead; you can still play Modifiers and Events on them, but they also count toward your Family Value and toward ending the game.
TIMING SYMBOLS: Card effects in Unquiet Dead have symbols to let you know whether a card has an Instant effect that occurs when the card is played from your hand; an Ongoing effect that lasts until it is covered by another card; or a Persistent effect that can last as long as the Character is still alive ... or Undead.
Vendor: Atlas Games
Type: Board Games
Price:
17.95
Designer | Keith Baker |
Publisher | Atlas Games |
Players | 2-5 |
Playtime | 30 mins |
Suggested Age | 13 and up |
Expansion For |
Notes from Atlas Games about the second edition of Gloom and its expansions:
The Gloom: Unfortunate Expeditions expansion adds one player and 55 cards to the game. Here is a description of the expansion from the publisher:
In the Gloom card game, you make your eccentric family of misfits suffer the greatest tragedies possible before helping them pass on to the well-deserved respite of death. Just mix the 55 transparent cards in this set together with your copy of Gloom to add morbid new Modifiers, Events, and Untimely Deaths, and a new family of intrepid explorers who've faced misfortune across the globe. These days Colonel Bumpersnoot is really more of a bargain hunter, while Lady Bumpersnoot struggles with high society -- but she always loves to have guests for dinner. Their Towering Treehouse is included as a Residence card to use with the Unhappy Homes expansion.
Unfortunate Expeditions introduces expeditions into the game. Only one expedition can be in play at a time. An expedition's rules affect all players as long as it remains in play. When you play a modifier of untimely death that has an expedition symbol, resolved the immediate effects of the card, then replace the current expedition with the one shown on the card. Some cards also have special effects that occur if an active expedition is already in play when the card is played.
Vendor: Atlas Games
Type: Board Games
Price:
17.95
Designer | Keith Baker |
Publisher | Atlas Games |
Players | 2-5 |
Playtime | 30 mins |
Suggested Age | 13 and up |
Expands |
The Gloom: Unwelcome Guests expansion adds one player and 55 cards to the game. Here is a description of the expansion from the publisher:
In the Gloom card game, you make your eccentric family of misfits suffer the greatest tragedies possible before helping them pass on to the well-deserved respite of death. Just mix the 55 transparent cards in this new set together with your copy of Gloom to add morbid new Modifiers, Events, and Untimely Deaths, and a new family - the malodorous Malone mob - including The Broken Arms Hotel as a Residence card to use with the Unhappy Homes expansion. When Boils Malone brought his family overseas to “get away from the heat,” he wasn’t expecting quite so much rain!
Adding an extra level of strategy, new persistent effect icons on cards allow their special effects to continue to be active even if covered by another card. A persistent effect ends only when the attached character is killed.
Also inside are five Unwelcome Guest cards. Deal one or more face up to the table’s center at the start of the game. Guests “follow” the card types noted on them; no matter where it currently is, a living Guest immediately moves to join the family of the character on which one of its “trigger” cards is played. All its Modifiers are moved with it, and it’s considered a member of that family until it moves again. This may delay the game’s end if a final play draws a Guest to the near-winner’s family.
Vendor: Atlas Games
Type: Board Games
Price:
17.95
Designer | Keith Baker |
Publisher | Atlas Games |
Players | 2-5 |
Playtime | 30 mins |
Suggested Age | 13 and up |
Expands |
The Gloom: Unhappy Homes expansion adds one player and 55 cards to the game. Here is a description of the expansion from the publisher:
In the Gloom card game, you make your eccentric family of misfits suffer the greatest tragedies possible before helping them pass on to the well-deserved respite of death. Just mix the 55 transparent cards included in this set together with your copy of Gloom to add morbid new Modifiers, Events, and Untimely Deaths, and a new family -- the artistes of Le Canard Noir, whose creative endeavors always end in disaster.
When art lets you down, the Black Duck is there for you. This dingy cafe is home to a motley assortment of washed-up bohemians. Here the tormented painter Rosseau buys drinks for neurotic models and destitute poets, while a troubled actress and sickly courtesan compare notes across the way.
Also included are five Residences with a light blue background behind their central illustration. These are each placed next to their related family at the start of the game. New cards called Mysteries, which have a dark blue effects bar at the bottom, are also shuffled into the deck before play. A Mystery is the only card that can be placed on a Residence (and only a Residence), and can be placed on any Residence as either of your two plays. It gives that Residence's player a special effect and Pathos points that count toward his final Family Value. A Mystery remains even if the requirements for playing it are lost. You may discard a Mystery from your hand as a free play.
Vendor: Atlas Games
Type: Board Games
Price:
26.95
Designer | Keith Baker |
Publisher | Atlas Games |
Players | 2-4 |
Playtime | 60 mins |
Suggested Age | 8 and up |
Honors | 2005 Origins Awards Traditional Card Game of the Year Winner |
Expansions | |
Reimplemented By | Fairytale Gloom |
Accessories | The Broken Token - Gloom Tomb |
The world of Gloom is a sad and benighted place. The sky is gray, the tea is cold, and a new tragedy lies around every corner. Debt, disease, heartache, and packs of rabid flesh-eating mice—just when it seems like things can't get any worse, they do. But some say that one's reward in the afterlife is based on the misery endured in life. If so, there may yet be hope—if not in this world, then in the peace that lies beyond.
In the Gloom card game, you assume control of the fate of an eccentric family of misfits and misanthropes. The goal of the game is sad, but simple: you want your characters to suffer the greatest tragedies possible before passing on to the well-deserved respite of death. You'll play horrible mishaps like Pursued by Poodles or Mocked by Midgets on your own characters to lower their Self-Worth scores, while trying to cheer your opponents' characters with marriages and other happy occasions that pile on positive points. The player with the lowest total Family Value wins.
Printed on transparent plastic cards, Gloom features an innovative design by noted RPG author Keith Baker. Multiple modifier cards can be played on top of the same character card; since the cards are transparent, elements from previously played modifier cards either show through or are obscured by those played above them. You'll immediately and easily know the worth of every character, no matter how many modifiers they have. You've got to see (through) this game to believe it!
Each of the three expansions for Gloom adds one more player, thus with all three expansions, this should be playable with seven players.
Vendor: Cryptozoic Entertainment
Type: Board Games
Price:
55.95
Designer | Keith Baker |
Publisher | Cryptozoic Entertainment |
Players | 2-4 |
Playtime | 45 mins |
Suggested Age | 15 and up |
You're one of the Great Old Ones – beings of ancient and eldritch power. Cosmic forces have held you at bay for untold aeons, but at last the stars are right and your maniacal cult has called you to this benighted place. Once you regain your full powers, you will unleash your Doom upon the world!
There's only one problem: You're not alone. The other Great Old Ones are here as well, and your rivals are determined to steal your cultists and snatch victory from your flabby claws! It's a race to the ultimate finish as you crush houses, smash holes in reality, and fight to call down The Doom That Came To Atlantic City!
You and your fellow players are Great Old Ones competing to be the first to destroy the world. There are two ways to achieve this: