Vendor: Ion Game Design
Type: Board Games
Price:
12.95
Designer |
Phil Eklund Justin Grey Geoff Speare |
Publisher | Ion Game Design |
Players | 1-5 |
High Frontier Promo Pack 1 - The Station Pack features an optional event deck that merges the science-fiction of the Stationfall board game with your High Frontier experience!
"The Station" mini-expansion includes an added bonus ability for the Cycler space on the map, but be careful..... you may not want to see what could be released as Project X. Additionally, an optional replacement Bernal patent card that works great with longer Module 0 games. Finally, 3 optional Colonist cards are included that can replace existing cards in High Frontier, for players that love our other space games as much as we do!
Promo pack for High Frontier 4 All includes
8 optional Stationfall event cards "The Station" mini-expansion
1 optional replacement Bernal patent card that works great with longer Module 0 games
2 optional replacement Colonist cards (reskin of images/names/fluff only, no other changes)
Vendor: Ion Game Design
Type: Board Games
Price:
74.95
Designers |
Phil Eklund Justin Grey |
Publisher | Ion Game Design |
Players | 1-6 |
Playing Time | 60-240 mins |
Suggested Age | 14 and up |
Accessory |
Interstellar - Neoprene Mat |
Vendor: Ion Game Design
Type: Playmat
Price:
69.95
Vendor: Ion Game Design
Type: Board Games
Price:
24.95
Designer |
Justin Grey Geoff Speare |
Publisher | Ion Game Design |
Players | 1-5 |
Expansion For |
High Frontier 4 All |
Tools 1 is a player aid pack.
It includes;
72 Cards for Tracking Futures and other things (for M1-4)
Jump Start Rulebook with 48 technology cards
Extensive Card and Map Quick Guides
Extra Aqua & Isotope counter tokens
Vendor: Ion Game Design
Type: Board Games
Price:
27.95
Designers |
Phil Eklund Paweł Garycki Justin Grey Geoff Speare |
Publisher | Ion Game Design |
Players | 1-6 |
Playing Time | 30-240 mins |
Suggested Age | 14 and up |
Expansion For |
High Frontier 4 All |
Module 4 introduces 5 new decks to the HF experience. As Factions settle the Solar System and adopt a commodity economy based upon isotope rocket fuel, humanity itself changes and augments to adapt to the space environment of low gravity and high radiation. The science of cybernetics allows human-machine hybrids to flourish. Terawatt technology makes it possible to build a starship and augmented humanity makes it possible to expand to the stars. Module 4 Exodus plays with multiplayer and solitaire scenarios and only needs the Core High Frontier 4 game to play, but can be combined with any Module. It extends High Frontier in the following ways:
- Contracts (All Games). Enhance the early to mid-game, granting early Aqua and mission goals.
- Enterprises (Module 0) create a radical new dynamic for all games: solo, 4-cycle, and extended. In 6- and 7-cycle games, enterprises become a path to augmentations, as humanity alters itself and its machines to better colonize the solar system and reach the stars
- New Colonist Deck & Augmentations (Modules 1 & 2) represent Humans whose bodies are so atrophied that they are largely mechanical. Augmentation chits are played on the Colonists to upgrade them.
- New Solitaire Political Diagram (Module 0) to integrate the CEO variant with contracts.
- An Isobank, founded by one player and holding the game's repository of isotope fusion fuel, becomes the center of starship construction. With Module 3, the isobank can be raided and potentially robbed! If a starshot occurs, either in the spirit of expansion or to escape from bondage, a combination game into Interstellar is possible.
—description from the designer
Vendor: Ion Game Design
Type: Board Games
Price:
15.95
A set of factory cubes that show the Spectral type of the Site where they were built.
Vendor: Ion Game Design
Type: Board Games
Price:
109.95
The 4th edition of Phil Eklund's signature game High Frontier. It all started with Rocket Flight. This game had the ambition to let "Each player start as a space faring company in the year 2020 trying to make a profit in trade and technology development." We are now at 2020 and High Frontier 4 All will turn High Frontier into an game system open for additions and modules. This will enable the active and brilliant community around High Frontier to continuously evolve it.
The game comes in a Core box, which contains the previous edition's basic and advanced rules. The rules have been given a complete overhaul in order to make them watertight and accessible. Modules of additional game content will be published over time that adds gameplay and mechanics to the game.
In High Frontier you represent a space enterprise, in the near future, spanning about 100 years from now. Your goal is to initiate the exploration and industrialization of the solar system. The game has several variants but the main goal is to build factories on various locations in the solar system. To do this you need to be smart when developing technologies and daring but precise when navigating the solar system with your space craft. High Frontier's iconic map is the most complete representation of the solar system in any game ever published and your options and combinations for strategies are next to limitless.
Transition rules are included so that High Frontier works as an independent 4th stage in the Bios:Earth trilogy (Bios:Genesis, Bios:Megafauna and Bios:Origins) about the evolution of life on our planet.
—description from the publisher
Vendor: Ion Game Design
Type: Board Games
Price:
29.95
Designers |
Phil Eklund Justin Grey |
Publisher | Ion Game Design |
Players | 1-5 |
Playing Time | 30-240 mins |
Suggested Age | 14 and up |
Expansion For | High Frontier 4 All |
Does Module 3 make High Frontier into the most comprehensive wargame ever, without changing its core mercantile character? The High Frontier legacy of simulating personal and human gains allows a vision of a War of Independence based on the ideological and economic issues motivating each soldier, issues far more long-lasting than resources or territory.
Unlike a traditional wargame in which you dutifully fight for an assigned side, here you are thrown into a dark forest of centralized regulations and corrupt bureaucrats, rife with heroic battles, capitulation, blackmail, cowardice, treachery, or treasonous negotiations with the enemy for personal gain. Will you execute your POWs, drop really big rocks on civilian targets, or become Benedict Arnold? The War's outcome will permanently change the future course of humanity in space.
Components (preliminary) are the ...
Vendor: Ion Game Design
Type: Board Games
Price:
72.95
Vendor: Ion Game Design
Type: Board Games
Price:
24.95
Publisher | Ion Game Design |
Players | 1-6 |
Expansion For |
High Frontier 4 All High Frontier 4 All: Module 1 - Terawatt & Futures High Frontier 4 All: Module 2 - Colonization |
All the components needed to play the High Frontier 4 All core game, module 1, and module 2 as a 6-player game.
—description from the publisher