https://www.booyakajuice.com/collections/all.atom booyakajuice 2017-01-18T18:04:00-05:00 booyakajuice https://www.booyakajuice.com/products/8860655501 2017-01-18T18:04:00-05:00 2017-01-18T18:04:00-05:00 The Club Board Games Eagle-Gryphon Games

Vendor: Eagle-Gryphon Games
Type: Board Games
Price: 6.95

Designer Jussi Autio
Publisher Eagle-Gryphon Games
Players 2-4
Playtime 60 mins
Suggested Age 15 and up

The Club is a slightly satirical game about life in the fast lane - a board game about love and about people's need to meet one another.

The whole game takes place in a nightclub and the game board is the dance floor. On their turn players push three new dancers to the dance floor from their own bar counter (edge of the game board) and as they come into play they push others towards the center of the dance floor. Once two dancers meet in the heat of the night they can be made into couples and the better the match the more players score. If only two of the four visible qualities match then the dancers have a one-night-stand which is not a very long term fun and is thus worth only one point. With three matching qualities the dancers actually like one another, start dating and that is worth four points. If all the four visible qualities match then the dancers get the "happily ever after" the one true love we all search for and thus it is worth full 5 points.

Each dancer also has a secret quality that can and will alter the basic score. For example if a guy has a large... "personality" then the player gets two extra points unless the other dancer is drunk, because if she is she wouldn't notice the difference. Girl's beautiful roommate on the other hand only has a function in the one-night-stands and the fun the couple would have means now triple fun and thus the player gets triple points. There are 12 different secret qualities in the game ranging from heart-broken to those who still live with their mom.

Occasionally the game gets spiced up by one of the three special charachters in the game. Bouncer can remove any of the dancer from the game board where as a Rock Star walks into the game normally, but once (s)he has gathered a fan crowd and he's completely surrounded player can take the Rock Star and four adjacent dancers back to his hotel room and form two couples out of them. The bully is the guy who harasses women and picks a fight with men and once he enters the game his mere presence prevents any dancer next to him to be part of a couple.

In the end the player who has been the best cupido wins the game. In other words the best scorer wins.

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Age_12+ Availability_Out of Stock BGG-Set Category_Family Category_Party Category_Thematic Google-True INV-C INV-M-Z INV-T Players Maximum_4 Players Players Minimum_2 Players Playtime Maximum_60 Minutes Playtime Minimum_60 Minutes Product Type_Board Games Product-International Restock-20230112_Full_Restock Restock-20240526-Long Year Published_2000s https://www.booyakajuice.com/products/8860655501 Default Title 6.95 101117N 263
https://www.booyakajuice.com/products/330794705 2014-06-15T15:58:18-04:00 2014-06-15T15:58:18-04:00 Modern Society Board Games Gryphon Games

Vendor: Gryphon Games
Type: Board Games
Price: 18.00

Designer Jussi Autio
Publisher Gryphon Games
Players 3-5
Playtime 60 mins
Suggested Age 10 and up

 
Modern Society is a game about our time, the world we live in. It covers aspects from Equality to Organic Food, from War in Iraq to Torture Scandal, to Youth Culture, Women's Priesthood and beyond. Those are but few aspects the players wrestle with as they try to convince the deep rows of the people behind their own agenda.

The players all live in the same society and seek influential power to leave their mark on the surrounding world. The people's opinions, what they feel and think, is determined by four societal values – militarism, economy, human values & green values.

The players have game cards which become ”hot topics” in the society once they are played. They will become the issues the imaginary townsfolk talk in coffee tables, what they read from the news and what shapes their view on the world. These issues then shape the four values, but also bring points through them. This means that the more militaristic the society is the more militaristic influence points you get from cards like 'Raise in Defence Budget' or 'War on Terrorism'. With these points you then push through laws that focus on that value. Only these law cards that the players have pushed through with their political influence they get victory points. And as each value has limited amount of laws there is a race who stands as the best advocate for each value.

Most cards have special abilities that makes them stronger with certain other cards (i.e. Feminism with Equality) or for example prevent certain points to be scored (i.e. Torture Scandal on militarism points or UN in Crisis on Human value points).

As the game proceeds the players try to sell their world view to the masses. But whether the well-being of the people is trampled as the players thirst for power and whether that society is still worth defending for? That is what the players decide all over again during each game they play the Modern Society.

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Age_9+ Availability_Out of Stock BGG-Set Category_Strategy Google-True INV-M INV-M-Z Players Maximum_5 Players Players Minimum_3 Players Playtime Maximum_60 Minutes Playtime Minimum_60 Minutes Product Type_Board Games Product-International Stocky-Clearance Year Published_2000s https://www.booyakajuice.com/products/330794705 Default Title 18.00 GSTDDPMS01 680