Vendor: Matagot
Type: Board Games
Price:
16.95
Designer |
Julian Allain |
Publisher | Matagot |
Players | 1-6 |
Playing Time | 20 mins |
Suggested Age | 10 and up |
Expansion For |
Dungeon Academy |
Vendor: Matagot
Type: Board Games
Price:
18.95
Designer |
Julian Allain |
Publisher | Matagot |
Players | 1-6 |
Playing Time | 20 mins |
Suggested Age | 10 and up |
Expansion For |
Dungeon Academy |
Vendor: Matagot
Type: Board Games
Price:
15.95
Designer | Julian Allain |
Publisher | Matagot |
Players | 1-6 |
Playtime | 20 mins |
Suggested Age | 10 and up |
Expansion For | Dungeon Academy |
Note: This game includes English and French.
After completing your adventurer's diploma in the dungeon, it's now time to test your skills in the heart of the Lost Forest! New mischievous creatures, a few magic mushrooms and heroes with new powers are waiting for you!
Get back into the adventure with this breath-taking roll & write, featuring new dice, exclusive heroes and special treasures!
Ready to put your armor back on?
A fun, family-friendly roll & write
A graphic universe reminiscent of a video game
Even more replayability
Vendor: Matagot
Type: Board Games
Price:
35.95
Designer | Julian Allain |
Publisher | Matagot |
Players | 1-6 |
Playtime | 20 mins |
Suggested Age | 10 and up |
Expansions |
Dungeon Academy: The Lost Forest Dungeon Academy: The Desert of Illusions Dungeon Academy: The Forbidden Mountain |
Vendor: Sit Down!
Type: Board Games
Price:
32.95
Designer | Julian Allain |
Publisher | Sit Down! |
Players | 2-6 |
Playtime | 15-30 mins |
Suggested Age | 7 and up |
Vendor: Funforge
Type: Board Games
Price:
19.95
Designer | Julian Allain |
Publisher | Funforge |
Players | 2-6 |
Playtime | 30 mins |
Suggested Age | 8 and up |
In Titan Race, each player controls a titan, with everyone racing on a torus, shooting at one another, and getting shot at in return.
To move, you roll dice, then choose the movement showing on one of the dice; if that die matches the color of your jockey, then you get to use your special power. Effect cards allow for protection abilities and other trickery.