https://www.booyakajuice.com/collections/all.atom booyakajuice 2024-09-03T11:24:11-04:00 booyakajuice https://www.booyakajuice.com/products/1875309002803 2024-09-03T11:24:11-04:00 2024-09-03T11:24:11-04:00 Bus (Complete Edition) *PRE-ORDER* Board Games Capstone Games

Vendor: Capstone Games
Type: Board Games
Price: 97.15

Designer Jeroen Doumen
Joris Wiersinga
Publisher Capstone Games
Players 3-5
Playtime 90 mins
Suggested Age 14 and up


ETA Q3 2024

Beep! Beep!


Bus: Complete Edition is a game about developing a public transport network in a rapidly expanding city. The citizens commute between home, the office, and, most importantly, the pub. Your task as a player is to develop a busline which takes as many passengers as possible to the place they want to be. You do this by expanding your busline, developing new suburbs, luring new potential passengers to the city, and investing in more and more buses! But you can also try to ride just a bit earlier than other companies and steal their passengers away.

Sometimes, something unexpected happens: time comes to a standstill and, all of a sudden, the demand for transportation is completely different. But you cannot let this happen too often, as the space-time continuum will rupture and the universe will collapse, thus ending the game.

Complete Edition:
Bus: Complete Edition features the same classic gameplay in Bus, now with all wooden game pieces! All of the building locations (home, office, and pub) are wooden discs. The wooden Start Player Bus is also included.

3-5 players
90 minute play time

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Age_12+ Availability_Out of Stock Availability_Pre-order BGG-Set BoardGameGeek Rank_Top 400 BoardGameGeek Rank_Top 500 Category_Strategy Google-True INV-0-L INV-B Players Maximum_5 Players Players Minimum_3 Players Playtime Maximum_90 Minutes Playtime Minimum_90 Minutes Pre-Order_New Product Type_Board Games Product-Not-International Restock-20230112_Full_Restock Year Published_1990s https://www.booyakajuice.com/products/1875309002803 Default Title 97.15 CTGBUS02 3400
https://www.booyakajuice.com/products/1683384664115 2024-09-03T11:24:08-04:00 2024-09-03T11:24:08-04:00 Food Chain Magnate: The Ketchup Mechanism & Other Ideas *PRE-ORDER* Board Games Splotter Spellen

Vendor: Splotter Spellen
Type: Board Games
Price: 123.95

Designers Jeroen Doumen
Joris Wiersinga
Publisher Splotter Spellen
Players 2-6
Playtime 120-240 mins
Suggested Age 14 and up
Expansion For Food Chain Magnate
Accessory Folded Space - Food Chain Magnate

ETA Q3 2024


"Chef! Some of our guests are asking for ketchup. Do we have any?" "We don't serve ketchup in this company." "Also they are asking whether the restaurant will expand anytime soon? There's a restaurant in the new quarter and with all the roadwork lately, it is getting a lot of traffic." "Can't you see I am working on my new masterpiece? How can I concentrate like this? I need that Michelin star! And this new sushi dish is just the thing. Or maybe if I combine kimchi with ice cream..." "But chef. Your guests are not asking for fancy stuff; they want ketchup and coffee. And better decorations. And a new menu." "Get out of my kitchen. Now!"

The Ketchup Mechanism & Other Ideas is an expansion for Food Chain Magnate.

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Age_12+ Availability_Pre-order BGG-Set Category_Strategy Google-True INV-0-L INV-F Players Maximum_6 Players Players Minimum_2 Players Playtime Maximum_120+ Minutes Playtime Minimum_120 Minutes Pre-Order_New Product Type_Board Games Product-Not-International Restock-20220213 Source_Import Games Year Published_2010s https://www.booyakajuice.com/products/1683384664115 Default Title 123.95 PGSSPLFCMK SPLFCMK 4685
https://www.booyakajuice.com/products/4134456193 2024-09-03T11:22:21-04:00 2024-09-03T11:22:21-04:00 Indonesia (New Edition) *PRE-ORDER* Board Games Splotter Spellen

Vendor: Splotter Spellen
Type: Board Games
Price: 114.95

Designer

Jeroen Doumen, Joris Wiersinga
Publisher

Splotter Spellen
Players 2-5
Playtime 180-240 mins
Suggested Age 14 and up
Honors

2006 International Gamers Awards - General Strategy; Multi-player Nominee


Judging by the smirk on the face of the Sultan of Solo, the businessman from North Sumatra has just made a mistake. And a costly one at that, too. He has paid way too much for merging his rubber company with the Sultan’s extensive rubber plantations: there are no ships in the area to transport the rubber to the booming cities of Java. And the Sultan is now dripping in cash — he can bribe city authorities so that his ships will gain preferential access to those ports where they are competing. Or he might invest in building an oil imperium. But wait — what’s that young fellow over there up to? Buying all the shipping lines? That might change the outlook … considerably, in fact … let’s see…

Indonesia is a game in which two to five players build up an economy, trying to acquire the most money. Players acquire production companies, which produce goods (rice, spices, microwaveable meals, rubber, and oil), and shipping companies, which deliver goods to cities. As cities receive goods, they grow, increasing their demands. Production companies earn money for each good delivered to a city, up to the city's capacity, but they must pay shipping companies for the distance traveled, even if they end up losing money. Players can research advantages, like greater shipping capacity or the ability to merge companies, possibly stealing ownership of lucrative plantations or shipping routes by buying out other players.

Players keep their money hidden, trying to accumulate the most by the end of the third era. When only one type of a company is left, an era ends. New eras bring new cities, companies, and types of goods. At the end of the third era, the player with the most money wins. However, money earned from the last round of operations (selling/shipping goods) counts double, so it can be important to control the timing.

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Age_12+ Availability_Out of Stock Availability_Pre-order BGG-Set BoardGameGeek Rank_Top 200 BoardGameGeek Rank_Top 300 BoardGameGeek Rank_Top 400 BoardGameGeek Rank_Top 500 Category_Strategy Google-True INV-0-L INV-I Players Maximum_5 Players Players Minimum_2 Players Playtime Maximum_120+ Minutes Playtime Minimum_120+ Minutes Pre-Order_New Product Type_Board Games Product-Not-International Restock-20230112_Full_Restock Year Published_2000s https://www.booyakajuice.com/products/4134456193 Default Title 114.95 SPLINDO 5101
https://www.booyakajuice.com/products/6624223920179 2022-12-27T10:44:34-05:00 2022-12-27T10:44:34-05:00 Horseless Carriage Board Games Splotter Spellen

Vendor: Splotter Spellen
Type: Board Games
Price: 183.95

Designer Jeroen Doumen
Joris Wiersinga
Publisher Splotter Spellen
Players 3-5
Playtime 180-240 mins
Suggested Age 14 and up

"This year, we want the best, or nothing at all. We don't want tradition. We want to live in the present, and the only history that is worth a tinker's damn is the history we make today." The famous founder is standing in front of his team giving a motivational speech. "You all know our first customer was a lunatic, and the second had a death wish. So they bought our brakeless bangers. So there were a few accidents. But the only mistake is the one from which we learn nothing. This year, customers demand safety. Of course, active safety features include rapid acceleration for safe overtaking! I know it will be hard to add the new motorblock section to the factory, but before you say you cannot do something, try it! To every engineer, every planner, every mechanic, and every salesperson in this great company I say: If I can dream it, you can do it!"

Horseless Carriage is a game about the dawn of the automobile, a time when cars were invented, and no one quite knew yet what this new contraption would look like and what features would be essential. Early cars sometimes used levers or pedals to steer and a wheel to accelerate. Brakes were not always seen as essential, but sometimes an outside spot to take along an onboard mechanic was. This early, super innovative period occurs in the development of many new product categories. Players are cast as aspiring industrialists trying to find out what features the public will value when buying these new, expensive, and utterly unfamiliar horseless carriages.

—description from the publisher ]]>
2023-CD-Special 2023-LD 2023-LD-Special 2023-SC-Special Age_12+ Arrival-Apr 14 2023 Arrival-Apr 15 2023 Arrival-Apr 25 2023 Arrival-Jul 15 2023 Arrival-Jul 29 2023 Arrival-Jun 7 2024 Arrival-Mar 26 2023 Arrival-New-Mar-20-26-2023 Arrival-Oct 25 2023 Arrival-Sept 23 2023 Arrival-Sept 27 2023 Arrival-Sept 30 2023 Availability_In Stock BGG-Set Category_Strategy InCartUpSell-Ignore INV-0-L INV-H Non-TCG Players Maximum_5 Players Players Minimum_3 Players Playtime Maximum_120+ Minutes Playtime Minimum_120+ Minutes Product Type_Board Games Product-International Restock-20231126 Year Published_2020s https://www.booyakajuice.com/products/6624223920179 Default Title 183.95 SPLHC add replacement tile 5668
https://www.booyakajuice.com/products/4135865793 2021-12-27T09:14:13-05:00 2021-12-27T09:14:13-05:00 The Great Zimbabwe (New Edition) (Import) Board Games Splotter Spellen

Vendor: Splotter Spellen
Type: Board Games
Price: 144.95

Designers Jeroen Doumen
Joris Wiersinga
Publisher Splotter Spellen
Players 2-5
Playtime 90-150 mins
Suggested Age 14 and up

Note: This game includes English and German. For a preview, English rule can be found here.

The Great Zimbabwe is a game about building a trade based civilization in ancient Africa. It has been inspired by the old kingdoms surrounding the Great Zimbabwe, a world heritage site in southern Africa. Far into the previous century, colonial governments denied that a civilization that produced such impressive monuments and beautiful artwork could have been African in origin. But of course, this civilization was African, and the country of Zimbabwe itself was proudly named after this impressive cultural heritage. As always in our games, we have used this history for inspiration; however, first and foremost we wanted to create a highly playable and replayable Splotter game, so in many cases we took liberties with historical names, periods and artwork.

In the game, players strive to build the most impressive monuments to one god of their choice. They can choose this god themselves-- each of the twelve gods offers a unique blessing, but each also requires a different amount of work to win the game. Building the monuments is done by developing a logistics network stretching across the region. Through this network, players produce and obtain ritual goods to raise their monuments and bring honour to the god of their choice.

Here's the flavour text from the rules:

The Mutapa king struts into the village, followed by a bunch of young warriors herding cattle. “Oondabezitha ”, he addresses the assembly of kings, “I have brought twelve heads of cattle for the ceremony tonight”. The others seem to shrink in stature as he speaks. The star of the king of Mutapa is clearly ascending. They have not brought nearly as much cattle themselves. “Soon, we will all be praying to Obatala”, murmurs one of the older Kilwa traders. “The Mutapa will be raising their godless monuments sky-high. Perhaps it is time for us to resort to some magic of our own”. Then the sky breaks into a thunder and a torrential rain pours down on the assembly. The men scramble while the plains fill with water. The ceremony will be wet tonight...


The Great Zimbabwe is a logistico-economic game in which players are tribal leaders in Africa trying to please the gods by building monuments.

Buying technology, building craftsmen, gathering resources and worshipping a god are among the many decisions necessary to win in 'The Great Zimbabwe'. But the main way of getting there is building and developing a network of monuments. The higher the monuments, the closer the players will be to victory, but players must balance many subtle aspects of the game. If they develop their economy, if they worship a powerful god or if they use a lot of technology, they will need to score more victory points.

Clever use of turn-order manipulation, economic development in an almost close environment, scarce natural resource use and logistical optimization to deliver goods from craftsmen to monuments: You only get one action per turn, so be smart! 'The Great Zimbabwe' is a race for victory, in which you decide how far you want to go and at what speed. Then other players' decisions change everything...

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Age_12+ Availability_Out of Stock BGG-Set BoardGameGeek Rank_Top 200 BoardGameGeek Rank_Top 300 BoardGameGeek Rank_Top 400 BoardGameGeek Rank_Top 500 Category_Strategy Google-True INV-G INV-M-Z INV-T Players Maximum_5 Players Players Minimum_2 Players Playtime Maximum_120+ Minutes Playtime Minimum_90 Minutes Product Type_Board Games Product-International Restock-20220316 Source_Import Games Stocky-Clearance Year Published_2010s https://www.booyakajuice.com/products/4135865793 Default Title 144.95 11923352449 5479
https://www.booyakajuice.com/products/183224664090 2017-10-31T07:36:39-04:00 2017-10-31T07:36:39-04:00 Kiek Board Games Splotter Spellen

Vendor: Splotter Spellen
Type: Board Games
Price: 0.00

Designer Joris Wiersinga
Publisher Splotter Spellen
Players 3-8
Suggested Age 8

Grandmother has a big shoebox full of old pictures, neatly sorted into little piles--and now her stupid son-in-law has managed to drop the box when he took it from that shelf in the attic. Now all the pictures are mixed up. It is your messy job to find out which pictures belong together and which do not. But of course, the entire family will have to agree, and that is the tricky part. Just try and find an agreement that even your brother will understand....

Kiek is a game of intuition and categories suitable for a group of three to eight players. It can be played for ten minutes or two hours, whatever you prefer, but be warned: the game keeps evolving, and it gets harder and harder to score points.

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Age 6+ Availability_Out of Stock BGG-Set Google-True INV-0-L INV-K Players Maximum_7 Players+ Players Minimum_3 Players Playtime Maximum_120 Minutes Playtime Minimum_15 Minutes Product Type_Board Games Product-International Restock-20230112_Full_Restock Restock-20240526-Long Source_Import Games Year Published_1990s https://www.booyakajuice.com/products/183224664090 Default Title 0.00 2685113630746 2268
https://www.booyakajuice.com/products/1984005313 2015-09-01T14:34:00-04:00 2015-09-01T14:34:00-04:00 Food Chain Magnate Board Games Splotter Spellen

Vendor: Splotter Spellen
Type: Board Games
Price: 129.95

Designers
Publisher Splotter Spellen
Players 2-5
Playtime 120-240 mins
Suggested Age 14 and up
Honors 2015 Board Game Quest Awards Best Strategy/Euro Game Nominee
2015 Golden Geek Best Innovative Board Game Nominee
2015 Golden Geek Best Strategy Board Game Nominee
2015 Golden Geek Board Game of the Year Nominee
2015 Meeples' Choice Nominee
2015 Meeples' Choice Winner
2015 The Golden Elephant Award Finalist
2015 The Golden Elephant Award Best Heavy Board Game Winner
2016 Goblin Magnifico Nominee
2016 Goblin Magnifico Winner
2016 International Gamers Award - General Strategy: Multi-player Nominee
Expansion Food Chain Magnate: The Ketchup Mechanism & Other Ideas
Accessory Folded Space - Food Chain Magnate


"Lemonade? They want lemonade? What is the world coming to? I want commercials for burgers on all channels, every 15 minutes. We are the Home of the Original Burger, not a hippie health haven. And place a billboard next to that new house on the corner. I want them craving beer every second they sit in their posh new garden." The new management trainee trembles in front of the CEO and tries to politely point out that... "How do you mean, we don't have enough staff? The HR director reports to you. Hire more people! Train them! But whatever you do, don't pay them any real wages. I did not go into business to become poor. And fire that discount manager, she is only costing me money. From now on, we'll sell gourmet burgers. Same crap, double the price. Get my marketing director in here!"

Food Chain Magnate is a heavy strategy game about building a fast food chain. The focus is on building your company using a card-driven (human) resource management system. Players compete on a variable city map through purchasing, marketing and sales, and on a job market for key staff members. The game can be played by 2-5 serious gamers in 2-4 hours.

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2023-LD 2023-LD-15 Age_12+ Arrival-Apr 28 2022 Arrival-Apr 7 2022 Arrival-Apr 8 2023 Arrival-Aug 30 2023 Arrival-Jan 14 2024 Arrival-Jul 29 2023 Arrival-Jun 2 2022 Arrival-Jun 21 2024 Arrival-Jun 24 2023 Arrival-Jun 29 2022 Arrival-Jun 7 2024 Arrival-Mar 26 2023 Arrival-May 7 2022 Arrival-Oct 25 2023 Arrival-Oct 7 2023 Arrival-Sept 23 2023 Arrival-Sept 27 2023 Arrival-Sept 30 2023 Arrival_Aug 22 2024 Arrival_Aug 30 2024 Arrival_Aug 9 2024 Arrival_Jul 6 2024 Arrival_Jul 7 2024 Arrival_Jun 16 2024 Availability_Out of Stock BGG-Set BoardGameGeek Rank_Top 100 BoardGameGeek Rank_Top 200 BoardGameGeek Rank_Top 300 BoardGameGeek Rank_Top 400 BoardGameGeek Rank_Top 500 Category_Strategy Google-True INV-0-L INV-F Non-TCG Players Maximum_5 Players Players Minimum_2 Players Playtime Maximum_120+ Minutes Playtime Minimum_120 Minutes Product Type_Board Games Product-International Restock-20220213 Restock-20220404 Restock-20220815 Restock-20230112_Full_Restock Restock-20231015 Restock-20231029 Restock-20231210 Restock-20240121 Restock-20240721 Restock-20240901 Source_Import Games Stock_Updates StoreFront StoreFront-Strategy Year Published_2010s https://www.booyakajuice.com/products/1984005313 Default Title 129.95 PGSSPLFCM 1814
https://www.booyakajuice.com/products/166226094 2013-12-05T07:44:26-05:00 2013-12-05T07:44:26-05:00 Antiquity (5th Print) Board Games Splotter Spellen

Vendor: Splotter Spellen
Type: Board Games
Price: 127.95

Designers Jeroen Doumen
Joris Wiersinga
Publisher Splotter Spellen
Players 2-4
Playtime 120-180 mins
Suggested Age 14 and up
Honors 2005 International Gamers Awards - General Strategy; Multi-player Nominee

From the Manufacturer:

"These fields no longer yield grain the way they used to," complains the farmer. "We should settle new lands before our food runs out. Why don't we start farming olives, like our neighbours?".

The cart-driver nods: "Ever since them city folks started worshipping San Giorgio I have to travel further and further to new building sites. I'm on my way now to the new inn they built. I'll change horses there and deliver this load," he gestures towards the pile of wood in the cart with his head "to the sea beyond. Gonna start some fisheries there. It is said we'll conquer those olive-farmers before long. But their land is even more polluted than ours."

The farmer nods his head in reply. As the cart starts moving again, he returns to the field to harvest the last bushels of grain, growing between the stumps of what used to be a lush forest -- three turns ago.

Antiquity is a strategy game for 2-4 players. It is set in an environment loosely modeled on Italy in the late Middle Ages. Players choose their own victory condition: they can focus on population growth, trade, conquest, or city building by choosing their patron saint.

Each strategy requires a completely different style of play. Or you can choose to adore Santa Maria, the most powerful saint of all -- but you'll be expected to build a civilization twice as impressive as any other player.

While your economy is constantly improving, with more and more advanced cities bringing new options each turn, the land around your cities is slowly being depleted, forcing you to travel further and further to gather your raw materials -- until finally, there is no more land left to farm. Let's hope one of you has won the game before that time!

Contents:

  • 22 Wooden cubes, 4 cities and 16 inns in each of the player's colors (red,blue,yellow and black)
  • 4 Sets of buildings. Most buildings occur 4 times, except for the Storage (16), Fountain (16), Cart Shop (16) and Fishery (12)
  • 4 Player aids
  • 12 (small) city maps
  • 1 Famine level board
  • 1 Famine level marker (a plain wooden cube)
  • 16 Map tiles
  • 16 Exploration counters
  • Hexagonal grass markers
  • Pollution counters
  • 48 goods counters of each of the 10 types (grain, olives, wine, sheep, fish, dye, pearls, gold, stones and wood)
  • Rulebook
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Age_12+ Availability_Out of Stock BGG-Set BoardGameGeek Rank_Top 200 BoardGameGeek Rank_Top 300 BoardGameGeek Rank_Top 400 BoardGameGeek Rank_Top 500 Category_Strategy Google-True INV-0-L INV-A Non-TCG Players Maximum_4 Players Players Minimum_2 Players Playtime Maximum_120+ Minutes Playtime Minimum_120 Minutes Product Type_Board Games Product-International Restock-20230112_Full_Restock Restock-20240526-Long Year Published_2000s https://www.booyakajuice.com/products/166226094 Default Title 127.95 PGSSPLANT 4836
https://www.booyakajuice.com/products/188659337 2013-12-05T07:44:00-05:00 2013-12-05T07:44:00-05:00 Roads & Boats &Cetera 20th Anniversary Edition Board Games Splotter Spellen

Vendor: Splotter Spellen
Type: Board Games
Price: 153.95

Designer Jeroen Doumen
Joris Wiersinga
Publisher Splotter Spellen
Edition Fourth Edition
Players 1-4
Playtime 240 mins
Suggested Age 12 and up
Expansion & Cetera

In Roads & Boats, players start with a modest collection of donkeys, geese, boards, and stone. With these few materials, players work to develop their civilization. The emphasis in the game is logistical transport as you bring goods to producers to make new goods. But beware, the only thing you own is what is on your transporters, and anyone can use any production facility, or pick up any goods left behind.  In more detail, this massive set of pieces looks more like a modular game kit than anything else. You get a ton of Settlers-sized hexes in a number of colors for terrain type; hundreds of little counters for the commodities that are produced and the locations where they're produced; wooden disks for all of the donkeys, rafts, trucks, and other forms of transportation you can use; and a roll of acrylic with an erasable marker. The tiles are laid out in whatever scenario you wish to play, and then the clear plastic is taped over the top to secure the entire board. Roads and bridges are drawn on the plastic and chits are placed in the hexes to form the playing surface. The idea is that your transportation units (at first, a fleet of donkeys) travel about and pick items that part produced. However, the only thing that you own is that which is carried by your transports. So you might have a nice, shiny, new truck factory or a gold-filled mine, but anyone can use it or take it, if they collect the necessary components and can transport them to the factory. The ultimate goal is to collect wealth, which is progressively more valuable and harder to manufacture: gold, coins, or stock certificates; and also contribute to the game timer in the form of monument blocks for victory points.
    ]]>
    Age_12+ Availability_Out of Stock BGG-Set BoardGameGeek Rank_Top 400 BoardGameGeek Rank_Top 500 Category_Strategy Google-True INV-M-Z INV-R Non-TCG Players Maximum_4 Players Players Minimum_1 Player Playtime Maximum_120+ Minutes Playtime Minimum_120+ Minutes Product Type_Board Games Product-International Restock-20230112_Full_Restock Restock-20240526-Long Year Published_1990s https://www.booyakajuice.com/products/188659337 Default Title 153.95 SPLR&B20 5819
    https://www.booyakajuice.com/products/172305997 2013-11-07T12:39:06-05:00 2013-11-07T12:39:06-05:00 Greed Incorporated Board Games Splotter Spellen

    Vendor: Splotter Spellen
    Type: Board Games
    Price: 99.95

    Designer Jeroen Doumen
    Joris Wiersinga
    Publisher Splotter Spellen
    Players 3-5
    Playtime 180 mins
    Suggested Age 14 and up


    "Twenty million, twenty-one million, twenty-two million... hey! Where’s the rest of my bonus?" The CEO’s voice does not match his elegant, tailor-made suit. "But sir..." the accountant protests, "you have bankrupted this company. Your employees have lost their pensions. Surely you can..." "Stop whining," the CEO interrupts him. "Clearly you don’t understand business at all. How am I supposed to pay for adequate transportation if I do not get my bonus? Make sure you transfer the money, today!" He slams the door of his white limousine and drives off, heading for a new challenge.

    Greed, Incorporated is a game of corporate malversations and greedy executives. You run one or more companies and make their accounting books look as good as possible using every trick that good old honest businessmen ever invented. And some more. Just make sure to leave the company, cashing your exit bonus, before the company crashes and the credit crunch commences.

    Contents:

    • Rulebook
    • Mounted game board
    • 17 Black wooden cubes to keep track of prices
    • 11 Yellow wooden cubes to keep track of price trends
    • 6 Red wooden boot markers
    • 10 Black wooden dollar signs
    • 1 Green wooden dollar starting player token
    • 5 Player aids
    • 5 Sets of 12 player manager tokens each
    • 10 Company placards
    • 10 Company cards
    • 40 Asset cards
    • 18 Status symbol cards - 9 each in gold and silver
    • 99 Goods cards, depicting 11 different goods
    • 1 pile of playing money
    ]]>
    Availability_Out of Stock BGG-Not-Set Category_Strategy Google-True INV-0-L INV-G Non-TCG Product Type_Board Games Product-International Restock-20230112_Full_Restock Restock-20240526-Long https://www.booyakajuice.com/products/172305997 Default Title 99.95 100764 3778
    https://www.booyakajuice.com/products/172303253 2013-11-07T12:31:00-05:00 2013-11-07T12:31:00-05:00 Duck Dealer Board Games Splotter Spellen

    Vendor: Splotter Spellen
    Type: Board Games
    Price: 49.95

    Designer Jeroen Doumen
    Joris Wiersinga
    Publisher Splotter Spellen
    Players 2-5
    Playtime 180 mins
    Suggested Age 14 and up


    Duck Dealer
     is a game of involved, complex planning, set against a background of intergalactic trade. It is a game about recognizing routes, and developing profitable infrastructures; but above all, it's a game of racing your opponent to that one great opportunity you both see-- or does he have a different plan?

    The object of the game is to amass riches by buying plastic beads, yellow rubber ducks, blue paint, and other innovative high-tech materials and then selling them to hapless consumers across the universe.

    Players take turns. Most turns will be very quick as players focus on collecting enough energy to realize their plans. From time to time, a player will burst into action, fly around the universe, and, hopefully, gain more money than his opponents…

    Over the course of the game, players improve their spaceship, adding extra gear and cargo space. As they explore the galaxy, new centers of production rise to prominence, trade routes are changed, and money is made by different tricks…

    Duck Dealer is a game of involved, complex planning, set against a background of intergalactic trade. It is a game about recognizing routes, and developing profitable infrastructures; but above all, it's a game of racing your opponent to that one great opportunity you both see-- or does he have a different plan?

    The object of the game is to amass riches by buying plastic beads, yellow rubber ducks, blue paint, and other innovative high-tech materials and then selling them to hapless consumers across the universe.

    Players take turns. Most turns will be very quick as players focus on collecting enough energy to realize their plans. From time to time, a player will burst into action, fly around the universe, and, hopefully, gain more money than his opponents…

    Over the course of the game, players improve their spaceship, adding extra gear and cargo space. As they explore the galaxy, new centers of production rise to prominence, trade routes are changed, and money is made by different tricks…

    Duck Dealer is a game of involved, complex planning, set against a background of intergalactic trade. It is a game about recognizing routes, and developing profitable infrastructures; but above all, it's a game of racing your opponent to that one great opportunity you both see-- or does he have a different plan?

    The object of the game is to amass riches by buying plastic beads, yellow rubber ducks, blue paint, and other innovative high-tech materials and then selling them to hapless consumers across the universe.

    Players take turns. Most turns will be very quick as players focus on collecting enough energy to realize their plans. From time to time, a player will burst into action, fly around the universe, and, hopefully, gain more money than his opponents…

    Over the course of the game, players improve their spaceship, adding extra gear and cargo space. As they explore the galaxy, new centers of production rise to prominence, trade routes are changed, and money is made by different tricks…

    Duck Dealer is a game of involved, complex planning, set against a background of intergalactic trade. It is a game about recognizing routes, and developing profitable infrastructures; but above all, it's a game of racing your opponent to that one great opportunity you both see-- or does he have a different plan?

    The object of the game is to amass riches by buying plastic beads, yellow rubber ducks, blue paint, and other innovative high-tech materials and then selling them to hapless consumers across the universe.

    Players take turns. Most turns will be very quick as players focus on collecting enough energy to realize their plans. From time to time, a player will burst into action, fly around the universe, and, hopefully, gain more money than his opponents…

    Over the course of the game, players improve their spaceship, adding extra gear and cargo space. As they explore the galaxy, new centers of production rise to prominence, trade routes are changed, and money is made by different tricks…

    Duck Dealer is a game of involved, complex planning, set against a background of intergalactic trade. It is a game about recognizing routes, and developing profitable infrastructures; but above all, it's a game of racing your opponent to that one great opportunity you both see-- or does he have a different plan?

    The object of the game is to amass riches by buying plastic beads, yellow rubber ducks, blue paint, and other innovative high-tech materials and then selling them to hapless consumers across the universe.

    Players take turns. Most turns will be very quick as players focus on collecting enough energy to realize their plans. From time to time, a player will burst into action, fly around the universe, and, hopefully, gain more money than his opponents…

    Over the course of the game, players improve their spaceship, adding extra gear and cargo space. As they explore the galaxy, new centers of production rise to prominence, trade routes are changed, and money is made by different tricks…

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    Availability_Out of Stock BGG-Not-Set Category_Strategy Google-True INV-0-L INV-D Non-TCG Product Type_Board Games Product-International Restock-20230112_Full_Restock Restock-20240526-Long https://www.booyakajuice.com/products/172303253 Default Title 49.95 100516 1888