Vendor: GMT Games
Type: Board Games
Price:
40.95
Vendor: GMT Games
Type: Board Games
Price:
58.95
Designer |
John H. Butterfield Chad Jensen |
Publisher | GMT Games |
Players | 2 |
Playtime | 360-720 mins |
Suggested Age | 14 and up |
Vendor: Decision Games (I)
Type: Board Games
Price:
124.95
Designer | John H. Butterfield |
Publisher | Decision Games (I) |
Players | 1-2 |
Playtime | 480 mins |
Suggested Age | 12 and up |
Honors |
D-Day at Omaha Beach recreates America's most bloody and heroic day of World War II. In this solitaire game from the designer of the solo classics RAF and Ambush, you control the forces of the US 1st and 29th Divisions landing under fire on the Normandy shore, and struggling desperately to establish a viable beachhead. This solitaire game is also great for two players playing cooperatively, each controlling one US division. US units include assault infantry, amphibious tanks, artillery, engineers and HQs. The game system controls the hidden German defenders in Widerstandsnest resistance points on the bluffs overlooking the beaches. US forces that manage to break through the deadly coastal defenses and reach the high ground must then contend with German mobile reinforcements in the bewildering hedgerows of Normandy’s bocage. An innovative diceless combat system highlights unknown enemy deployments and the importance of utilizing the right weapons and tactics.
Vendor: Compass Games
Type: Board Games
Price:
113.97
Designer | John H. Butterfield |
Publisher | Compass Games |
Players | 1-2 |
Playtime | 600 mins |
Honors |
2015 Golden Geek Best Solo Board Game Nominee 2015 Golden Geek Best Wargame Nominee |
Enemy Action: Ardennes is the first in a series of card-driven war games on pivotal operations and campaigns in World War II, from John Butterfield, designer of RAF, D-Day at Omaha Beach, Ambush! and Hell’s Highway. Each game in the series allows for play by two players or one player, playing either side in the conflict.
Enemy Action delivers fun, tense wargaming with a focus on command and capabilities:
- Low complexity with constant decision points for both sides;
- Two-player competition;
- Solitaire play of either side with an innovative system governing enemy command and tactics;
- Card-driven impulse system, with multi-purpose cards that can be played to activate formations, implement command events, or gain tactical advantages in combat.
- Diceless and chartless combat system – players draw combat chits that build a narrative of each combat.
EA: Ardennes portrays the German offensive against the western Allies in December 1944 -- the Battle of the Bulge. Each player controls the German or Allied (US and British) side. If playing solo, the game system controls the other side.
- Map scale: 2.5 miles per hex. Hexes are oversized for easy counter handling.
- Unit Scale: Regiments, brigades and divisions
- Time scale: One day per turn, with several impulses in each turn.
Preliminary components for EA: Ardennes –
- Three 22"x34" maps, each portraying the entire Ardennes battlefield -- one for the 2-player game, one for Allied solo play, one for German solo.
- 110 cards (poker quality)
- 504 .65” counters
- Several player aid cards
- Three rules books – one for each game.
Developed by John Foley. Scheduled to be published by Compass Games January 2015.
Vendor: GMT Games
Type: Board Games
Price:
84.95
Designer | John H. Butterfield |
Publisher | GMT Games |
Players | 1-4 |
Playtime | 60-240 mins |
Suggested Age | 12 and up |
Expansion |
SpaceCorp: Ventures |
The game is based on Ejner Fulsang's SpaceCorp book, the first of the Galactican Series.
Vendor: GMT Games
Type: Board Games
Price:
46.95
Designer |
John H. Butterfield |
Publisher | GMT Games |
Players | 1-4 |
Playing Time | 60-240 mins |
Suggested Age | 12 and up |
Expansion For |
SpaceCorp: 2025-2300AD |
- Source: Grant, "Interview with John Butterfield Designer of SpaceCorp: Ventures from GMT Games", The Player's Aid, 2021-02-08
Vendor: Compass Games
Type: Board Games
Price:
152.95
Designer |
John H. Butterfield |
Publisher | Compass Games |
Players | 1-2 |
Playtime | 15-300 mins |
Suggested Age | 16 and up |
Vendor: Compass Games
Type: Board Games
Price:
74.95
Designer |
John H. Butterfield |
Publisher | Compass Games |
Players | 1-2 |
Playing Time | 45-300 mins |
Vendor: GMT Games
Type: Board Games
Price:
24.95
Designer |
John H. Butterfield Bryan Collars John Foley Mark Herman Kai Jensen Andy Maly Volko Ruhnke |
Publisher | GMT Games |
Players | 2 |
Playing Time | 180 mins |
Suggested Age | 12 and up |
Expansion For | Combat Commander: Pacific |
Honors | 2011 Charles S. Roberts Best Expansion or Supplement for an Existing Game Nominee |
Vendor: Decision Games (I)
Type: Board Games
Price:
154.95
Designer | John H. Butterfield |
Publisher | Decision Games (I) |
Players | 1-2 |
Playtime | 300 mins |
Suggested Age | 14 and up |
A third printing of John Butterfield's award winning RAF update with a two-sided mounted game board in a 3-inch box.
France has fallen. England stands alone against the might of a triumphant Germany, defended only by the Spitfire and Hurricane squadrons of the Royal Air Force. Hitler orders his mighty Luftwaffe to destroy the RAF in preparation for Operation Sealion—the invasion of England. German fighters and bombers fill the English skies and the RAF responds.
Now you command the RAF or the Luftwaffe in history’s greatest air campaign—the Battle of Britain. Improving on his award winning solitaire classic, designer John Butterfield ramps up the historical accuracy, tension and play options with three complete games.
RAF: Lion puts you in control of British Fighter Command, responding to German raids. The game’s unique card system generates targets and forces, which may remain hidden until after you commit your squadrons. Your foe is no mindless system: the Luftwaffe has priorities and a strategy. Scenarios range from one raid day, taking an hour to complete, to the full campaign, playable in 12 hours.
RAF: Eagle puts you in control of the Luftwaffe forces raiding England. You schedule raids and assign missions to your bombers and fighters, attempting to deliver the knockout blow. Can you take out the British radar system and cripple their aircraft production? The game controls the RAF response to your strategies. How does a foe so close to defeat keep coming back?
RAF: 2-Player pits you against a live opponent, one controlling Fighter Command and the other the raiding Luftwaffe forces. Historical features include: German high command priorities, close escort, free hunt, the Channel Patrol, Jabos, day and night bombing, radar, the Observer Corps, weather, ULTRA intercepts, squadron patrols, “big wings,” altitude advantage, ace squadrons and flak.
Contents:
176 Counters
165 Cards
One 2-sided 34 x 22 inch Mounted Game Board
Rule booklets
Campaign Analysis
Player Aid cards & display
2 Dice
Storage bags
3 inch box
Vendor: Academy Games
Type: Board Games
Price:
46.95
Designer |
Uwe Eickert John H. Butterfield Gunter Eickert |
Publisher | Academy Games |
Players | 1 |
Playtime | 30 mins |
Suggested Age | 13 and up |
Honors |
2015 Golden Geek Best Solo Board Game Nominee 2015 Golden Geek Best Wargame Nominee |
Expands | Conflict of Heroes: Awakening the Bear! (second edition) |
Expansion | Conflict of Heroes: Awakening the Bear – Firefight Generator |
In development for more than three years, Conflict of Heroes: Eastern Front - Solo Expansion revolutionizes solo tactical play. Instead of AI units being individually programmed as in past games, AI units utilize a unique emergent behavior and agent-based logic. Each situation is evaluated and the AI implements the best course of action using available resources and unit assets. Even veteran CoH players will be challenged to hone and adapt their playing styles in order to overcome the AI!
In the Conflict of Heroes Solo System, players no longer track APs, but must make a Unit Spent Check after every action. The higher the cost in APs an action was, the higher the probability that the unit will be spent. Now a player must decide if he will augment his action with APs or increase his chance of keeping the unit fresh!
Each Firefight has its own Mission Track. A Mission Track is a series of events that are triggered if the Mission Marker lands on an event's space. Certain orders advance the Mission Marker 1, 2 or 3 spaces, so the game is different each time you play. The firefight ends immediately when the Mission Marker lands on or passes the last space of the Mission Track.
Vendor: Decision Games (I)
Type: Board Games
Price:
119.95
Designer | John H. Butterfield |
Publisher | Decision Games (I) |
Players | 1-2 |
Playtime | 180-300 mins |
Suggested Age | 12 and up |
Honors | 2015 Golden Geek Best Wargame Nominee |
D-Day at Peleliu focuses on the landings by the US 1st Marine Division in September 1944, and the bitter two-day struggle to capture the airfield on the southern end of the island. A longer campaign scenario allows the player to extend the action to the rugged terrain of "Bloody Nose Ridge." Opposed by the reinforced Japanese 14th Infantry Division, the battle resulted in the highest US casualty rate of any in the Pacific war. Like D-Day at Omaha Beach, D-Day at Peleliu features landing hazards, variable enemy positions, fields of fire encoded onto the map, US weapon types versus Japanese defensive preparations, and a random-event-driven narrative. Plus new features unique to the Pacific Theater, such as: US naval and aerial bombardment, flamethrowers, offshore reefs and defensive positions, Japanese tank attacks, tunnel network movement and Banzai charges. One map, one counter-sheet and 55 cards.
Vendor: Decision Games (I)
Type: Board Games
Price:
116.95
Designer | John H. Butterfield |
Publisher | Decision Games (I) |
Players | 1 |
Suggested Age | 14 and up |
Honors |
Vendor: Decision Games (I)
Type: Board Games
Price:
99.95
Designer | John H. Butterfield |
Publisher | Decision Games (I) |
Players | 1-2 |
Playtime | 480 mins |
Suggested Age | 12 and up |
Honors |
Solitaire study of America's most bloody and heroic day in WWII. The player controls the US forces landing along the five mile stretch of Omaha Beach on D-Day and their desperate struggle to establish a viable beachhead. The game covers the entire first day at a time scale that varies from 15 minutes per turn (during the initial landings) to 30 minutes per turn later in the day. Units are companies and include assaulting infantry, engineers and amphibious tanks. The game system controls the hidden German defenders in their "Widerstandsnest" resistance points, revealing the defenders and their reserves as the American survivors of the first landing waves make their way up the bluffs. Rules cover amphibious landings, German fields of fire, artillery, tidal movement, and intangibles such as US leadership under fire and the initiative of the American GI. One map, two counter sheets, 55 cards.
Additional Notes:
352 counters. Basic unit size is the US infantry company. German units consist of Widerstandsnest crews and reinforcement infantry companies. US tanks, and some US artillery, AA and anti-tank units are also included. US engineers are represented abstractly, clearing beach obstacles early in the game and opening traffic routes off the beach later in the game.
The map depicts the entire Omaha invasion area 9km long, going inland 4km, at 250 meters per hex. Hexes are oversized (almost 1") so that symbology facilitating German placement, fire and actions can be seen without having to pick up units.
Time scale is 15 minutes per turn from 0600 hours to 1000 hours, shifting to 1/2 hour turns from 1000 to 1800 hours.
A deck of 55 cards performs triple duty -- determining results of US amphibious landings, determining an event each turn, and determining which German units fire or perform other actions each turn.