Vendor: Pegasus Spiele
Type: Board Games
Price:
19.95
Designer | Jon New |
Publisher | Pegasus Spiele |
Players | 0 |
Suggested Age | 0 and up |
Vendor: Pegasus Spiele
Type: Board Games
Price:
23.95
Designer |
John Goodenough |
Publisher | Pegasus Spiele |
Players | 2-6 |
Playing Time | 90 mins |
Suggested Age | 13 and up |
Expansion For | Talisman (New Pegasus Spiele Edition) |
Vendor: Pegasus Spiele
Type: Board Games
Price:
42.95
Designer | John Goodenough |
Publisher | Pegasus Spiele |
Players | 2-6 |
Playing Time | 90 mins |
Suggested Age | 13 and up |
Expansion For | Talisman (New Pegasus Spiele Edition) |
Vendor: Pegasus Spiele
Type: Board Games
Price:
43.95
Designer | John Goodenough |
Publisher | Pegasus Spiele |
Players | 2-6 |
Playing Time | 90 mins |
Suggested Age | 14 and up |
Expansion | Talisman (New Pegasus Spiele Edition): The Lost Realms Expansion |
Expansion For | Talisman (New Pegasus Spiele Edition) |
Vendor: Pegasus Spiele
Type: Board Games
Price:
25.95
Designer | John Goodenough |
Publisher | Pegasus Spiele |
Players | 2-6 |
Playing Time | 120 mins |
Suggested Age | 13 and up |
Expansion For | Talisman (New Pegasus Spiele Edition) |
Vendor: Pegasus Spiele
Type: Board Games
Price:
25.95
Designer |
John Goodenough Robert Harris |
Publisher | Pegasus Spiele |
Players | 2-6 |
Playtime | 90 mins |
Suggested Age | 13 and up |
Expansion For |
Talisman (New Pegasus Spiele Edition) |
Vendor: Pegasus Spiele
Type: Board Games
Price:
40.95
Designer |
John Goodenough Robert Harris |
Publisher | Pegasus Spiele |
Players | 2-6 |
Playtime | 90 mins |
Suggested Age | 13 and up |
Expansions | Talisman (New Pegasus Spiele Edition) |
Vendor: Pegasus Spiele
Type: Board Games
Price:
39.95
Designers |
John Goodenough Robert Harris |
Publisher | Pegasus Spiele |
Players | 2-6 |
Playtime | 90 mins |
Suggested Age | 13 and up |
Expansion | Talisman (New Pegasus Spiele Edition): The Lost Realms Expansion |
Expansion For |
Talisman (New Pegasus Spiele Edition) |
Vendor: AEG
Type: Board Games
Price:
13.95
Designer | |
Publisher | Alderac Entertainment Group |
Players | 2-6 |
Playtime | 10 mins |
Suggested Age | 14 and up |
In the distant past, a starship from a faraway world appeared in the sky. Damaged in battle, the craft broke apart and traced lines of fire across the horizon. These falling stars crashed to the surface, and in the ages to come, became enshrined in legends as the Lost Legacy. Discover where the Lost Legacy can be found and win the game!
Lost Legacy: Fourth Chronicle contains two sets of game cards: The Werewolf and Undying Heart. Each set can be played independently or mixed together with other sets to create a unique custom set. As for how to play, Lost Legacy is a game of risk, deduction, and luck for 2–4 players. You start the game with one card in hand from a deck of sixteen cards. On a turn, you do the following:
By combining different Lost Legacy sets (while keeping only a single Lost Legacy card in play), up to six players can compete at the same time.
Vendor: 1A Games
Type: Board Games
Price:
77.95
Designer | |
Publisher | 1A Games |
Players | 2-4 |
Playtime | 120 mins |
Suggested Age | 12 and up |
Honors | |
Expansions | Tide of Iron: Stalingrad |
Tide of Iron is a game of World War II tactical conflict for two to four players. The components in this base game allow players to simulate the dramatic struggle that took place between American and German forces in Northern Europe during the years 1944 and 1945.
Tide of Iron is a scenario-based game, with the available forces, objectives, map, and victory conditions being set by each given scenario. It features loads of plastic figures, including soldiers, equipment, heavy weapons, and combat vehicles, cards, dice, cardboard markers, and modular game boards that will represent the customizable terrain of this scenario-based wargame.
The twelve double-sided map tiles, plus the dozens of included terrain hexes, allow for limitless potential combinations, and each scenario can be enhanced by special rules, objective markers, troop allotments, and other variations. The only limiting factor is your imagination!
Vendor: WizKids
Type: Board Games
Price:
114.95
Designer | John Goodenough |
Publisher | WizKids |
Players | 2-4 |
Playtime | 180 mins |
Suggested Age | 14 and up |
Expansions |
Relic: Nemesis Relic: Halls of Terra |
Relic is a board game in which two to four players each assume the role of a powerful hero from the Warhammer 40,000 universe and bravely venture forth to shield the Antian Sector from certain doom. By completing missions and defeating enemies, characters compete to gain rewards and experience, furthering their chance of being the first to defeat whatever evil lies beyond the Warp rift.
Vendor: WizKids
Type: Board Games
Price:
65.95
Designer | John Goodenough |
Publisher | WizKids |
Players | 2-4 |
Playtime | 180 mins |
Suggested Age | 14 and up |
Expansions |
Relic: Nemesis Relic: Halls of Terra |
Relic is a board game in which two to four players each assume the role of a powerful hero from the Warhammer 40,000 universe and bravely venture forth to shield the Antian Sector from certain doom. By completing missions and defeating enemies, characters compete to gain rewards and experience, furthering their chance of being the first to defeat whatever evil lies beyond the Warp rift.
Vendor: Pegasus Spiele
Type: Board Games
Price:
17.95
Designer |
John Goodenough Robert Harris |
Publisher | Pegasus Spiele |
Players | 2-6 |
Playtime | 90 mins |
Suggested Age | 13 and up |
Expansions | Talisman (New Pegasus Spiele Edition) |
Vendor: Pegasus Spiele
Type: Board Games
Price:
58.95
Vendor: Fantasy Flight Games
Type: Board Games
Price:
63.74
Designer |
Bill Eberle John Goodenough Jack Kittredge Corey Konieczka Peter Olotka Christian T. Petersen |
Publisher | Fantasy Flight Games |
Players | 3-6 |
Playtime | 120 mins |
Suggested Age | 14 and up |
Family | Twilight Imperium (Third Edition) |
Rex: Final Days of an Empire, a reimagined version of Dune set in Fantasy Flight's Twilight Imperium universe, is a board game of negotiation, betrayal, and warfare in which 3-6 players take control of great interstellar civilizations, competing for dominance of the galaxy's crumbling imperial city. Set 3,000 years before the events ofTwilight Imperium, Rex tells the story of the last days of the Lazax empire, while presenting players with compelling asymmetrical racial abilities and exciting opportunities for diplomacy, deception, and tactical mastery.
In Rex: Final Days of an Empire, players vie for control of vital locations across a sprawling map of the continent-sized Mecatol City. Only by securing three key locations (or more, when allied with other factions) can a player assert dominance over the heart of a dying empire.
Unfortunately, mustering troops in the face of an ongoing Sol blockade is difficult at best (unless, of course, you are the Federation of Sol or its faithless ally, the Hacan, who supply the blockading fleet). Savvy leaders must gather support from the local populace, uncover hidden weapon caches, and acquire control over key institutions. Mechanically, this means players must lay claim to areas that provide influence, which is then "spent" to (among other things) smuggle military forces through the orbiting Sol blockade. Those forces will be needed to seize the key areas of the city required to win the game. From the moment the first shot is fired, players must aggressively seek the means by which to turn the conflict to their own advantage.
While the great races struggle for supremacy in the power vacuum of a dead emperor, massive Sol warships execute their devastating bombardments of the city below. Moving systematically, the Federation of Sol's fleet of warships wreaks havoc on the planet's surface, targeting great swaths of the game board with their destructive capabilities. Only the Sol's own ground forces have forewarning of the fleet's wrath; all others must seek shelter in the few locations with working defensive shields...or be obliterated in the resulting firestorm.
Although open diplomacy and back-door dealmaking can often mitigate the need for bloodshed, direct combat may prove inevitable. When two or more opposing forces occupy the same area, a battle results. Each player's military strength is based on the sum total of troops he is willing to expend, along with the strength rating of his chosen leader. A faction's leaders can therefore be vitally important in combat...but beware! One or more of your Leaders may secretly be in the employ of an enemy, and if your forces in combat are commanded by such a traitor, defeat is all but assured. So whether on the field of battle or the floor of the Galactic Council, be careful in whom you place your trust.
All this, along with a host of optional rules and additional variants, means that no two games of Rex: Final Days of an Empire will play exactly alike. Contributing further to replayability is the game's asymmetrical faction abilities, each of which offer a unique play experience.