Vendor: GMT Games
Type: Board Games
Price:
76.95
Designer | Jim Krohn |
Publisher | GMT Games |
Players | 1-4 |
Playtime | 180 mins |
Suggested Age | 12 and up |
Honors | |
Expansions |
Space Empires: Close Encounters Space Empires: Replicators |
Note on 5th Printing: This 5th Printing will come in a 3" box. The game will be identical to the 4th Printing, except that we will correct any known errata. LIVING RULES
Space Empires is a game in the finest tradition of 4X space games - eXplore, eXpand, eXploit, and eXterminate. Make no mistake, all four "X's" are included in this game. This is a wargame where the purpose of building your empire is not to feel good about your achievement, but to destroy your enemies and burn their colonies.
One difficulty in games of this genre is that they are often either overly simplistic or tediously detailed. Space Empires has been almost 20 years in the making and, during that time, many elegant solutions have been developed to keep the theme rich without a lot of rules. The game includes carriers and fighters, mines, cloaking, a very large technology tree, fifteen ship classes from scout to dreadnaught, merchant shipping, colonization, mining, terraforming, bases, shipyards, black holes, warp points, and non-player aliens, yet the rules are short and intuitive and the game can be finished on one sitting. This is NOT a game that is hard to get into. The playtest rules are only 8 pages long for the basic game and increase to 11 pages in length when the advanced rules are included.
Exploration is easy (well, easy for you, it is actually dangerous for your ships) and fun and reveals different terrain (such as asteroids and nebulas) that affect your movement and your combat. The map is mounted.
This is a game made by people who love the genre, but play other games too.
Vendor: Worthington Publishing
Type: Board Games
Price:
42.95
Designer |
Jim Krohn |
Publisher | Worthington Publishing, LLC |
Players | 2 |
Playtime | 90-90 mins |
Suggested Age | 0 and up |
Vendor: Worthington Publishing
Type: Board Games
Price:
99.95
Designer |
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Publisher |
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Players | 2 |
Playtime | 90 mins |
Suggested Age | 8 and up |
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Expansion |
Band of Brothers: Texas Arrows |
Vendor: Worthington Publishing
Type: Board Games
Price:
89.95
Designer |
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Publisher |
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Players | 2 |
Playtime | 90 mins |
Suggested Age | 12 and up |
Honors |
2011 Charles S. Roberts Best World War 2 Era Board Wargame Nominee |
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Vendor: Worthington Publishing
Type: Board Games
Price:
99.95
Designer |
Dean Halley Jim Krohn |
Publisher | Worthington Publishing, LLC |
Players | 1-2 |
Playtime | 90 mins |
Suggested Age | 12 and up |
Integrates With
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Band of Brothers: Screaming Eagles Band of Brothers: Ghost Panzer |
Vendor: GMT Games
Type: Board Games
Price:
76.95
Designer | Jim Krohn |
Publisher | GMT Games |
Players | 1-4 |
Playtime | 180 mins |
Suggested Age | 12 and up |
Honors | |
Expansions |
Space Empires: Close Encounters Space Empires: Replicators |
Space Empires is a game in the finest tradition of 4X space games - eXplore, eXpand, eXploit, and eXterminate. Make no mistake, all four "X's" are included in this game. This is a wargame where the purpose of building your empire is not to feel good about your achievement, but to destroy your enemies and burn their colonies.
One difficulty in games of this genre is that they are often either overly simplistic or tediously detailed. Space Empires has been almost 20 years in the making and, during that time, many elegant solutions have been developed to keep the theme rich without a lot of rules. The game includes carriers and fighters, mines, cloaking, a very large technology tree, fifteen ship classes from scout to dreadnaught, merchant shipping, colonization, mining, terraforming, bases, shipyards, black holes, warp points, and non-player aliens, yet the rules are short and intuitive and the game can be finished on one sitting. This is NOT a game that is hard to get into. The playtest rules are only 8 pages long for the basic game and increase to 11 pages in length when the advanced rules are included.
Exploration is easy (well, easy for you, it is actually dangerous for your ships) and fun and reveals different terrain (such as asteroids and nebulas) that affect your movement and your combat. The map is mounted.
This is a game made by people who love the genre, but play other games too.
Vendor: GMT Games
Type: Board Games
Price:
15.95
Vendor: GMT Games
Type: Board Games
Price:
34.95
Designer | |
Publisher | |
Players | 1-6 |
Playtime | 60-90 mins |
Suggested Age | 12 and up |
Expansion For |
Talon |
New ship types in the expansion:
Terran:• SCE
• DDE
• DDP
• DDX
• CLE
• CLP
• CLX
• CAX
• BCH
• BCX
• Starbase
• FFE
• FFX
• DDG
• DDD
• DDX
• CLE
• CLX
• CAX
• BCH
• BCX
• Starbase
All of the counters in Talon 1000 will be coated with improved lamination.
Components:
• Play Book with over 1000 new scenarios
• 170 new laminated, double sided, hexagonal ship counters on 5 counter sheets
• 22 new ship designs
• 2 Player Aid Cards
• Impulse Chart
• Empire War Scenario Card
• Ownership of Talon is required to play
Vendor: GMT Games
Type: Board Games
Price:
58.95
Designer | Jim Krohn |
Publisher | GMT Games |
Players | 1-5 |
Playtime | 180 mins |
Suggested Age | 12 and up |
Expansion For | Space Empires: 4X |
Vendor: Worthington Publishing
Type: Board Games
Price:
59.95
Designer |
Brendan Clark Jim Krohn |
Publisher | Worthington Publishing, LLC |
Players | 1-2 |
Playtime | 90 mins |
Suggested Age | 12 and up |
Expansion For |
Vendor: Worthington Publishing
Type: Board Games
Price:
47.95
Designer | Beresford Dickens, Jim Krohn |
Publisher | Worthington Publishing, LLC |
Players | 2 |
Playtime | 90 mins |
Suggested Age | 12 and up |
Expansion For |
Vendor: Worthington Publishing
Type: Board Games
Price:
73.95
Designer |
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Publisher |
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Players | 2 |
Playtime | 90 mins |
Suggested Age | 12 and up |
Honors |
2011 Charles S. Roberts Best World War 2 Era Board Wargame Nominee |
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Vendor: GMT Games
Type: Board Games
Price:
54.95
Designer | Jim Krohn |
Publisher | GMT Games |
Players | 2-6 |
Playtime | 60-90 mins |
Suggested Age | 12 and up |
Expansions |
Talon 1000 Talon Replacement Countersheets |
Designer: Jim Krohn, Developer: Bob Seifert
Background:
Long hampered by cost and beset by international problems, real space exploration did not seem possible for humanity. Amazing technological breakthroughs would change all of that in the year 2112. The invention of the Near Faster Than Light (NFTL) drive would make it possible for large ships to move easily in and out of a planet's gravity well, and to travel quickly within the confines of a solar system. Ten years later, the perfecting of Faster Than Light (FTL) drive would turn the galaxy into an open canvas. United by a common purpose, the newly formed Terran Confederation began to paint their picture.
Expansion led to colonies, research stations, and even more technological discoveries, but it also led to the realization that they were not alone. Although no sentient alien species had been encountered, long range scanners had picked up the distinctive signatures of FTL drives. Sentient races must exist... and they must be space faring. Terran expansion stopped.
Not knowing what to expect, a period of consolidation followed which emphasized defensive technologies and fleet building. First contact was made by the people of Earth with this unknown race in 2227. Over time, they would eventually call these other-worlders the Talon. It was a shortening of the alien sounds that made up their name but it was also oddly prophetic-the Talon Empire swooped in very much like a raptor upon the fledgling Terran Confederation.
Game Scale:
Units: Individual capital ships and fighters
Time: Individual fleet battles
Players: 2 to 6
Map: Each hex represents a region of space that normally holds only one ship
Solitaire Suitability: there is no hidden information and no simultaneous action
Welcome to the Talonverse.....
Talon is a game of tactical space combat set in a growing universe with its own history and back story. This game introduces battles during the First Talon War between the Terran Confederation and the Talon Empire.
This is a Fleet Combat game. Battles with individual ships can be fought, but the game easily and quickly simulates combat with fleets of 3-10 ships. These are fleets of Capital Ships. This is NOT a game about fighter combat in space. Most ships in the game are large and you must balance your ships' power output between shields, weapons, sensors and maneuverability - you are not just doing an Immelman. Each faction has unique abilities and each ship has unique features. Proper strategy involves assessing the different abilities of your ships and the enemy's.
This is an Accessible game. The complexity of managing fleets of capital ships has been baked into the game system, leaving the player free to make interesting decisions. It is also a Fast Paced game. Small fleet scenarios can be played in one hour, larger ones in under two. This makes the game thematically rich and full of quick but meaningful choices.
How can the game do all this? All a ship's energy use is integrated into something called a Power Curve. All a player has to do is adjust the speed of the ship. A ship's speed determines how much Available Power it gets to charge weapons faster, reinforce shields, tighten turns... but there will never be enough of it. The game is fought on a Map - distances moved, firing arcs, shield arcs are distinct and easily resolved. The game uses Very Large, Laminated Counters. All of a ship's systems are displayed directly on the counter and lamination allows you to mark damage and other ship info with a dry erase marker. All of the important information is at your fingertips, at-a-glance, on the map. Being able to see the battle unfold on map allows the game system to handle a much larger number of ships without confusion and effort.
Game Features
Vendor: GMT Games
Type: Board Games
Price:
59.95
Designer | Jim Krohn |
Publisher | GMT Games |
Players | 1-4 |
Playtime | 180 mins |
Suggested Age | 12 and up |
Expands | Space Empires: 4X |
Note: This is not a standalone product and you'll need the base game Space Empire: 4X play.
Space Empires: Close Encounters is the first expansion to Space Empires: 4X. Alien races meet up close as they encounter each other for the first time in ship boarding engagements and planetary invasions with different types of ground troops. The strengths and weaknesses of each alien empire are brought out with roughly 20 unique racial abilities. The expansion takes advantage of the streamlined nature of the game system to add more technology and cool sci-fi things in very simple ways. While it is designed to be used as a whole, the expansion is modular and players can choose to use only the parts that they like.
Also included in the expansion is an experience system so that your ship groups become more proficient over time. There is a big benefit if you can keep ships alive! The game gives more counters of each ship type to accommodate groups at different experience levels. Military academies in your empire can give your new groups a head start in accumulating experience.
Titans, super large ships beyond dreadnaught, make their appearance and can both carry fighters and destroy planets, but have liabilities too. As requested, fleet counters and a fleet display are in the box. In addition to racial advantages, there are also unique Alien Technologies that can be gained by conquering the non-player Alien planets. There are more technologies and some more money is added into the game because of the larger tech tree.
New scenarios are added for both 3 and 4 players. A new alien empire solitaire scenario is included as well as another solitaire scenario where a player can attempt to fight off an invading mass of Space Amoebas.
Space Empires: Close Encounters includes thicker counters for itself as well as a complete set of thicker counters (4.5 counter sheets) from the base game.