Vendor: Victory Point Games
Type: Board Games
Price:
40.95
Designer | Jeremy Lennert |
Publisher | Victory Point Games |
Players | 1-7 |
Playtime | 30-60 mins |
Suggested Age | 14 an up |
Reimplements | Gem Rush |
Vendor: Victory Point Games
Type: Board Games
Price:
50.95
Designer | |
Publisher | Victory Point Games |
Players | 1-4 |
Playtime | 150 mins |
Suggested Age | 13 and up |
Expands | Darkest Night |
Vendor: Victory Point Games
Type: Board Games
Price:
142.95
Designer | Jeremy Lennert |
Publisher | Victory Point Games |
Players | 1-4 |
Playtime | 150 mins |
Suggested Age | 13 and up |
Expansion |
Darkest Night (Second edition): Miniatures Box Darkest Night: The Small Hours |
Vendor: Victory Point Games
Type: Board Games
Price:
21.95
Designer | |
Publisher | Victory Point Games |
Players | 1-4 |
Playtime | 150 mins |
Suggested Age | 13 and up |
Expands | Darkest Night |
From Distant Lands bundles together four promotional items for Darkest Night:
In total, this promo pack includes four new playable heroes (each with their own unique deck of power cards), four event cards, and four artifact cards, and is compatible with all released expansions.
Vendor: Victory Point Games
Type: Board Games
Price:
25.95
Designer | |
Publisher | Victory Point Games |
Players | 1-4 |
Playtime | 150 mins |
Suggested Age | 13 and up |
Expands | Darkest Night |
This newcomer fancies himself a historian; always telling stories about how our people used to live, or how some great hero from the past would deal with the crisis of the hour. It seems silly to say, but it makes the horrors around us seem more manageable; like we've beaten them before. The victory that recently seemed hopeless has become conceivable.
I wonder how much truth there is in these fables. Could anyone really fabricate wondrous items like we hear about in legends? Command wild animals to do their bidding? Craft servants out of light and shadow? I've never seen such things, but I've heard of them, in tales of old...
In Tales of Old, the fourth expansion to Jeremy Lennert's Darkest Night, sends your heroes racing across the kingdom to unravel the mysteries of the holy relics' resting places.
Instead of searching for keys, you now draw Mystery cards that reveal how to obtain clues to the relic's location, and perhaps some other rewards. These mysteries may lead you to explore the depths of ancient catacombs teeming with traps, or encounter an antique trader willing to part with old scrolls for the right price.
Gather your knowledge, courage, and strength as you uncover the kingdom's secrets in the hopes of vanquishing darkness once and for all...
Vendor: Victory Point Games
Type: Board Games
Price:
26.95
Designer | Jeremy Lennert |
Publisher | Victory Point Games |
Players | 2 |
Playtime | 60 mins |
Suggested Age | 13 and up |
Expands | For the Crown (Second Edition) |
The third expansion to For the Crown, Between Heaven and Earth, introduces 12 new kinds of variable cards and 10 new types of units that can be trained using the new cards, in addition to an alternate starting card, the Merchant. You can mix and match cards from the original game with any 2nd Edition expansion.
Note: This expansion kit cannot be used with the first edition of For the Crown.
Vendor: Victory Point Games
Type: Accessories
Price:
42.95
Designer | Jeremy Lennert |
Publisher | Victory Point Games |
Players | 3-6 |
Playtime | 30 mins |
Suggested Age | 13 and up |
Work together to defend a ring of frontier space stations against a variety of growing dangers. Upgrade your systems wisely to maintain a steady flow of the vital resources you'll need to survive, and allocate them carefully to keep nearby threats in check.
Frontier Stations is a game for 3 to 6 players working together to confront an onslaught of perils. Each player must build up their station, making it better able to deal with the wide variety of threats and function optimally with its two neighboring stations.
Can you and your confederates around the table hold the line against all enemies, alien and domestic? Somebody must keep vigil and protect civilization; are you up to the challenge?
Vendor: Victory Point Games
Type: Board Games
Price:
24.95
Designer | |
Publisher | Victory Point Games |
Players | 1-4 |
Playtime | 150 mins |
Suggested Age | 13 and up |
Expands | Darkest Night |
Another homestead overrun; the farmer's face was bleak as he told the tale. The broad strokes of the story were well-familiar, but the details were new: a previously-unseen power in the Necromancer's dark arsenal. It seems his power grows daily.
The hero listened without saying a word, but his eyes blazed with fury. There was no question of our response...
From the Abyss, the third expansion for Darkest Night, provides the Necromancer with an array of sinister new abilities. It also adds the Channeler, Exorcist, Mesmer, and Valkyrie as new playable heroes; new Event and Artifact cards; as well as a new card type, Darkness cards. From the Abyss can be combined with either or both of the previous expansions, or used separately.
Game Data:
Complexity: 4.5 on a 9 scale
Solitaire Suitability: 9 on a 9 scale
Vendor: Victory Point Games
Type: Board Games
Price:
9.95
Designer | Jeremy Lennert |
Publisher | Victory Point Games |
Players | 2 |
Playtime | 60 mins |
Suggested Age | 13 and up |
Expands | For the Crown (Second Edition) |
Note: For the Crown expansion kit 2: The World is Round is not a "stand alone" game. You must own a copy of For the Crown 2nd edition to use it. This expansion kit cannot be used with the first edition of For the Crown.
Game Data:
Complexity: 3 on a 9 scale
Solitaire Suitability: 2 on a 9 scale
Vendor: Victory Point Games
Type: Board Games
Price:
39.95
Designer | Jeremy Lennert |
Publisher | Victory Point Games |
Players | 2 |
Playtime | 30 mins |
Suggested Age | 13 and up |
Reimplemented By | For the Crown (Second Edition) |
Civil war has broken out between two royal brothers over the succession of the kingdom, and the people of a once-peaceful nation must choose sides and rush to war. In For the Crown, you must gather key resources, train an army from scratch, and capture the rival King and Heirs to prove your claim to the throne!
In this game that combines the highly popular 'deck-building' mechanic with the most engrossing variations of Chess, do you have what it takes to wisely divide your attention between preparations and military maneuvering? To outpace your opponent’s development while eluding capture? Strategize your position and seize glory in For the Crown!
Game Data:
Complexity: 3 on a 9 scale
Solitaire Suitability: 2 on a 9 scale
Scale: Each unit represents a brave fighter on the chessboard of battle.
Game Components:
• One 2-page full color Instructions sheet
• One 2-page full color Player Aid sheet
• One 8.5” x 16.5” map
• 108 double-sided 3/4" unit counters
• 100 deck-building cards
• Includes Designer's Notes and Optional Rules
Vendor: Victory Point Games
Type: Board Games
Price:
24.95
Designer | Jeremy Lennert |
Publisher | Victory Point Games |
Players | 1-6 |
Playtime | 45 mins |
Suggested Age | 13 and up |
Grab your digging tools and prepare for Gem Rush, an easy-to-learn, 1-6 player blitz to build a magical gem mine. Use your gem cards to construct new rooms, and use the rooms to replenish your gems. Race your friends for fortune in rush mode, or work together to save the mine in crisis mode. Either way, you've got to dig fast and manage your gems carefully.
A typical card includes two gemstones; you can count it as either – or as both if you can find the right spot to use them. The game board changes each time you play as the playing area is constructed out of modular room tiles, each with different abilities and different opportunities for further construction.
Get your mining picks ready and dig up Gem Rush today!
Game Data:
Complexity: 3 on a 9 scale
Solitaire Suitability: 9 on a 9 scale
Vendor: Victory Point Games
Type: Board Games
Price:
30.95
Designer | Jeremy Lennert |
Publisher | Victory Point Games |
Players | 1-4 |
Playing Time | 150 mins |
Suggested Age | 13 and up |
Expands |
The wind is from the north today, carrying a foul stench.
Fate, it seems, never runs out of ideas. We can only handle each new challenge as best we can as it arrives on shifting winds...
Darkest Night: On Shifting Winds from Jeremy Lennert expands the game with a variety of new content: It adds the Ranger, Scout, Wayfarer, and Wind Dancer as new playable heroes, introduces eight new blights and new treasures to search for, and also includes new Event and Artifact cards.
On Shifting Winds can be used either with or without the first expansion, With an Inner Light.
Note: This game requires that you (or someone in your group of players) own a copy of Darkest Night.
Game Data:
Complexity: 4.5 on a 9 scale
Solitaire Suitability: 9 on a 9 scale
Game components:
- One full color 8-page Rules booklet
- Four standing character tokens (minor assembly required)
- Four hero sheets
- 40 Power cards (10 per hero)
- 10 Artifact cards
- 10 Event cards
- 15 map cards
- 22 1" square blight counters
- Eight multi-shaped item counters
Vendor: Victory Point Games
Type: Board Games
Price:
24.95
Designer | Jeremy Lennert |
Publisher | Victory Point Games |
Players | 1-4 |
Playing Time | 150 mins |
Suggested Age | 13 and up |
Expands |
A new wave of refugees arrived yesterday, telling tales of hordes of shades overwhelming their homesteads. I immediately sent word to the Prince, though I don’t know if he can do anything for them. The monastery is now abuzz with word of a stranger who arrived this morning. Though his countenance was grave, he shone with an inner light…
Darkest Night: With an Inner Light, by designer Jeremy Lennert, introduces a quest system that requires the heroes to respond to crises throughout the kingdom and offers new ways to acquire items and powers. The expansion also adds four new playable heroes (the Crusader, Monk, Paragon, and Shaman) as well as new event and artifact cards.
Note: This game requires that you (or someone in your group of players) own a copy of Darkest Night.
Game Data:
Complexity: 4.5 on a 9 scale
Solitaire Suitability: 9 on a 9 scale
What's In The Box?:
• One 8-page full-color Rules booklet
• 75 cards
• 4 Hero sheets
• 30 thick, two-sided, multi-shaped game pieces (minor assembly required)
• One bright red, 9 1/4" x 5 7/8" Standard cardboard VPG game box
• One beautiful box cover sleeve
• One "Wipes-A-Lot" napkin
• One charcoal dessicant packet
Vendor: Victory Point Games
Type: Board Games
Price:
26.95
Designer | Jeremy Lennert |
Publisher | Victory Point Games |
Players | 2 |
Suggested Age | 12 and up |
Expands | For the Crown (Second Edition) |
Note: This is not a standalone product and you'll need the base game For the Crown (Second Edition) to play.
Tensions mount in the war for the crown, and both sides are turning to new tactics and strange allies. Battlefields are haunted by ghosts, buffeted by invisible forces and wracked by lightning. Armies march under the auspice of statues, and secure formations are breached by attacks from odd directions. Which side will best master these new devices and capture the enemy sovereign?
For our popular deck-building game, For the Crown 2nd edition, comes the first expansion, Shock & Awe, introducing 13 new cards and 10 new unit types to pit against your opponent. Bolster your economy with the Caravan, duplicate key assets with the Changeling, and rule the battlefield with the mighty Amazon. Who has the wit and will to lead these new forces to victory, and who will succumb to Shock and Awe?
Note, the For the Crown Expansion Kit 1: Shock & Awe is not a ‘stand alone’ game. You must own a copy of For the Crown 2nd edition to use this expansion kit. This expansion kit cannot be used with the first edition of For the Crown.
Game Data:
Complexity: 3 on a 9 scale
Solitaire Suitability: 2 on a 9 scale
Polybag Game Components:
What's In The Box?:
Vendor: Victory Point Games
Type: Board Games
Price:
59.95
Designer | Jeremy Lennert |
Publisher | Victory Point Games |
Players | 1-4 |
Playing Time | 150 mins |
Suggested Age | 12 and up |
Honors | 2012 Charles S. Roberts Best Science-Fiction or Fantasy Board Wargame Nominee |
Expansions |
Darkest Night: On Shifting Winds |
Darkest Night, by designer Jeremy Lennert, is a fully-cooperative board game for one to four players (up to six with variants), set in a kingdom broken under a necromancer’s shadow. Each player takes on the role of one of the kingdom’s last heroes (nine playable characters), each with a unique set of special abilities, just as they hatch a plan to save the realm.
Searching the kingdom provides new powers and equipment to strengthen you and your party, as well as the keys that can unlock the holy relics and defeat the necromancer. You can acquire many powerful abilities—unique to each hero—that can help to fight the undead, elude the necromancer’s forces, accelerate your searches for items and artifacts, and more. The knight is a brave and powerful warrior; the prince can rally and inspire the people; the scholar excels at locating and restoring the treasures of the past.
But ravenous undead roam the realm, and as the necromancer continues to build his power base, he blights the land and his army steadily grows. As the game wears on, the necromancer becomes more and more powerful, creating blights more quickly and effectively. If an area becomes too blighted, it gets overrun—and the monastery receives the spillover. And if the monastery is ever overrun, the necromancer wins and the kingdom is swallowed in darkness!
Before the monastery falls, it's up to you and your party to defeat the necromancer in one of two ways: If you can gather three holy relics and bring them all back to the monastery, you can perform a powerful ritual to break the necromancer’s power and scour the land of the undead. Alternatively, you can try to defeat the necromancer in direct combat—but be warned, he will readily sacrifice his minions to save himself.
Can you save the kingdom from darkness? Do you have the courage, the cunning and the will to withstand the necromancer and his forces? Strategize, plan and bring out the best of your abilities to end our Darkest Night!
Game Data:
Complexity: 4.5 on a 9 scale
Solitaire Suitability: 9 on a 9 scale
Scale: Each unit represents a Hero, the Necromancer or blights in a guerilla war over a small kingdom. Each round represents approximately several days to a week.
Vendor: Victory Point Games
Type: Board Games
Price:
26.95
Designer | Jeremy Lennert |
Publisher | Victory Point Games |
Players | 2 |
Playtime | 30 mins |
Suggested Age | 13 and up |
Expands | For the Crown (Second Edition) |
Note: This is not a standalone product and you'll need the base game For the Crown (Second Edition) to play.
It's spreading. What started as a petty feud has grown to engulf the nation, and even the most stoic spectators are now picking sides. And as the scope of the conflict changes, so must the strategy; each contender must learn to command larger armies and coordinate with new allies. This is truly a time where strong leadership could turn the tide of history...
For the Crown, by designer Jeremy Lennert, introduces All the King's Men, a four-player variant pack!
All the King's Men introduces two new variants: The Extended Game and the Team Game. The Extended Game (2-player) uses extra cards, with two options to play an extended game with a friend. The Team Game allows four players to play a single game, in two teams of two!
Note, the For the Crown: All the King's Men is not a ‘stand alone’ game. You must own a copy of For the Crown Second Edition to use this variant pack. This variant cannot be used with the first edition of For the Crown.
Game Data:
Complexity: 3 on a 9 scale
Solitaire Suitability: 2 on a 9 scale
Vendor: Victory Point Games
Type: Board Games
Price:
62.95
Designer | Jeremy Lennert |
Publisher | Victory Point Games |
Players | 2 |
Playtime | 30 mins |
Suggested Age | 13 and up |
Expansion |
For the Crown Expansion #1: Shock & Awe |
Reimplements | For the Crown (First Edition) |
Civil war has broken out between two royal brothers over the succession of the kingdom, and the people of a once-peaceful nation must choose sides and rush to war. Even when the sun goes down, the war for the crown does not cease. While the battle rages on during the day, both princes and their armies still hope to catch the other unawares under the blanket of darkness. Neither side is safe even then, however, and so both princes are well prepared - they've gone through lengths to recruit special units to surprise their enemy, including a Phantom to cloak itself and hopefully use the darkness to its advantage in order to capture the rival King and Heirs.
In For the Crown, you must gather key resources, train an army from scratch, and capture the rival King and Heirs to prove your claim to the throne!
In this game that combines the highly popular "deck-building" mechanic with the most engrossing variations of Chess, do you have what it takes to wisely divide your attention between preparations and military maneuvering? To outpace your opponent’s development while eluding capture? Strategize your position and seize glory in For the Crown!
What's New in 2nd Edition:
Game Data:
Complexity: 3 on a 9 scale
Solitaire Suitability: 2 on a 9 scale
What's In The Box?: