Vendor: Legion Supplies
Type: Board Games
Price:
16.95
Designer | Jay Semerad |
Publisher | Legion Supplies |
Players | 2-4 |
Playtime | 60-120 mins |
Suggested Age | 13 and up |
Expands | Foretold: Rise of a God |
Fatesworn is an expansion to Foretold: Rise of a God in which players take on the role of a deity who gathers followers, builds a temple and then smites rival gods. Foretold is a deck-building game with a tower defense element. During the game you may purchase cards or tiles from the Marketplace to grow your followers and your temple. Players may raid a rivals temple and if they get past defenses, roll a mighty smite die to deal damage. You win the game if you build a full set of 4 aligned Fate Relics or your rivals life points drop to zero.
Fatesworn features a number of new and exciting additions to Foretold: Rise of a God including cards that count as having every Fate alignment type and powerful new relics. It adds a new game mechanism called Decree. While a card with Decree is in the Marketplace, its Decree ability is active and affects game play.
Vendor: Legion Supplies
Type: Board Games
Price:
37.95
Designer | Jay Semerad |
Publisher | Legion Supplies |
Players | 2-4 |
Playtime | 60 mins |
Suggested Age | 12 and up |
Expansion | Foretold: Fatesworn |
Overview:
Players take on the role of an aspiring deity. They must build up a Temple, gather Faithful followers and collect powerful Relics in an attempt to wipe their opponents off the map – only one deity can reign eternal in this free-for-all of legendary proportions!
Play Time:
2 players (1-hour), 3 players (1.5 hours), 4 players (2-2.5 hours)
Basic Play:
Combat:
A Raiding Party ventures into an opposing Temple, encountering Defenders and Traps along a Tile path to the Heart of the Temple, where the opposing life force dwells. Combat is resolved through dice rolls, with Defense rolling first and combining its total. Faithful played from the Raiding Party must beat defending total or they are forced to retreat. If the Temple is conquered, damage is dealt through Smiting. When an opponent’s life hits zero (20 max), they are defeated. The last remaining player has achieved immortality!