Vendor: Lookout Games
Type: Board Games
Price:
134.95
Designer |
Uwe Rosenberg |
Publisher | Lookout Games |
Players | 1-4 |
Playtime | 30-120 mins |
Suggested Age | 12 and up |
Expansion | Agricola: Ephipparius Deck |
Vendor: Compass Games
Type: Board Games
Price:
70.95
Designer |
John Poniske |
Publisher | Compass Games |
Players | 1-2 |
Playtime | 210 mins |
Flanks of Gettysburg is a two, two-player games on a company level, simulating the two brigade sized flank attacks on Little Round Top and Culp’s Hill on July 2, 1863. Each assault is a separate game based on a chit-pull system that can be completed in several hours. Historically the Union bested rebel forces on both flanks because it fed enough reinforcements in to stem the gray tide But that is not to say that the rebels don’t stand a chance. They do.
FOG uses a chit pull system similar to John Poniske’s Ball’ Bluff and Belmont designs. Both games follow similar rules applying unique fire and movement, melee and order assignment. These are simple, rapid playing approaches to complex situations. FOG clocks in at three to three and a half hours per game and provides high solitaire capability.
The battles of Culp’s Hill and Little Roundtop demonstrated Lee’s determination to attack and envelop the Union Army of the Potomac. FOG does not attempt to recreate either grand assault in full, rather it presents the desperate three-hour finale that took place on the extreme ends in both cases These were the two instances when Lee came closest to claiming a Gettysburg breakthrough.
Culp’s Hill offers the Union prepared defensive positions but the liability of having reinforcements report to General Greene before joining the line. Little Round Top introduces artillery and sharpshooters and challenges players to exit or block the exit of Rebel forces between Little and Big Round Tops.
Each game offers a beautiful Rick Barber map and a low counter mix. Regimental draw chits allow companies to move, volley fire or melee at the player’s discretion. The ground over which the Confederates must assault is rough and at times movement under fire can be distressingly slow. Casualties mount rapidly until the rebels are close enough to exact revenge.
–Description from the publisher
Vendor: Kids Table BG
Type: Board Games
Price:
64.95
Designer |
Josh Cappel Adam Gertzbein |
Publisher | Kids Table BG |
Players | 1-4 |
Playtime | 30-60 mins |
Suggested Age | 8 and up |
As a master sushi chef, you've studied your craft for years. It took diligent training to perfect specialty maki like your All-Day Breakfast, Octopus's Garden, and Squid Salad Sandwich, but now you face your toughest challenge yet: Friday night dinner rush!
In Maki Master, you compete with your fellow chefs to complete the most valuable orders. You can concentrate on short and simple orders to get bonuses quickly or take your time to make complicated masterpieces for big rewards!
Each turn, add a new ingredient to the shrinking kitchen space and try to arrange them for the orders you're working on. Complete a scrumptious recipe for points or take an action card like Chop!, Stack!, or Switch! to help with future turns. Don't forget to collect spicy wasabi to complete orders with style! At the end of the night, the chef who has earned the most points by completing their recipes wins!
Maki Master adds new mechanisms, streamlined rules, and fresh art by Claire Lin to the Wasabi! design from 2008.
Vendor: AEG
Type: Board Games
Price:
33.95
Designer |
Randy Flynn |
Publisher | Alderac Entertainment Group |
Players | 1-4 |
Playtime | 15-30 mins |
Suggested Age | 10 and up |
Cascadia: Rolling is a series of puzzly flip-and-roll-and-write games featuring the habitats and wildlife of the Pacific Northwest! Simultaneously roll dice, collect wildlife, and complete habitat cards to fill in different environments in Cascadia. Use special actions to manipulate your dice, and dynamic completion cards to unlock powerful combos!
There are two versions of Cascadia: Rolling. Each version features the following unique content - get both versions to play 1-8 players on 8 different maps!:
A unique Central Special Die that changes the way each round plays out.
4 unique Environment Sheets, based on a different region of Cascadia, each with its own special gameplay elements.
30 Unique Habitat Cards with breathtaking art by Beth Sobel.
8 Unique Advanced Completion cards for unique ways to combo discounts and bonuses each round!
A unique mini-expansion that introduces completely new gameplay elements like end game scoring bonuses and competitive objectives to ramp up the competition!
Roll your dice, collect wildlife and Nature Tokens, complete Habitat Cards, and fill in the puzzle on your personal Environment Sheet to create the most harmonious ecosystem in Cascadia! Although the core rules are simple, each unique Environment Sheet has its own twist so no two games of Cascadia: Rolling will play out the same!
Cascadia: Rolling Hills features unique content specific to the prairie environments of Cascadia!
—description from the publisher
Vendor: Flatout Games
Type: Board Games
Price:
53.95
Designer |
David Iezzi |
Publisher | Flatout Games |
Players | 1-4 |
Playtime | 30-45 mins |
Suggested Age | 10 and up |
Nocturne is a puzzly spatial bidding and set collection game of sly mystics set in a whimsical moonlit forest illustrated by Beth Sobel!
In Nocturne, you play as a fox mystic casting magic spells to collect an assortment of enchanted items. You compete against rival mystics, each of you deciding when to cast the most powerful spells to move through the forest most cunningly to secure the best collection. Each turn you decide which items are most valuable to you and when to hold the other mystics back.
Through two rounds (twilight and moonlight), players compete to collect the strongest sets of magical items like firebird feathers, creature skulls, glowing mushrooms, mysterious eggs, and rare herbs. These items have value when collected in specific sets, but can also be combined to fulfill recipes needed for concoctions, scoring you even more prestige!
Each round you begin with a set of numbered tokens that represent your spell strengths. These tokens are used to cast spells and bid on a grid of items (and special actions) on the forest floor. Once you cast a spell, your rival mystics will have an opportunity to cast a more powerful spell onto an adjacent item, hoping to compel it towards them and prevent you from collecting what you need! As the forest is explored, different conditions of magical control will restrict pathways, leading to strategic situations in which players can "corner cast" and secure multiple items with less powerful spells. If your spell casting comes up short, you can always make an offering to the forest sprites, magical mice that have their own cache of treasures they may share with you, giving you further options to expand your collection.
The set-up of the forest grid and twilight and moonlight goals, along with concoction cards and special player abilities in each game, provide great variability so that no two games of Nocturne will play out the same. Different spatial goals and situations will necessitate different strategies and tactics to outwit your opponents in this highly interactive and unique spatial bidding game!
—description from the publisher
Vendor: Matagot
Type: Board Games
Price:
53.95
At the bottom of the ocean, no one will hear you scream!
In Captain Sonar, you and your teammates control a state-of-the-art submarine and are trying to locate an enemy submarine in order to blow it out of the water before they can do the same to you. Every role is important, and the confrontation is merciless. Be organized and communicate because a captain is nothing without his crew: the Chief Mate, the Radio Operator, and the Engineer.
All the members of a team sit on one side of the table, and they each take a particular role on the submarine, with the division of labor for these roles being dependent on the number of players in the game: One player might be the captain, who is responsible for moving the submarine and announcing some details of this movement; another player is manning the sonar in order to listen to the opposing captain's orders and try to decipher where that sub might be in the water; a third player might be working in the munitions room to prepare torpedoes, mines and other devices that will allow for combat.
Captain Sonar can be played in two modes: turn-by-turn or simultaneous. In the latter set-up, all the members of a team take their actions simultaneously while trying to track what the opponents are doing, too. When a captain is ready to launch an attack, the action pauses for a moment to see whether a hit has been recorded — then play resumes with the target having snuck away while the attacker paused or with bits of metal now scattered across the ocean floor.
Multiple maps are included with varying levels of difficulty.
Vendor: Grail Games
Type: Board Games
Price:
69.95
Designers |
Franz-Benno Delonge Phil Walker-Harding |
Publisher | Grail Games |
Players | 2-4 |
Playing Time | 30-45 mins |
Suggested Age | 8 and up |
Includes:
Explore a landscape so stunning that even a Viking would hold their breath in awe...
Fjords is a tile-laying game that takes place in two phases. First, the players explore the fjords around them by laying hexagonal landscape tiles. Second, beginning from the encampments placed during phase one, players will walk the landscape, claiming as much of the plains and cliffs as possible.
The winner of the game will be the player who has claimed the most land. Savvy placements and the ability to plan ahead yet act tactically will be your most important tools.
This new edition of Fjords differs from the original release in the following ways:
-description from publisher
Vendor: Kess Co.
Type: Board Games
Price:
31.95
Lunch is served... with a side of panic! With all pirates sitting in a circle, pirates point to eat, scavenge for any leftovers Sanji cooked up, or mischievously steal from fellow pirates! Watch out! Any pirate bold enough to leave extra meat on their plate may just be left empty handed when Luffy shows up. Play as the Straw Hats as you fight for your favorite foods in this chaotic 3-9 player game for ages 10+! Can you pack your bento box with your favorite foods before your greedy crewmates, or Luffy's hunger, steal it all away?
Vendor: Matagot
Type: Board Games
Price:
169.95
Designer |
Christian Martinez |
Publisher | Matagot |
Players | 2-4 |
Playtime | 90 mins |
Suggested Age | 14 and up |
Following Inis, Galactic Renaissance is the second installment of the "Political Trilogy" by designer Christian Martinez and publisher Matagot.
Throughout Galactic Renaissance, you build your team, adding new specialists — each one unique — to the core in your deck of cards. With this team, you discover new planets and systems, reconnect with lost civilizations, expand your influence, build embassies, and sow disorder in opposing factions — all in an effort to score victory points faster than your opponents. Sending emissaries to new planets, for example, allows you to discover new civilizations or cement relationships on known planets. Opponents may try to convince a planet to join them instead with their own emissaries, causing disorder in the process.
Vendor: WizKids (I)
Type: Board Games
Price:
23.95
Designer |
Geoff Engelstein |
Publisher | WizKids (I) |
Players | 1-4 |
Playtime | 45 mins |
Suggested Age | 12 and up |
DC Super-Skill Pinball: Harley Quinn Ball brings the excitement of pinball arcades to your table, with no reflexes required!
Join the infamous Harley Quinn as you hit bumpers, drop targets, gain skill shots, activate the multiball, and play minigames on the backglass! About to lose a ball? You can even "nudge" the table — but be careful not to tilt. Challenge your friends, or play solo to try to beat your high score! The game features four tables inspired by iconic moments and team-ups in Harley's history!
—description from the publisher
Vendor: Arcane Wonders
Type: Board Games
Price:
41.95
Designer |
Ivan Tuzovsky |
Publisher | Arcane Wonders |
Players | 1-5 |
Playtime | 50 mins |
Suggested Age | 12 and up |
Expansion For |
Aquatica |
Coral Reefs is an expansion to the base game Aquatica that introduces the Southern Tribes, more underwater creatures, new characters, and Manta Ray encounters that can turn the rules of the game upside down!
In Aquatica, an engine-building strategy board game, players compete to become the most powerful Sea King. They will play cards from their hands, activate powerful combos, capture locations, recruit creatures, and more—everything to gain the most Victory Points by the end of the game.
Coral Reefs perfectly complements the base game and its other Cold Waters expansion. It comes with several new modules with additional goals and mechanics, along with new components like coral reef miniatures and transparent reef cards.
Together with its expansions, Aquatica is a fascinating strategy to play with family or friends! The game takes around 50 minutes to play and is suitable for 1-5 players aged 12+.
—description from the publisher
Vendor: Board&Dice
Type: Board Games
Price:
16.95
Designer |
Jakub Caban Bartosz Idzikowski |
Publisher | Board&Dice |
Players | 1-4 |
Playtime | 60-90 mins |
Suggested Age | 14 and up |
You signed up for this mission knowing that many have failed before. You're leading, what, the umpteenth group of scouts in search of a place to call home? Each day is the same out here — white snow and unbearable cold — but it's the grim and desperate faces of your team that keep you from sleeping. After who knows how long trekking through snow, you finally spot something in the distance, an abandoned generator. You're almost out of provisions, almost out of time. You have six days to make this ruin inhabitable before you have to turn back and report on what you've accomplished. Will this be yet another false light on the horizon, or a new beginning for your people?
Side Quest: Frostpunk provides players with engaging puzzles, an interesting storyline, and difficult decisions. The game tests your creativity, perceptiveness, and ability to think outside the box. It's time to join the expedition to ensure that we have enough resources to survive and keep the generator working!
Side Quest: Frostpunk is a new, exciting puzzle game from the authors of the Escape Tales series, set in the immersive world of Frostpunk - the globally acclaimed video game from 11 Bit Studios.
—description from the publisher
Vendor: Gigamic
Type: Board Games
Price:
17.95
Designer |
Grégoire Largey Jules Largey |
Publisher | Gigamic |
Players | 2-4 |
Playtime | 10 mins |
Suggested Age | 4 and up |
In Zoomino, you want to frame as many animals as possible to display them in your zoo.
To set up, take eight frames in a single color, shuffle the dominoes face down on the table, then give each player two dominoes.
Each turn, each player places one domino in their play area and another face down in front of the player to their left. They then draw a domino from the table to have two in hand again.
You must place dominoes in your area horizontally and adjacent to other tiles to form at least one animal. If you create a real animal, frame it! If both backgrounds on the tile match the player color, use the solid side of the frame, which is worth 2 points; otherwise, use the multi-colored side worth 1 point.
When the draw pile is empty or someone has placed their eighth frame, the game ends. Players tally their points to see who wins, with a tie being broken in favor of the player with the most imaginary animals on a background of their color.
Vendor: Flatout Games
Type: Board Games
Price:
42.95
Designer |
David Iezzi |
Publisher | Flatout Games |
Players | 1-4 |
Playtime | 30-45 mins |
Suggested Age | 10 and up |
Nocturne is a puzzly spatial bidding and set collection game of sly mystics set in a whimsical moonlit forest illustrated by Beth Sobel!
In Nocturne, you play as a fox mystic casting magic spells to collect an assortment of enchanted items. You compete against rival mystics, each of you deciding when to cast the most powerful spells to move through the forest most cunningly to secure the best collection. Each turn you decide which items are most valuable to you and when to hold the other mystics back.
Through two rounds (twilight and moonlight), players compete to collect the strongest sets of magical items like firebird feathers, creature skulls, glowing mushrooms, mysterious eggs, and rare herbs. These items have value when collected in specific sets, but can also be combined to fulfill recipes needed for concoctions, scoring you even more prestige!
Each round you begin with a set of numbered tokens that represent your spell strengths. These tokens are used to cast spells and bid on a grid of items (and special actions) on the forest floor. Once you cast a spell, your rival mystics will have an opportunity to cast a more powerful spell onto an adjacent item, hoping to compel it towards them and prevent you from collecting what you need! As the forest is explored, different conditions of magical control will restrict pathways, leading to strategic situations in which players can "corner cast" and secure multiple items with less powerful spells. If your spell casting comes up short, you can always make an offering to the forest sprites, magical mice that have their own cache of treasures they may share with you, giving you further options to expand your collection.
The set-up of the forest grid and twilight and moonlight goals, along with concoction cards and special player abilities in each game, provide great variability so that no two games of Nocturne will play out the same. Different spatial goals and situations will necessitate different strategies and tactics to outwit your opponents in this highly interactive and unique spatial bidding game!
—description from the publisher
Vendor: WizKids (I)
Type: Board Games
Price:
103.95
Designer |
Alex Davy Travis Severance Nicholas Yu |
Publisher | WizKids (I) |
Players | 2 |
Playtime | 90 mins |
Suggested Age | 14 and up |
Dungeons & Dragons: Onslaught is a competitive skirmish game in which each player controls an adventuring party from one of the powerful factions of the Forgotten Realms. Parties delve into dungeons, battle rival adventurers, and confront fearsome monsters on a quest for treasure and glory! Player vs. Player vs. Monsters!
Two new factions join Onslaught with the Tendrils of the Lichen Lich Starter Set—the Lord’s Alliance and the Emerald Enclave. Battle for control over the city and forests, represented by a new tile system that allows each scenario’s map to be entirely unique. Over the course of 6 scenarios, you’ll fight each other as well as more and more powerful monsters, leading up to a final confrontation with the horrifying LICHEN LICH!
—description from the publisher
Vendor: Renegade Game Studios
Type: Board Games
Price:
68.95
Designer |
Charlie Catino Steven Kimball |
Publisher | Renegade Game Studios |
Players | 2-4 |
Playtime | 60-90 mins |
Suggested Age | 12 and up |
Honor | 2006 Golden Geek Best Wargame Nominee |
In the distant future, a potent and rare energy resource known as rubium controls the interstellar economy. Several galactic corporations compete for control over this resource in hopes of securing riches for themselves. When their military forces arrive to harvest rubium found on a foreign moon, they are greeted by the many indigenous life forms. They quickly conscript the alien creatures and begin marching against their competitors. Far out on the galactic frontier, away from oversight or public scrutiny, these four corporations now do fierce battle for control of the moon’s rubium.
How it’s Different from Previous Versions
Features:
Contents:
Vendor: Zygomatic
Type: Board Games
Price:
37.95
Designer |
Julian Courtland-Smith |
Publisher | Zygomatic |
Players | 2-5 |
Playtime | 30-45 mins |
Suggested Age | 8 and up |
Survive The Island is a cutthroat game in which players seek to evacuate their adventurers — especially those of a high value — from a sinking island to maximize their score.
An island made up of forty hex-tiles is slowly sinking into the ocean as tiles are removed from the board. Each player controls ten people (valued 1-5) that they try to move towards the safety of the surrounding islands before the main island's volcanoes finally erupt. Players can either swim or use rafts to travel, but must avoid sea serpents, kaiju, and sharks on their way to safety.
—description from the publisher
Vendor: Mixlore
Type: Board Games
Price:
13.95
Designer |
ましう (Mashiu) |
Publisher | Mixlore |
Players | 2-5 |
Playtime | 15 mins |
Suggested Age | 6 and up |
Fruity ASAP is a speed game in which players try to reproduce as many fruit waterfalls as possible to win the game. Rebuild the fruit cascades by rotating and assembling your cards as quickly as possible! The first to obtain the requested configuration wins the card.
Vendor: Renegade Game Studios
Type: Board Games
Price:
137.95
Designer |
Stephen Baker Dan Blanchett Rob Daviau Ben Harris Matt Hyra Sarah Rowan Craig Van Ness |
Publisher | Renegade Game Studios |
Players | 1-2 |
Playtime | 60-120 mins |
Suggested Age | 8 and up |
Heroscape: Age of Annihilation Master Set contains a generous amount of content, including 20 new highly detailed, fully assembled unpainted miniatures. Players will be able to draft their armies and play through scenarios that take place during the Battle of All Time. The Heroscape: Age of Annihilation Master Set is for both newcomers and players of yesteryear. It is also compatible with previous and upcoming Heroscape content.
THE BATTLE OF ALL TIME
Peace is but a dream on the remote planet of Valhalla. The mighty Valkyrie generals lead warring factions into a new age of battle. The Valkyrie summon their hardened heroes and new champions from distant worlds into the fight. Old alliances have fallen and new ones will form. The fate of Valhalla will be won through the flames of war. Join warriors from across time and space they battle in HEROSCAPE: AGE OF ANNIHILATION. Choose your scenario, build your battlefield, select your army, and fight to win!
The Heroscape: Age of Annihilation Master Set contains a generous amount of content to support hours of epic 2-player gaming sessions. Players will be able to draft their armies and play through scenarios that take place during the Battle of All Time. The Heroscape: Age of Annihilation Master Set is for both newcomers and players of yesteryear. It is also compatible with previous and upcoming Heroscape content.
Features
20 brand new highly detailed unpainted miniatures for Heroscape!
Includes interlocking Laur wall terrain!
74 locking hex tiles!
Features 9 new scenarios to support hours of gameplay!
Compatible with previous and upcoming Heroscape releases!
Master Set supports 2 players, supports up to 4 players with the addition of a Battle Box or Master Set.
Contents
20 Detailed, Fully Assembled Unpainted Miniatures
74 Hex tile terrain pieces
23 Laur wall terrain pieces
8 Combat Dice
1 20-sided die
8 Order Markers
21 Wound Markers
3 Powder Markers
3 Consume Markers
1 Round Marker
11 Glyphs
11 Army Cards
1 Rulebook
1 Scenario Guide
At a Glance
For Ages: 8+
Game Type: Miniature Game
Players: 2 players [Supports up to 4 players with the addition of a Battle Box or Master Set.]
Game Length: 60-120 minutes
Vendor: Libellud
Type: Board Games
Price:
39.95
Designer |
Johan Benvenuto |
Publisher | Libellud |
Players | 1-4 |
Playtime | 30-45 mins |
Suggested Age | 10 and up |
Honor |
2024 Spiel des Jahres Recommended |
In Harmonies, create your personal oneiric landscape by placing colored tokens. Create territories for animals and bring them to settle in your tiny world! Tactically combine your landscapes and animals to earn the most victory points and win the game.
- Easy to learn, with high tactical choices
- A poetic way to play: even if you lose the game, you will be happy to have created your own personal wild world.
- Solo version included!
Vendor: Devir
Type: Board Games
Price:
49.95
Designer |
Jackie Fox |
Publisher | Devir |
Players | 2-5 |
Playtime | 45-90 mins |
Suggested Age | 14 and up |
It's 1977. You're an up-and-coming musician, dreaming of making it big with your band. Over the next few months you'll rehearse, play gigs, write songs, and promote your band. With careful planning and a little luck, you'll earn the most fame and become the best new artist of the year.
Designed by Jackie Fox (member of the 1970’s rock band "The Runaways", four-time Jeopardy! champion, and designer of the narrative adventure trilogy The Adventures of the Chubby Slugz) and illustrated by Jennifer Giner, Rock Hard: 1977 allows games for groups of between 2 and 5 players, from 14 years old, in games lasting about 45-90 minutes.
Rock Hard: 1977 is played over a maximum of nine rounds, each representing a typical day of one month in 1977, from April to December. You win the game by accruing the most fame. How? Increasing reputation, chops and songs; achieving production, performance, and publicity bonuses; getting record deals and earning royalties; playing concerts; and hanging out at the hottest after-hours spot. Ready to live like a rock star?
—description from the publisher
Vendor: Eagle-Gryphon Games
Type: Board Games
Price:
129.95
Includes
Vendor: Unfriendly Games
Type: Board Games
Price:
35.95
Designer |
David Carmona Karen Nguyen |
Publisher | Unfriendly Games |
Players | 1-5 |
Playtime | 15-30 mins |
Suggested Age | 7 and up |
Honor |
2023 Golden Geek Best Party Game Nominee |
In Nekojima, “The Island of Cats” in Japan, an electricity network is developing to supply the various lively districts of the island. The installation of electric poles becomes more complex due to the narrowness of the territory and its curious population of cats strolling on the cables.
Nekojima is a wooden game of skill and dexterity in which you will have to keep an entire installation in balance. Players must take turns placing or stacking Denchuu 電柱 (Electrical Poles) respecting the locations without any hanging cables touching. But be careful not to be the one to bring down the structure. This game requires reflection, concentration and skill.
In competition, the player who knocks down the structure loses.
In cooperation, the goal is to go as far as possible.
AWARDS & HONORS
2022 - 1st prize Alchimie in Toulouse
2022 - 1st prize Pari Ludique in Paris
2022 - Special Jury Prize at the FLIP in Parthenay
—description from the publisher
Vendor: Lookout Games
Type: Board Games
Price:
33.95
Designer |
Trevor Benjamin Brett J. Gilbert |
Publisher | Lookout Games |
Players | 2-4 |
Playtime | 20-30 mins |
Suggested Age | 10 and up |
In Flowers: A Mandala Game, your goal is to collect flower tiles by achieving majorities through clever card play. Skillfully build mandalas to claim the best tiles, combining and multiplying them to create exquisite flowers of your own!
To set up, layout the game cloth showing three large "mandala" flowers. Shuffle the 36 half-flower tiles in separate decks — 18 each of black and white, with the black flowers being gray, purple, and red on the opposite side and the white ones being green, orange, and yellow — then place one black tile and one white tile face up in each flower. Each player starts with a hand of cards, with the cards coming in six colors that match the flower tile colors.
On a turn, a player lays down one or more cards of the same color onto one of the flowers. (Each player keeps their played cards separate, facing toward themselves.) If that color is already present in the mandala, the player then flips the card(s) face down; if not, the player leaves them face up. If the player laid down one card, they draw two cards from the deck; if they played two or more, they don't draw any cards.
After playing, if you have at least one face-up card on a flower and more cards than any other player, take that flower's "claim" token and place it on your cards. Then, if that flower now has all six colors face up around it, destroy the mandala. Whoever has the claim token on their cards places one of the flower tiles from this mandala in front of themselves; if they already have a flower tile of the same color, they flip this "complete" flower face down. Whoever has the secondmost cards on this mandala takes the second flower tile. Anyone who took a flower tile discards all of their played cards on this mandala; everyone else returns their played cards to their hand. Draw a black tile and white tile from the stack to create a new mandala.
Continue play until someone completes their third flower, then everyone scores their points. Each separate flower half is worth as many points as the number of flowers on it. For each complete flower, if one of the tiles is 3x, triple the number of flowers on the other tile; if both tiles have flowers, double the number of flowers on the tile with fewer flowers. Whoever has the most points wins.
Vendor: Alley Cat Games
Type: Board Games
Price:
25.54
Designer |
Matthew Dunstan Brett J. Gilbert |
Publisher | Alley Cat Games |
Players | 2-5 |
Playtime | 20-45 mins |
Suggested Age | 7 and up |