Vendor: Pocket Sports
Type: Board Games
Price:
7.95
Designer | Hamish Sterling |
Publisher | Pocket Sports |
Players | 2 |
Playtime | 20 mins |
Suggested Age | 13 and up |
Pocket Sports Gridiron is a fast dice rolling game that see two teams attempting to drive to the end zone when they have possession of the football.
The objective is to complete a pass or run into the end zone for a touchdown, without your opponent’s defense preventing the play. As the game only uses dice, there is no need to measure yards or mark a line of scrimmage. Think of the game as a highlights package of your team on the offense drive. They either score or your opponent takes over on offense.
The Quarterback die will be the central die. Rolling this will choose the play 'called' by the QB. The subsequent die rolled next will be one of the other passing/running positions.
The WR , TE , & RB all have different plays on each die face with an 'intensity' value that the DEFENSE must match to prevent the play being successful. There are Field Goal options, Flags for penalties, Sacks, Intercepts, Fumbles and an Audible Play option (for PRO MODE)
The game includes 5 team cards to be used for an optional PRO MODE.
Light, compact and portable.
Vendor: Pocket Sports
Type: Board Games
Price:
19.95
Designer | Hamish Sterling |
Publisher | Pocket Sports |
Players | 1-2 |
Playtime | 20 mins |
Suggested Age | 8 and up |
Here is a video about the game.
Pocket Basketball has all 5 player dice on the court with the Referee die, a Defensive set die and a standard six sided dice for shot accuracy. Depending on if your player is OPEN or the defense has double teamed him, will change how easy or hard it is to score.
Games consist of 5 min quarters, or however long you wish to play. There are dice for each of the five court positions, plus 1 die for defense, 1 die for referee and 1 die for shot accuracy.
At tip off, both players roll the D6 with the highest roll winning possession. Every play begins with the PG being rolled first. He will either PASS to a team mate, SHOOT for 3pts or DRIBBLE
PASSING from the PG will be to the team mate shown by a letter. You can pass as many times before the SHOT CLOCK times out.
Each other player has a PASS option which they can CHOOSE which player to pass the ball to. The CENTRE and SMALL FORWARD have a special ability after they pass, however, it can only be used if the receiving player takes a shot on his next action.
If either of these two pass, and the receiving player also passes, the tip off/rebound are no longer able to be used.
SHOOTING - when a type of shot is shown on a player's dice, this indicates he is attempting to score. Your opponent will then roll the DEFENSE die to set his defense. Depending on the DEFENSE level, the SHOOTER must roll equivalent or above to score a basket.
DRIBBLE - just reroll the same dice again. If you roll DRIBBLE 3 times before you take a shot, the shot clock has timed out and it's a turnover to your opponent's PG
UNCONTESTED SHOT - except for your PG, all 4 other team mates have a special shot indicated with a STAR. The DEFENSE can not roll and the Shooter scores an automatic basket.
DRAW - when rolled on the DEFENSE, means a FOUL has occurred on the shot. If the shot is good, the player will go to the free throw line for an extra point chance. If the shot misses, the player then goes to the line for either 2 or 3 FREE THROW attempts.
FOUL - when rolled on the DEFENSE, your opponent will roll the REFEREE dice to determine the infringement. Travel/Dbl dribble/Charge are all Offensive fouls and result in a TURNOVER to your opponent's PG. Personal/Flagrant foul results in a stop in play and restart by the OFFENSIVE player's PG
Ball up - both players roll their dice to see who gains possession from the jump.
Vendor: Pocket Sports
Type: Board Games
Price:
19.95
Designer | Hamish Sterling |
Publisher | Pocket Sports |
Players | 1-4 |
Playtime | 25 mins |
Suggested Age | 8 and up |
Pocket Golf simulates an 18 hole round of golf using custom made dice, Caddy tips and an exclusively designed course.
Play solo or in a group. Stroke play, tournament or skins formats. The winner will be the player with the lowest score for the round. Try to beat Par for the course in solo play and then try to beat that score next time your play.
The game contains 8 custom engraved dice for your clubs, rules and a uniquely designed 'Green Moose Valley' golf course that shows the course layout with hazards, a quick reference distance chart and Caddy tips. All designed to fit in your pocket!
Ideal for quick game at the 19th hole!
Vendor: Pocket Sports
Type: Board Games
Price:
7.95
Designer | Hamish Sterling |
Publisher | Pocket Sports |
Players | 1-4 |
Playtime | 20-45 mins |
Suggested Age | 13 and up |
Here is a video about the game.
Pocket Sports Cycling is a competitive dice game for 1 - 4 players. Each player controls a team/rider as they travel through 42 stages over 3 countries.
The game includes 6 custom dice, 4 team cards showing a rider and his unique abilities, instructions, 3 country courses and 12 wooden cubes to track fatigue, H2O and position on the Leaderboard.
A simple mechanic uses a control die that determines what style of attack a rider will use, attempting to overtake the rider in front. Each attack has an 'intensity' value that the Peloton must equal or better to stifle the attack.
There are decisions to be made on when to use special abilities and skill checks to avoid hazards.
It's fast, dice rolling action, that fits in your pocket.
Vendor: Pocket Sports
Type: Board Games
Price:
19.95
Designer | Hamish Sterling |
Publisher | Pocket Sports |
Players | 1-2 |
Playtime | 15-30 mins |
Suggested Age | 13 and up |
Here is a video about the game.
Pocket Sports Hockey is a fast, dice rolling game of Ice Hockey.
The game uses 8 custom made dice with a positional player system that 'calls' the play as it happens on the ice. It's a very rapid, light game that captures the theme of Ice Hockey.
There are 4 positions on the ice. Defense, Wings, Center and a Star Player. The game sees the 'puck' being moved from position to position and shooting on goal.
Your opponent controls a Goalie die to roll and make saves, and a 'check' die for making big hits against the player with the puck.
4 International Team cards are included with a goal scoring track and Power Play track, that uses cubes to easily keep score.
A simple light filler, the player to first score 6 goals wins the game.
Packed with check hits, shots on goal and even fights, this perfect pocket sized hockey game will be suitable for any hockey fan