Vendor: Lookout Games
Type: Escape Games
Price:
34.95
Designer |
Friedemann Findeisen Grzegorz Kobiela |
Publisher | Lookout Games |
Players | 1-4 |
Playtime | 360-720 mins |
Suggested Age | 16 and up |
You got a plan and a team! Part 3 of the Cantaloop trilogy continuous exactly where "A hack of a plan" ended. "Hook", "Fly" and Alice are ready to execute their plan against the biggest crook of town. Use the unique abilities of your team and finally get your well deserved revenge. A dish, best served warm... wait, no. Wasn't it cold!? Explore beautifully illustrated locations, talk to characters and solve tricky puzzles in this "Point'n'Click" like game. Search and collect items, figure out where to use them and combine them with each other. Do you have what it takes? Find out in Cantaloop - An interactive adventure book!
--description from the publisher
Vendor: Lookout Games
Type: Escape Games
Price:
32.95
Designer |
Friedemann Findeisen Grzegorz Kobiela |
Publisher | Lookout Games |
Players | 1-4 |
Playtime | 360-720 mins |
Suggested Age | 16 and up |
Vendor: Lookout Games
Type: Escape Games
Price:
21.95
Designers | Friedemann Findeisen Grzegorz Kobiela |
Publisher | Lookout Games |
Players | 1-4 |
Playing Time | 300-720 mins |
Suggested Age | 16 and up |
The point-and-click adventure game genre was born in 1976 on the PC. In this type of game, the player assumes the role of a character in an interactive story driven by puzzle solving and exploration. This game is a direct adaption of these mechanics to the cardboard medium that requires no electronics to play. In other words, you are holding a classic point-and-click adventure game in book format. You will talk to characters, combine items to solve puzzles, and explore a unique world to get ahead in the story.
In the first part of the Cantaloop Trilogy, you embody the small-time criminal Oz "Hook" Carpenter who just returned from exile, seeking revenge on the person who made you leave in the first place. But thats easier said than done: You wont stand a chance against the most powerful crook of the city all by yourself. You need a team of people with a unique set of skills if you even want the slightest chance to succeed.
Explore 20 beautifully illustrated locations, talk to characters and solve tricky puzzles to gather your crew in this "Point'n'Click" like game. Search and collect items, figure out where to use them and combine them with each other.
- Open World: You decide where you want to go and when.
- Non-Linear Puzzle Design: There's always at least two puzzles to solve at any given time, so chances that you'll get stuck are minimized.
- 6-10 hours Playtime: Or 18-30 hours for the entire trilogy - a huge game world to immerse yourself in.
- Story-driven: In the prologue (download the Print & Play at lookout-spiele.de) and the 3 parts of the game, the story slowly ramps up to the big heist on Cantaloop Island.
- Humor: Similar to the old point & click adventure games, you'll get a funny response for a lot of the combinations you try.
- Non-Destructive: None of the game material gets destroyed in your playthrough. There is only one sheet of paper that you can easily copy.
- Help System: Should you get stuck, there is a vast help section where you can get up to two hints and the solution to any puzzle.
- No Abstract Puzzles: Every puzzle fits into the world and story of Cantaloop.
- Dialogues: Most of Cantaloop's story is told in speech bubbles, encouraging player groups to roleplay the scenes together.
- Secrets: There MAY be a few easter eggs and unlockables sprinkled throughout Cantaloop, but I'm sure that's just hearsay.
Vendor: Lookout Games
Type: Board Games
Price:
5.95
Designers |
Grzegorz Kobiela Uwe Rosenberg |
Publisher | Lookout Games |
Players | 1-5 |
Playtime | 150 mins |
Suggested Age | 12 and up |
Expansion For |
Le Havre |
Accessory | Folded Space - Le Havre & Le Grand Hameau |
Note: This is not a standalone product and you'll need the base game Le Havre to play.
Le Grand Hameau is the first offical non-promo expansion set to Le Havre. It contains 30 new Special Buildings plus 3 cards with corrections to misprints from the base game. The deck is playable by itself (replacing the Special Building deck from the base game) or you can mix it with all the other Special Buildings.
The new buildings were designed by several BGG users and developed by Uwe Rosenberg and Grzegorz Kobiela.
Credited are Jay Volk, Darrell Perrins, Kevin Lee, Brian Cherry, Mikko Ämmälä, Anthony Snider, Eric Boivin, Ken Roberts, and Matt Tonks.