Vendor: Grok Games
Type: Board Games
Price:
35.21
Designer |
Jordy Adan |
Publisher | Grok Games |
Players | 1-10 |
Playtime | 15-20 mins |
Suggested Age | 10 and up |
Note: This game is in Portuguese. The game is language independent.
The day starts early on the farm. You wake up and get out of bed like any other normal day, only to discover that the sun is already over the horizon... Wait, the sun is already up?... The clock says 8 AM! You should already be working on the day's tasks. What happened to the rooster? You head outside to check, but as soon as you step out, you see the devastation all over the farm. During the night, a hurricane destroyed the farm fences and the animals have escaped! You need to recover them. Hopefully, they haven't gone too far. Now, you must go out to fix the fences and rescue them from the nearby forest.
Rolling Ranch: Celeiros e Rebanhos reimplements the original game with a new scoring system and new missions. With a pencil and a Farm Sheet, players use the results of a dice roll to rescue animals and improve their farm. Each player tries to place the animals on their farm in the best way possible and build structures to receive bonuses that will help them achieve the highest score. Everyone plays at the same time! Who will rescue the most animals and be the most successful farmer?
—description from the publisher
Vendor: Grok Games
Type: Board Games
Price:
46.95
Designer |
Sérgio Halaban |
Publisher | Grok Games |
Players | 2-5 |
Playtime | 30-45 mins |
Suggested Age | 12 and up |
Note: This game is in Portuguese. The game is language independent. English rules can be found here.
In The Good, The Bad and the Goat, players assume the roles of various Old West characters, striving for wealth, control, and dominance in a frontier town.
Throughout the game's three rounds, players engage in a dynamic exchange of Character Cards. As the dealer rotates among players, each turn involves checking four cards and offering one face-down to another player. The dealer must declare which character is being offered but may lie about this. The recipient then faces the choice to accept or decline the card. If accepted, they gain control of the character; if declined, the dealer gains control of the character. In either case, the player on the left becomes the new dealer. Characters grant players with coins or valuable belongings, but some, like the Sheriff and the Gunslinger, bring trouble or arrest. And, of course, no one wants to get the Goat because it's worthless.
Following three rounds (or four in two-player games), the game concludes. The player with the highest total of money in coins and Belonging Tokens is the winner.
—description from the publisher
Vendor: Grok Games
Type: Board Games
Price:
51.95
Designer |
André Teruya Eichemberg Igor Knop |
Publisher | Grok Games |
Players | 2-4 |
Suggested Age | 10 and up |
Note: This game is in Portuguese. English rules can be found here.
The collective is stronger than the individual. In the civilization of Àiyé, these words hold true. They prioritize harmony amongst their people, resulting in a strong and powerful society. With the help of the natural elements, their leaders will harness the power of the sun and moon to lead the Àiyé civilization to fulfill their destiny.
Àiyé brings a fresh look at one of the first board game mechanisms, the mancala. On each turn players sow seeds on a mancala of cards columns, activating abilities of the last sowed column. During the game players will expand and improve their columns, building a unique mancala full of possibilities and combinations.
Each player's turn is divided in 3 steps: Sow, Column Activation and Village. Sowing is the mancala motor that allows players to choose which column is activated.To Sow, players pick up all energy seeds from one space below a column and add one seed to each space below the following columns.
In the Village energy seeds may be spent to summon up characters and gain masks. Cards grant columns different abilities, like gaining energy seeds, moving cards or seeds and block other players' columns. Mask cards also reward points at the end of the game based on different scoring conditions.
The game ends when a player gains the fourth Mask card or if a player has 18 cards in their play area at the end of the round. Whoever manages their cards and sowings best is the winner who will lead the community to a bright future.
Whoever manages their cards and sowings best is the winner who will lead the community to a bright future.
Vendor: Grok Games
Type: Board Games
Price:
29.95
Designer |
Fel Barros Lucas Castanho Pedro Vinicius |
Publisher | Grok Games |
Players | 2-6 |
Playtime | 15-20 mins |
Suggested Age | 8 and up |
Vendor: Grok Games
Type: Board Games
Price:
44.95
Designer |
Sérgio Halaban |
Publisher | Grok Games |
Players | 2-4 |
Playtime | 30-45 mins |
Suggested Age | 10 and up |
Vendor: Grok Games
Type: Board Games
Price:
34.95
Designer |
Robert Coelho Luis Francisco |
Publisher | Grok Games |
Players | 2-5 |
Playtime | 20-45 mins |
Suggested Age | 12 and up |